View Full Version : Barracuda
Vuldacon Apr 20, 2007, 03:04 PM This is a 1971 Barracuda which will be the "Rushmobile" in the Escape From Zombie Island 2 Scenario but perhaps you have a place in your game that needs a Hot Car that Runs Over the enemy for the Attack as well :lol:
The Car Body is CIV Specific colored.
As usual the Previews do not show the exact animation speeds or unit as they are in the game. The Smoke is Translucent and the Tire smoke is set very light.
All Game Tested and all sounds and needed files are included. It has everything you need except a Good Driver :lol:
File Restored in Link
Updated October 23, 2007
Get the File Here (http://forums.civfanatics.com/downloads.php?do=file&id=4657)
Previews:
Default-Fidget-Run
http://forums.civfanatics.com/uploads/4870/Barracuda_Default_Fidget_Run.gif
Fortify-Attack-Death
http://forums.civfanatics.com/uploads/4870/Barracuda_Fortify_Attack_Death.gif
Fortify-Attack-Victory
http://forums.civfanatics.com/uploads/4870/Barracuda_Fortify_Attack_Victory.gif
This is the Updated Death
http://forums.civfanatics.com/uploads/4870/BarracudaNewDeath.gif
Plotinus Apr 20, 2007, 03:08 PM Great fun! I like the death - a bit like a clown car. I think this'll fit in with the Zombies very well.
Vuldacon Apr 20, 2007, 03:13 PM Yes, I really did not want the Car to Blow Up but rather just Blow the Engine. It Runs Over the Zombies quite well but I really Liked the First animation that was more spectacular only it went too far in distance to be used. All things considered, I like it in the game and it seems to fit Mike Rush as his Pride and Joy "Rushmobile".
Heptadelphoi Apr 20, 2007, 04:00 PM Great car vuldacon, realy i like a lot. Im going to use it in my scenario. Thanks for it!
It's a pity u all dont often do more kind of cars. it would be great a Micromachines pack. lol. :)
NavyDawg Apr 20, 2007, 04:22 PM Great muscle car, with perfect sounds to go with it.
The Tuna Bomber Apr 20, 2007, 04:23 PM i saw the title and thought of the car, then said "nah nobody would make that a unit! Must be a plane or something":lol:
very classy muscle car
Weasel Op Apr 20, 2007, 05:00 PM I think I have a place for this bad boy. :D
odintheking Apr 20, 2007, 05:31 PM Sweet! An awesome Rushmobile! Let's go run some zombies over!
Stormrage Apr 20, 2007, 05:38 PM A very cool unit.
Ba-ba Ra-ra Cu-cu Da-da!
Grandraem Apr 21, 2007, 09:12 AM Looks great and animated well.:goodjob: Seeing the unit in action makes me laugh. I can't wait to see it in the mod.:)
Mithadan Apr 21, 2007, 11:36 AM Here I thought the unit was going to be a long, ocean-going predatory fish! :)
I like the car much better. Nice.
flamescreen Apr 21, 2007, 12:52 PM Nice.
That would be a perfect type of attack for the Highwayman and FO cars in general. It's simple in concept, yet ingenious.
Goldflash Apr 21, 2007, 08:25 PM See, I thought it was going to be the fish. Not a 'cuda.
Tank_Guy#3 Apr 22, 2007, 11:29 PM very classy muscle car
Indeed. But, having grown up with my dad 1970 Mach I Mustang, I'm a little more partial to that (even though I am more of a Chevy Guy). You can hear that thing fire up anywhere in the house (even though our house is pretty soundproofed, what with 8-inch log siding).
351 cubic inch Cleveland V8
Shaker Hood Scoop
Grabber Green paint
Leather Interior
Hurst Shifter
Not One Spec of Rust ANYWHERE!!!!
OK, enough of that :goodjob:
Maybe I'll post a pic.
aaglo Apr 22, 2007, 11:53 PM I thought about a predator fish too :)
But still, I'm not disappointed. That's a cool muscle-car :thumbsup:
Vuldacon Apr 23, 2007, 07:55 AM Thanks for your Comments Guys... Really, I just needed this type Car to use as the Rushmobile in the EFZI2 Scenario so I kept it simple. I will probably also make the 1968 Camero Muscle Car for use in "Mike's Auto Shop" that produces Free Cars in the game...just because I happen to have the Model already and still need more Cars.
...Maybe I should make a Barracuda Fish Unit sometime :lol:
Thorgrimm Apr 23, 2007, 03:15 PM I know 'Cudas are not 'indigenous' to Fallout, but I am gonna have to try and make room for this vehicle. Maybe make it an Enclave only unit. :D
Very good job dude. :goodjob:
:nuke: Cheers, Þórgrímr :nuke:
WilliamOfOrange Apr 23, 2007, 04:21 PM Great job! Now we need someone to make a Maximum Overdrive scenario :lol:
Vuldacon May 05, 2007, 12:38 PM I remade the Death Flc because I wanted it to have a little more Smoke and adjust the Fire Flash as well as add a little bounce to the Doors when they open. I also added the Trunk opening and adjusted the Run sound and added tires "peeling out" sound byte to the Attack. The Read Me file was corrected concerning the number of Barracudas that were made (Just 107 Hardtops and 7 Convertibles)... This Death Flc is better in my opinion :)
October 23, 2007...The Barracuda has been Updated with all Files in the Download.
Vuldacon Oct 23, 2007, 02:14 PM The Barracuda has been Updated.
I remade all animations to replace the Light Colored pixels on the bottom sides
of the Barracuda that showed as flashes, particularly on dark maps.
All Files are included in the Updated Download for this Unit.
Roman Legion Oct 23, 2007, 03:47 PM Nice vehicle, you just reminded me to request a unit.
Gary Childress Oct 25, 2007, 12:11 AM Cool car Vuldacon! And great animations as usual! :goodjob:
I once owned a '69 Camaro in high school.
I saw the word Barracuda next to the name Vuldacon and I have to admit, I wasn't sure what to expect either! I was maybe expecting escape from the zombie fish! :lol:
Vuldacon Oct 25, 2007, 01:01 AM I saw the word Barracuda next to the name Vuldacon and I have to admit, I wasn't sure what to expect either! I was maybe expecting escape from the zombie fish Gary :lol: Yes, I am sure by now most players assume all my units have something to do with Zombies...I am starting to become a Zombie lately :lol:
I didn't change the Previews when I updated this unit so the Civ Colored Pixels that showed as Bright Flashes on the Bottom Sides of the Car have all been corrected so the Unit Looks better especially on dark maps.
19Delta Oct 25, 2007, 11:02 PM I think that this unit would work well with stats like 0 defense, 0 attack, and 3 or 4 movement, transport 1. That way it would be like an infantry soldier or whatever coming up to a car and comandeering it. Since it has no attack or defense it could be used by anyone, except barbarians. I think it would also make a good unit if someone where to make a maximum overdrive themed scenario. It's attack anim would be perfect.
Quinzy Oct 31, 2007, 05:07 PM Delta, land transports don't work with the AI unfortunately...
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