AnitaGaribaldi
Apr 21, 2007, 11:20 PM
Last month I decided to give myself a break from domination and try some cultural wins. Most games I play now are cultural. I couldn't win at Monarch (as usual), I got a late win at Prince, so I decided to go back to Settler and work my way up to Deity. In other to have fun, I decided to play for the HoF.
Settler and Chieftain
I have played a lot of Settler games and just one Chieftain. I used the same strategy at Chieftain and I had a similar finishing date. My best dates are 1540 AD for Settler and 1560 AD for Chieftain.
Settings
Small Land Map (Pangea, Lakes, Inland Sea, Great Plains, ....)
Normal
No Barbarians
Hand-picked opponents - trying to avoid trouble makers (Mounty, Isabela, etc.), spiritual, with hunting as first tech.
Diplomacy
The diplomacy is simple: always accept open borders, never cut relations, always give out techs. Plus a few trades, everyone will be pleased with you, regardless of Religion. I never hand-picked Religious fanatics or trouble makers. It's possible to have a war declared against you even on Settler.
Wonders
I read that the wonders are not so important for Cultural wins, because it's a gamble try to get many of them, it's only possible for lower levels. Well, I guess Settler is a low level. You can get all Wonders. You can wait a loooooong time to build them. You don't need to hurry. I played games with few wonders but the finishing dates were worse.
The AI expands too slowly. The maintance costs are low. I usually could get all resources: marble, stone and copper. The wonders were even cheaper.
Leaders
Gandhi - Industrial/Spiritual - Cheap wonders and temples.
Bismark - Industrial/Expansive - Cheap wonders and health. I have noticed that health is the biggest issue at the game. You want the big cities, working all tiles, so, no trees. You really get close to it.
Tech Trade
You cannot count on that. You may get sailing and other cheap techs. I must try one game with Mansa Musa as rival and see if it gets better.
First build
If I don't have Hunting, I research it first and than build a Scout. The huts are just so good. I usually get workers and settlers.;)
Military
One warrior per city. You may declare war to get a sweet capital. I did that a few times. You don't need to disturb the production of your two/three cultural cities (you may get a city to be your third), use the production of the other cities to go for war. Because I am busy building early wonders, I cannot early rush. Something like 5 Swordsman and two cats are enough to take a civ down by the time I decide to attack. Be prepared for the warrior the AI will sent into your territory :lol:, once I wasn't and lost a city :blush:. Well, the game is one the tables, first place. :mischief:
Cities
You should aim for six cities.
For this strategy to work without changes, your capital needs to have a good food surplus, two food resources. The capital should have production too. The other two cities should go for the places where you can put a lot of cottages and with some hills for production. The other cities you should aim for production and resources.
The three cultural cities should be cultural buildings, the missionaries should be built in other cities.
I usually make the capital the GA farm. I'll put there all GA wonders plus the Globe Theater and National Epic. I aim for 5 artists. The theater + Globle Theater alows 5 artists without Caste System. I never contaminate the GA pool, not even with a shrine. The other wonders I build in the other two cultural cities.
Religion
At the begging of the game I choose a religion that is on most of my cities, I take Organized Religion for building faster. When I can run Pacifism, I choose a religion that only my GP farm has. It will produce much more GP than the other wonder full cities. I usually get one-two GP that are not Great Artist.
Technology
I go for Democracy for getting Emancipation for faster cottage grow. Guilds are useful for grow, Banking give you a free Artist each city, but I am not sure they are worth researching. The AIs are so slow, the game will be finished before you can trade this techs.
End Game
The cottages of your cultural cities should are growing fast while you build/rush buy all cultural buildings. Then you put the culture slider at 100% and wait.
At the end of the game you want gold from the other cities. This means hiring Merchants and build wealth. You need culture just for three cities. No sense building a cultural building, e.g. a temple, if it will be finished few turns before end. It's better just build culture. I'm doing this in my new games.
Settler and Chieftain
I have played a lot of Settler games and just one Chieftain. I used the same strategy at Chieftain and I had a similar finishing date. My best dates are 1540 AD for Settler and 1560 AD for Chieftain.
Settings
Small Land Map (Pangea, Lakes, Inland Sea, Great Plains, ....)
Normal
No Barbarians
Hand-picked opponents - trying to avoid trouble makers (Mounty, Isabela, etc.), spiritual, with hunting as first tech.
Diplomacy
The diplomacy is simple: always accept open borders, never cut relations, always give out techs. Plus a few trades, everyone will be pleased with you, regardless of Religion. I never hand-picked Religious fanatics or trouble makers. It's possible to have a war declared against you even on Settler.
Wonders
I read that the wonders are not so important for Cultural wins, because it's a gamble try to get many of them, it's only possible for lower levels. Well, I guess Settler is a low level. You can get all Wonders. You can wait a loooooong time to build them. You don't need to hurry. I played games with few wonders but the finishing dates were worse.
The AI expands too slowly. The maintance costs are low. I usually could get all resources: marble, stone and copper. The wonders were even cheaper.
Leaders
Gandhi - Industrial/Spiritual - Cheap wonders and temples.
Bismark - Industrial/Expansive - Cheap wonders and health. I have noticed that health is the biggest issue at the game. You want the big cities, working all tiles, so, no trees. You really get close to it.
Tech Trade
You cannot count on that. You may get sailing and other cheap techs. I must try one game with Mansa Musa as rival and see if it gets better.
First build
If I don't have Hunting, I research it first and than build a Scout. The huts are just so good. I usually get workers and settlers.;)
Military
One warrior per city. You may declare war to get a sweet capital. I did that a few times. You don't need to disturb the production of your two/three cultural cities (you may get a city to be your third), use the production of the other cities to go for war. Because I am busy building early wonders, I cannot early rush. Something like 5 Swordsman and two cats are enough to take a civ down by the time I decide to attack. Be prepared for the warrior the AI will sent into your territory :lol:, once I wasn't and lost a city :blush:. Well, the game is one the tables, first place. :mischief:
Cities
You should aim for six cities.
For this strategy to work without changes, your capital needs to have a good food surplus, two food resources. The capital should have production too. The other two cities should go for the places where you can put a lot of cottages and with some hills for production. The other cities you should aim for production and resources.
The three cultural cities should be cultural buildings, the missionaries should be built in other cities.
I usually make the capital the GA farm. I'll put there all GA wonders plus the Globe Theater and National Epic. I aim for 5 artists. The theater + Globle Theater alows 5 artists without Caste System. I never contaminate the GA pool, not even with a shrine. The other wonders I build in the other two cultural cities.
Religion
At the begging of the game I choose a religion that is on most of my cities, I take Organized Religion for building faster. When I can run Pacifism, I choose a religion that only my GP farm has. It will produce much more GP than the other wonder full cities. I usually get one-two GP that are not Great Artist.
Technology
I go for Democracy for getting Emancipation for faster cottage grow. Guilds are useful for grow, Banking give you a free Artist each city, but I am not sure they are worth researching. The AIs are so slow, the game will be finished before you can trade this techs.
End Game
The cottages of your cultural cities should are growing fast while you build/rush buy all cultural buildings. Then you put the culture slider at 100% and wait.
At the end of the game you want gold from the other cities. This means hiring Merchants and build wealth. You need culture just for three cities. No sense building a cultural building, e.g. a temple, if it will be finished few turns before end. It's better just build culture. I'm doing this in my new games.