purplexus
Apr 23, 2007, 06:56 PM
If you have a new unit that is already in the proper Plug and play format submit it here. (Remember to put it in PROPER FORMAT! If you need help with the proper format look in the HOW TO STICKY THREAD.)
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View Full Version : New Unit Submits purplexus Apr 23, 2007, 06:56 PM If you have a new unit that is already in the proper Plug and play format submit it here. (Remember to put it in PROPER FORMAT! If you need help with the proper format look in the HOW TO STICKY THREAD.) bmarnz Aug 20, 2007, 01:34 AM I have compiled a 2nd UU module that includes 2nd UUs for all 34 BTS civs. here (http://forums.civfanatics.com/downloads.php?do=file&id=6760) purplexus Aug 20, 2007, 06:13 PM I have compiled a 2nd UU module that includes 2nd UUs for all 34 BTS civs. here (http://forums.civfanatics.com/downloads.php?do=file&id=6760) Althought I haven't Tested it out yet. I think you really have gotten the knack as to how to organize the Modules. Very Well done. Could you also submit them in independant versions too? After all the point to Modules is ease and flexibility for the Non programming types. Gedemon Aug 21, 2007, 01:45 PM Sharick's Bofors AA Gun (http://forums.civfanatics.com/./downloads.php?do=file&id=6773) as new unit type. http://forums.civfanatics.com/downloads//bonus_To2_thumb.jpg (http://forums.civfanatics.com/downloads//bonus_To2.jpg) HG_CassiusA Aug 27, 2007, 03:24 AM Guerilla (http://forums.civfanatics.com/downloads.php?do=file&id=6891) as a new unit type. The only problem which I have been unable to sort out is the point saying the unit can see TXT_KEY_INVISIBLE_INSURGENT. Beyond that, the unit functions exactly the way I want it to :) purplexus Aug 27, 2007, 10:03 PM Guerilla (http://forums.civfanatics.com/downloads.php?do=file&id=6891) as a new unit type. The only problem which I have been unable to sort out is the point saying the unit can see TXT_KEY_INVISIBLE_INSURGENT. Beyond that, the unit functions exactly the way I want it to :) The issue is that in modular loading the Text files cannot have an underscore after the ???_Civ4GameText.XML That will resolve this issue. Can you fix and resubmit it? HG_CassiusA Aug 28, 2007, 12:15 AM Alright, it's fixed and the download link in my previous post is updated with the new file. Thanks for the tip :) domino36963 Sep 01, 2007, 08:02 PM How's this: Inquisitor (http://forums.civfanatics.com/downloads.php?do=file&id=6939) Edgecrusher Sep 08, 2007, 11:38 AM I made a "Siege Quinquereme" Database (http://forums.civfanatics.com/downloads.php?do=file&id=7008) purplexus Sep 10, 2007, 07:43 AM How's this: Inquisitor (http://forums.civfanatics.com/downloads.php?do=file&id=6939) Does not Unzip into correct directory Please refer to the other units and see how to make them do this. Saltiana Sep 12, 2007, 09:19 PM I made a Mil MI 26, model by nautil. http://forums.civfanatics.com/attachment.php?attachmentid=160165&d=1189653192 Edgecrusher Sep 26, 2007, 06:46 PM War Pigs Link to Database (http://forums.civfanatics.com/./downloads.php?do=file&id=7194) coachlentz Sep 26, 2007, 09:47 PM War Pigs Link to Database (http://forums.civfanatics.com/./downloads.php?do=file&id=7194) does it play the sabbath version or faith no more version when you launch? Premier Valle Jan 10, 2008, 01:39 PM Hello everyone!, this is my first serious unit (the others were for testing), it is the "Pathfinder" and is an upgrade for the Explorer. I know, not a breaking unit but I run tired of seeing explorers with small swords when I already have Stealth bombers :lol:. Pathfinder (http://forums.civfanatics.com/uploads/126205/Pathfinder.rar) Please tell me if my unit is up to the quality standars. Also, I'm studying German, so I tried to provide support for such languaje, if anyone speaks Deutsch I will be most gratefull for any advice. El español es mi lengua nativa, así que obviamente también agregué entradas en español, aunque no se me ocurrió un buen nombre, así que le dejé Pathfinder. http://orbita.starmedia.com/homero_valle/CivFanatics/Pathfinder1.jpg PS: Do you think the unit is overpowered?? RTMMaverick Jan 23, 2008, 08:38 PM Hey guys, I havn't tried these new ones yet, but they look good. I wish I could do things like this. Awesome!! and keep 'em coming!! esemjay Jan 24, 2008, 06:55 PM I think that the pathfinder is a bit overpowered. If it's getting all of those upgrades right off the bat, then it should be weaker than regular "infantry" in my opinion. Premier Valle Jan 25, 2008, 11:30 AM I think that the pathfinder is a bit overpowered. If it's getting all of those upgrades right off the bat, then it should be weaker than regular "infantry" in my opinion. Thanks for the feedback (and welcome BTW :beer:), I gave the pathfinder such stats because it cannot attack, only defend. The regular infantry has STR 20, so the pathfinder is a litte bit weaker, and by the time the pathfinder can be built the Marines are already available... on the other hand while testing I saw two pathfinders defeat two barbarian modern armors :lol:... so what do you think of this: Pathfinder: STR 15 Starts with: Commando purplexus Jan 25, 2008, 04:20 PM IMHO I'd like to finally see the the Explorer being able to be upgraded to something in which we can at least use. I am constantly destroying useless Explorers. GOOD JOB! esemjay Jan 26, 2008, 02:29 AM Thanks for the feedback (and welcome BTW :beer:), I gave the pathfinder such stats because it cannot attack, only defend. The regular infantry has STR 20, so the pathfinder is a litte bit weaker, and by the time the pathfinder can be built the Marines are already available... on the other hand while testing I saw two pathfinders defeat two barbarian modern armors :lol:... so what do you think of this: Pathfinder: STR 15 Starts with: Commando Oh, I didn't realize that it couldn't attack. That makes more sense, I thought it was being upgraded into an offensive unit with all kinds of bonuses. And thanks for the welcome ^_^ Premier Valle Jan 26, 2008, 01:42 PM ^^ You are welcome. But still... does it need to be "balanced" or is it just fine? esemjay Jan 27, 2008, 12:00 AM Well, it seems like it would be on-par with Infantry if it were defending in a forest; but weaker if it were defending in "civilization". That makes more sense. I'm far from an expert in balance, though. Crighton Sep 06, 2008, 02:06 PM Hi All, I've uploaded a three helicopter Gunships Module (it was originaly part of a mod that is now being expanded but I figured people might actually like to use these goodies for themselves). There's a Naval AH1 Gunship, an AH64 Appache and a stealth RAH66 Commanched. http://forums.civfanatics.com/downloads/gunships_1_1oG.jpg Naval Assault Gunship - AH1 - Cobra Tech Prerequisites: Rocketry & Flight Resource Prerequisites: Oil Cost 180 Strength 20 Starts with Amphibious Promotion 25% Withdrawl Chance +100% vs. Armor Advanced Gunship - AH64 - Apache Tech Prerequisites: Composites & Computers Resource Prerequisites: Oil & Aluminium Cost 248 Strength 40 30% Withdrawl Chance +100% vs. Armor -25% vs Sam Infantry -50% vs Mobile Sam Stealth Gunship - RAH66 - Commanche Tech Prerequisites: Stealth, Fiber Optics & Robotics Resource Prerequisites: Oil & Aluminium Cost 300 Strength 32 40% Withdrawl Chance Invisible to Most Units 2 First Strikes +100% vs. Armor |
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