View Full Version : New Unit Submits


purplexus
Apr 23, 2007, 06:56 PM
If you have a new unit that is already in the proper Plug and play format submit it here. (Remember to put it in PROPER FORMAT! If you need help with the proper format look in the HOW TO STICKY THREAD.)

bmarnz
Aug 20, 2007, 01:34 AM
I have compiled a 2nd UU module that includes 2nd UUs for all 34 BTS civs.

here (http://forums.civfanatics.com/downloads.php?do=file&id=6760)

purplexus
Aug 20, 2007, 06:13 PM
I have compiled a 2nd UU module that includes 2nd UUs for all 34 BTS civs.

here (http://forums.civfanatics.com/downloads.php?do=file&id=6760)

Althought I haven't Tested it out yet. I think you really have gotten the knack as to how to organize the Modules. Very Well done.

Could you also submit them in independant versions too?

After all the point to Modules is ease and flexibility for the Non programming types.

Gedemon
Aug 21, 2007, 01:45 PM
Sharick's Bofors AA Gun (http://forums.civfanatics.com/./downloads.php?do=file&id=6773) as new unit type.

http://forums.civfanatics.com/downloads//bonus_To2_thumb.jpg (http://forums.civfanatics.com/downloads//bonus_To2.jpg)

HG_CassiusA
Aug 27, 2007, 03:24 AM
Guerilla (http://forums.civfanatics.com/downloads.php?do=file&id=6891) as a new unit type.

The only problem which I have been unable to sort out is the point saying the unit can see TXT_KEY_INVISIBLE_INSURGENT. Beyond that, the unit functions exactly the way I want it to :)

purplexus
Aug 27, 2007, 10:03 PM
Guerilla (http://forums.civfanatics.com/downloads.php?do=file&id=6891) as a new unit type.

The only problem which I have been unable to sort out is the point saying the unit can see TXT_KEY_INVISIBLE_INSURGENT. Beyond that, the unit functions exactly the way I want it to :)

The issue is that in modular loading the Text files cannot have an underscore after the ???_Civ4GameText.XML

That will resolve this issue.

Can you fix and resubmit it?

HG_CassiusA
Aug 28, 2007, 12:15 AM
Alright, it's fixed and the download link in my previous post is updated with the new file. Thanks for the tip :)

domino36963
Sep 01, 2007, 08:02 PM
How's this: Inquisitor (http://forums.civfanatics.com/downloads.php?do=file&id=6939)

Edgecrusher
Sep 08, 2007, 11:38 AM
I made a "Siege Quinquereme"

Database (http://forums.civfanatics.com/downloads.php?do=file&id=7008)

purplexus
Sep 10, 2007, 07:43 AM
How's this: Inquisitor (http://forums.civfanatics.com/downloads.php?do=file&id=6939)

Does not Unzip into correct directory

Please refer to the other units and see how to make them do this.

Saltiana
Sep 12, 2007, 09:19 PM
I made a Mil MI 26, model by nautil.

http://forums.civfanatics.com/attachment.php?attachmentid=160165&d=1189653192

Edgecrusher
Sep 26, 2007, 06:46 PM
War Pigs

Link to Database (http://forums.civfanatics.com/./downloads.php?do=file&id=7194)

coachlentz
Sep 26, 2007, 09:47 PM
War Pigs

Link to Database (http://forums.civfanatics.com/./downloads.php?do=file&id=7194)

does it play the sabbath version or faith no more version when you launch?

Premier Valle
Jan 10, 2008, 01:39 PM
Hello everyone!, this is my first serious unit (the others were for testing), it is the "Pathfinder" and is an upgrade for the Explorer. I know, not a breaking unit but I run tired of seeing explorers with small swords when I already have Stealth bombers :lol:.

Pathfinder (http://forums.civfanatics.com/uploads/126205/Pathfinder.rar)

Please tell me if my unit is up to the quality standars. Also, I'm studying German, so I tried to provide support for such languaje, if anyone speaks Deutsch I will be most gratefull for any advice.
El español es mi lengua nativa, así que obviamente también agregué entradas en español, aunque no se me ocurrió un buen nombre, así que le dejé Pathfinder.

http://orbita.starmedia.com/homero_valle/CivFanatics/Pathfinder1.jpg


PS: Do you think the unit is overpowered??

RTMMaverick
Jan 23, 2008, 08:38 PM
Hey guys,

I havn't tried these new ones yet, but they look good. I wish I could do things like this.

Awesome!! and keep 'em coming!!

esemjay
Jan 24, 2008, 06:55 PM
I think that the pathfinder is a bit overpowered. If it's getting all of those upgrades right off the bat, then it should be weaker than regular "infantry" in my opinion.

Premier Valle
Jan 25, 2008, 11:30 AM
I think that the pathfinder is a bit overpowered. If it's getting all of those upgrades right off the bat, then it should be weaker than regular "infantry" in my opinion.


Thanks for the feedback (and welcome BTW :beer:), I gave the pathfinder such stats because it cannot attack, only defend. The regular infantry has STR 20, so the pathfinder is a litte bit weaker, and by the time the pathfinder can be built the Marines are already available... on the other hand while testing I saw two pathfinders defeat two barbarian modern armors :lol:...
so what do you think of this:

Pathfinder:
STR 15
Starts with: Commando

purplexus
Jan 25, 2008, 04:20 PM
IMHO I'd like to finally see the the Explorer being able to be upgraded to something in which we can at least use.

I am constantly destroying useless Explorers.

GOOD JOB!

esemjay
Jan 26, 2008, 02:29 AM
Thanks for the feedback (and welcome BTW :beer:), I gave the pathfinder such stats because it cannot attack, only defend. The regular infantry has STR 20, so the pathfinder is a litte bit weaker, and by the time the pathfinder can be built the Marines are already available... on the other hand while testing I saw two pathfinders defeat two barbarian modern armors :lol:...
so what do you think of this:

Pathfinder:
STR 15
Starts with: Commando

Oh, I didn't realize that it couldn't attack. That makes more sense, I thought it was being upgraded into an offensive unit with all kinds of bonuses.

And thanks for the welcome ^_^

Premier Valle
Jan 26, 2008, 01:42 PM
^^ You are welcome.

But still... does it need to be "balanced" or is it just fine?

esemjay
Jan 27, 2008, 12:00 AM
Well, it seems like it would be on-par with Infantry if it were defending in a forest; but weaker if it were defending in "civilization". That makes more sense.

I'm far from an expert in balance, though.

Crighton
Sep 06, 2008, 02:06 PM
Hi All,

I've uploaded a three helicopter Gunships Module (it was originaly part of a mod that is now being expanded but I figured people might actually like to use these goodies for themselves).

There's a Naval AH1 Gunship, an AH64 Appache and a stealth RAH66 Commanched.

http://forums.civfanatics.com/downloads/gunships_1_1oG.jpg

Naval Assault Gunship - AH1 - Cobra
Tech Prerequisites: Rocketry & Flight
Resource Prerequisites: Oil
Cost 180
Strength 20
Starts with Amphibious Promotion
25% Withdrawl Chance
+100% vs. Armor

Advanced Gunship - AH64 - Apache
Tech Prerequisites: Composites & Computers
Resource Prerequisites: Oil & Aluminium
Cost 248
Strength 40
30% Withdrawl Chance
+100% vs. Armor
-25% vs Sam Infantry
-50% vs Mobile Sam

Stealth Gunship - RAH66 - Commanche
Tech Prerequisites: Stealth, Fiber Optics & Robotics
Resource Prerequisites: Oil & Aluminium
Cost 300
Strength 32
40% Withdrawl Chance
Invisible to Most Units
2 First Strikes
+100% vs. Armor