View Full Version : Audio


strategyonly
Apr 27, 2007, 12:50 AM
Does anyone know what is going on here? I keep getting these error's in the audio log?.

[11825.843] WRN: FAudioSystemMiles::Acquire3DSampleId: Could not acquire Id
[11825.843] ERR: FSound3D: :InitHandle(): SoundId 679 could not initialize handle for variation 1
[11825.843] ERR: FSound3D:: DoLoad: Could not initialize handle for sound Sounds/Units/AnimalFootLargeFor.
[11825.843] WRN: FAudioManager: : Do3DSound(): Could not load scriptId 43./n
[11825.843] WRN: FAudioSystemMiles: : Acquire3DSampleId: Could not acquire Id
[11825.843] ERR: FSound3D::InitHandle(): SoundId 679 could not initialize handle for variation 1
[11825.843] ERR: FSound3D: : DoLoad: Could not initialize handle for sound Sounds/Units/AnimalFootLargeFor.
[11825.843] WRN: FAudioManager: : Do3DSound(): Could not load scriptId 43./n
[11825.843] WRN: FAudioSystemMiles::Acquire3DSampleId: Could not acquire Id
[11825.843] ERR: FSound3D: :InitHandle(): SoundId 679 could not initialize handle for variation 1
[11825.843] ERR: FSound3D: : DoLoad: Could not initialize handle for sound Sounds/Units/AnimalFootLargeFor.
[11825.843] WRN: FAudioManager: : Do3DSound(): Could not load scriptId 43./n
[11825.859] WRN: FAudioSystemMiles::Acquire3DSampleId: Could not acquire Id
[11825.859] ERR: FSound3D: :InitHandle(): SoundId 679 could not initialize handle for variation 3
[11825.859] ERR: FSound3D: : DoLoad: Could not initialize handle for sound Sounds/Units/AnimalFootLargeFor.
[11825.859] WRN: FAudioManager:: Do3DSound(): Could not load scriptId 37./n
[11825.859] WRN: FAudioSystemMiles::Acquire3DSampleId: Could not acquire Id
[11825.859] ERR: FSound3D: :InitHandle(): SoundId 679 could not initialize handle for variation 3
[11825.859] ERR: FSound3D: : DoLoad: Could not initialize handle for sound Sounds/Units/AnimalFootLargeFor.
[11825.859] WRN: FAudioManager:: Do3DSound(): Could not load scriptId 37./n
[11825.890] WRN: FAudioSystemMiles::Acquire3DSampleId: Could not acquire Id

primordial stew
Apr 27, 2007, 03:34 AM
Are you low on memory? Is it playing other sounds?

I've had missing ones from the xml, in which case it complains something about a missing scriptId, but it give the tag name so it's easy to fix.

In EraInfos there is "iSoundtrackSpace". Typically it's 0, but I've seen numbers in the 100s as well. Is that just for soundtrack audio, or is it related to sound effects as well??

strategyonly
Apr 27, 2007, 04:27 AM
Are you low on memory? Is it playing other sounds?

I've had missing ones from the xml, in which case it complains something about a missing scriptId, but it give the tag name so it's easy to fix.

In EraInfos there is "iSoundtrackSpace". Typically it's 0, but I've seen numbers in the 100s as well. Is that just for soundtrack audio, or is it related to sound effects as well??


Cant be low on memory, i have 1 Gig with a graphics card with 256. I think?

Yes i have the highest iSoundtrackSpace set at 400???
I have no idea whats its for??

primordial stew
Apr 28, 2007, 03:42 AM
I've never seen an explanation of what iSoundtrackSpace does :/ Just guessing.

Bring up the task manager (right click on the taskbar somewhere) to find out what is being used. By the modern era on a huge map, I've seen 1.2G just for the game. Maybe try putting all the setting at min, and then load it up and see if those messages still show up.

I know the game will eventually bomb out if there isn't enough memory. I'm wondering if this is a warning sign of that.