View Full Version : Term 3 Elder of Riversight
grant2004 Apr 29, 2007, 12:41 PM Welcome to the great city of Riversight, capital of Yasutan's Central Aimag. Our capital boasts large production, and a beautiful forested landscape, our newly founded second city still requires a name, but is ready to begin growing quickly and contributing to our nation.
Riversight
http://forums.civfanatics.com/uploads/48994/Initial_city_screen_700_AD.JPG
Proposed Build Queue:
Finish Temple (1 turn)
Build a Forge (10 turns)
Begin producing workers
Needed Improvements:
Mine the hill south of the city
Mine the hill south west of the city
City #1
http://forums.civfanatics.com/uploads/48994/Initial_city_screen_700_AD2.JPG
Proposed Build Queue:
Finish Granary
What next?
Needed Improvements
Finish Windmill on the hill south of the city
-Important question begin cottages on the river or get a plantation on the bananas?
ordinaryguy Apr 30, 2007, 03:28 AM If this is a production powerhouse, then why is there a hamlet build? We need all the food we can to work those production tiles. (especially with all those plains)
Edit: How about Keshiks and archers?
grant2004 Apr 30, 2007, 07:03 AM The hamlet was built during the previous administrations and I do have to say I'm not a huge fan of it, however it probably won't be taken down anytime soon. We've still got a lot of surplus food at the moment, we'd need to mine a few more hills before I think we should consider replacing it with a farm.
fed1943 Apr 30, 2007, 12:54 PM I also do not like the hamlet at all; but, maybe (didn't do the math) it was
necessary for the perfect timing Oracle/Code of Laws.
Best regards,
dutchfire May 02, 2007, 04:57 AM Dear Elder grant2004,
I would like to suggest some changes to your build order. As our citizens are currently voting for a more peacefull plan, I'd like to suggest this build queue to you:
Finish Axeman, work a grassland forest instead of a grassland forest hill to grow earlier.
Worker
Worker
ordinaryguy May 02, 2007, 05:41 AM But I feel that some axemen will make things safer. One for each city would be best as they are the best defenders (since most of our cities aren't on hills and most early attackers are melee units).
grant2004 May 02, 2007, 08:58 AM Excellent suggestion Dutchfire, Riversight is in need of workers at the moment, I really want to get that forge built soon, but you're right workers will be very important, especially seeing that your city will be producing two settlers, whose new cities will both want workers quickly.
grant2004 May 06, 2007, 09:58 AM Build queue and worker improvements have been updated for the next turnchat, any suggestions or improvements?
dutchfire May 06, 2007, 11:24 AM Build queue and worker improvements have been updated for the next turnchat, any suggestions or improvements?
Instead of Chop - Mine, the workers should mine immediately so that there are no turns where the city is working underimproved (unforested hill) tiles.
Otherwise it looks good
grant2004 May 06, 2007, 01:08 PM hmm, that's a good point, I suggested chop first so that we could get the extra hammers more quickly. We'll get quite a bit of production from chopping the forests and it will really speed up the deployment of our first Keshik. I'm going to think about this a little more, especially because I should re-order the citizens so the city is stagnant, I don't want it to grow past 6, as the silver mine will soon be pillaged and the happiness limit will drop.
grant2004 May 06, 2007, 01:19 PM Special Note: Flag/Naming Competition
In recognition of the passage of the Aimag Amendment to the Tribal Government Act of 4000 B.C. I would like ot announce to all creative citizens of Yasutan a contest. Riversight has become the capital of a soon to be great Aimag, however this Aimag does not have a name, or a banner it's people can stand behind. I challenge all citizens to develop suggestions for this Aimag's name, and to submit flag designs to this office. Include explanations of any symbology so as to enlighten those of us that aren't as artisticly inclined. Submissions will then be polled, 10 days from now (that's May 16th), to determine the winner.
Just thought I'd re post this here to draw all interested citizens to the thread
ordinaryguy May 09, 2007, 01:26 AM Why not just finish the worker? If you halt progress on it for 10 turns or more, it begins to lose hammers. I'm not exactly sure how much, but since it takes only 2 more turns, why not just complete it?
grant2004 May 09, 2007, 02:06 PM It will actually take 4 turns to finish, I didn't know about the hammer loss, thank you for that information. I'd be happy to order the completion of the worker, however I think 4 turns is too long a wait to begin producing military units. If others support the finishing of the worker I'd be happy to change orders. In the mean-time I've posted instructions for Falcon's turnchat of Friday, I may be unavailable for a little while because I have a big final tomorrow, and then I have to move back home for the summer, but I should be able to update instructions if there are any comments or improvements
here's what I have postedBegin with this initial labor distribution:
Spoiler:
The city is stagnant because I am assuming the French will pillage the silver mine. If this doesn't happen, or 7 happiness is restored at some point in the game adjust the labor distribution so that one laborer is working the unimproved flood plain tile. Do not allow the city to grow past the happiness cap, if it is going to grow past the cap stagnate the city with an emphasis on production, while maintaining the work on the flood plain cottage.
The build queue should consist primarily of military units at the full discretion of the warlord. If it is decided that military production isn't needed continue with the workers in progress.
Workers should mine the forested hill north of the city, the forested hill south of the city, and the the unforested hill south west of the city, and farm the unimproved flood plain if time allows, and if sufficient workers are allocated. Of course workers should retreat if the French make any threat towards Riversight.
ordinaryguy May 11, 2007, 08:49 AM It will actually take 4 turns to finish, I didn't know about the hammer loss, thank you for that information. I'd be happy to order the completion of the worker, however I think 4 turns is too long a wait to begin producing military units. If others support the finishing of the worker I'd be happy to change orders. In the mean-time I've posted instructions for Falcon's turnchat of Friday, I may be unavailable for a little while because I have a big final tomorrow, and then I have to move back home for the summer, but I should be able to update instructions if there are any comments or improvements
here's what I have postedBegin with this initial labor distribution:
Spoiler:
The city is stagnant because I am assuming the French will pillage the silver mine. If this doesn't happen, or 7 happiness is restored at some point in the game adjust the labor distribution so that one laborer is working the unimproved flood plain tile. Do not allow the city to grow past the happiness cap, if it is going to grow past the cap stagnate the city with an emphasis on production, while maintaining the work on the flood plain cottage.
The build queue should consist primarily of military units at the full discretion of the warlord. If it is decided that military production isn't needed continue with the workers in progress.
Workers should mine the forested hill north of the city, the forested hill south of the city, and the the unforested hill south west of the city, and farm the unimproved flood plain if time allows, and if sufficient workers are allocated. Of course workers should retreat if the French make any threat towards Riversight.
I don't think Riversight is in danger, as there are only archers and spearmen in nearby French cities. The only danger is the injured French axemen at our capital which can be taken out. Plus there are quite a few chariots at Coppertown.
dutchfire May 12, 2007, 11:10 AM It appears that Riversight isn't working it's excellent cows pasture at the moment. I suggest that you start working it again.
grant2004 May 12, 2007, 12:03 PM I intend to move a laborer from one of the production tiles to that cow pasture so that the city will be able to grow. Silver will be mined in one turn so the happiness cap will jump.
Other issues I'll be looking into for the next turnchat is getting some more workers allocated to mine the hills around Riversight, and possibly slipping a temple or a forge into the build queue, depending on production capability and what the military needs.
grant2004 May 15, 2007, 01:18 PM Instructions have been posted, any improvements or suggestions would be appreciated. Especially any comments on military production from the warlord
http://forums.civfanatics.com/showpost.php?p=5441399&postcount=4
chessplayer May 18, 2007, 09:11 AM if we get metal casting forge can be used to increase happiness.
grant2004 May 18, 2007, 11:29 AM We do have metal casting I've been wanting to fit a forge into the build queus for a while, I think next turnchat will be the time to do that, our production is up and we can probably finish in a reasonable time, plus we're going to need the happiness for our expanding city.
With regard to city#1 near the bananas it's going to be important to develop that into a commercial city there's a lot of room for cottages and it could help to revive our economy.
grant2004 May 18, 2007, 08:50 PM Ok the next turnchat is going to be an important one, we need to make development a huge priority to try to ramp up the amount of commerce we are producing and I need some input on how to do this. I think Riversight should get that forge we've been looking forward to for so long now, and then start churning out workers so that we can improve all of our new cities. As for city #1 it looks like it could be a great cottage city, but I'm not sure what we should stress first, making the cottages or connecting the resources around the city.
So any suggestions would be greatly appreciated.
dutchfire May 19, 2007, 11:27 AM Ok the next turnchat is going to be an important one, we need to make development a huge priority to try to ramp up the amount of commerce we are producing and I need some input on how to do this. I think Riversight should get that forge we've been looking forward to for so long now, and then start churning out workers so that we can improve all of our new cities. As for city #1 it looks like it could be a great cottage city, but I'm not sure what we should stress first, making the cottages or connecting the resources around the city.
So any suggestions would be greatly appreciated.
I'd say, get the banana's up first, and then cottages. Stop building those windmills, you don't really need them as much as cottages.
Bertie May 19, 2007, 04:56 PM Ok the next turnchat is going to be an important one, we need to make development a huge priority to try to ramp up the amount of commerce we are producing and I need some input on how to do this. I think Riversight should get that forge we've been looking forward to for so long now, and then start churning out workers so that we can improve all of our new cities. As for city #1 it looks like it could be a great cottage city, but I'm not sure what we should stress first, making the cottages or connecting the resources around the city.
So any suggestions would be greatly appreciated.
Do we need more workers? We already have 8, I believe. Although your point that more worker improvements are needed is right-on. So far we've only built 2 cottages total in our entire territory; we need many more.
I'd say, get the banana's up first, and then cottages. Stop building those windmills, you don't really need them as much as cottages.
Ditto.
grant2004 May 19, 2007, 05:59 PM OK bananas first sounds good that's what I was leaning towards as well, I would like to finish that windmill since a good number of turns have been put into it, but it can definitely be put aside for a while, and I had really wanted a mine there anyway, don't know why the dp made that change.
thanks for your input, it's greatly appreciated.
Joe Harker May 31, 2007, 03:57 AM Which Amiag has control of Ainu?
Falcon02 May 31, 2007, 04:12 AM Based on this post
Fellow Elders/Governors,
Our civilization has gloriously acquired new territory. According to the laws of our country, we should decide who of us will govern these cities. I have for you the following proposal:
Lyons (soon to be captured) -> NoneOfTheAbove
Rheims -> Coppertown
Banana City (name to be determined) -> Riversight
Barbarian City near Indecisive Lake (if captured) -> Equus Aurum
Orleans (if captured) -> NoneOfTheAbove
Basically NoneOfTheAbove takes the south, Equus Aurum takes the east coast, Coppertown takes the west coast and Riversight takes the center.
Dutchfire
Elder of NoneOfTheAbove
Soon to be Governor of Lyons?
I believe Equus Aurum has Ainu
Joe Harker May 31, 2007, 04:32 AM Cheers Falcon 02 :)
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