View Full Version : What civs is this mod going to have?
zulu9812 Apr 29, 2007, 02:01 PM First of all, I'm assuming that this mod simulates different races battling to gain control of a planet, much like in Dawn of War. This is good, as a trap that a lot of sci-fi mods fall into is having a map that consists of outer space broken up by planet/cities. Anyway, what's the general consensus on a) the number of civs, and b) what they are?
LizardmenRule! Apr 29, 2007, 06:38 PM The first post of the Unit Discussion thread has a list of the civs and what units they need. if i remember correctly the current civs are:
Imperium:
Imperial Guard
Ultramarines
Black Templars
Space Wolves
Blood Angels
Dark Angels
Witch Hunters
Daemon Hunters
Chaos:
Lost and the Damned
World Eaters
Death Guard
Thousand Sons
Emperor's Children
Black Legion
Eldar:
Ulthwe
Iyadeen
Bel-Tian
Siam-Hann
Altiaoc
Dark Eldar
Orks:
Freebooterz
Goffs
Evil Sunz
Snakebitez
Blood Axez
Death Skullz
Bad Moonz
and the Tau
which is 28 factions, i think
zulu9812 Apr 30, 2007, 12:47 AM OK, thanks. I have some observations.
The Lost & the Damned - superfluous. Wouldn't these traitor units be in the service of a Chaos Legion anyway?
Eldar - I'm not really aware of any instances of Craftworlds fighting each other. I think that a much better option would be to keep one craftworld, keep the dark eldar and add in the Exodites (Eldar who didn't go onto Craftworlds during the Fall, but were far enough away from the Eye of Terror to survive. They blend their technology with more primative ways, such as riding beasts).
Necrons? Tyranids?
Additionally, might I suggest that we prioritise? Concentrate on 4 factions to begin with? Say the following?
Imperial Guard
Ultramarines
Black Legion
Tau
Stormrage Apr 30, 2007, 09:31 AM I`ll research that Eldar option and then state my opinion on it :)
There is still enough room for Necrons and Tyranids when we get around to doing them. The LatD are in cos Quinzy likes them, and I won`t have it any other way :) I kinda like them too. There are Traitor Marines and then there are your basic traitors :)
If we were going to prioritise I`d scrapp the Tau, who don`t have any (quality) units, and put in Orks. Cos there`s lots of them. And they`re green! Waagh!
aaglo Apr 30, 2007, 03:48 PM Don't scrap tau!
I have a ton of ideas for them (well, not exactly novel ideas for them, but ideas on how to model those battlesuits with pov-ray...) :)
But I haven't started anything yet.
And we do have fire-warriors and a devilfish (IIRC).
Stormrage Apr 30, 2007, 05:27 PM And they suck IMO :(
I said I`d scrapp the Tau in favor of the Orks if we were to prioritise with 4 factions like zulu suggested, otherwise, I`d love to have them :)
odintheking Apr 30, 2007, 06:00 PM Just so you guys know, I have a good Eldar figure, which I can use to make some units after my current project.
LizardmenRule! Apr 30, 2007, 07:16 PM @ zulu: saying that we should have one craftworld because the eldar craftworlds wouldnt fight each other is a bit like saying we should only have one Space Marine chapter because they wouldnt fight each other, isnt it? :) although i would not object to losing a couple of the proposed eldar factions
@ aaglo: sounds intriguing ;)
@ odin: as above ^ :)
EDIT: As for the prioritising, im not sure if zulu meant to only concentrate on those factions for the moment, but since we already have most of the Orks done, we dont really need them as a priority, in terms of unit creation.
Virote_Considon May 01, 2007, 03:59 AM I think zulu meant to prioritize them in terms of adding them and all of their stuff to a .biq
LizardmenRule! May 01, 2007, 04:18 AM Well, in that case, the Orks should be added first :D
zulu9812 May 01, 2007, 08:35 AM I think zulu meant to prioritize them in terms of adding them and all of their stuff to a .biq
Nope, I meant in terms of having them as civs at all.
@ zulu: saying that we should have one craftworld because the eldar craftworlds wouldnt fight each other is a bit like saying we should only have one Space Marine chapter because they wouldnt fight each other, isnt it? :) although i would not object to losing a couple of the proposed eldar factions
Actually, the Space Marine chapters operate largely independently within the Imperium and frequently have their own agendas. Also, I recall a story in an old codex about Dark Angels and Space Wolves fighting each other.
Stormrage May 01, 2007, 09:11 AM Yeah, and they (DA and SW) fight again in the Sons of Fenris novel by Lee Lightner.
Why exactly would you put the virtually non-existing Tau infront of 99 % complete orks? :confused:
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