View Full Version : ViSa v3 Multi-Player Bug Report


TAfirehawk
Apr 29, 2007, 07:08 PM
Please list any and all issues/problems/bug reports directly related to Multi-Player games here.

TAfirehawk
Apr 29, 2007, 07:09 PM
Reserved for Future.

TAfirehawk
Apr 29, 2007, 07:09 PM
Reserved...

Chairman Mao
Apr 30, 2007, 09:56 AM
The game is bound to desync after a random number of turns and I have no idea how to fix it, how do you fix it.

Our Computers:

Comp1:

2 GB 1000mhz ram
Duo core processor
ATI X1950 video card
WinXP Pro

Duo Core
1 GB fast ram
ATI x1600
WinXP Home(?)

P4 3 ghz
2 GB 400 mhz
ATI X850XT
Win Vista Buisness (it works just fine)

When the OOS desync happens my client games numbers appear to be different from the other 2 machines and reloading the save does not work it desyncs either on the same turn or the one after if the host ends the turn and then saves, it still desyncs.

Is it possible for Vista to cause the desyncing? And now bashing Vista anwsers please only anwser that last question if you 100% know and not whether you like Vista or not.

Raider62
Apr 30, 2007, 04:09 PM
I think you might be able to circumvent the OOS error by going back 1 extra save.

On a side note, when we load our MP games, it crashes on 1 computer a couple times before it finally loads, but it seems to work after that. Little to put up with for such a great mod. cheers!

TAfirehawk
Apr 30, 2007, 10:17 PM
Basically we don't MP on the team but do what we can to make it work, sorry.

I have tested loading MP with the NCSaver and it works just fine....but I haven't played for very many turns.

In Patch v3.10 coming soon, we have disabled the NCSaver, but get OOS on loading.....so still not where we want it, but quite frankly we have to get all the bugs out before MP can be looked at since a regular game bug could be causing this on our latest SVN Rev.

Raider62
May 01, 2007, 06:58 PM
Our MP Lan game is in 2020, started at ancient, not sure how many turns that is offhand but it's been a lot and it still runs smooth. 3 guys including 1 with vista on a huge map. I swich to XP compatibility for civ and seem to have no problems other than a memory allocation error after several hours of play. Reloading the save seems to take care of that so we just figure its memory leak or the cache filling up or whatever. Keep up the good work guys!!!

TAfirehawk
May 01, 2007, 07:52 PM
We are trying to make it better always of course....and glad to hear some MP success out there :)

keldath
May 02, 2007, 07:55 AM
wow...its even great tp hear that mp works for somebody....

but....im an mp fan also...so ill bet that in some point we will have time to test and clean the bugs for mp.
first we have to clean the single game.
everyday we get more and more (well its more my other team mates...im on strike :) )

zagaz
May 11, 2007, 11:16 AM
Started a multiplayer game with a friend using V3.10 no matter who I select I get a pop up box asking me to select which leader I would like to inprove diplomatic relations with, several times in a turn. My friend hosted the game and I joined, I do not understand this error, think it may have something to do with the great statesmen MOD. Any help would be appreciated.

WGW
May 11, 2007, 03:11 PM
i am not having this anymore
i had it when i played 3.00
but not anymore.
did you post it on the bug tracker?
that would be the place to tell them about it
and the fastes way to resolve the problem ^.^

rockinroger
May 11, 2007, 03:35 PM
Started a multiplayer game with a friend using V3.10 no matter who I select I get a pop up box asking me to select which leader I would like to inprove diplomatic relations with, several times in a turn. My friend hosted the game and I joined, I do not understand this error, think it may have something to do with the great statesmen MOD. Any help would be appreciated.

Do you have blue marble installed? I did also and got the popups, TA did not and didnt get those popups.

WGW
May 11, 2007, 03:54 PM
i have blue marble installed.
perhaps it has something to do with the conditions you are playing with?
please post here what you and youre friend set up for the game i will compere it with what i have and see if we are able to find the problem

rockinroger
May 11, 2007, 04:13 PM
@WGW ru playing MP?

zagaz
May 12, 2007, 07:47 AM
Yes I have blue marble, I have not tried it without yet, but will have to try it. My games was on a standard map with 19 players total, archipelago, conquest, time and domination victories enabled, rampaging barbarians and no tech trading.

WGW
May 12, 2007, 03:54 PM
@WGW ru playing MP?

only when i can confince my friend that there is not anything more fun in the world then let me pwn him with visa ^.^

WGW
May 15, 2007, 12:41 PM
i have found a little problem
i play hot seat with a friend
and we encounterd that when it was his turn and he wanted to see his tech tree by using the F# (dont know wich number) he sees my tech tree and not his :confused:
it didnt happend with Visa 3.0 only at 3.1
has somebody ells encounterd this to?

rockinroger
May 15, 2007, 03:48 PM
i have found a little problem
i play hot seat with a friend
and we encounterd that when it was his turn and he wanted to see his tech tree by using the F# (dont know wich number) he sees my tech tree and not his :confused:
it didnt happend with Visa 3.0 only at 3.1
has somebody ells encounterd this to?

WGW thats a weird bug and we dont really have a answer for you as we dont play mp much. Please post it to the bug tracker as i know that getiing MP working is going to become a priority soon.

Bigben34
May 16, 2007, 03:12 PM
Started a multiplayer game with a friend using V3.10 no matter who I select I get a pop up box asking me to select which leader I would like to inprove diplomatic relations with, several times in a turn. My friend hosted the game and I joined, I do not understand this error, think it may have something to do with the great statesmen MOD. Any help would be appreciated.

Wow, my friend couldn't even play this mod becaue of this problem. No matter how many times we tried to start from ancient, he got these popups. Neither of us had blue marble installed. I didn't get the popups.

Bigben34

TAfirehawk
May 20, 2007, 08:24 AM
MP is really hit or miss, sorry folks. We had an OOS problem on loading saves in MP.....

We do the best we can to support everybody, but remember we don't get paid like Firaxis for this either.....and we have put 1000's of man hours into this expansion pack.

keldath
May 23, 2007, 03:07 PM
hey everyone,
for all of you mp players out there,

due to the hard time on fixing mp bugs, and since i dont know when v3 will be compatible with mp,

im proud to say that im currentley working on a mod espesially for an mp game,
im trying to keep the mod simple and small so there wont be any mp bugs or too much mafs.

im focusing on units, and buildings mostley.

ill include around 20-25 nations with 2-4 uus - havnt decided.

around 100 tech - no more.

sdk:
dale stuff
airforce
civics (8 catagories)
flying mod
and speed mod.

so far so good.
i dunno when it will be finished, im going step by step to assure no bugs and much balance between unit classes.

the mod temporary name is visa lite...but i dunno if it wil; stay like that,
if you wanna help, suggest,
plz write my mail add or pm me.
i wont open a thread till its ready.

:)

Winterheat
May 23, 2007, 09:22 PM
Hi,

I just want to say that for us ViSa 3.1 works great in MP. The only time we get OOS is when i.e someone lost connection and joined again rightaway. The OOS also appeared when the others went back to the main menu for a reload. But the OOS disappeared after everybody quit the game completely and then restarted it for reloading.

Keep up the good work :goodjob:

keldath
May 24, 2007, 07:42 AM
great to know Winterheat ,

thanks for the report

Raider62
May 25, 2007, 05:22 PM
Yeah we have mp problems but always find a work around.

OOS go back 1 extra save and then watch to see what causes it. We have had things like a settler creating a city on an island or great statesmen attempting to create peace cause it. We simply go back 1 save/turn further than normal and then DONT DO THAT, lets us keep going.

Also restart every couple of hours. Turn autosave off on everyone's computer but the fastest one. Turn on the memorysave features and low graphics.

p.s. we need some steam powered naval units...

keldath
May 25, 2007, 05:38 PM
Raidihi,

i have now a working tech tree with 43 unit classes - with 2 ww1 warships.

hope ill finish the mod soon...:)
i did extanssive work on al of the units in every era, my mod will be awesome for mp gams :)

thianeth
May 29, 2007, 07:27 PM
Is there a way to turn on ncsaver for hotseat play. My friend and I got an MAF 125 turns into our game.

keldath
May 30, 2007, 04:34 PM
no there isnt a way to turn it of..

anyway my mp mod is going well,
i have now completed al building casses and units and the tech tree,
moving on to chossing the nations :)

rychenroller
Jun 01, 2007, 02:38 AM
Howdy..going back a turn or 2 or 3 or loading diff auto doesnt work here. It seems to only happen on a fresh load, ie after having a break...dunno why. also it doesnt even really desynch here. We can keep playing comfortably, the only thing is we have to play through big red desynch letters in mid screen. I posted my prob in the bug thread, not the MP bug thread as I didnt see this one, sorry.

rychenroller
Jun 01, 2007, 03:10 AM
Howdy again...testing with my MP mate, both visa 3.1, both good comps...continually desynching on loads. Never desynchs from the start of the game on continuous play. We did a test, started a new game, played one day, saved, loaded and automatic desynch msg on day2 (even tho you can continue playing after this, if you dont mind the big red letters :p). Test no.2, he hosts this time, same thing. Great mod guys, would love to play it MP as well if theres the possibility of a fix somewhere down the track.

PS, all versions of civ 4 worked without desynch for us over the last 18 months, as well as warlords. Cheers.

keldath
Jun 01, 2007, 09:06 AM
rychenroller ,

ILL soon get a new mod for mp play :0
i think in two weeks time .

TAfirehawk
Jun 01, 2007, 09:58 PM
New mod or not from keldath.....we will try to get to a fix in ViSa.

I was well aware of the OOS on loading all MP games before we released the patch, but it isn't something to keep a patch away from all the solo players, sorry.

loseth
Jun 08, 2007, 07:00 AM
Wrong Thread. Moved.

Lord_Zath
Jun 26, 2007, 01:54 PM
Also having OOS errors. Reloading fresh helped once. It's a great game and I am definitely enjoying this experience. Thanks for doing all of it!

Raider62
Jul 02, 2007, 01:02 PM
Ok have been getting lots of OSS with new version. I know its not exclusive to VISA but just thought i would tell you what happens to us. Me and 3 others on LAN experience OSS in every game now. Usually works fine until late in the game and then it starts giving us OSS. This time it happened around 2000 AD. We thought it was related to map size so we bumped the map size down to standard. Which is friggin small. And guess what, still get oss. So I think without a doubt you can say OSS is not related to map size. Too bad, looks like CIV is going on the shelf. It has been more frustrating than it has been fun unfortunately. Good work on VISA though guys, its a great mod, just wish CIV worked so we could play it...

TAfirehawk
Jul 02, 2007, 07:42 PM
OOS is hard to track....and we first focus on SP games as that really has to be working before fixing MP things.

Tark
Jul 07, 2007, 04:48 PM
I believe the ViSa MP issues are confusing because there are multiple unrelated bugs. I learned months ago that the secret to reloading a game is simply making sure all players have the saved game file in their saves folder. (all players join after fresh ViSa/Civ4 reload)

However,

OOS go back 1 extra save and then watch to see what causes it. We have had things like a settler creating a city on an island or great statesmen attempting to create peace cause it. We simply go back 1 save/turn further than normal and then DONT DO THAT, lets us keep going.
is an entirely different bug. The key to avoiding the Gr8 St8sman bug is either do not use them for peace, or make sure that all players know how to recognize the bug:

If Player X uses Gr8 St8sman for peace and Player Y gets Gr8 St8sman dialog box (Player Y did not use Gr8 St8sman, he got dialog box the instant Player X used his Gr8 St8sman due to the bug), then u must reload and avoid using the Gr8 St8sman for peace.

After playing many hours of MP I've concluded that the most important challenge MP ViSa players may need to overcome has more to do with [end of turn processing time in games lasting past the 19th century on maps with 2000+ tiles] than anything else. Using a machine with 3.2ghz/2gb/256mb I find 1600 tile maps more enjoyable (particularly in modern era) than 6000 tile maps, regardless of other factors.

All things considered, I believe MP ViSa is a plausible choice for those with patience and moderate PC skillz (folder navigation, copy/paste, etc), although if your IQ is more than a few points below 120 you may find it difficult to be competitive in an MP ViSa game.

I definitely do not regard MP ViSA as 'broken' or 'not worth playing'. I do regard it as 'not for everyone', and even 'not for most'. I recommend any1 considering it go take 3 IQ tests, and if your average is above 115 put some time into experimenting until you find a set of game parameters that works for you.

Tarkus

TAfirehawk
Jul 07, 2007, 06:57 PM
Well I sure don't want to place IQ requirements on ViSa.....

But you would think with most of the team being 150+ IQ we would just fix the darn thing..... :lol:

Tark
Jul 08, 2007, 09:57 PM
Well I sure don't want to place IQ requirements on ViSa.....

But you would think with most of the team being 150+ IQ we would just fix the darn thing..... :lol:

Surely by now you've noticed that only smart people play ViSa

Tarkus

Raider62
Jul 12, 2007, 06:02 PM
I believe the ViSa MP issues are confusing because there are multiple unrelated bugs. I learned months ago that the secret to reloading a game is simply making sure all players have the saved game file in their saves folder. (all players join after fresh ViSa/Civ4 reload)

However,

is an entirely different bug. The key to avoiding the Gr8 St8sman bug is either do not use them for peace, or make sure that all players know how to recognize the bug:

If Player X uses Gr8 St8sman for peace and Player Y gets Gr8 St8sman dialog box (Player Y did not use Gr8 St8sman, he got dialog box the instant Player X used his Gr8 St8sman due to the bug), then u must reload and avoid using the Gr8 St8sman for peace.

After playing many hours of MP I've concluded that the most important challenge MP ViSa players may need to overcome has more to do with [end of turn processing time in games lasting past the 19th century on maps with 2000+ tiles] than anything else. Using a machine with 3.2ghz/2gb/256mb I find 1600 tile maps more enjoyable (particularly in modern era) than 6000 tile maps, regardless of other factors.

All things considered, I believe MP ViSa is a plausible choice for those with patience and moderate PC skillz (folder navigation, copy/paste, etc), although if your IQ is more than a few points below 120 you may find it difficult to be competitive in an MP ViSa game.

I definitely do not regard MP ViSA as 'broken' or 'not worth playing'. I do regard it as 'not for everyone', and even 'not for most'. I recommend any1 considering it go take 3 IQ tests, and if your average is above 115 put some time into experimenting until you find a set of game parameters that works for you.

Tarkus


Yeah we figured out the statesmen thing when it happened. I just used it as an example of the types of things that can cause those errors. Trust me when I say me and the guys I play MP with spent tens of hours troubleshooting and trying many different things to get past OSS. Sometimes we could bypass it like with the great statesman thing but sometimes it would happen as soon as we would all load into a game. Nothing helped. TBH at the moment we have quit playing. We are hoping on a fireaxis fix through BTS. But short of that, the game for mp is broken for us. We play till about 2050 and errors start. Thats about 10-20 hours of actual gametime to only have it stop working. But those hours are fun, its just not satisfying to not be able to finish.


We are going to try a netgear router at some point and see if going away from this linksys one matters but needless to say, hopes are not high.

Great mod though guys, if Fireaxis will just get their damn act together...

TAfirehawk
Jul 12, 2007, 06:12 PM
I think a fresh start from the BTS code will help MP in our new un-named BTS mod.

I don't think we will be fixing any more coding issues for ViSa...v3.20 is just XML and graphics.

Bernout1
Aug 22, 2007, 09:54 AM
I think the defect disappeared that I had entered at the ViSa web site.

What's the status of Pitboss MP in the latest ViSa rev? It wasn't working in 3.0.

Bernout

TAfirehawk
Aug 22, 2007, 05:58 PM
I think the defect disappeared that I had entered at the ViSa web site.

What's the status of Pitboss MP in the latest ViSa rev? It wasn't working in 3.0.

Bernout

Dunno, we don't play with Pitboss.....never even looked at it to set it up....

Bernout1
Aug 23, 2007, 10:20 AM
Dunno, we don't play with Pitboss.....never even looked at it to set it up....

Have you done anything with the ncSaver files lately? Is there an option to turn them off? I recall that being the problem; i.e. the Pitboss server wasn't transfering those extra files across to the clients.

Bernout

TAfirehawk
Aug 23, 2007, 08:04 PM
Have you done anything with the ncSaver files lately? Is there an option to turn them off? I recall that being the problem; i.e. the Pitboss server wasn't transfering those extra files across to the clients.

Bernout

We turned off the NCSaver about 2 months ago for MP....its still active for SP.