View Full Version : CIV Gold 4.0 Unique Buildings Help Wanted!
Shqype May 02, 2007, 07:10 PM I've been tasked with coming up with unique buildings for the following civs:
Ainu- Pu, replaces Granary, gives ???
Aniyonega (Cherokee)- Didanawisgi, replaces Hospital, gives ???
Anishnaabek (Ojibwe)- Midewiwin, replaces Library, gives 1 free Scientist specialist (but can only turn 1 more citizen into scientist)
Bolivarian (Ven/Col)- Chuao Field, replaces Market, gives ???
Buryat- Yurt, replaces Colosseum, gives +10% culture
Chile- Copperworks, replaces Factory, gives +10% wealth (or +20% with copper)
Congo- Nkisi, replaces Hospital, costs only 140 (instead of 200)
Cuba- People's Assembly, replaces Courthouse, gives ??? [Maybe Hospital instead to reflect advanced Cuban medicine?]
Czech-Slovak Vysilac, replaces Broadcast Tower, gives +2 happiness from hit musicals, hit singles, hit movies; costs 150 (instead of 175)
Denmark- Trade Union, replaces Bank, gives +1 Trade Route
Dinnehih (Navajo)- Hogan, replaces Market, gives ???
Harappan- Indus Sewer, replaces Aqueduct, gives +3 health (instead of 2)
Jomon- Potter, replaces Forge, gives no health disadvantage
Kanem-Bornu- Oasis, replaces (Bank? Barracks?), gives ???
Khoisan- Khoi Pasture, replaces Granary, stores 60% of food after growth (instead of 50%)
Mande- Poro, replaces Courthouse, gives -20% War Weariness
Mutapa- Zimba, replaces Castle, gives ???
Mexico- Charreada, replaces Colosseum, gives free Flanking 1 promotion to Mounted Units
Nigeria- JuJu Hall, replaces Theater, gives +1 free Priest specialist
Ni-Mii-Pu (Nez Perce)- Fishery, replaces Lighthouse, +2 food on water tiles (instead of +1)
Olmec- Stone Heads, replaces Monument, gives 2 culture (instead of 1)
Oxus- Diwar, replaces Wall, gives ???
Phoenicia- Seaport, replaces Harbor, gives +1 Commerce per water tile
Piliwni (Pauite)- Peyote, replaces Hospital, gives +2 Happiness
Sami- Doudji, replaces Forge, gives +2 culture
Somalia- Liberation Front, replaces Barracks, gives +10% Military Unit Production
South Africa- Braai, replaces Supermarket, gives +1 Happiness from Cow, Deer, Pig, Sheep
Tillikum (Haida)- Totem Poles, replaces Monument, gives 2 culture (instead of 1)
Tupi- Maloca, replaces Courthouse, gives ???
Uyghur- Grape Arbor, replaces Theater, gives +1 commerce
Vedic- Vedas, replaces Library, gives +1 free Priest specialist
Vo'estaneo'o (Metis)- Trading Post, replaces Market, gives +1 commerce with Fur, 140 cost (instead of 150)
West Indies- Cricket Grounds, replaces Colosseum, gives +2 Happiness (instead of +1 Happiness)
Yangshao- Millet Field, replaces Granary, double production speed with Corn, Rice, Wheat
Yanomamo- Shabono, replaces Granary, gives +2 experience to melee units.
I don't know much about many of these civs, so if we have any experts on here, please don't hesitate to post your suggestions.
Shqype May 02, 2007, 07:18 PM http://en.wikipedia.org/wiki/Shabono
A shabano (also xapono or yano) is a hut used by the Yanomami Amerindians of extreme southern Venezuela and extreme northern Brazil. Used as temporary dwellings, they are traditionally constructed mainly of thatched palm leaves and wood. In traditional Yanomami villages, multiple shabonos, each conical or rectangular in shape, surround a central open space. Each family unit has its own area within a given shabono.
datlowen May 02, 2007, 11:18 PM Czech-Slovak
An idea:
"War Wagon" (or "Mobile Tabor") (replaces barracks): +1 (additional) experience for melee units.
purplexus May 03, 2007, 12:43 AM May I also Suggest an Apiary for the Czech-Slovak
In 500 A.D. the Slovakians were Famous for their apiaries. If you can realize the difficulties in communications during these times... you would realize that in order to be famous about something like an apiary... It must be DAMN GOOD HONEY.
Besides I have seen way too many civs with the +1 to experience due to a unique version of a barrack.
This could prove fun to make. A small litle shack with a bunch of white boxes scattered around would do.
Give a bonus to its commerce and let it replace the Grocery or something similar... maybe even the granary. Let me leave it up to you for the bonus and what it replaces... although its food the nice thing is it can replace a couple of different buildings
a·pi·ar·y Pronunciation[ey-pee-er-ee]Pronunciation
a place in which a colony or colonies of bees are kept, as a stand or shed for beehives or a bee house containing a number of beehives.
Wyz_sub10 May 03, 2007, 01:10 AM Here's the draft I compiled:
Ainu --- Pu (Granary)
Anishnaabek --- Midewiwin (Library)
Aniyonega --- Didanawisgi (hospital)
Bolivarian --- Chuao Field (Market)
Buryat --- Yurt (Stables)
Chile --- Copperworks (Factory)
Congo --- Nkisi (hospital)
Cuba --- People's Assembly (courthouse)
Czech-Slovak
Denmark --- Trade Union (?)
Dinnehih --- Hogan (?)
Harappan --- Indus sewer (?)
Jomon --- Potter (Forge)
Kanem-Bornu --- Oasis (Bank? Barracks?)
Khoisan --- Khoi Pasture (Granary)
Mande --- Poro (?)
Mexico --- Charreada (colossium)
Mutapa --- Zimba (Castle)
Nigeria --- JuJu Hall (theatre)
Ni-Mii-Pu --- Breeder (Stable)
Olmec --- Stone Heads (Obelisk)
Oxus --- Diwar (Wall)
Phoenicia --- Seaport (Harbor)
Piliwni --- Peyote (hospital)
Sami --- Doudji (Forge)
Somalia --- Liberation Front (Barracks)
South Africa --- Braai (Supermarket)
Tillikum --- Totem Poles (Monument)
Tupi
Uyghur
Vedic
Vo'estaneo'o
West Indies --- Cricket Ground (Stadium)
Yangshao --- Millet Field (Granary)
Yanomami --- Shabano (Courthouse)
Shqype May 03, 2007, 06:41 AM May I also Suggest an Apiary for the Czech-Slovak
In 500 A.D. the Slovakians were Famous for their apiaries. If you can realize the difficulties in communications during these times... you would realize that in order to be famous about something like an apiary... It must be DAMN GOOD HONEY.
Besides I have seen way too many civs with the +1 to experience due to a unique version of a barrack.
This could prove fun to make. A small litle shack with a bunch of white boxes scattered around would do.
Give a bonus to its commerce and let it replace the Grocery or something similar... maybe even the granary. Let me leave it up to you for the bonus and what it replaces... although its food the nice thing is it can replace a couple of different buildings
a·pi·ar·y Pronunciation[ey-pee-er-ee]Pronunciation
a place in which a colony or colonies of bees are kept, as a stand or shed for beehives or a bee house containing a number of beehives.
In that time the Slavs had just migrated into Europe, and as far as I know the distinct Czech-Slovak culture as we know it today did not form until later. But, I admit, it is a unique idea for a building.
Corvex May 03, 2007, 01:49 PM I'd actually give Cuba some kind of hospital replacement, since apparently their medicine is quite advanced.
Fierabras May 05, 2007, 06:01 AM Uyghur - Grape Arbor (Theatre)
http://uyghur.50megs.com/photo3.html
http://www.stanford.edu/~thopper/target97.html
Fierabras May 05, 2007, 06:08 AM Tupi - Maloca (Courthouse)
(Maloca = thatched longhouse)
http://www.vidaslusofonas.pt/candido_rondon2.htm
purplexus May 05, 2007, 08:01 AM Would any Civ be able to use a Resort?... It would have to replace the Supermarket. Cost would have to be upped the reason for this is a distinct advantage permanently for the rest of the game. so lets make it 200 Hammers.. but it would give you 10% bonus to Commerce, +1 health for pigs, cows, deer and sheep.
Wyz_sub10 May 05, 2007, 03:53 PM Nice suggestions, Fierabas. Thanks!
If you have any others, keep them coming. Shqype's leading the UB section, but if you had time he'd probably appreciate help with text descriptions for all of these.
Jerrymander May 05, 2007, 09:26 PM I think the Phoencian's should be the Drydock, since "Seaport" is associated with modern ports.
Also, Drydock just sounds cooler.
Shqype May 07, 2007, 10:55 AM We've got 2 suggestions for Czeck-Slovak, but I'm no expert and would like somebody else to decide.
Jerrymander; the problem with Drydock is that it comes much later in the game, which doesn't reflect the Phoenicians being an ancient civilization. The dry dock is also a military building, not like the Phoenician ports that excelled in trade, especially with Dyes.
Purplexus, that doesn't sound like a bad idea, but what civ do you propose has that UB?
Corvex May 07, 2007, 12:53 PM Since the Vedic culture is best known for its classical sanskrit literature, maybe they should have a "Sanskrit Scriptorium" which could replace library. As for the Vo'estaneo'o, their an amalgam of various tribes from central Canada, aren't they? Would it be possible to give them a "Trading Post," which would be like a market, only with an added benefit for furs?
Wyz_sub10 May 07, 2007, 01:18 PM Since the Vedic culture is best known for its classical sanskrit literature, maybe they should have a "Sanskrit Scriptorium" which could replace library. As for the Vo'estaneo'o, their an amalgam of various tribes from central Canada, aren't they? Would it be possible to give them a "Trading Post," which would be like a market, only with an added benefit for furs?
A trading post isn't a bad idea at all - it would reflect their ties to the French and Scots in the fur trade. This building might be more applicable to the Anishnaabek (that has the Objibwe), but it works there.
purplexus May 07, 2007, 07:45 PM I am not sure as to which Civ should get the Resort area... if you got something in the Florida Keys or in the Carribean that would work well.. Also the Pacific Rim islands would also work well. You would have to think as to which civ has prospered most lately but only due to their Tourism. I have another suggestion to the building stats... and that would be to lower the cost to 125 hammers... but make it only available to coastal cities. 2 good ideas. Which would you prefer?.. (scrap that... that would make the other cities inland not be able to build a shopping centre and that wouldn't be cool). Mind you there is quite a benefit to the Resort having the +10% commerce) HMMMM
Jerrymander May 08, 2007, 05:53 PM Jerrymander; the problem with Drydock is that it comes much later in the game, which doesn't reflect the Phoenicians being an ancient civilization. The dry dock is also a military building, not like the Phoenician ports that excelled in trade, especially with Dyes.
True, it did come later, which would disqaulify it.
But are not drydocks used for ship repair? :P
Also, Resort @ West Indies? Nude Resort? :P
purplexus May 08, 2007, 05:58 PM I think WYZ has plans for the cricket grounds at the West Indies already.???
Besides I was thinking of a country such as Thailand..Phucket is a great example of how the tourist industry has made this country rise outta the slumps.
Jerrymander May 09, 2007, 09:56 PM Mmmhm. I went to a resort in the Malays. Needless to say, I got bitten by some wierd bug.
Lol, cricket. Cricket is a weird sport.
Shqype May 10, 2007, 03:22 PM Aright guys, I've done some work, but much of what is left I haven't got many good ideas about... please feel free to make suggestions about what bonuses each building should get.
Regarding Czechoslovakia, I would recommend a modern building... maybe an Airport that doesn't give a health reduction, or an improved Recycling Center. Something that hasn't been done yet.
Wyz_sub10 May 11, 2007, 09:51 AM Regarding Czechoslovakia, I would recommend a modern building... maybe an Airport that doesn't give a health reduction, or an improved Recycling Center. Something that hasn't been done yet.
Hmmm...I like the idea of using a building that hasn't been done (or at least, done rarely).
Let me look into it.
For the buildings we do have, do you have bonuses for them all? If so, email me what you have and I'll start building the XML.
Shqype May 11, 2007, 10:45 AM For most of them ... check my first post since I've been updating that with the bonuses and everything. There are some buildings that you suggested that I couldn't find any information on (like Zimba), so I don't know what kind of bonuses to give.
purplexus May 11, 2007, 08:39 PM Not sure how you can Make up a building like an airport or a recycling centre that would be better then the rest... That is if we are keeping this true to form.
There are many Buildings you can stretch to make them a unique building for a civ... but I'm not sure about making up a building entirely.
Now let me see... Leaders in Recycling technology.... Hmmm yup its Canada and they already have a building already. Leaders in Airports... Depends if we are talking about security...(America/Israel) cleanliness... in regards to pollution (no idea)... Speed and Efficiency... that could make people happier...:) (not America nor Israel nor England nor Canada nor Australia). No idea who has the most efficient.. but I do know who doesn't
lord_joakim May 13, 2007, 02:53 PM Chile UB: Copperworks (Replaces Factory):
Same as Factory BUT
+50% Hammers with Copper
(Or whatever the with coal bonus was in regular Factory)
Impaler[WrG] May 14, 2007, 10:00 AM I like the idea of something with Copper but that bonus wont really do much more then a regular factory. Perhaps making the copper bonus smaller but in addition to the normal bonus?
Yanez May 14, 2007, 11:01 AM Chile
Yeah like joakim said or
Chile UB-Copperworks (replaces Factory)
Same as Factory but with +10% wealth (or 5% Whatever makes it balanced) (with power) since its Chile's main export.
lord_joakim May 14, 2007, 12:58 PM Chile
Hmm... Not much more than a regular Factory? I guess you're right... The difference is very small. But the total increase of +100% or whatever it is, isn't that a great deal (Ofc the Civ has to have Copper ;) )?
If not my suggestion
Copperworks (Replaces Factory):
Same as Factory BUT
+50% Hammers with Copper
Maybe like Yanez
Copperworks (replaces Factory)
Same as Factory but with +5-10% wealth (with power)
and/or +10% wealth with Copper
Or a slight variation
Copperworls (Replaces Factory)
Same as Factory BUT
+1-2 Trade Routes with Copper
Some Copper bonus should be included, I think :goodjob:
purplexus May 14, 2007, 06:06 PM I prefer the trade route bonus
Yanez May 16, 2007, 09:53 AM Does a trade route do much? if it does than i like this idea. Also may i add, to have it allow 4 enginners instead of the normal 2 from a factory (like the german assembly line).
Impaler[WrG] May 16, 2007, 10:59 AM Its a bad idea to duplicate the effects of an existing UB, it makes them less unique.
I was thinking it would be cool to add a flat Yield or Commerce bonus when a Bonus is present, say for example +4 Hammers +4 Commerce with Copper. But it seems this cant be done. I'll have to put it on the mod list.
purplexus May 16, 2007, 09:16 PM ;5445652']Its a bad idea to duplicate the effects of an existing UB, it makes them less unique.
I was thinking it would be cool to add a flat Yield or Commerce bonus when a Bonus is present, say for example +4 Hammers +4 Commerce with Copper. But it seems this cant be done. I'll have to put it on the mod list.
YOU MEAN YOU HAVEN'T DONE THAT ALREADY????
Sheesh..
What a dissapointment.
j/k
Shqype May 16, 2007, 09:18 PM Aright guys, how does this sound for Chile:
Copperworks, replaces Factory, gives +10% wealth (or +20% with Copper)
purplexus May 17, 2007, 09:04 PM hmmm... does the +10% wealth makes sense without copper?... Lets think about this... In a strong city that could be 40 gold a turn during the late stages of the game... Huge bonus 200 gold X 120% = 240 gold
But at 10% that isn't too much at 110% only = 220 gold
115% = 230
Well you can adjust the numbers to what you think is best
Yanez May 18, 2007, 09:40 AM Chile
+20% wealth WITH copper + Allows 4 citizens to be converted to engineers.
Wyz_sub10 May 18, 2007, 11:26 AM Damn, Chile's sure getting the attention. :)
Okay, so Shqype, can you build the BuildingInfos.xml?
Shqype May 18, 2007, 01:31 PM Sure, but I'd like your thoughts on other bonuses for some of the other buildings... after all, the ones I don't know about I got the ideas from your post, so I'm thinking you know more about them than I do and suggest some bonuses...
Shqype May 18, 2007, 01:39 PM Just send me the latest, up-to-date BuildingInfos.xml file that you have via EMAIL and I'll get to work on it. :)
Wyz_sub10 May 18, 2007, 02:35 PM Just send me the latest, up-to-date BuildingInfos.xml file that you have via EMAIL and I'll get to work on it. :)
Cool. I'll send you that on the weekend + an updated spreadsheet with your bonuses and some suggestions from me to fill in the gaps.
rothn May 18, 2007, 10:50 PM I have no 3d animation software. I am good at this - I do it for school. How can I help?
Wyz_sub10 May 19, 2007, 01:45 PM I have no 3d animation software. I am good at this - I do it for school. How can I help?
We talked about the tag generated for Unique Unit names, right? That would be a huge help. And if it could be tweaked to do the same thing for Buildings, etc., that'd be great.
lord_joakim May 20, 2007, 02:39 PM Regarding Czechoslovakia, I would recommend a modern building... maybe an Airport that doesn't give a health reduction, or an improved Recycling Center. Something that hasn't been done yet.
Czechoslovakia's some kind of Recycling Center: No :yuck: from buildings and a flat Hammer bonus?
TheLastOne36 May 20, 2007, 06:54 PM For Czechoslovakia how about Prague Castle? even though it is no longer the largest castle in the world, it is the largest ancient castle. (dating back to 870)
i don't know what could make it so special though.
datlowen May 20, 2007, 11:44 PM Regarding Czechoslovakia, I would recommend a modern building... maybe an Airport that doesn't give a health reduction, or an improved Recycling Center. Something that hasn't been done yet.
My objection to this is that there's nothing particularly noteworthy about Czechoslovak airports or recycling centers. Prague's airport is pretty small, frankly, and recycling technology isn't any more impressive than anywhere else in the developed world. The UBs, I feel, should be representative of what makes the "empire"...well, unique.
If you want to keep it modern, you could maybe so an updated broadcast tower, perhaps. (Additional cultural bonus? Cheaper to build? Both?) This could represent their technical achievements in the '20s and '30s, as well as their extremely modern film industry today.
purplexus May 21, 2007, 08:01 AM I agree 100% with ya
Shqype May 25, 2007, 03:31 PM Updated broadcast tower sounds good to me! How about:
+2 happiness from hit musicals, hit singles, hit movies
150 cost (instead of 175)
EDIT: The XML does not allow for a single commerce/wealth addition based upon resources.
Wyz_sub10 May 25, 2007, 05:07 PM Updated broadcast tower sounds good to me! How about:
+2 wealth from hit musicals, hit singles, hit movies
150 cost (instead of 175)
Now all we need is a name for the replacement.
'Visilat' is Czech for 'broadcast'.'Vez' is Czech for 'tower'.
'Vez Visilat' might work.
BORNAparte May 25, 2007, 07:48 PM 'Visilat' is Czech for 'broadcast'.'Vez' is Czech for 'tower'.
'Vez Visilat' might work.
Hi, the special Broadcast tower as a unique Czechoslovak building is a pretty good idea.
"Vysilat" is Czech for to broadcast (verb); broadcast (adjective) is "vysilaci". And the "broadcast tower" in Czech is "Vysilaci vez" or simply "Vysilac" (with Czech diacritic "Vysílací věž" or "Vysílač").
Really beautiful Czech "Vysilac" is one on the Jested mountain http://en.wikipedia.org/wiki/Jested .
Yanez May 26, 2007, 12:57 PM So did you decide what the copperworks for Chile will do?
porto_alegre_xP Jun 29, 2007, 07:01 PM Maloca for tupi??? are you crazy? O.O
maloca is the same thing as favela... do you know favela? rio de janeiro? :crazyeye:
what about Oca? ;)
ewu.7waker Jul 25, 2007, 03:18 PM well for juju hall you can either be thinking of the music or the magic. if it's the magic, it commonly looks like kind of like a market stall without all the clutter and shelves, and counters. usually made of natural materials like wood or stone. It's really spritual looking and make sure to use a lot of the colour red. and there's usually a ton of random spritual and sometimes scary looking objects in it. that's the traditional juju place anyways.
Wyz_sub10 Jul 26, 2007, 11:36 AM well for juju hall you can either be thinking of the music or the magic. if it's the magic, it commonly looks like kind of like a market stall without all the clutter and shelves, and counters. usually made of natural materials like wood or stone. It's really spritual looking and make sure to use a lot of the colour red. and there's usually a ton of random spritual and sometimes scary looking objects in it. that's the traditional juju place anyways.
I was thinking of the music, but the magic isn't a bad idea.
Fierabras Sep 10, 2007, 05:44 PM Maloca for tupi??? are you crazy? O.O
That was my suggestion, but I cannot judge if I'm crazy :crazyeye:
From Wikipedia about the Yanomani (http://en.wikipedia.org/wiki/Yanomami):
The Yanomami Indians have lived in the borderlands between Brazil and Venezuela for thousands of years.
They live in villages, formed of a circular house which is open in the middle where feasts, etc., are celebrated. Those houses are called yanos, shabonos or malocas, and every member of the tribe lives here.
We have already included the shabono for the Yanomami, so we had to come up with a unique building for the Tupi, which is quite hard considering the Tupi are not really that much into building.
I was not aware of the connotation of the term Maloca. I am definitely not an expert on South America.
I only know Oca as the vegetable. Can you tell me which building Oca could replace?
So did you decide what the copperworks for Chile will do?
Copperworks:
- replaces Factory
- +10% :gold: with Copper
Kao'chai Sep 13, 2007, 07:22 AM Uyghur- Grape Arbor, replaces Theater, gives +1 commerce
I think it should give + 1 :health: or + 1 :food:
Yangshao- Millet Field, replaces Granary, double production speed with Corn, Rice, Wheat
Maybe stores 60%-75% of food after growth , because it'll be a disadvantage if you have those resources .
jmm Jan 07, 2008, 09:34 PM Copperworks:
- replaces Factory
- +10% :gold: with Copper
This one is a bit of a stinker if you don't have access to copper. I think it could be changed to
Copperworks:
- replaces Factory
- +30% hammers (+60% with power)
- +5% :gold: with Copper
or
Copperworks:
- replaces Factory
- Adds a # of copper sources in random city tiles, one per city. #Civs/4 new sources (Python event triggered with Assembly Line, maybe?)
- +5% :gold:, +10% :gold: with copper in the city radius
Also, both Tillikum and Olmecs have the "same" UB with the same bonus
Maybe changing the bonuses a bit
Olmecs: Stone Heads
replaces Monument, gives 2 culture, 3 culture with stone (with stone they can produce more or better Stone Heads :))
Tillikum (Haida): Totem Pole
replaces Monument, can turn one citizen into an artist (From Wikipedia: The Haida people are well known as skilled artisans of wood, metal and design)
jmm Jan 07, 2008, 10:19 PM Kanem-Bornu ...
Idris Aluma (Bornu Empire)
He sponsored the construction of numerous mosques and made a pilgrimage to Mecca, where he arranged for the establishment of a hostel to be used by pilgrims from his empire
Hostel replaces market, +10% :culture: (pilgrims brings :gold: too)
or
Aluma is remembered for his military skills, administrative reforms, and Islamic piety. His main adversaries were the Hausa to the west, the Tuareg and Toubou to the north, and the Bulala to the east. One epic poem extols his victories in 330 wars and more than 1,000 battles
Barracks, +1 GG
|
|