agoodfella
May 05, 2007, 11:05 PM
does anyone know if there are going to be new resources in BTS? and if so, what they will be?
thanks
thanks
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View Full Version : Beyond the Sword... New Resources agoodfella May 05, 2007, 11:05 PM does anyone know if there are going to be new resources in BTS? and if so, what they will be? thanks flamingzaroc121 May 05, 2007, 11:25 PM we hardly know anything because Firaxis is keeping us out of the loop but so far there was no mention of new resources agoodfella May 05, 2007, 11:27 PM that's what i thought, i had read new Civs (of course), new techs, new wonders, new units, but nothing about resources... this bums me out, resources are such a huge part of the game, i wish they would incorporate the staple resources in most of the Mods... oh well, we can still hope... Thedrin May 06, 2007, 12:19 AM I doubt they will since they already quoted so much other new stuff that'll be in the expansion. Plus, why? There aren't that many tiles left without resources. thordk May 06, 2007, 04:56 AM maybe to split it up a bit. bts focusses on the more modern areas beyond gunpowder. in the modern areas you've got the short end of the stick if you don't have access to oil. so they could split the units up a bit to give you the option to build a rather strong military in the modern ages even without oil. Onagan May 06, 2007, 05:03 AM But what resource do you expect then? thordk May 06, 2007, 05:13 AM rapeseed field, hydrogen mine, olive grove... dunno, something else to use as "energy" ^^ Lord Olleus May 06, 2007, 05:15 AM hydrogen mine? What world do you live in where Hydrogen is found in mines? thordk May 06, 2007, 05:16 AM in a civ world were a warrior is able to get 6000 years old :p what would be a better word, plant? facility? Tronicoz May 06, 2007, 05:29 AM bee's and beewax would maybie be a good resource SkippyT May 06, 2007, 07:02 AM hehe..hydrogen mine :) I think that's represented by hydro plant But I think it shouldn't be so easy to get a hydro plant in the game. Only few countries can have those. You need waterfalls! on topic: Cotton. Worked with plantation, found in deserts or plains. +5 gold? 1 extra happiness +1 happiness with theatre? thordk May 06, 2007, 07:06 AM oh, i didn't ment a hydro plant. i ment a facility that splits water into hydrogen and oxygen on a great scale. Watiggi May 06, 2007, 09:49 AM hydrogen mine? What world do you live in where Hydrogen is found in mines?Jupiter it would appear! :lol: Maybe the corporations come with a whole heap of manufactured products that essentially function much like resources. Lord Olleus May 06, 2007, 12:24 PM Hydrogen is (almost) never made by splitting water. its far to hard. The main source of Hydrogen for industrial use is .... natural gas! Which already exists in the game as oil (the two are usualy found together). Mewtarthio May 06, 2007, 05:12 PM hehe..hydrogen mine :) I think that's represented by hydro plant That was meant to be ironic, right? You do know that they "hydro" in "hydro plant" is short for "hydroelectric," right? T.rex May 06, 2007, 05:33 PM does anyone know if there are going to be new resources in BTS? and if so, what they will be? thanks Don't know myself but I think a few more couldn't hurt. I thought up a few in another thread. Refer to post 20. http://forums.civfanatics.com/showthread.php?t=85058 Horizons May 06, 2007, 06:18 PM Tea, coffee, tabacco - in the case of coffee you could have random unhappiness in your cities, 'We demand that our coffee be fair trade!' which means you have to send large sums of money to Third World dictators to appease your righteous population. Watiggi May 07, 2007, 02:50 AM It could be interesting if there were new 'resources' (products) that come from companies. Then there could be new units that could only be made with the availability of these products! Doubt it, but it would make for an interesting game/mod. thordk May 07, 2007, 03:30 AM Hydrogen is (almost) never made by splitting water. its far to hard. The main source of Hydrogen for industrial use is .... natural gas! Which already exists in the game as oil (the two are usualy found together). true, but this is a game, right? kdaag May 07, 2007, 05:54 AM It could be interesting if there were new 'resources' (products) that come from companies. Then there could be new units that could only be made with the availability of these products! Doubt it, but it would make for an interesting game/mod. What do you mean? That the US Marines would't function without Starbucks? "Hell no we won't go - to war without our morning cup of Joe" :crazyeye: Admittedly this would be great for comic effect... Watiggi May 07, 2007, 07:10 AM Umm no. I mean products (in this case) as being things like guns, aircraft parts, tank parts, etc. Basically a company with access to say iron, copper, (saltpetre) and whatever else could produce guns (and whatever else). These guns would then be sold to other civs/cities as kind of a resource, which are then used to make certain units like Marines. You could get a company that had access to oil, aluminium, etc and it might produce aircraft parts that are then used to make aircraft etc. Lord Olleus May 07, 2007, 07:17 AM Interesting. However I see companies as spreading more like religions. So if a city has the 'steel corporation' and coal and iron then it has the 'steel' resource which allows it to build battleships. Can't wait to see how it will work out! marioflag May 07, 2007, 07:27 AM The new corporation feature as from the new preview of BtS should at least resolve the problem of getting more than one resource of the same type which is nearly useless.If corporation needs resources to be active and these are taken away from your civ (you have to choose between giving resource to your civ or your corporation) as the article seems to say, this will be a lot more important than having a greater variety of resources. War for resources will finally have a greater part in the new XP Fire.Soul May 07, 2007, 08:02 AM Hydrogen is (almost) never made by splitting water. its far to hard. The main source of Hydrogen for industrial use is .... natural gas! Which already exists in the game as oil (the two are usualy found together). Actually, you are wrong. Obtaining hydrogen is fairly important to the chemical industry. Take the industrial production of ammonia, for example. There are a number of processes of obtaining hydrogen and they are key to our industry nowadays. But no, none of them involves a mine :P And I'm not sure as to the introduction of new resources. In my opinion, Firaxis won't innovate on that... but that's just me. Lol! Lord Olleus May 07, 2007, 08:30 AM I know that Hydrogen is used in the manufacture of Ammonia, Nitric acid and Fertilisers, but the source of hydrogen is usualy methane. thordk May 07, 2007, 08:58 AM But no, none of them involves a mine :P stop using the word mine in conjunction with hyrdogen already. i chosed the wrong word for not being a natural english speaker :p sylvanllewelyn May 07, 2007, 09:22 AM Why should a Civ be able to fight a modern war without oil? If they're screwed without oil, fine, that's one of the most realistic things about Civ actually. That's also why oil always appears in embarassing locations, like think jungle, deserts, or even on ice where the only way you can obtain them is by setting up a 1-population city with a hill-plans tile that you're lucky to have nearby, and stack 20 infantry guarding it. NYHunter May 07, 2007, 09:38 AM Wouldn't it be nice if horses and elephants were units that were roaming around and you had to catch them with a special unit in order to use them? bonafide11 May 07, 2007, 03:37 PM There are a few resources that I think need to be added in the gunpowder age: Cotton (Cotton was such an important resource for industrialization!! Should definitely be in Civ) Salt Coffee Julian Delphiki May 07, 2007, 03:53 PM Hmm, salt should be available from beginning of the game either with (salt)mining or fishing since it adds availability to fish/crabs (drying up salt on pools from seawater). Bradlius May 07, 2007, 04:25 PM Tea, coffee, tabacco - in the case of coffee you could have random unhappiness in your cities, 'We demand that our coffee be fair trade!' which means you have to send large sums of money to Third World dictators to appease your righteous population. But only if you adopt the Environmentalism civic. ;) Moon Pine May 08, 2007, 03:39 AM tea,coffee,coco,mint? drug? :D clay? sulfur? lobster? natural gas? hit game :lol: Watiggi May 08, 2007, 05:20 AM I think a lot more manufactured resources like hit musicals and hit movies would be good too. ... Hehehe, Saccharin: +1 unhealthiness +10% commerce :) King Flevance May 08, 2007, 06:27 AM Tobacco, Cotton, Salt, and Lumber are resources I would like to see come in. I like the ideas of Clay, Tea, Cocoa, and Coffee too. Oh yeah, and pearls would be nice too. T.rex May 08, 2007, 08:45 AM Along with pearls, I always thought platnium would make a great luxury resource and some foods, such as apples, garlic, coconuts and pinnaples could all be climate or regional based. Nickel and titanium would also be nice as the former is used in the manufacturing of high grade steel and other industrial uses and the latter in modern military tech applications T.rex May 08, 2007, 08:53 AM There are a few resources that I think need to be added in the gunpowder age: Cotton (Cotton was such an important resource for industrialization!! Should definitely be in Civ) Salt Coffee Another good choice for a resource is rubber which is critical nowadays and was first used during the 19th century. Perhaps it could be revealed when the tech Industrialism is researched. The Navy Seal May 08, 2007, 12:02 PM It's not likely that they will add new resources. But if they did they could add rubber! T.rex May 08, 2007, 12:19 PM Tobacco, Cotton, Salt, and Lumber are resources I would like to see come in. I would like to see various types of lumber, such as oak, maple, pine or tropical hardwoods like teak. It would make jungles more useful rather than something just to chop down. I like the ideas of Clay, Tea, Cocoa, and Coffee too. Oh yeah, and pearls would be nice too. Agreed to all of these. It would seem however, that it will once again be up to the modders out there to create additional resources. Hero May 08, 2007, 01:44 PM The Internet will now give its founder 5 Porn Websites (+1 :) ) amaterasu May 08, 2007, 01:50 PM tea,coffee,coco,mint? drug? :D clay? sulfur? lobster? natural gas? hit game :lol: YES! add in some more fish, fruits, potatoes, pulses, minerals( like gems) and perhaps rare types of tree! I would love that! Horizons May 09, 2007, 07:51 AM The Internet will now give its founder 5 Porn Websites (+1 :) ) Oh my G-d. That is actually an awesome idea, considering that porn is in actual fact a major source of export revenue for several different countries :goodjob: majk-iii May 10, 2007, 02:09 AM I don't belive in this that much myself, but how if about certain units (or rather UU's?) got a slight bonus if a certain resource is avaliable to them... like perhaps; The Ottoman muskets getting 10% (or just combat 1?) with coffe, Phalanxes +10% with olives, Berserkers with silver, praets with wine... etc. -Or instead; if ALL generic metal-units could be made with copper, but get a +10-30% to strenght IF iron is avalible. Then there might be a (x) by the name where "x" would be "copper" or "iron". (Later with tanks this relationship could be similar between iron and aluminium) You could even consider to NOT give them any bonus to strenght, but instead give iron-units a slight bonus versus their copper-counterparts... like two spears meet but one is iron-based and hence act as an (kind of) axeman in this particular battle only... this should not be actual until metal-casting, and perhaps iron should be pushed slightly forward in the tech-tree, while swords and sword-classes should be avalible with bronze working... an iron-based sword or axe would still beat the crap out of a copper-based praetorian... Perhaps even a spear might get a (40/60-ish?) chance. Then again; Changes like theese aren't really needed are they? T.A JONES May 10, 2007, 02:25 AM Fresh H2O, Avion Corp. at least for future scenarion or if they find a way to maek fresh water more a commidity in last days of timeline. LastCall May 11, 2007, 03:14 AM They could split the Oil resource up into three categories. Off-shore: Found in the ocean. Oil in deep underground pits: like most of Saudi Araba/Texas/Iraq has Tar Pits: Like in Alberta, Canada. It is harder to extract (seperate), but there is always much more of it. (Alberta has enough oil to feed the USA for 100 years...seen it on 20/20 I believe). I don't own the game, yet (ordered a new computer), but couldn't you make it so all three are used for oil based units, but Tar pits would never disappear, while the other two do? Jorunkun May 11, 2007, 03:40 AM As historically accurate as some of the proposed ressources are, I have some concerns about how they would affect game balance. For one thing, adding more stuff makes the game more complex, but it doesn't fundamentally make for better gameplay. Also, with more health and happy ressources available, cities would get bigger earlier. And trade would get even harder to manage. None of this is game-breaking, but does it really improve the game? King Flevance May 11, 2007, 06:41 AM None of this is game-breaking, but does it really improve the game? I think if it were managed properly it could.I understand the delimma(sp?... one of those moments) you are suggesting. But at the same time I often run across 8 supplies of sugar, or 6 supplies of dyes, 8 supplies of fish or clams per game. In addition most of these amounts are coming from 1 city. Usually the sugar and dye are clumped together and this will be with me founding a city on top of them. There are times I will build cottage instead of the plantation simply because I already have more than I need of that particular resource. I think if new resources were brought in and they played with map genration a bit the resources may be a little more spread out. The diversity would make a demand for the resources. Usually when I come across these large amounts of dye for example, I can only get away with selling/trading 1 or 2 unit(s) of it to foreign civs. Because the other friendly/neutral civs already have access to 1 unit for themselves. EDIT: However, I think more resources should play a role like Dye does if this happened. Where dye can improve your city with +2 :) with a theatre. Wine could add an additional :) with a building like a Distillery or something. T.rex May 11, 2007, 07:41 AM As historically accurate as some of the proposed ressources are, I have some concerns about how they would affect game balance.For one thing, adding more stuff makes the game more complex, but it doesn't fundamentally make for better gameplay. For some, greater complexity could also mean more variablility -- which in turn can increase game replay value. Also, with more health and happy ressources available, cities would get bigger earlier. And trade would get even harder to manage. Perhaps, but I think it could offer more strategic options. Also, some resources could be found only in certain areas. This in turn can encourage both trade or war. The simple answer is to simply brainstorm a solution. None of this is game-breaking, but does it really improve the game? Again depends on ones outlook, for you, it would seem the answer is no, for me, the answer is yes. Astax May 11, 2007, 11:53 PM hmmm I dont think its a good idea because any new resource will already clutter up the map. As it is if you play ancient start your map is seeded with all resources from all eras even thou you don't get to see them. So coal will tak eup a resource spot that could have been taken by a juciy pig or somethign liek that. This is somewhat balanced but it happens that we get maps with not enough food for one side :( If you add new resources like rubber and such, these would decrease the amount of resources that could be used by copper, pigs, wheat, corn, iron and horse. Which would make crappy maps in ancient start mroe common. They can however get aroudn this by increasing the amount of resources that can be placed on the map. But that could resault in too many of one era resource in one spot, like 3 foods next to each otehr for example :/ zoidberg76 May 25, 2007, 03:57 PM The Internet will now give its founder 5 Porn Websites (+1 :) ) Funny Idea - maybe something else like 5 i-tunes stores or so on, otherweise there might be an 18+rating :eek: :eek: It could encourage players to build the internet, iīll never do this because at this time of the game, i am the technically most advanced or second - and if not: when having completed internet, there arenīt many techs left to gain from it, so why bother Yours, Zoid GoodGame May 25, 2007, 04:10 PM How about corporations based UU's? Found the corp, which reveals the resource. Of course there might be need to establish friendly 'republican' governments to get access to the resources. Agave for Tequila, red peppers for Tabasco, pineapples for Dole. ZOMG. Baron Rakkan May 25, 2007, 04:35 PM I don't know if the new Addon BTS will consider this interesting feature: In the real world there exists a shortage of some resources. e.g. Oil. Many wars in the modern world are because of a severe oil shortage! In Civilization IV this is not considered. If a Civ has only one oilfield in CivIV it's not a problem to build as many tanks as the civ leader wants. I consider this not realistic. There should be this kind of feature in the new BTS Addon(hopefully): it should be not able for any civ to use a resource forever(of course not mentioned loosing resources because of wars). If a Civ finds a resource, there should be only a certain amount of it to use(I think ths amount should be randomized). After years of usage the resource should be exhausted(for players who don't like this feature there should be the possibility to disable it in the options menue of course). My opinion is that this feature will make the game more interesting and realistic! For example, if a civ knows that its oil supplies are going to be exhausted in 10 rounds this civ will probably try, to get the resurce from somewhere else, either through war or diplomacy. What are your opinions? Does anyone know if Firaxis will consider this in the BTS Add on? zoidberg76 May 25, 2007, 04:53 PM I don't know if the new Addon BTS will consider this interesting feature: In the real world there exists a shortage of some resources. e.g. Oil. Many wars in the modern world are because of a severe oil shortage! In Civilization IV this is not considered. If a Civ has only one oilfield in CivIV it's not a problem to build as many tanks as the civ leader wants. I consider this not realistic. There should be this kind of feature in the new BTS Addon(hopefully): it should be not able for any civ to use a resource forever(of course not mentioned loosing resources because of wars). If a Civ finds a resource, there should be only a certain amount of it to use(I think ths amount should be randomized). After years of usage the resource should be exhausted(for players who don't like this feature there should be the possibility to disable it in the options menue of course). My opinion is that this feature will make the game more interesting and realistic! For example, if a civ knows that its oil supplies are going to be exhausted in 10 rounds this civ will probably try, to get the resurce from somewhere else, either through war or diplomacy. What are your opinions? Does anyone know if Firaxis will consider this in the BTS Add on? Take a look at this mod, itīs the genetic era mod that also has something like this. Every oil ressource has 70 or so of quantity, building a tank costs one oil, building jetplanes to and so on. And if exhausted, there could be war; but: a new unit - geologist - is made for searching for ressources; scan your deserts with the geologists und youīll find more oil - or not; peace - or war; Yours, Zoid http://forums.civfanatics.com/showthread.php?t=184182 that_student May 26, 2007, 12:16 AM Opium or coca might make interesting resources..... Baron Rakkan May 26, 2007, 02:29 AM Thank you for the reply. I think I will open a new thread about this subject, so it can be discussed more thouroughly. |
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