View Full Version : Future Techs


bioelectricclam
May 07, 2007, 09:41 PM
Anyone else ever wonder what it would be like if they actually say, projected technological advances over the next three hundred years and added in some of those ever mysterious future techs? I mean I know they did it in Sid Meier's Alpha Centauri, but I've yet to see it done with a real Civ game (not bashing AC here, just saying). And who honestly believes that Nuclear Fusion as a power source alone will be sufficient for sustained interstellar travel? With that thought in mind, here are some possible techs for your enjoyment (P.S. I probably mispell a few words, so sorry in advance):

Holography
"
-Allows building: Holodeon (Doubles chance city will have a Celebration)
-Leads to Stellar Cartography, Cloaking
-Required for Life Extension, Uncrackable Algorythyms

Holography is an advanced photography method by which an image can be recorded in three dimensions. Although discovered in the twentieth century, the technology remained prohibitively expensive until the mid twenty-first, when advances in material science and digital storage systems made the technology widely available.

Memory Metals
[i]"They will beat their swords into plowshares and their spears into pruning hooks"
-Allows unit: Ornithopter (upgrade from Gunship)
-Allows building: Sniffer (prevents spread of disease to city; +3 health)
-Leads to Plasma Weaponry
-Required for Arcologies

Memory metals are extremely elastic alloys which are capable of returning to their original shape, regardless of severe deformation, when heated. They have a variety of industrial applications, from higly durable pipelines to "muscles" for robots.

Gaia Theory
-Allows terraforming
-Allows unit: Genesis missile (basically a Nuke, but it causes forests and jungle to bloom around a city instead of Fallout)

Gaia theory states that the Earth is a complex system of living and nonliving components which act fundamentally as a single organism. Advances in computer storage and satellite systems allowed for the theory to be explained mathematically early in the twenty second century, leading to unprecedented control of the environment.

Exobiology
"There are two possibilities: either we are alone in the universe, or we are not. Both are equally terrifying." Arthur C. Clarke
-Allows Wonder: Life on Mars (Gives six M-351 Strain, which act as resources that grant +1 health and +1 happiness. Small chance for outbreak of Martian plague)

Exobiology is the study of life outside of Earth.

Hopefully that gives a rough idea. Seems like there is alot of potential here. Feel free to post your thoughts.

boarder
May 07, 2007, 10:42 PM
Yip id like to see them implement that as well.
Future tech 1
Future tech 2...how exciting,not.
I guess they can only have a limited amount of programing time allowed on the game so concentrate on the other 4000 yrs

Mewtarthio
May 07, 2007, 11:51 PM
They left it out because this is a historical game, not a speculative fiction game (I don't think the spaceship is even stated to go to Alpha Centauri anymore). They have to make sure the tech development is at least decently realistic, and there's really no way to tell how things will turn out in the future.

...And could somebody explain to me how an ornithopter is better than a helicopter?

AThousandYoung
May 08, 2007, 12:50 AM
Ornithopters can glide?

bioelectricclam
May 08, 2007, 01:22 AM
...And could somebody explain to me how an ornithopter is better than a helicopter?

More fuel efficient (better than jet engines in fuel efficiency, because more potential lift is generated using less wingspace, which cuts down on drag), faster (especially if it is a hybrid, it could flap for takeoff and landing then it could lock the wings in place and turn on the jets...something helicopters can't do because they have rotors), and more maneauverable (think difference between a bird and a helicopter, or even airplane). At least in theory.

Why ornithopters haven't replaced helicopters is a technical issue: we can't build wings that move fast enough to create vorticles. Yet. There is also the issue of altitude control. In real life, birds and other flying creatures have highly sophisticated nervous systems that help them regulate air flow very precisely - computer systems light enough yet powerful enough to perform simular feats in real time are neccesary for a practical ornithopter. By my guess, we may start to see working prototypes within the next few decades, but practical wartime models might not replace other aircraft until well into the twenty first century.

AThousandYoung
May 08, 2007, 01:34 AM
I take it that it would be built on the model of the hummingbird, not the eagle if it's supposed to replace helicopters.

Speaking of hummingbirds, I almost stepped on one at the zoo yesterday. Can you imagine that? It sort of fell off a branch or maybe there was a gust of wind and it fluttered down right where I was about to step. My sister warned me or I'd have squashed it.

AThousandYoung
May 08, 2007, 01:37 AM
Genetic engineering is a future tech. + Health. Maybe + Food too?

JavalTigar
May 08, 2007, 12:40 PM
they must be doing something with future tech cause that sure looks like a 'mech' on the box art.

Can't wait.

OT: as a matter of principle the game has never gone past modern tech. I was just glad to have the future tech give you a bonus in game vs. the end score. that was a nice change.

T.A JONES
May 08, 2007, 06:34 PM
Finnaly Civ4 gets a fair shake at a future age expansion. Civ3 got theirs late 2005! but you had to acheive a great economy to get that far. Anyway WHere do you think I got these great pics from?

OK where do you draw the line? Its a good discussion and these examples are perfect. They cover all facets of mechs from post modern to super sci fi. ... and of course Shiny death machine !! SO Enjoy! Its one time only and I get banned for it.!

Shots of Mech are from Civ3 and for haters we have concept mode. All mechs are from Civ3's third X-pak made by mod , calledBalancer Reloaded (http://forums.civfanatics.com/attachment.php?attachmentid=66557&d=1093711777). They all appear in the 5th era where as the other 4 eras are the same as classic game but heavily filled outwith flavour units (http://forums.civfanatics.com/attachment.php?attachmentid=66130&d=1093399823)and new impr/wonder/resour/gov/ civ/complete pedia

I wonder how many mechs they choose from this bunch

WHat you mean this one?? THe "Cold PLayer" The Death Robot

Coleco Vision makes a comeback with new product line in 2800!!
CHimera!
Clan Blackhawk (http://home.cogeco.ca/~rhend/Blackhawk/Blackhawk.htm)
BSW-X1 Bushwhacker (Mesh by Pawel Czarnecki) (http://home.cogeco.ca/~rhend/Bushwhacker/Bushwhacker.htm)
CPLT-C1 Catapult (Mesh by Pawel Czarnecki) (http://home.cogeco.ca/~rhend/Catapult/Catapult.htm)
CME-1S Chimera (http://home.cogeco.ca/~rhend/Chimera/Chimera.htm)
Clan Daishi (http://home.cogeco.ca/~rhend/Daishi/Daishi.htm)
FNR-5 Fafnir (Mesh by Pawel Czarnecki) (http://home.cogeco.ca/~rhend/Fafnir/Fafnir.htm)
FS9-H Firestarter (http://home.cogeco.ca/~rhend/Firestarter/Firestarter.htm)
GOL-1H Goliath (http://home.cogeco.ca/~rhend/Goliath/Goliath.htm)
GOL-4S Goliath (Reseen version) (http://home.cogeco.ca/~rhend/GOL4S/GOL4S.htm)
HCT-3F Hatchetman (http://home.cogeco.ca/~rhend/Hatchetman/Hatchetman.htm)
HGN-732 Highlander (http://home.cogeco.ca/~rhend/Highlander/Highlander.htm)
BZK-F3 Hollander (mesh by Pawel Czarnecki) (http://home.cogeco.ca/~rhend/Hollander/Hollander.htm)
LCT-5M Locust (http://home.cogeco.ca/~rhend/LCT5M/LCT5M.htm)
Madcat Prime (http://home.cogeco.ca/~rhend/MadcatPrime/Madcat.htm)
Marauder 5D (http://home.cogeco.ca/~rhend/Marauder5D/Marauder5D.htm)
Marauder 7D (http://home.cogeco.ca/~rhend/Marauder7D/Marauder7D.htm)
Masakari (http://home.cogeco.ca/~rhend/Masakari/Masakari.htm)
Novacat (mesh by Pawel Czarnecki) (http://home.cogeco.ca/~rhend/Novacat/Novacat.htm)
OSR-3D Osiris (http://home.cogeco.ca/~rhend/Osiris/Osiris.htm)
OW-1 Owens (mesh by Luke Willis) (http://home.cogeco.ca/~rhend/Owens/Owens.htm)
RVN-3L Raven (mesh by Pawel Czarnecki) (http://home.cogeco.ca/~rhend/Raven/Raven.htm)
Stinger II(mesh by Duo Maden) (http://home.cogeco.ca/~rhend/Stinger2/Stinger2.htm)
Vulture Prime (mesh by Pawel Czarnecki) (http://home.cogeco.ca/~rhend/VulturePrime/Vulture.htm)
WHM-6R Warhammer (http://home.cogeco.ca/~rhend/Warhammer6R/Warhammer6R.htm)
THose arer about 10% of the mechs used Civ3's 3rd expansion pack mod.



How knows maybe the teleport will make it in ?
http://img82.imageshack.us/img82/1787/tptruckanimyk8.gif

Civ3 has been there and done that Balancer Reloaded and artist RippTide! with there 5th era 800 unit, 200 improvement/smwonder/greatwonder masterpeice with complete pedia!!
THose super mechs make up last few techs and only super countries who ran the good race can kill with em. THe best stuff are post- modern units (not shown) I imagine Civ4 will be compting those models exactly. You should see the nuclear deturent Golaith Super tank

LRM Turret (http://home.cogeco.ca/~rhend/LRMTurret1/LRMTurret1.htm)
Bandit Hovertank (http://home.cogeco.ca/~rhend/Bandit/Bandit.htm)
Behemoth Tank (http://home.cogeco.ca/~rhend/Behemoth/Behemoth.htm)
Challenger X Tank (http://home.cogeco.ca/~rhend/Challenger/Challenger.htm)
Condor Hovertank (http://home.cogeco.ca/~rhend/Condor/Condor.htm)
Demolisher Tank (http://home.cogeco.ca/~rhend/Demolisher/Demolisher.htm)
J Edgar Hovertank (http://home.cogeco.ca/~rhend/JEdgar/JEdgar.htm)
Hunter Light Support Tank (http://home.cogeco.ca/~rhend/Hunter/Hunter.htm)
Packrat LRRP (http://home.cogeco.ca/~rhend/Packrat/Packrat.htm)
Savanah Master Light Hovertank (http://home.cogeco.ca/~rhend/Savanah/SavanahMaster.htm)
Striker Missile Tank (http://home.cogeco.ca/~rhend/Striker/Striker.htm)
SAM Turret (http://home.cogeco.ca/~rhend/SAMTurret/SAMTurret.htm)
Wheeled APC (3026) (http://home.cogeco.ca/~rhend/WAPC/WheeledAPC.htm)[/

OH and what good would I be If I never show tech tree fromwhere they come from in Civ three!! ;)
http://forums.civfanatics.com/uploads/81549/untitled.JPG
Supportin the the lead up to that samll (only 31 techs) future age, comes a heavy emphisis on pushing back early modern tech to a chalked full post industrious tree. 'CLICK HERE TO ENJOY the 3rd stage of the greated random epic yet made'

SpockFederation
May 08, 2007, 07:14 PM
Your idea seems very interesting, and the new units you suggest would spice up late game, but I am opposed seeing this put in the game. Besides, usually space race is well underway/finished before future techs (depends on difficulty). I think this would be a neat scenario though, as there is no post-modern scenario and I think it would be very cool as a sci-fi nerd.

On an off topic note, when holograms became cheap enough and reliable enough (a little better than St: TNG, those malfunction 1/2 the time) for the average person to use, 99% of men will seal themselves in one and never come out.

T.A JONES
May 08, 2007, 08:14 PM
Ya those techs just legitimize the space race a lil better and show an idea of what kind of fire power would really be around say, when were partying down on "Interplanetary space capsules", or ridin a "space escalater" to get on board ;) THese added techs are needed to build the project in the first place.


THis mod made super sci-fi so far away most players/AI opponents coudn't bring their econmy to high enough to get production under way. Here lies the challenge, to get there in the time turns allotted. ITs nice to have that pinnacle to strive for your own great destiny in science. (all civs had culturly flavour'd mechs)

The space race was still completable before the heavy sci fi stuff became possable . Its nice in case a stubbern enemy is draggin the race out by sabatoge efforts and you need the next weopon in line to confront his advanced strengh and wipe him out. I forgot space parts take longer to build so even if you got all the techs to build it, it will be some time before it flys. You will have to defend your secret factories located in cities being targeted by some very advanced weaonry comin at cha. THis is CIv at its greatest

The game uses high costs per tech and extra requirements in planet colonizing advances aswell as in all other areas like tanks, artillary guns etc..
This final frontier encourages playin larger worlds where resources match the scale needed to put forth the high cost of massive development needed to touch the far reaches of the tech tree. There has been nothin like this approach in Civ, this addition was so great it deserved the name of the CIv3's 3rd Xpak. Problem with CIv4 is large worlds are not possable so this approach is not valid :(

The Navy Seal
May 09, 2007, 11:21 AM
I'd like to see some more future techs and units this way if your the most advanced you can keep your army stronger.

GoodSarmatian
May 09, 2007, 11:44 AM
A little future tech is OK, as long as it is realistic and likely to be invented by 2050.
I'm fine with fusion plants, quantum computers or anti-matter bombs but please no SF-nonsense like teleporters or FTL-drives...

Zebra 9
May 09, 2007, 11:52 AM
I would like at least some future techs.

T.A JONES
May 09, 2007, 12:09 PM
I'm fine with fusion plants, quantum computers or anti-matter bombs but please no SF-nonsense like teleporters or FTL-drives..
..What no tele? like this?



http://img82.imageshack.us/img82/1787/tptruckanimyk8.gif

This new way to fly was an added feature from the third expansion, "Civ3 Conquests 1.3 Balanced Reloaded" (http://forums.civfanatics.com/attachment.php?attachmentid=66557&d=1093711777). YOu may have missed it it came graphically overhauled swell.
Before the 3rd Xpak was launched by two industry pros using all top notch artists,(better then origianl firaxis talent) it was impossable to teleport. THis feature was added with a better zoom engine when it came out shortly before Civ4.

It was great way to move around the Massive globes the new X- pack supported. This xpak far exceeded Conquests in turn waits but it was neccesary for another reason. Maps now had to contain Over 800 better rendered unit animations and hundreds more improvements now filled cities. Still even with improvements upping science research levels to climb the new upgraded tech tree, A new larger map was needed to expliot enough raw materials to arrive in the future era in time given ( 770, an (extra 220 turns from conquesst 540).

On a CIv4 huge map this would have been impossable, even with its higher turn count, severe lag would have sunk the fun trying to follow a path into the future,
-New larger maps meant the Xpak had to finnaly cure few ailments. THey kicked back corruption and pollution levels with new improvements like prisons, parks and Palace type wonders like Interpol. Fixing the code by setting back the ideal number cities before corruption or pollution reared its ugly head meant now you really had to tear up the earth to start feelin the bite of pollution or backlash of corruption.

Higher maintence costs for the Polution/Corr fixs, made the game more a Civ4 style tax on expansion except not such a game breaker. It let you grow a large profatable empire first. then, where you went after ether, reapin war with incredable army size or sending massive culture shocks around the globe was what turned heaps of extra expensive upkeep on the back of these important costly decisions. THis Xpak got it all right. Finding beauty in the proper Balanceing act It invented real srategy gameplay.

Back to the teleporter It is powerful but easly taken out since two units must stay dorment for it to work. In the future The enemys job to hunt it down was formable but could be made easy with the right weapons (http://home.cogeco.ca/~rhend/Hunter/Hunter.htm) like these (http://home.cogeco.ca/~rhend/Condor/Condor.htm) for instance (http://home.cogeco.ca/~ronhend/InfLaser/LaserInfantry.htm)! The two ends, the receiving portal and the sending unit, had to be protected with Anti aircraft and heavy artillary posts. Spy Planes using 12 tile radar could spot the devices tiles away using heavy bombers (http://home.cogeco.ca/~rhend/Sparrowhawk/Sparrowhawk.htm)or stealth fighter (http://home.cogeco.ca/~rhend/Swift/Swift.htm)tech to knock them out from underneth a stack of anti aircraft weopanry (http://home.cogeco.ca/~rhend/Striker/Striker.htm)!and super tanks (http://home.cogeco.ca/~rhend/Behemoth/Behemoth.htm) THis was real combat. New n' improved!


But of course all this play lasted for only a short while if you wished., It was like an award for those civs strong enough to have a economy powerd back in the old days through taking emmense land like AMerica Russian and China have today. If a Civ was well nurished enough in land and made good with improvments to max returns from the earth, then powerful leaps in new feilds of amazing knowledge was theres to behold

C'mon now, seriously? What CIv game sounds better? Civ3's 3rd X'pak reigns supreme In the strategy arena. Lets end it, at least its much better then gettin another 'Future tech' that goes nowhere and does nothin. lol

The Navy Seal
May 10, 2007, 08:34 PM
I'd like a nuke that avoids SDI.

Antilogic
May 11, 2007, 01:32 AM
Wow, somebody mentions future techs and here comes TA Jones preaching the gospel of Balancer Reloaded...I think I see a pattern. I do appreciate the multitude of colors, boldface, and underlines--it really helps get the point across.

I would keep most of this out of the main game and save it for a mod. I like the historical basis for Civ4, and I don't want to see the main game corrupt that basis. Some more modern units that have already been invented (I'm thinking stuff like cruise missiles, since we already know paratroopers are going to be back in due to the more recent article) would be great, though.

People are going to point at the space race as a glaring inconsistency with that idea...well, making a Mars colony always seemed better to me. I just don't want heavy scifi stuff in the main game, and I can turn off that pesky space race with a click of a button. Let's keep this the same way.

GoodSarmatian
May 11, 2007, 09:18 PM
..What no tele? like this?



Because it's impossible and it's very likely to stay impossible, just like anti-gravity.

sylvanllewelyn
May 12, 2007, 10:50 AM
Actually they did take a bold pot-shot at future techs: SDI and space elevator. I'm quite sure neither would actually come into being for a long time, just like how mankind vastly under-estimated the time required to discover flight. As for weapons... in the near future, everyone will be able to make enough WMD's to blow up the planet anyway, so the trend is DEFENSE. No-one will start a war if they don't gain anything, and blowing up humanity is not a "gain".

DarkFyre99
May 12, 2007, 11:49 AM
Shots of Mech are from Civ3 and for haters we have concept mode. All mechs are from Civ3's third X-pak made by mod , calledBalancer Reloaded (http://forums.civfanatics.com/attachment.php?attachmentid=66557&d=1093711777). They all appear in the 5th era where as the other 4 eras are the same as classic game but heavily filled outwith flavour units (http://forums.civfanatics.com/attachment.php?attachmentid=66130&d=1093399823)and new impr/wonder/resour/gov/ civ/complete pedia

I wonder how many mechs they choose from this bunch

Given that they're all from the Battletech/Mechwarrior games... probably none. Unlike modders, I doubt the CIV development team can safely ignore intellectual property and copyright laws.

T.A JONES
May 13, 2007, 02:18 AM
Given that they're all from the Battletech/Mechwarrior games... probably none. Unlike modders, I doubt the CIV development team can safely ignore intellectual property and copyright laws.

Well not all of em (http://forums.civfanatics.com/showpost.php?p=2002691&postcount=11) "they are mainly CUSTUM (http://forums.civfanatics.com/attachment.php?attachmentid=78415&d=1104629667)mechs"
But anyway look at the mechs on the BtS box. They look like any mechy thing youve ever seen no?. Im sure someone has a design closly resembling those ones and Im sure he has it copyprotected.

Much the same here. Most the mechs here are inspirations of what ever was a copyrighted and any company can do the same with these models aswell. Point is, uh? who cares mech suck? Not sure, but they can make nice striving material like a reward system for juiced up economys to battle it out in style. Or good for puttin ol tank ridin civs out of business once and for all

Ether way I can't play a mod or scenario thats features nothun but mechs all day. Hell with that

Civ3's 3rd x pack did it right. I hope they copy the same model I posted last page back