View Full Version : The Iliad
Bolkonski May 13, 2007, 11:39 PM The Iliad
A Warlords PiTBoSs game
Civstats URL
CivStats
Civilizations & Leaders
Bolkonsky (1)
the oob (2)
namliaM (3)
classical_hero (4)
Wittlich (5)
WarningU2 (6)
whiplash_CDC (7)
portuga (8)
Pinchak (9)
Rycheman (10)
Maydrock (11)
Toni (12)
amh52 (13)
Niamor (14)
Beta (15)
JMaltman (16)
Cornelius Sulla (17)
cds0528 (18)
Welcome to The Iliad
This is a Pitboss game for players to give their best possible game.
All aspects will be active including barbarians and diplomacy with the minimum of rules.
A sixteen-hour timer will be employed.
A test server will be available to sort out any connection problems. (see notes 1 & 2)
Players will be advised of the start time 24 hours before the beginning of the game.
CivStats http://www.civstats.com/ will be used for notification of turns.
I acknowledge the advice of several players, especially the game hosts, the oob and Gfletch.
Set up
Number of players: 18
Civilizations & Leaders: Random (see note 3)
Difficulty level: Noble
Settings
Map: Fractal
Size: Huge (see note 4)
Climate: Temperate
Sea level: Medium
Era: Ancient
Speed: Epic
World Wrap: Cylindrical
Resources: Standard
Options
Default
Victories
All
Multiplayer
Simultaneous turns
Take over AI
Turn Timer 16 hours
To join the game
Interested players are invited to join the game by following the instructions below.
1. Post in this game thread.
2. PM me your email address.
Rules
Absences
Absences for four or more days, six or more consecutive turns, effectively ninety-six hours, should be notified in advance either by PM. It is a players responsibility to check that their communication has been acknowledged; if it has not been acknowledged then the player must rename themselves in the game by adding the letters ABS in capitals to their player name so that there is no possible way it may be missed. Ideally a substitute player should be found but a player may elect to have the AI run their civilization.
Missed turns
Missed turns for four or more days, six or more consecutive turns, effectively ninety-six hours, without notification will result in immediate replacement of the human player by an AI player and by a new human player as soon as one becomes available. Once replaced by a new human player the original player will not be able to take their civilization back.
Outages
Notice of planned outages will be posted ahead of time on the game thread. If an attempt to enter the game fails and there is no planned outage wait fifteen minutes and then try again. If further attempts to enter fail check the game thread to see if there is an outage and if there is no notification then advise by PM. Unplanned outages will be notified on the game thread as soon as possible after any player advises that the connection is down. If a reload is needed it will be from the most recent save and a notice will be posted on the game thread.
Reload requests
If there is a failure to connect due to a problem originating from the server then a reload may be requested. This should only be done if a player thinks that they will miss their turn without a reload. The reload will be from the most recent autosave.
Grievances
If you have a grievance please advise privately by PM. Give other players the benefit of the doubt and wait to hear their side. In any dispute requiring adjudication a decision will be made in the best interests of the game and will be final.
Notes
1 The test server will be re-started prior to the beginning of the game.
2 When leaving the game please exit to the Main Menu first and then leave rather than exiting directly.
3 Please ensure that your computer has the capacity to handle a huge game in the modern era.
4 Civilizations will be allocated on a random basis with three Civilizations held until 3700 BC. Regular players will note that there are no rules about declarations of war before a certain date or double moves. This is deliberate in order to keep the rules simple and to avoid policing as much as possible. However, in case anyone is unfortunate enough to loose their Civilization before 3700 BC they may have a second chance, as the AI will run three Civilizations until this date. If more than three people have been eliminated the first to be invited back will be the first to have been eliminated and so on. If any Civilizations are unclaimed after 3730 BC they will be allocated to the players on the reserve list on a first-come first-serve basis.
JMaltman May 14, 2007, 12:55 AM I'd love to play with a random leader. :D
When do you plan to start? That's my only potential issue - I'm away from the 16th-21st, available to start on the 22nd. So I'd love to be in from the start, and failing that - put me 1st on your reserve list and I'll join in at 3700.
portuga May 14, 2007, 03:27 AM I'd like to play. I'll take the Inca leader (can't remember his name....)
Maydrock May 14, 2007, 03:51 AM I would like to play also.
whiplash_CDC May 14, 2007, 05:51 AM I would like to participate. If you allow duplicate civ's I would like Inca. If not, I'll take Ghandi.
Ooops, I now see it's Random civ's; that's cool.
Rycheman May 14, 2007, 07:53 AM I'd like to join please,but will be on holiday from 22nd May to 6th June.
I can arrange sub or have AI run my civ for 2 weeks.
Bolkonski May 14, 2007, 08:06 AM Just to avoid confusion the game is set up as random civilizations, which means that the program selects the civilizations and leaders.
When you enter the game for the first time If Huayna Capac is available you may have him assuming, of course, that he has not already been taken. :)
I'd like to play. I'll take the Inca leader (can't remember his name....)
Bolkonski May 14, 2007, 08:17 AM I would strongly suggest that you get a sub for the early stages of the game as it slows things down quite a lot if all the others have to wait for one person but I do realise that we are in summer, at least in the Northern Hemisphere, and vacations are just something we will have to accept.
I'd like to join please,but will be on holiday from 22nd May to 6th June.
I can arrange sub or have AI run my civ for 2 weeks.
amh52 May 14, 2007, 11:00 AM I'd like to join too.
niamor May 14, 2007, 11:46 AM count me in!
I have some usual subs, it won't be dificult to let my civ playing without interruptions.
Wittlich May 14, 2007, 01:05 PM Hi everyone!
Just marking my spot on Bolkonski's Iliad thread. :king:
WarningU2 May 14, 2007, 07:00 PM If you need a sub or replacement please add me to the reserve list.
the oob May 15, 2007, 12:37 AM For the test server, should I take a turn every turn or just try it once?
classical_hero May 15, 2007, 06:53 AM I am timing out. I will try again in a few minutes. I tried again and next stop is restarting the computer and if that does not wr=ork, then I might need to ge out of this game, unless their was an outage with the server.
Bolkonski May 15, 2007, 07:27 AM I would be grateful if you were to try a few turns just to see if there are any problems.
For the test server, should I take a turn every turn or just try it once?
Bolkonski May 15, 2007, 07:40 AM There was no outage.
I set up the test server to try to identify these kinds of problems. :crazyeye:
I recall that we had this problem previously when I was initially setting up the program. I think that you were having a conflict with a screen saver and a firewall the first time you entered; interestingly you did not have problems after you had entered for the first time.
I have now switched the screensaver off and I suggest that you try again as others have been able to get in. :)
I am timing out. I will try again in a few minutes. I tried again and next stop is restarting the computer and if that does not wr=ork, then I might need to ge out of this game, unless their was an outage with the server.
Wittlich May 15, 2007, 07:54 AM Hmmm, I am not able to reach your server Bolkonski...is it still up?
Wittlich May 15, 2007, 08:08 AM Ok. I got in and played my turn...I decided to claim Mali - since I have never played them yet. ;)
classical_hero May 15, 2007, 08:08 AM It should be up now and I was able to connect to it, so try again.
Bolkonski May 15, 2007, 08:10 AM There was a conflict between the screensaver and the firewall; a problem I had noted previously but thought I had fixed. :crazyeye:
So I have turned the screensaver off, saved and reloaded the game.
classical_hero, who had a similar problem has now succesfully entered the game and I see while I am writing that you have too! :D
I will leave the screensaver off for the rest of this turn. Perhaps I will leave it off permanently.
B. ;)
Hmmm, I am not able to reach your server Bolkonski...is it still up?
CB Droege May 15, 2007, 09:16 AM I'll try to join the test server when I get home from work.
Maydrock May 15, 2007, 11:32 AM Played first turn successfully.
CB Droege May 15, 2007, 12:13 PM Please tell me you're not planning on putting a password on the game server when we really get started...
niamor May 15, 2007, 02:48 PM Test OK for me (but as I'm playing/have played many ptbs games, I was sure of my firewall)
I hope civilisations will be randomly distributed, and not "first in, best choice"... ;-)
Rycheman May 15, 2007, 03:01 PM Test ok for me also.Played first turn no problems.
I thought we were having random leaders and not picking on a first come first served basis?
Bolkonski May 15, 2007, 08:10 PM Well, we will be starting with three AI civs, trying to avoid the necessity of having rule about no war for the first ten turns and I was trying to figure out a way to protect them.
One way was to restrict entrance to the game to players only. That was why I put a password on the server, which would minimise what is already only a small risk.
But I am happy to be democratic about this, if there is a good reason and the majority feel strongly that they do not want a password on the server I will be happy to drop it. If anything goes wrong, which I doubt, we could always restart the game.
Please tell me you're not planning on putting a password on the game server when we really get started...
JMaltman May 15, 2007, 08:34 PM As long as you only PM or e-mail people the IP, then a password on the game is unnecessary, really... and is just a pain in CB's ass: its his pet peeve of PTBS games. :lol: But a fair one.
And I'm expecting that noone gets killed in the first while, and I can march in and claim one of those 3 leftover civs. :)
No cheating though - nobody try out one civ, decide they don't like it, and snag a better placed one! ;)
Bolkonski May 15, 2007, 08:42 PM The way Pitboss works, I can set it up such that the computer chooses which civs and leaders will be in the game. After that it is a first come, first served basis as stated in the notes in the first posting of this thread.
I think that it is possible to do it another way with a true random distribution but I would prefer to keep it simple. However. if the majority would like to try this I am happy to but we would have to test it. It would mean that all players would have to be on-line at the same time at the beginning and I suspect that we might well run into frustrating technical problems.
Personally I do not think it is a good idea. :hammer2:
But... I will announce the start time at least 24 hours before the game start.
... and I can tell you now that assuming all goes well with the test server, having looked at players time zones, I am thinking of starting at 22:00 UTC on Saturday May 19th. This will be afternoon/early evening in North America, late night in Europe and early morning (the following day) in Australasia.
Bolkonsky. ;)
Test OK for me (but as I'm playing/have played many ptbs games, I was sure of my firewall)
I hope civilisations will be randomly distributed, and not "first in, best choice"... ;-)
Test ok for me also.Played first turn no problems.
I thought we were having random leaders and not picking on a first come first served basis?
whiplash_CDC May 15, 2007, 08:48 PM So, you are concerned that some interloper who knows your IP addy might crash the party and glom onto one of the AI's? It's hard for me to believe that could happen. Also, would not that intrusion be seen on civstats?
I think the unlikly situation of somebody ditching the first civ and grabbing another would also be revealed by civstats.
Maybe I'm missing something.:confused:
whiplash_CDC May 15, 2007, 09:35 PM OK, after getting the connect data I was able to join the game on the test server as Napolean.
Clams x2, stone and banana! I'm sure in the real game I'll have mountains and desert. :lol:
CB Droege May 15, 2007, 09:55 PM Usually, when people want to host games with Random leaders. they do it thusly:
Assign each player a number.
When they log in, they count that many spaces down the list, and that's the empire they get, no whining.
That way it's random, and no one gets an advantage just for being the first to log in on the first turn.
the oob May 15, 2007, 10:10 PM Usually, when people want to host games with Random leaders. they do it thusly:
Assign each player a number.
When they log in, they count that many spaces down the list, and that's the empire they get, no whining.
That way it's random, and no one gets an advantage just for being the first to log in on the first turn.
Just to add to this, you could assign people numbers by the alphabetical order of their names on civfanatics.
So if it were just myself and CB, he would be 1 and I would be 2.
And yes, I agree with CB on both counts: no password for the server, assign each player a number for which civ they get.
Bolkonski May 15, 2007, 10:15 PM Usually, when people want to host games with Random leaders. they do it thusly:
Assign each player a number.
When they log in, they count that many spaces down the list, and that's the empire they get, no whining.
That way it's random, and no one gets an advantage just for being the first to log in on the first turn.
Thank you for a very helpful suggestion. :clap:
I have just allocated numbers to all players.
You may see them below and in the first posting of this thread.
Also I will shut down and restart the test server and ask players to log in again to ensure everyone has the idea.
Civilizations & Leaders
Bolkonsky (1)
the oob (2)
namliaM (3)
classical_hero (4)
Wittlich (5)
WarningU2 (6)
whiplash_CDC (7)
portuga (8)
Pinchak (9)
Rycheman (10)
Maydrock (11)
Toni (12)
amh52 (13)
Niamor (14)
Beta (15)
Reserve list
JMaltman (16)
GFletch (17)
cds0528 (18)
B. ;)
whiplash_CDC May 15, 2007, 10:30 PM OK, is this the real start then?
Bolkonski May 15, 2007, 10:53 PM OK, is this the real start then?
This is still the test server.
As stated in a previous post I plan on starting the game proper at 22:00 UTC on Saturday May 19th and I will give players at least 24 hours notice.
Bolkonski May 15, 2007, 10:57 PM Just to add to this, you could assign people numbers by the alphabetical order of their names on civfanatics.
So if it were just myself and CB, he would be 1 and I would be 2.
And yes, I agree with CB on both counts: no password for the server, assign each player a number for which civ they get.
FYI I allocated numbers in the order that players signed up for the game.
the oob May 16, 2007, 02:29 AM FYI I allocated numbers in the order that players signed up for the game.
Just as good :)
Rycheman May 16, 2007, 03:01 AM Just to add to this, you could assign people numbers by the alphabetical order of their names on civfanatics.
So if it were just myself and CB, he would be 1 and I would be 2.
And yes, I agree with CB on both counts: no password for the server, assign each player a number for which civ they get.
That's an even better idea for assigning random leaders.
No worries if you've already assigned the numbers.
Maydrock May 16, 2007, 03:46 AM What's the deal with whether the server is passworded or not?
niamor May 16, 2007, 04:39 AM What's the deal with whether the server is passworded or not?
It's tiring for the fingers, and difficult if you play in the dark with a chinese keyboard... :crazyeye:
classical_hero May 16, 2007, 08:18 AM This is still the test server.
As stated in a previous post I plan on starting the game proper at 22:00 UTC on Saturday May 19th and I will give players at least 24 hours notice.
I hate you for that. i have a really good situation and I just popped a hut and I got pottery from it. I want this to be the real game. :gripe:
Bolkonski May 16, 2007, 09:01 AM I hate you for that. i have a really good situation and I just popped a hut and I got pottery from it. I want this to be the real game. :gripe:
:lol: Well, look on the bright side, at least with the new random allocation of civs you are not going to have to get up at 6:00 AM on a Sunday! :sleep:
CB Droege May 16, 2007, 11:48 AM if you play in the dark with a chinese keyboard... :crazyeye:
:lol: That's why it bothers me so much!
In reality, while it might ad a small measure of security for the first couple of turns, afdter that, it's just annoying.
I have a personal dislike for it because I never freeking remember to put it in...
I'm in one game that has a server password (32 Warlords), and every single time I log in, I forget to type the password, and it makes me go back and type it in... Just makes me want to spit :P
Also, I'm in eight PTBS games at this point... :eek: If all of them had passwords, I would never remember them all...:mischief:
Maydrock May 16, 2007, 06:51 PM Thanks Toni for picking up on my mistake. I didn't miscount, for some reason I got in my head of was twelve when counting down the civs list.
scooter May 16, 2007, 08:20 PM If it's still open, I'll grab that last reserve spot.
Bolkonski May 16, 2007, 10:02 PM If it's still open, I'll grab that last reserve spot.
Please see the PM I have just sent you.
Cornelius Sulla May 17, 2007, 01:04 AM Hi
Can I join? Too late?
My e-mail is Raymond.Pun@mensa.org.sg
Cornelius Sulla
Bolkonski May 17, 2007, 07:42 AM Hi
Can I join? Too late?
My e-mail is Raymond.Pun@mensa.org.sg
Cornelius Sulla
Please see the PM I have sent you.
Wittlich May 17, 2007, 04:32 PM I hate you for that. i have a really good situation and I just popped a hut and I got pottery from it. I want this to be the real game. :gripe:
:lol: I just did the same thing but got Hunting from my goodie hut - although I don't really care for my start postion though...so I for one am looking forward to the "real" game starting hopefully this Saturday. ;)
ToxoXI May 17, 2007, 05:34 PM ToxoXI aka Beta here.
My first post on civfanatics. :)
Waiting patiently for saturday. And I really liked my start in the test game as well. :(
Many thanks again Bolkonski for setting this up. :goodjob:
This will be my 9th ptboss game.
And btw - all the others have passwords - I simply made up a sheet to remember them. ;)
Wittlich May 17, 2007, 06:22 PM ToxoXI aka Beta here.
This will be my 9th ptboss game.
And btw - all the others have passwords - I simply made up a sheet to remember them. ;)
I do the same thing as well. :goodjob:
Bolkonski May 17, 2007, 08:23 PM Just to announce the official start time for the "real" game will be 22:00 UTC on Saturday May 19.
I will post an email about this in a few hours time.
Also, GFletch will be joing as our last reserve player.
For those who are wondering, GFletch was one of the people in the community who was very helpful helping me set up the server. I was not able to contact him recently until today and I did reserve the last place for him.
I have already sent messages to the other two players, cds0528 and Cornelius Sulla, who expressed interest and will keep them in reserve in case any players drop out.
I will also be contacting the the three reserve players, JMaltman,
WarningU2 and GFletch to invite them to join the test server as Greece, Rome and America respectively.
Bolkonsky. ;)
whiplash_CDC May 17, 2007, 08:47 PM errrr.... what is UTC?
CB Droege May 17, 2007, 09:01 PM UTC is the new GMT. The term hasn't caught on much outside of The EU and GB.
Wikipedia has good info about it. I think it's sort of silly to change the term, personally, because it just confuses people, but whatever, we'll all learn to read them interchangeably eventually...
Bolkonski May 17, 2007, 09:02 PM errrr.... what is UTC?
UTC = Universal Time Coordinated
...just a way of making sure that we are all on the same page or rather start at the same time.
The game start time will be:
22:00 UTC (10:00 PM) on Saturday May 19th.
This will be:
3:00 PM PDT on Saturday May 19th on the West Coast of North America
6:00 PM EDT on Saturday May 19th on the East Coast of North America
00:00 CEST on Sunday May 20th in Western Europe (France & The Netherlands)
6:00 AM AWST on Sunday May 20th in Western Australia
10:00 AM NZST on Sunday May 20th in New Zealand
For more information check out http://www.timeanddate.com/library/abbreviations/timezones/
;)
Bolkonski May 17, 2007, 10:26 PM Thank you all for your patience. :) Everyone who has logged on to the test server so far has done so successfully. :clap: There were a couple of counting errors :shake: when players joined the game but those who made mistakes are were aware of them :yup: and I doubt that this will happen again when the game starts. :nope: If you count up from the bottom please remember that there are 18 civilizations. A couple of the reserve players still have to try the server out but I do not think that they will have any problems. Hopefully now when we are up and running there will be no issues we will have the minimum of downtime. I am running the server on an uninterruptible power supply, :cooool: which will cope with all but the most severe of power outages.
For the game a new map will be generated and new random civilizations will be allocated. Please use the number allocated to you, which is the same as in the first post of this thread, as follows:
Civilizations & Leaders
Bolkonsky (1)
the oob (2)
namliaM (3)
classical_hero (4)
Wittlich (5)
WarningU2 (6)
whiplash_CDC (7)
portuga (8)
Pinchak (9)
Rycheman (10)
Maydrock (11)
Toni (12)
amh52 (13)
Niamor (14)
Beta (15)
Reserve list
JMaltman (16)
GFletch (17)
cds0528 (18)
The game start time will be:
:woohoo: 22:00 UTC/GMT (10:00 PM) on Saturday May 19th. :woohoo:
3:00 PM PDT on Saturday May 19th on the West Coast of North America
6:00 PM EDT on Saturday May 19th on the East Coast of North America
00:00 CEST on Sunday May 20th in Western Europe (France & The Netherlands)
6:00 AM AWST on Sunday May 20th in Western Australia
10:00 AM NZST on Sunday May 20th in New Zealand
Please remember that turns are set at 16 hours.
Once it is up and running I will list the game on CivStats.
The test server will remain up for the time being.
Any questions, please post in the game thread or PM/email me.
Bolkonsky.;)
amh52 May 17, 2007, 11:47 PM Thanks Bolkonsky. I am looking forward to the real start.
Maydrock May 18, 2007, 02:10 AM I know how to count.....really....I do :blush:
Plus, I would much rather be the Vikings instead of the Incas.:hammer2:
Rycheman May 18, 2007, 03:39 AM UTC is the new GMT. The term hasn't caught on much outside of The EU and GB.
Wikipedia has good info about it. I think it's sort of silly to change the term, personally, because it just confuses people, but whatever, we'll all learn to read them interchangeably eventually...
Thanks for that CB.I'm in GB and have never heard of UTC!
whiplash_CDC May 18, 2007, 06:06 AM If you count up from the bottom please remember that there are 18 civilizations.
We are supposed to count up from the bottom? Or do you mean subtract your number from 18 if counting up from the bottom?
niamor May 18, 2007, 06:31 AM We are supposed to count up from the bottom? Or do you mean subtract your number from 18 if counting up from the bottom?
You're supposed to count from the top, taking care that the list is long, and depending of your screen's resolution you can't see all the civs; then you have to pay attention to the lift (right of the list) to be at top when begining to count. :scan:
CB Droege May 18, 2007, 07:46 AM Also make sure that you take into account that if someone else is already logged in when you reach the list of civs, their civ wont appear in the list...
Maybe it would be prudent for our hard-working host to post a list of who is supposed to have what civ right before opening the server. :)
Sorry if my suggestions keep making more work for you ;)
Bolkonski May 18, 2007, 07:50 AM We are supposed to count up from the bottom?
In a word, no. :nope: You should count down from the top. :yup: I apologise if my post was confusing.
What I was getting at is whether you should count down or count up when locating your civilization. It depends where you are on the list and what is easiest.
For example, Whiplash_CDC, you are seventh on the list and it is easier for you to count down seven civilizations from the top. You also happen to be twelve civilizations from the bottom but as your civilization is closer to the top it would not make any sense to count from the bottom.
However, take Beta, for example. He is number fifteen. As his civilization is only fourth from the bottom it would be easier for him to count up from the bottom.
Or do you mean subtract your number from 18 if counting up from the bottom?
:thanx: Thanks for bringing this up because I suspect that this is where people make a mistake because you are not subtracting; you are counting, which is different. It can be confusing :confused: but I will try to explain:
If you subtract your number from the total number of civilizations you will end up with 18-7=11 and if you were to count up eleven civilizations from the bottom you would end up with the wrong civilization :nono: because your civilization is actually twelve civilizations from the bottom.
Note 7+12=19 but there are only eighteen civilizations.
In real life we count like this when we use a calander, for example today, May 18th is the eighteenth day of the month of May but it is the thirteenth day before the end of the month. Note 18+13=32 but there are only thirty-one days in May.
[offtopic] Interestingly the Romans used to count their days down towards the first of the following month but I digress... :spank:
Bolkonsky.;)
Bolkonski May 18, 2007, 08:11 AM Also make sure that you take into account that if someone else is already logged in when you reach the list of civs, their civ wont appear in the list...
:hmm: Ah... if that is the case perhaps that was the issue.
Maybe it would be prudent for our hard-working host to post a list of who is supposed to have what civ right before opening the server. :)
:thanx: Thank you for the suggestion, as ever, helpful, CB. I can do that but I will have to find a way :mischief: of protecting the civs :yeah: so that no one gets in before they should. :rotfl:
Sorry if my suggestions keep making more work for you ;)
No problem! :)
Bolkonsky. ;)
classical_hero May 18, 2007, 08:16 AM I do the same thing as well. :goodjob:
I have mine on notepad so that I can easily copy and paste them, so that I don't have to keep typing them in. It would be nice if Pitbosslauncher worked for Warlords.
namliaM May 18, 2007, 08:26 AM Or use the Launcher :) works like a charm :goodjob:
classical_hero May 19, 2007, 12:26 AM So will the game have a password or not?
Bolkonski May 19, 2007, 11:50 AM So will the game have a password or not?
:yup: Yes , after some thought and mindful that this is undesired by some , I :hide: er... um... have decided to implement a password.
Two of the three players on the reserve list have not responded to my email inviting then to try out the test server; My best guess is that this is because they may be away at present. I do not want them returning and logging into the game by accident before they should. Hence the password will only be given to the initial fifteen players who start at 4000 BC.
Also, I will email to players the new password together with the list of civilizations randomly allocated to minimise the risk of a someone taking the wrong civilization. :thumbsup:
So, the sequence of events will be as follows:
The test server will be taken down at 21:00 UTC, about an hour before the “real” game starts.
The game will start slightly earlier than 22:00 UTC so that I can find out what is the random allocation.
Then list of players with their random allocation will be posted on the game thread.
Then the list and the password for the game will be emailed to all of the initial fifteen players.
Hopefully that should minimise problems. ;)
Rycheman May 19, 2007, 12:03 PM Great work.Looking forward to the game.
Here's hoping for a good leader.
Wittlich May 19, 2007, 03:45 PM :agree: :spear:
:D
Bolkonski May 19, 2007, 04:00 PM The game is now running. Please enter at your leisure.
The Civilizations have been randomly allocated as follows:
Bolkonsky (1) China
the oob (2) Mali
namliaM (3) Korea
classical_hero (4) India
Wittlich (5) Persia
WarningU2 (6) Zulu
whiplash_CDC (7) Egypt
portuga (8) Rome
Pinchak (9) Germany
Rycheman (10) Carthage
Maydrock (11) France
Toni (12) Mongolia
amh52 (13) Inca
Niamor (14) Aztec
Beta (15) Japan
Reserve list
(will join at 3700 BC unless one of the initial players is eliminated)
JMaltman (16) Russia
GFletch (17) Viking
cds0528 (18) Greece
The password has been sent to you by email.
Thank you all for participating. I wish you all a good game.
ToxoXI May 19, 2007, 04:12 PM In and played my first turn just fine.
thanks again Mr B for setting this up. :goodjob:
Wittlich May 19, 2007, 04:14 PM Good luck to one and all! ;)
Bolkonski May 19, 2007, 04:53 PM CivStats is up and running for this game:
The URL is = http://www.civstats.com/viewgame.php?gameid=483
Wittlich May 19, 2007, 05:04 PM Bolkonski, what is the password for registering our leader? It is evidently not the same password as the game...
Wittlich May 19, 2007, 05:07 PM I know that you have to go into every individual players screen and set the password individually (within CivStats)...have you done that yet?
Maydrock May 19, 2007, 05:07 PM Did we get the civstats password forwarded to us? I can't find it.
Boy talking about fractal. Anymore fracked and I would be swimming.
Bolkonski May 19, 2007, 05:12 PM I know that you have to go into every individual players screen and set the password individually (within CivStats)...have you done that yet?
I have not put any password in for any player, except myself.
Without a password can't a player just log in and choose their own?
Do I have to give a different password to each player?
Wittlich May 19, 2007, 05:15 PM Nope. The administrator has to place the password for us. Leaving it blank doesn't work...I suggest keeping the password simple and the same for everyone (to make your work easier). ;)
Bolkonski May 19, 2007, 05:27 PM Nope. The administrator has to place the password for us. Leaving it blank doesn't work...I suggest keeping the password simple and the same for everyone (to make your work easier). ;)
:hmm: More passwords! :woohoo:
I had better not say anything but some of you can probably guess what I am thinking! :rolleyes:
OK I will set up password for everyone and email it to you all. :D
dear oh dear oh dear oh me.... :shake: and I thought I could just put my feet up :sleep: as I had everything figured out :nono: and it all be just a piece of cake, speaking of which I think I'll take a break. :coffee:
Passwords can wait for a few minutes....
Bolkonski May 19, 2007, 06:46 PM I have just emailed CivStats passwords to everyone. :faint:
If anyone has not received one please PM or email me.
Thanks,
Bolkonsky. ;)
WarningU2 May 19, 2007, 08:42 PM Completed first turn no problem. Thanks for letting me join and for hosting. As discussed in the game ... and confirmed ... there are problems with civstats email notification. I also receive a database error changing my preferences. I recommend you use the in game email notification until civstats is reliable. You may get a lot of people miss their turns.
http://forums.civfanatics.com/showthread.php?t=178807&page=14 (civstats link with issues with email)
Bolkonski May 19, 2007, 10:01 PM I recommend you use the in game email notification until civstats is reliable. You may get a lot of people miss their turns.
Thanks for drawing my attention to this issue. My experience of notification of turns for Pitboss games so far has been entirely with CivStats and I was hoping that thier email service would be up and running again by this weekend. :undecide:
I seem to recollect that I read somewhere that there were problems with in-game email notification but perhaps I am mistaken or more likely they got sorted out. :confused:
I have already set up a smtp account on the server and to implement in-game email notification I would have to save and re-load the game necessitating a few minutes downtime, which would not be a big deal. My only slight reservations is that this would remain untested until an actual turn took place and there may be issues with the firewall, which unfortunately has not been behaving predictably since a recent upgrade. :crazyeye:
If any of the other players can advise as to what they would wish me to do I would appreciate it.
Bolkonsky. ;)
whiplash_CDC May 19, 2007, 10:18 PM I've been running a PitBoss since October with in-game e-mail notification. It works just fine.
When civstats was running on the original server my players would get two notices, one from civstats and one from my server.
I would appreciate it if you enable this feature as it's a bit of a hassle without it.
whiplash
Bolkonski May 19, 2007, 10:27 PM I've been running a PitBoss since October with in-game e-mail notification. It works just fine.
When civstats was running on the original server my players would get two notices, one from civstats and one from my server.
I would appreciate it if you enable this feature as it's a bit of a hassle without it.
whiplash
OK. I am almost certainly going to do this.
One question though; can you tell me how I handle the CivStats uploader when I shut down Pitboss? Do I just leave it running or do I deactivate it or do I close it? It was quite a lot of work :faint: to set up CivStats and I really do not want to go through it again! :)
whiplash_CDC May 19, 2007, 11:05 PM Just leave it running. It will pick up the game again after you restart.
Even if you need to reboot, Civstats just needs to be run and activated again, you won't have to do the setup work over again.
One thing the players need to know:
Hit the "My Account" link in CivStats and enter your e-mail addy. That way you will get e-mail notices once OverLoad gets things fixed. In the game, you need to go to the "Your Details" feature to enter the e-mail addy for in-game notices.
Bolkonski May 19, 2007, 11:16 PM Just leave it running. It will pick up the game again after you restart.
Even if you need to reboot, Civstats just needs to be run and activated again, you won't have to do the setup work over again.
One thing the players need to know:
Hit the "My Account" link in CivStats and enter your e-mail addy. That way you will get e-mail notices once OverLoad gets things fixed.
Thanks. OK. I will do this in sometime the next couple of hours. If anyone cannot connect during this time, wait for a few minutes and then try again. :thumbsup:
Bolkonski May 19, 2007, 11:56 PM In-game email notification has been set up for those who wish to use it. :dance:
Hopefully there will not be any problems :nospam: but if there are you know where to find me! :trouble: :hide:
Bolkonsky. ;)
namliaM May 20, 2007, 03:24 AM 6:45 left on the clock
With 2 civs still to be claimed/move:
Gandhi India => Classical Hero
Mansa Musa Mali => The Oob
Needless to say I did my thing without much issues :)
classical_hero May 20, 2007, 07:24 AM A new turn has started. Boy you guys are slow. ;)
the oob May 21, 2007, 12:48 AM Yeah sorry for being slow... usually I'm pretty quick with turns. It will help once there's email notification.
whiplash_CDC May 21, 2007, 06:09 AM The in-game auto notification is now working.
Bolkonski May 21, 2007, 07:19 AM The in-game auto notification is now working.
:woohoo: Sorry, I couldn't resist the opportunity to use, once again, my favourite smily!
Thanks Whiplash and a big thank you to WarningU2 for some helpful advice while I was setting this up, which was much easier than I thought. :banana:
Bolkonsky. ;)
whiplash_CDC May 21, 2007, 07:50 AM WarningU2 has a long history of being helpful; I've known him for about 5 years.
I also predict he will have the crappiest start location on the map.
classical_hero May 21, 2007, 08:27 AM Yeah sorry for being slow... usually I'm pretty quick with turns. It will help once there's email notification.
I find it useful, but not essential. I find that just using the your games page is enough for me to know when I have played a game or not, since it will tell me.
karayanev May 21, 2007, 06:13 PM It would be nice if players like Beta (Toxo) speed up a bit, and not wait till the whole time slot expires! ;)
Bolkonski May 21, 2007, 07:11 PM It would be nice if players like Beta (Toxo) speed up a bit, and not wait till the whole time slot expires! ;)
The delay is because Beta is away; he told me that he would be away from Sunday to Tuesday. He said he would try to arrange a sub but I guess it was not possible; it is not always and I am sure he would have done his best to find one as I hope we all will. Also, players do not have to tell everyone else, including me, if they are away for less than six turns but this time Beta did tell me as a courtesy.
In a game with so many players it will be difficult to find a time when everyone one is around especially during summer here in the Northern Hemisphere. Most Pitboss games have turn times higher than 16 hours; at least with this game players will have the opportunity to make two moves on some days.
I know that it can be frustrating waiting especially in the early stages of the game. Some things you might do are to take some screen shots, look at them off-line (you could out them as a wallpaper on your screen) and start planning how you are going to develop your civ. Read up on the forums about aspects of the game you are unfamiliar with. We all have random civs and I did set up the game that way for the specific reason that it would be highly unlikely that any of us would have got one that is our favourite or one that we are really familiar with. Certainly, the one I got I have never played before so I need to work out a strat. This I will do by setting up a SP game with 18 civs on a huge map running at epic speed. It will give me a better feel for the civ and I will less likely make silly mistakes. Also it means that I spend less time waiting. Ultimately it increases my enjoyment of the game.
Another suggestion, play more Pitboss games. :yeah: The chances are, sooner or later, that when one game is very slow say in the early stages like ours, another will be very active. You'll probably be trying to work out how you can possibly survive :eek: and it will be taking most of your attention.
I am looking at the clock and I can see that there are only about two and a half hours to go until the next turn. Not long to wait!
Oh and of course... there is RL...! :love: (always wondered how I could work that smily into a posting) and don't forget to eat! :yumyum: And finally, if you really have problems there is always Civ Anon :)
Bolkonsky. ;)
whiplash_CDC May 21, 2007, 08:18 PM OverLoad will soon be moving his household so expect CivStats to be down for several weeks. Fortunatly, our host/server has activated the in-game notification feature.
JMaltman May 21, 2007, 10:15 PM So I'm back from my mini-vacation... and ready to roll once we hit 3700?
Bolkonski May 21, 2007, 10:44 PM So I'm back from my mini-vacation... and ready to roll once we hit 3700?
Not quite... see below
I just sent you an email but I will repeat the contents here in case the other reserve players are following this thread.
Reserve places will be made available assuming none of the initial fifteen players is eliminated before 3700 BC.
Reserve players will join during the 3730 BC turn. That way they will be able to play the 3700 BC turn, otherwise the AI would play the turn for them.
Reserve list
JMaltman (16) Russia
GFletch (17) Viking
cds0528 (18) Greece
Note: this list will change if one of the initial players is eliminated
Bolkonsky. ;)
Maydrock May 22, 2007, 12:23 AM I don't think the reserve guys have to worry about me taking anybody out before 3700 BC. :p
Maybe with caravels I will see some action.:lol:
namliaM May 22, 2007, 08:39 AM I just happen to be in a position to attack someones capitol ;)
whiplash_CDC May 22, 2007, 01:47 PM I just happen to be in a position to attack someones capitol ;)
The wink suggests that this is a joke; but I'm not sure about that. It is fairly common to have a rule against early turn attacks where the player does not have enough time to build any defense.
I don't think any player should receive such a great benefit just because he plunged his warrior into the darkness in the right direction.
JMaltman May 22, 2007, 02:10 PM The wink suggests that this is a joke; but I'm not sure about that. It is fairly common to have a rule against early turn attacks where the player does not have enough time to build any defense.
I don't think any player should receive such a great benefit just because he plunged his warrior into the darkness in the right direction.
But our PTBS-master decided NOT to institute any rules of this kind forbidding early war, so he wouldn't have to babysit. In the absence of specific rules preventing it, people should be a lot more cautious... specifically so that I can get my Civ at 3730! :D
And he made the backup rules just in case disaster did strike. But as long as THREE people don't screw up where three vicious players can get them, I should be ok as the first reserve. And of course those vicious players will hopefully get piled on anyway. :D I know I would join in the pile-on.
karayanev May 23, 2007, 09:12 AM Earth calls Classical_hero :scan:
whiplash_CDC May 24, 2007, 08:47 AM In case you have not seen OverLoad's posts be aware that civstats will be down while he moves his household. He says it may be down for as long as a month.
whiplash_CDC May 25, 2007, 01:11 PM My cable is out and won't be fixed until Tuesday.
Please kick me to the AI until then.
Bolkonski May 25, 2007, 01:26 PM My cable is out and won't be fixed until Tuesday.
Please kick me to the AI until then.
Done!
Bolkonsky. ;)
whiplash_CDC May 25, 2007, 01:38 PM Errr.....
My connection seems ok now:confused:
I didn't expect you to kick me on the turn I played; next turn.
Just don't kick me unless I am the only one left to play the turn.
Bolkonski May 25, 2007, 02:01 PM Errr.....
My connection seems ok now:confused:
I didn't expect you to kick me on the turn I played; next turn.
Just don't kick me unless I am the only one left to play the turn.
:shake: OK. NP. And there was me thinking I had been so efficient! :rotfl:
Presumably you had no problem getting your civ back.* :)
B. ;)
*At the time of writing I see that you have not taken it back yet.
JMaltman May 25, 2007, 03:26 PM Are you going to send us a PM when it flips to OUR first turn? Looks like tomorrow to claim it, then the next day to play the first turn! Yay!
Bolkonski May 25, 2007, 04:49 PM Are you going to send us a PM when it flips to OUR first turn? Looks like tomorrow to claim it, then the next day to play the first turn! Yay!
Yes, I will be emailing you.
B. ;)
Bolkonski May 26, 2007, 12:26 AM It would appear that none of the original players has been elimated and the reserve players have been notified and invited to join the game. They will play their first move after the end of the present turn.
Civs have been allocated as follows:
JMaltman (16) Russia
GFletch (17) Viking
cds0528 (18) Greece
Bolkonsky. ;)
classical_hero May 26, 2007, 12:44 AM Wierd, I just got an Out Of Synch message when I was the only one in the game.
Bolkonski May 26, 2007, 12:54 AM Wierd, I just got an Out Of Synch message when I was the only one in the game.
The game had to be shut down for a few minutes for maintainence. I did not realise that someone was still connected. :hammer2:
My apologies for this problem. I suggest that you try again in ten to fifteen minutes. Check the CivStats site and make sure the uploader is functioning before joining. :)
Bolkonsky. ;)
JMaltman May 27, 2007, 12:40 AM I'm now in, sorry for being late, I was out from 9:30am to 2:40am... :P
Bolkonski May 27, 2007, 12:57 AM Welcome JMaltman, :wavey:
No problem. But...
...don't do it again!. What could possibly be more important than playing your move in The Iliad? I dunno! :shake: No sense of priorities in life.
You are very naughty! :spank:
:joke:
Seriously though, I am more concerned about players not taking their turns :nono: about which everyone has been pretty good so far. :yup: If you are going to be away do try to arrange a sub; it is that much better for everyone else. :yeah:
:cheers:
Bolkonsky. ;)
P.S. You didn't tell your wife you were out playing Civ, did you? ;)
I'm now in, sorry for being late, I was out from 9:30am to 2:40am... :P
the oob May 28, 2007, 03:49 AM By the way Bolkonski, I like the quotes you put as MOTD... I'm going to start doing it myself in my games.
Bolkonski May 28, 2007, 05:20 AM By the way Bolkonski, I like the quotes you put as MOTD... I'm going to start doing it myself in my games.
Thank you for the kind words and encouragement. The idea is not original. I had it from the quotations that we get from the SP, and lack in the MP, game after discovery of a tech. Hopefully they may spark some interest.
It is interesting to note though that some in the game were, out of necessity, I guess, foreshortened; for example, Homer's quote:
"It is entirely seemly for a young man killed in battle to lie mangled by the bronze spear. In his death all things appear fair."
is followed by...
"But when dogs shame the gray head and gray chin and nakedness of an old man killed, it is the most piteous thing that happens among wretched mortals."
In context the quote is far more powerful. If I read this correctly, I think what he is saying is that there is an aesthetic in death in combat. For some reason Calvin Kline ads come to mind, but I digress...
For now, I will leave you with one from Plato which is most appropriate for anyone playing Civilization.
"You can discover more about a person in an hour of play than in a year of conversation."
Regards,
Bolkonsky. ;)
karayanev May 28, 2007, 12:59 PM Is anyone in contact with Niamor? he has not played the last 3 turns. :( Why start a game if you won't be consistent!
Maydrock May 28, 2007, 03:39 PM Haven't heard anything.
JMaltman May 28, 2007, 05:10 PM Well, early on in the game you can queue up your actions because there's very little to do. If you want a game that will cycle more frequently than the timer, you should make it very clear its expected that people log in every turn (or 2nd turn or whatever).
Maydrock May 28, 2007, 06:26 PM Well, early on in the game you can queue up your actions because there's very little to do. If you want a game that will cycle more frequently than the timer, you should make it very clear its expected that people log in every turn (or 2nd turn or whatever).
J. I think you posted in the wrong thread.:dunno:
JMaltman May 28, 2007, 08:48 PM Is anyone in contact with Niamor? he has not played the last 3 turns. :( Why start a game if you won't be consistent!
THIS was what I responded too... I was just too lazy to quote before. ;)
niamor May 28, 2007, 11:01 PM Don't worry, I was not at home for 2 days, but I'm back now. And there was no reason to active one of my subs when I was able to queue 2 poor actions ;-)
the oob May 29, 2007, 12:56 AM Thank you for the kind words and encouragement. The idea is not original. I had it from the quotations that we get from the SP, and lack in the MP, game after discovery of a tech. Hopefully they may spark some interest.
It is interesting to note though that some in the game were, out of necessity, I guess, foreshortened; for example, Homer's quote:
"It is entirely seemly for a young man killed in battle to lie mangled by the bronze spear. In his death all things appear fair."
is followed by...
"But when dogs shame the gray head and gray chin and nakedness of an old man killed, it is the most piteous thing that happens among wretched mortals."
In context the quote is far more powerful. If I read this correctly, I think what he is saying is that there is an aesthetic in death in combat. For some reason Calvin Kline ads come to mind, but I digress...
For now, I will leave you with one from Plato which is most appropriate for anyone playing Civilization.
"You can discover more about a person in an hour of play than in a year of conversation."
Regards,
Bolkonsky. ;)
One of these days when I'm feeling less lazy, I should make a program that adds a random quote as the MOTD every time there's a new turn. I could harness the power of the civfanatics forum to get people to bring me quotes to add to the database. Would be fairly easy to do, and would give me a chance to screw around with C#
Hmm....
JMaltman Jun 01, 2007, 08:13 AM I'll either be switched to AI or subbed for from June 2nd and returning on the 9th. Don't worry about the apparent double JMaltman's - the light blue one is subbing for me in another game and forgot to switch names when he went between PTBSes.
scooter Jun 01, 2007, 08:42 AM Don't worry about the apparent double JMaltman's - the light blue one is subbing for me in another game and forgot to switch names when he went between PTBSes.
Heh, sorry about that, i'll fix it now...
karayanev Jun 01, 2007, 09:27 AM So cds0528 will be subbing for you JMaltman, thats great.
Also i feel that we are having a good game pace, this is my 1st PB, how does it compares to others PT games speed wise. Looks like everyone is moving his turn appropriately :goodjob:
JMaltman Jun 01, 2007, 09:56 AM karayanev - not exactly. cds0528 is subbing for me in ANOTHER game. I'm looking for a sub for this game, that is not in this game. :D
karayanev Jun 01, 2007, 10:08 AM I have a possible sub for you, if you are interested. name is Nolan and she can be contacted via email:
Tell her that toni referred her to you. She will be much more friendly
Bolkonski Jun 01, 2007, 10:16 AM So cds0528 will be subbing for you JMaltman, thats great.
Also i feel that we are having a good game pace, this is my 1st PB, how does it compares to others PT games speed wise. Looks like everyone is moving his turn appropriately :goodjob:
As a general rule it is not a good idea for a substitue to come from the same game. :nope: Equally it is not a good idea for a substitute to take the place of more than one player in the same game even if it is a different time. :nope: I note that cds0528 substituting for JMaltman was an error. :spank:
Sixteen hours would appear to be a fairly short turn time for a Pitboss game. Nonetheless it is my expectation that players will take their turns before the expiry of the turn. If a player is unable to do this I would hope that they would find a substitute :please: or request that the AI take over their civilization for a period of time.
Finally it is not a good idea to post email addresses in the game thread :nono: , especially if it is not yours :nope: ! Communication is better by PM.
The pace of the game seems reasonable to me.
Bolkonsky. ;)
karayanev Jun 01, 2007, 10:56 AM Nonetheless it is my expectation that players will take their turns before the expiry of the turn. If a player is unable to do this I would hope that they would find a substitute or request that the AI take over their civilization for a period of time.
I agree :goodjob:
JMaltman Jun 01, 2007, 12:02 PM As a general rule it is not a good idea for a substitue to come from the same game. :nope: Equally it is not a good idea for a substitute to take the place of more than one player in the same game even if it is a different time. :nope: I note that cds0528 substituting for JMaltman was an error. :spank:
For the gazillionth time - we never substituted for each other in this game.
He had logged in for me in ANOTHER game, then logged in to this game after, without changing his name - so it looked like I was in for both. A sub has to come from outside the game.
Sixteen hours would appear to be a fairly short turn time for a Pitboss game. Nonetheless it is my expectation that players will take their turns before the expiry of the turn. If a player is unable to do this I would hope that they would find a substitute :please: or request that the AI take over their civilization for a period of time.
16 hours is the shortest of any PTBS game I've seen so far where the expectation is that people will log in each turn (I'm in another always peace where its 12 hours, but people might not log in for a week and nobody says boo).
But I'm working on a sub to go in and press Enter for me.
karayanev Jun 01, 2007, 01:21 PM I think it's pretty normal for people to have different expectations, and as I said it takes some time to get use to the pace for 1st timers as myself. So don’t take it personal JM, also thanks for trying to get a sub. If you don’t find one no biggy. I don't have a problem with people taking their time, but as I said before, if it's the same person over and over (no one specific right now) I would like to have that person reminded that if 17 players can end the turn before the timer expires, he should too.
scooter Jun 01, 2007, 06:33 PM we never substituted for each other in this game.
He had logged in for me in ANOTHER game, then logged in to this game after, without changing his name - so it looked like I was in for both. A sub has to come from outside the game.
Yup, that's what happened, I've been tracking his game last couple turns so I can sub smoothly (a lot more going on in his then this one), and when I logged out of his and I went to take my turn in this game, I forgot to change my name up on the top (I'm fairly new to using pitboss, so I keep forgetting to check the player name), so the logins looked really weird, my mistake on that and sorry for the confusion.
Bolkonski Jun 01, 2007, 07:32 PM I would like to clarify the difference between the expectations I have for the game and the rules for the game. The former is a hope, the latter something that will be enforced.
Regarding turns, it is my expectation that players will take their turn before the expiry of the turn. My reasoning behind this is that we will all at sometime be in different stages of game play and at times there will be some who are very active and some who are very quiet. In fairness to those who want to get on with things it behoves the rest us not to hold the game up. I would prefer that players who know they are going to be away preferably get a substitute and if they cannot do that then they request that the AI run their civ for a period of time. That way, everyone else can get on with the game without getting frustrated.
The rule is quite different: a player may go six turns (four days) without taking a turn and without notifying me as game host and I will do nothing. Beyond that time they need to notify me. This allows for unforseen and mitigating circumstances.
Players may be interested to know that I did consider twelve hour turns. I decided against that because I felt that it would exclude some people who work long days. Given that we are from different time zones all over the world I felt that sixteen (probably in effect eighteen) hours would likely accomodate the majority.
The comments about substitutes again are my expectations for the game and I quote them once more here:
... it is not a good idea for a substitute to come from the same game. Equally it is not a good idea for a substitute to take the place of more than one player in the same game even if it is a different time.
They had nothing to do with the specific situation regarding cds0528 and JMaltman, which the latter had made me aware of sometime before the posting.
Please note: these are not rules. I did not write a rule for the use of substitutes for this game.
Finally, this is a learning process for all of us. Pitboss is a relatively new facet of an established game with a large following. The discussions we have in these fora can be very helpful to both us and others in developing a game that is both playable and fun. With that in mind, I would welcome comments and thoughts from other players on the above.
Bolkonsky. ;)
JMaltman Jun 01, 2007, 08:18 PM And with that said - deleatur will be subbing for me over the next week. :)
scooter Jun 01, 2007, 08:18 PM About the substitutes thing, it probably should be a rule that you can't sub for a person who's in the same game as you, as that would give you tons of info you shouldn't have. Even though you didn't write the rule at the beginning of the game, I'm all for making it a rule (I can't imagine anyone here would disagree with that...). As for the info on how long to go without logging in, I think those expectations/rules are reasonable.
Maydrock Jun 02, 2007, 05:02 AM To bad you can't set your civ up to auto move at the beginning of the turn like the AI.
My train of thought on the above matter is the sooner we hit "enter", the sooner we get to more exciting times.
As far as the substitue thing; if you want a rival to see inside your civ, then I say so be it.
Bolkonski Jun 06, 2007, 08:28 PM I have not heard from GFletch in over a week and there was no response to a recent email I sent. He sent me a private email about ten days ago saying he had some personal issues and understood if I were to replace him in the game.
I feel that in the best interests of the game we should move on and it would be better if the Vikings were under human control rather than the AI.
Accordingly I have invited Cornelius Sulla who was on the reserve list to take over the Ragnar.
Bolkonsky. ;)
Bolkonski Jun 07, 2007, 06:43 AM Accordingly I have invited Cornelius Sulla who was on the reserve list to take over the Ragnar.
A quick update for all those awaiting with bated breath the arrival of Ragnar :viking: in human form.
I have been in contact with Cornelius Sulla who tells me that he is travelling at the moment and will join the game on Sunday. :clap:
Bolkonsky. ;)
Maydrock Jun 07, 2007, 10:53 PM I feel like I am missing something.:run:
JMaltman Jun 09, 2007, 08:58 AM Never trust a Cornelius Sulla. ;)
Maydrock Jun 10, 2007, 01:58 PM I will be away for the next two days. I have asked deleatur to sit for me. Hope this causes no problems.
Bolkonski Jun 10, 2007, 02:15 PM I will be away for the next two days. I have asked deleatur to sit for me. Hope this causes no problems.
The only concern I have is that deleatur has already subbed for another player (JMaltman.)
Personally I do not think that it is a good idea to use a substitute who has knowledge of another civ.
This is not a rule, rather just something that I think would be better for the game.
If you could find someone else I think it would be preferable.
Bolkonsky. ;)
GeneralMatt Jun 10, 2007, 09:00 PM Maydrock asked me to sub for him and I said sure. :P I have never done anything with PB before so this should be an experience, hope that is ok.
GM
Bolkonski Jun 10, 2007, 09:33 PM :hatsoff: Welcome Aboard, Sailor! ;)
Maydrock asked me to sub for him and I said sure. :P I have never done anything with PB before so this should be an experience, hope that is ok.
GM
GeneralMatt Jun 10, 2007, 09:44 PM Thanks. :P
Unfortunately I am on dial-up (Though I should warn everyone, Bell Canada has refused to put high speed through here EVEN though there is high speed on BOTH sides of us and we ALL would buy it I am sure) but a couple turns (I hope) should be ok.
JMaltman Jun 10, 2007, 10:08 PM Stupid Bell. I've had better luck with Rogers since my wife converted us.
GeneralMatt Jun 10, 2007, 10:18 PM Yeah. :) But as my family has no money for cable or satellite we have to rely on the telephone lines, and you know who controls those..
It is a shame, I mean we are but 2 hours away from Ottawa, not up in the Yukon somewhere!
karayanev Jun 14, 2007, 04:48 PM Just wanted to drop by and see how the game is going for the rest of the group. :) Do you think we got a good pace going here ? I can't wait for things to spice up later on.
namliaM Jun 14, 2007, 10:55 PM Things definatly need spice, but.... with the 16 hour timer we are moving along ....
Rycheman Jun 15, 2007, 04:46 AM Nothing really happening at the moment , due to epic speed.This is my first game on Pitboss at epic and things are moving too slow for my liking.
This game could run forever !
JMaltman Jun 15, 2007, 11:03 AM Wars could be very interesting on epic... once we get to the point where people have multiple units. :D
karayanev Jun 16, 2007, 09:37 PM Does anyone have trouble logging into the game? I just tried and it is timing out for me.
Bolkonski Jun 16, 2007, 10:13 PM There was an issue with players being unable to connect that has now been resolved.
Does anyone have trouble logging into the game? I just tried and it is timing out for me.
JMaltman Jun 17, 2007, 08:15 AM Just timed out for me as well?
Bolkonski Jun 17, 2007, 10:31 AM Just timed out for me as well?
The game is now running.
It is difficult to explain why these time outs are occuring. Apart from OS and firewall updates there have been no changes to the server this week.
Hopefully there will be no further interuptions.
Bolkonsky. ;)
JMaltman Jun 17, 2007, 12:02 PM We all hope! :D Worked fine now.
the oob Jun 19, 2007, 01:14 AM I may miss a turn this weekend, but probably not, depends on when the turn ends.
scooter Jun 22, 2007, 11:58 PM The game seems to be down... Also, next turn I'll change my name to scooter to avoid confusion since my nickname was changed on the forums.
classical_hero Jun 23, 2007, 02:55 AM I hate the 16 hour turn around. I find that if the games turns while I am early in asleep I generally will miss the turn since it is not enough time for me to get there. I think the last time I missed, on Friday, there was no chance for me to get to the game since I finished work late and I did not have the time to play my turn.
Rycheman Jun 23, 2007, 05:15 AM I think the game would have been better on Normal game speed.Things just take too long in the beginning on epic for a Pitboss game.Just my thoughts.
Bolkonski Jun 23, 2007, 06:44 AM The game seems to be down...
At the time of writing the game is running properly.
The CivStats Uploader did time out about nine hours ago. It has now been reloaded.
Currently there are over 11 hours left until the next turn.
Bolkonsky. ;)
WarningU2 Jun 24, 2007, 07:58 AM I think the game would have been better on Normal game speed.Things just take too long in the beginning on epic for a Pitboss game.Just my thoughts.
I agree although there is nothing to do about it now.
Please note I will be on vacation for one week starting June 30 to July 7 unable to complete my turns.
classical_hero Jun 24, 2007, 08:38 AM Find a replacement then.
karayanev Jun 25, 2007, 09:17 AM Pls WarningU2 find a replacement, 7 days is a bit too much to wait for your civ to end turn.
thx
karayanev Jun 25, 2007, 10:47 PM Or maybe even warningU2 turn your civ to an AI while u are gone?
WarningU2 Jun 26, 2007, 04:31 AM Well I didn't think this was a big thing but at least two people are upset that I actually have a life and the turn will go it's full course for a week. I think if you look back at the prior turns the majority of the turns have gone the full course with one or more people not taking their turn. I had planned to tee up my turns as it is still very early in the game at this speed and my little worker can build and my civ can research for time never ending. Had a been gone two weeks or this was later in the game ... I would try to get a replacement but its hard for a short duration to find anyone. If you want to make me an AI in my absence ... your choice.
classical_hero Jun 26, 2007, 05:45 AM It should not be too hard for you to find a short term replacement. Just make a thread about it, since you will need a replacement for a few games. I have no problem with going away, but since it is a fair amount of time, it is best that you do find a replacement, where possible. It is just a courtesy for other players.
scooter Jun 26, 2007, 08:49 AM Personally I don't mind at this stage of the game, since I don't think we've had more than 3 or 4 turns where everyone finished their turns...
karayanev Jun 26, 2007, 09:02 AM WarningU2 seeing that you are taking it a bit personal, I actually don't mind you spending the full 16hrs on your turn then. 7 days isn't the end of the world.
Nice to know that you have a life as well! U see i was worried there for a sec.
the oob Jun 26, 2007, 03:12 PM With a 24 hour timer I would say find a replacement, but with a 16 hour timer it won't make much difference.
WarningU2 Jun 26, 2007, 05:01 PM I'm not taking it personal at all ...if my vacation is a problem ... replace me with an AI and I'll rejoin when I return.
I'm not advertising for a replacement for a week in a game that will advance nor more than 10 turns maximum and when it takes many turns to build anything. The person is going to just sign on hit enter and be done.
Had it been further in the game no question but its so slow and so early ... I don't see the harm in being absent but if a 16 hr turn is too much ... please just AI me. Who knows I may be better off for it.
Bolkonski Jun 26, 2007, 08:16 PM As game host I feel that I should write something about the above discussion.
I refer players to my post about expectations and rules.
http://forums.civfanatics.com/showpost.php?p=5508829&postcount=137
I set up the game in such a way that I would have to intervene as little as possible and I wanted as few rules as possible.
The rules are that a player must notify me if they will be absent for longer than six turns. Substitutes must identify themselves. A player may request that the AI run their civilization.
Personally I would prefer that players get a substitute to take their turns while away but there is no requirement to do this since it may not always be either feasable or desirable. We all may be away from time to time and we may not wish either a substitute or AI to run our civilization. I would ask that players be mindful of this.
Finally, to be fair and impartial, rules must be the same for all of us and they cannot change in an ongoing game.
Rycheman Jun 27, 2007, 10:07 AM Just to let you all know i can't play my turns at the moment as i've lost my internet connection due to severe weather problems storms/floods.
I'll get back to the game when AOL restore my internet connection, hopefully soon.
Wittlich Jun 27, 2007, 11:57 AM I concur with WarningU2. He will only be gone for 1 week. The game turn timer is set at 16 hrs. People are already belly-aching that the 16-hr turn-around is too fast. Trust me, the game will move just as fast as it has been with WarningU2 actually playing his turns. And a final note: It is close to the beginning of the game on Epic speed...The world(game) will not change that much in only one weeks time. ;)
Have a safe and enjoyable vacation WarningU2! :)
JMaltman Jun 27, 2007, 01:48 PM I'm fine with someone being gone for a week at this point without any real issue - as long as they let everyone know.
But once there's a few more units running around, AI or sub will be a necessity.
whiplash_CDC Jun 27, 2007, 02:03 PM Just to let you all know i can't play my turns at the moment as i've lost my internet connection due to severe weather problems storms/floods.
I'll get back to the game when AOL restore my internet connection, hopefully soon.
Player Game Log
Time Player Event
6/26/07 7:57 pm A new turn has begun. It is now 2440 BC
6/26/07 1:19 am A new turn has begun. It is now 2470 BC
6/25/07 6:43 am A new turn has begun. It is now 2500 BC
6/25/07 2:45 am Rycheman Logged out
6/25/07 2:38 am Rycheman Finished turn
6/25/07 2:33 am Rycheman Logged in
As long as this continues, it hardly matters what U2 does.
karayanev Jun 28, 2007, 05:56 PM It's all good guys, have a safe trip Wu2!
Rycheman Jun 30, 2007, 04:25 AM Player Game Log
Time Player Event
6/26/07 7:57 pm A new turn has begun. It is now 2440 BC
6/26/07 1:19 am A new turn has begun. It is now 2470 BC
6/25/07 6:43 am A new turn has begun. It is now 2500 BC
6/25/07 2:45 am Rycheman Logged out
6/25/07 2:38 am Rycheman Finished turn
6/25/07 2:33 am Rycheman Logged in
As long as this continues, it hardly matters what U2 does.
Sorry about this guys but Real life can sometimes interfere with Civ !
I've now got my Broadband connection back and hopefully everything will be ok in future.
classical_hero Jun 30, 2007, 10:05 AM I am sick right now so I have found a replacement for me. Mighty Dwaarf will be subbing for me.
Mighty Dwaarf Jun 30, 2007, 03:01 PM Hi, as noted above I shall be taking over from CH whilst he recovers.
Bolkonski Jul 01, 2007, 12:24 PM I am sick right now so I have found a replacement for me. Mighty Dwaarf will be subbing for me.
I am sure all players will join me in wishing you a speedy return to good health.
Bolkonsky. ;)
scooter Jul 02, 2007, 04:27 AM I'm sorry for my recent absence, RL and getting ready to go on a trip for the next week and a half or so, I've queued up moves, but I dont have a replacement, so if I'm the only one slowing the turns down, then feel free to kick me to the AI.
scooter Jul 02, 2007, 10:09 PM quick update:
Ok, I decided to simply give control over to the AI for the time I'm gone, because I don't want the turn timer hanging up, plus I'm at a point where simply queuing up moves would be worse than AI control, because builds will be finishing and stuff like that. I'll be back and retaking control sometime next thursday or friday-ish... Sorry for not leaving some advanced notice.
WarningU2 Jul 07, 2007, 10:58 AM Back from vacation
karayanev Jul 07, 2007, 11:33 AM Welcome back WU2.
karayanev Jul 08, 2007, 05:42 PM Being my 1st Pitboss game, how do you guys talk to eachother in the game ? Via email? What's the best way to talk diplomacy?
thanks
Bolkonski Jul 08, 2007, 10:09 PM Being my 1st Pitboss game, how do you guys talk to eachother in the game ? Via email? What's the best way to talk diplomacy?
thanks
One way to conduct diplomacy is through CivStats. Click on http://www.civstats.com/diplomacy.php?gameid=483
for this game.
An envelope on the My Games page indicates that you have received a diplomatic message. http://www.civstats.com/games.php
I hope that helps.
Bolkonsky. ;)
karayanev Jul 08, 2007, 10:59 PM Thanks Bolkonski i got it!
Hmm by the way zero msg :cry:
Bolkonski Jul 10, 2007, 09:23 AM It has come to my attention that at least one player is not using CivStats for messages.
Please note that messages sent using Tab, Shift+Tab and Ctrl+Tab are not saved in the game. This method of communication may only be used if both players are on-line at the same time.
AFAIK most players are using CivStats for messages.
To create a CivStats account sign up here: http://www.civstats.com/login.php
Then you need to register for the game.
Once logged in select The Iliad from the list of games and click on Register your Leader! near the top.
Register using the password that you were given when the game was set up.
If any player has lost this password or if there are any other questions please email or PM me.
Bolkonsky. ;)
Bolkonski Jul 10, 2007, 09:35 AM One player's connection hung onto the game after they left the game resulting in the use of more bandwidth than usual.
This happens from time to time and the conventional wisdom is that it is casued by players exiting from the game directly rather than to the main menu.
Each time this occurs I need to restart the server, which I have had to do several times over the last few days. As commented on by another this is the bane of pitboss hosts everywhere.
Please help by ensuring that when you leave the game you exit to the Main Menu first rather than leaving directly.
Bolkonsky. ;)
scooter Jul 12, 2007, 06:41 PM So everyone knows, I'm back and have retaken control of my civ
karayanev Jul 12, 2007, 10:07 PM Great to have u back Scooter ;)
Maydrock Jul 13, 2007, 04:18 AM Ooh! What happened to my neighbor?
karayanev Jul 13, 2007, 08:45 AM They met their creater Maydrock, that's what happens when u neglect your defence and go for an early wonder :trouble:
niamor Jul 15, 2007, 05:00 PM Hi all!
I will be sub'ed for 3 weeks. As I don't have encoutered a lot of you, it should not be a problem.
See you soon,
Niamor
JMaltman Jul 16, 2007, 08:35 PM Cheers guys - looks like I'm done.
I blame the bears. But the bears eating Russia... that's funny, and I can appreciate that.
(TWICE a bear ate my settler+warrior escort - once on a forest... :( )
scooter Jul 16, 2007, 08:37 PM (TWICE a bear ate my settler+warrior escort - once on a forest... :( )
Twice?! :eek:
the oob Jul 16, 2007, 08:39 PM Twice?! :eek:
This is why I take barbs out of my pitboss games, it unbalances things.
JMaltman Jul 16, 2007, 08:42 PM Same fat, mean old bear. :(
the oob Jul 17, 2007, 12:44 AM http://theoob.googlepages.com/russianbear.JPG
JMaltman Jul 17, 2007, 08:17 AM http://theoob.googlepages.com/russianbear.JPG
:lol:
:cry:
Well played. Good luck from here on in everyone. I might be scaling back from the PTBS scene for a little while to check out BTS... and I might not be the only one. :D
portuga Jul 17, 2007, 10:08 AM Due to a new more demanding job, I'm unable to continue playing due to lack of available time. So I am looking for a replacement player.
Jmaltman offered to take my place, but since he already played in the game, Jmaltman sugested we should ask the remaining players if someone oposes.
I havent met any civ yet, and Jmaltman didn't had the time to do much scouting. So I believe there's no problem in taking over my civ.
Please let me know if someone opposes the resurrection of Jmaltam :)
Rycheman Jul 17, 2007, 11:41 AM This is why I take barbs out of my pitboss games, it unbalances things.
I agree,we should be playing this game with NO BARBS !
the oob Jul 17, 2007, 07:37 PM Due to a new more demanding job, I'm unable to continue playing due to lack of available time. So I am looking for a replacement player.
Jmaltman offered to take my place, but since he already played in the game, Jmaltman sugested we should ask the remaining players if someone oposes.
I havent met any civ yet, and Jmaltman didn't had the time to do much scouting. So I believe there's no problem in taking over my civ.
Please let me know if someone opposes the resurrection of Jmaltam :)
I'm ok with it.
karayanev Jul 17, 2007, 07:43 PM I'm ok too with JM taking over Rome!
scooter Jul 17, 2007, 07:45 PM Its fine by me, but really it's up to Bolkonsky I'd think.
Bolkonski Jul 17, 2007, 08:55 PM Thinking it through, the players most likely to be affected would be those who have already met JMaltman. I would like to hear if any of them have any objections.
To be fair, avoiding putting anyone in a difficult situation, and to keep matters private, if there are any who think that it will not be in their best interests please email or PM me.
If I have not heard any objections after six turns have passed I will advise JMaltman that he may take over portuga's civ.
Bolkonsky. ;)
Its fine by me, but really it's up to Bolkonsky I'd think.
portuga Jul 18, 2007, 04:18 AM ------ Deleted -------
karayanev Jul 18, 2007, 09:05 AM Is niamor around? he has been starting to miss the last couple of turns. If he isn't subbed it would be only fair to the rest of us that he goes AI for the next 3 weeks while he is not here.
Bolkonski Jul 18, 2007, 12:51 PM Is niamor around? he has been starting to miss the last couple of turns. If he isn't subbed it would be only fair to the rest of us that he goes AI for the next 3 weeks while he is not here.
According to this post http://forums.civfanatics.com/showpost.php?p=5684112&postcount=199 niamor said he had a sub. I wonder if the sub is not pressing Enter at the end of a turn.
Niamor or niamor's sub, if you are reading this could you do something to remedy the situation. In three turns time, effectively six missed turns, I may have to kick the Civ to the AI if other players object to continued missed turns.
Also, could players notify me if they will be away and using a sub. It would be helpful if they were to give me a way of contacting the sub if problems like this arise. Finally subs should identify themselves in the game either by using a different name from the regular player or adding SUB after the regular player's name.
Regards,
Bolkonsky. ;)
the oob Jul 19, 2007, 02:29 PM If my connection is still down when I get home I'll be missing the next turn.
Bolkonski Jul 19, 2007, 11:04 PM The Iliad is down temporarily for upgrade to v 2.13
Players should ensure when they next join the game that they have the patch installed.
Bolkonsky. ;)
WarningU2 Jul 20, 2007, 03:49 AM I'll be upgrading this evening ... this is a bit of a hassle with several games in play
IanDC Jul 20, 2007, 04:41 AM Patched & played the turn (subbing for Rycheman), it all seems to work fine.
whiplash_CDC Jul 20, 2007, 05:40 AM I'll be upgrading this evening ... this is a bit of a hassle with several games in play
More than "a bit". I am running a pitboss game myself and am playing in about 8 others. If/when I patch to get in this game I won't be able to connect to any of the other games where the host hasn't patched yet.
Bolkonski Jul 20, 2007, 07:43 AM At 1400 UTC/GMT The Iliad will be stopped for 12 hours to allow players time to upgrade to the new patch.
Bolkonsky. ;)
JMaltman Jul 20, 2007, 07:59 AM One of the other games I'm in is shutting down from the 23rd to 25th to give everyone a chance to buy BTS and patch. ;)
Bolkonski Jul 20, 2007, 08:06 AM You do not require BTS to apply the patch.
See http://forums.civfanatics.com/showthread.php?t=232121
One of the other games I'm in is shutting down from the 23rd to 25th to give everyone a chance to buy BTS and patch. ;)
Bolkonski Jul 20, 2007, 08:23 AM One of the other games I'm in is shutting down from the 23rd to 25th to give everyone a chance to buy BTS and patch. ;)
To be fair to all the situation will be reviewed at 00:00 UTC/GMT before restarting The Iliad. Any players who do not wish a restart at that time should advise me beforehand.
I would prefer not to have The Iliad down until the 23rd and JMaltman I would ask you to request the game host in the other game you are in to upgrade sooner. Patching and upgrading Direct X, which was necessary on the server for The Iliad, is relatively easy.
Bolkonsky. ;)
Mighty Dwaarf Jul 20, 2007, 10:25 AM I've patched up, and Bolkonsky is right, If I can do it then it is not hard!!
Maydrock Jul 20, 2007, 10:37 AM Patch installed.
JMaltman Jul 20, 2007, 11:14 AM And go read the patch thread on the Warlords board - some people have been experiencing issues with it depending on their specific config. Reading that first might save you a lot of frustration if you have one of the issues some are having.
scooter Jul 20, 2007, 07:49 PM Yeah, the patch has been an absolute nightmare on my machine... Had to get the latest version of DirectX 9.0c, but apparently so many people are having this problem that Microsoft's website is being flooded, because the on the site I kept getting broken links and failed downloads, finally I got the download to go, only for it to go so slow I felt like I was on a dialup connection... Hopefully it'll finish soon and work...
Bolkonski Jul 20, 2007, 08:02 PM The Iliad is up and running again.
There are nine hours left for the present turn.
If any player has problems please advise me and the game will be stopped.
Bolkonsky. ;)
amh52 Jul 20, 2007, 10:59 PM Patch installed. Turn played. I am all set.
Maydrock Jul 21, 2007, 01:52 AM Turn played, no problems.
scooter Jul 21, 2007, 04:50 AM Turn finished without problems, finally this nightmare is over...
Mighty Dwaarf Jul 21, 2007, 05:59 AM I get the following error when trying to connect
"Network socket encountered an error and was closed. Disconnected"
Any ideas?? :confused: :confused:
whiplash_CDC Jul 21, 2007, 06:08 AM I get the following error when trying to connect
"Network socket encountered an error and was closed. Disconnected"
Any ideas?? :confused: :confused:
That was common in the old (unpatched) version. It occasionally pops up when you try to enter the game when somebody else is already in there playing the turn.
On the topic, I'm kinda screwed. I'm in four games where the host hasn't patched yet.
JMaltman Jul 21, 2007, 07:19 AM You can switch kick portuga to AI now (he said he'd be done with them on Friday), and then I'll take them over once I patch on Monday when my main game goes through the patch cycle.
Mighty Dwaarf Jul 21, 2007, 08:50 AM That was common in the old (unpatched) version. It occasionally pops up when you try to enter the game when somebody else is already in there playing the turn.
On the topic, I'm kinda screwed. I'm in four games where the host hasn't patched yet.
Darn turn hoggers :mad: :lol:
After above issue numerous crashes lots of swearing and the occasional "If it werent broke in the first place.." quotes, I finally managed to log on and play a turn :D
Then I find out after all that Classical Hero wants his game back :rolleyes:
I'm sure I'll bump into a few of you guys again in the near future.
whiplash_CDC Jul 21, 2007, 10:24 AM I've patched and played two turns.
For those of you who have not patched yet:
UPGRADE YOUR DIRECTX BY DOWNLOADING THE JUNE, 2007 VERSION FROM THE MICROSOFT WEBSITE BEFORE APPLYING THE PATCH.
Dwaarf, before you go give me an Open Borders agreement.
Bolkonski Jul 21, 2007, 10:40 AM The correct Direct X patch (v. 9.19.1007) is here (http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&DisplayLang=en)
Bolkonsky. ;)
karayanev Jul 21, 2007, 05:18 PM Hey guys so:
1. I still haven't patched, but i'm able to log and play my turns, what is up with that?
2. So is JM taking over Rome?
3. Any news from Niamor or sub?
My aim is to speed up the turns a bit ;) By pushing the slow folks
Bolkonski Jul 21, 2007, 05:49 PM You can switch kick portuga to AI now (he said he'd be done with them on Friday), and then I'll take them over once I patch on Monday when my main game goes through the patch cycle.
I would prefer that players transfer their civs to the AI by pressing Escape and then Retire from the game. It came to my attention recently that some players were not aware of this function.
I have emailed portuga to ask him if he now wishes his Civ to be run by the AI. After two more turns, assuming no objections, JMaltman may take over from portuga.
Bolkonsky. ;)
Bolkonski Jul 21, 2007, 06:02 PM Hey guys so:
1. I still haven't patched, but i'm able to log and play my turns, what is up with that?
2. So is JM taking over Rome?
3. Any news from Niamor or sub?
My aim is to speed up the turns a bit ;) By pushing the slow folks
Have you loaded BTS? The patches are applied with the program.
I would anticipate that JMaltman will be taking over Rome. There have been no objections so far. There are two turns to go so if any of you know any cause or just impediment why JMaltman should not take over Rome, ye are to declare it or forever hold your peace.
Niamor allowed the timer to run out for three turns and then took a turn since when he has let the timer run out for a further three turns and regrettably I have heard neither from him nor his substitute.
Regards,
Bolkonsky. ;)
karayanev Jul 21, 2007, 06:22 PM Thanks Bolkonski
JMaltman Jul 21, 2007, 10:55 PM portuga messaged me last week to take over his civ on Friday if there hadn't been any objections. I didn't because of the patch - so I'd appreciate it if you can kick him to AI until I can take over with the patch on Monday or so... since that will lose at least a turn or two less.
Bolkonski Jul 22, 2007, 10:44 AM Just so everyone is aware my inclination when patches become available is to apply the patch at the earliest opportunity.
Once I know a patch exists and assuming that I am available and have the time I will wait until after a turn passes before patching thereby allowing the maximum amount of time for players to patch and play their turn.
If any player were to run into problems I would expect them to contact me and if necessary I would pause the game.
Bolkonsky. ;)
JMaltman Jul 22, 2007, 11:18 AM Thanks for letting us know.
and to let you know the way most PTBS hosts do things around here, their policy is to mention it in the thread, get a plan in place for when to do it, and then go ahead with a shutdown period giving people around the world a chance to patch and make sure things are working - often they're setting up a dual install at the same time because of other games not yet patched.
Just so you know where many of us are coming from, in terms of expectations.
Maydrock Jul 22, 2007, 05:18 PM This is my first patch with MP. I didn't even think about a dual install.
Bolkonski Jul 22, 2007, 10:47 PM I have advised JMaltman that he may take over Rome any time from now on.
Bolkonsky. ;)
JMaltman Jul 22, 2007, 11:01 PM I'll patch when I get a chance tomorrow night - now that the other game is entering the shutdown period. :)
classical_hero Jul 24, 2007, 06:29 AM Can I have the civstats password again? It is buried somewhere.
Bolkonski Jul 24, 2007, 10:54 AM Can I have the civstats password again? It is buried somewhere.
This has been sent to you by email.
B. ;)
karayanev Jul 24, 2007, 11:12 AM Hey guys,
Sorry i'm not trying to annoy ppl or be a pusher here.
It is about niamors situation:
7/24/07 8:31 am A new turn has begun. It is now 1390 BC
7/23/07 1:40 pm A new turn has begun. It is now 1420 BC
7/22/07 7:09 pm A new turn has begun. It is now 1450 BC
then played 1 turn
7/22/07 12:24 am A new turn has begun. It is now 1480 BC
7/21/07 6:07 am A new turn has begun. It is now 1510 BC
7/19/07 9:54 pm A new turn has begun. It is now 1540 BC
7/19/07 3:07 am A new turn has begun. It is now 1570 BC
then played 1 turn
7/18/07 8:22 am A new turn has begun. It is now 1600 BC
7/17/07 1:33 pm A new turn has begun. It is now 1630 BC
7/16/07 6:49 pm A new turn has begun. It is now 1660 BC
I was just wondering if others have a problem with this? I read that he was going on a vacation for 3 weeks, and that a sub will play for him. The idea having a sub is to play your civ so u do not miss any turns. But from what i've seen the sub has logged only ones in the last 7 turns.
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