View Full Version : SNESIII- Star Wars (seriously you'll love it)
SKILORD May 09, 2002, 12:24 AM This is why Civ3 scenarios won't replace NES's
Welcome to the Star Wars Galaxy! map is authentic: off of SW site. i must be nuts to run 5 at 1nce but NES's must thrive! i see myself as their greatest hope of becoming widespread.
Rules
# posts a day yada yada yada
The Hutts:
Ruler: Boba Fett (Maximus12546)
Gov't: Monarchy
Small Space Navy
Medium Army
No Aquatic Navy
War: none
MPP: none
The Empire:
Ruler: Grand Admiral Thrawn (Wings_SWmud)
Gov't: Monarchy
Huge Space Navy
Large Army
Small Aquatic Navy
War: Rebels, Mon Cal
MPP: none
The Mon Calamari:
Ruler: Admiral Ackbar (SKILORD)
Gov't: Republic
Large Space Navy
Small Army
Huge Aquatic Navy
War: Empire
MPP: Rebels
The Rebels:
Ruler: ?
Gov't: Republic
Large Space Navy
Medium Army
No Aquatic Navy
War: Empire
MPP: Mon Cal
Ssi Ruuk:
Ruler: ?
Gov't: Communism
Medium Space Navy
Huge Army
No Aquatic Navy
War:
MPP:
Maybe my facts aren't 100% straight but lts still a great idea. Colonizing the unknown regions is not allowed + that is where new civs (not rebelling) emerge from.
SKILORD May 09, 2002, 10:19 AM since no-one here likes star wars i'll grab th Mon Calamari as Admiral Ackbar. (doubles as a *bump*)
Wings_SWmud May 09, 2002, 01:51 PM Fair enough...I'll take the Empire...can't be as Palpy, as the Rebels never got that far in his reign...so Grand Admiral Thrawn
Btw...your map spacing isn't really right...the MonCal never had an "empire" of their own, nor did aquatic forces ever figure too importantly in the SW universe, but...what the heck. Let's get on with it.
Maximus12546 May 09, 2002, 01:57 PM I'll be the Hutts, im all about the crime empire......
Can we say boba fett killed jabba aond took over his empire? i would really like to be fett.
SKILORD May 09, 2002, 02:34 PM DISCLIMER!
The premise of this game, like the Earth based games is completely original. i know the Mon Cal never had an Empire.
The map is not Based on Star Wars Events nor is this set at any specific time. If the map were legible i'd have put more civs but i only put th 1's i could be sure of having the right planets in.
Revolution is Encouraged as is creation of new civs.
SKILORD May 10, 2002, 10:54 AM The Smooth vessle sailed through the vaccume. The Mon Cal were moving in on the Empire.
Wings_SWmud May 10, 2002, 03:34 PM Thrawn stood silently at the helm of the mile-long Star Destroyer. A black-uniformed officer, apparently from Imperial Intelligence, quietly walked up to him with his gloved hands clasped tightly behond his back. The Grand Admiral, though not exactly renouned for his temper, was nontheless a fiery individual when the news was not positive. This news, the officer feared, would not prove positive at all.
"Admiral?"
"Yes, Captain?" The blue-skinned Chiss emphasized the man's rank.
"We have report of a Rebel incursion at Bilbringi, sir." The officer seemed to wilt under the white-uniformed Admiral's fiery glaze.
"Is this all that Intelligence has to offer us, Captain?"
"N-no, sir...we received a transmission from the sector, although the sender was unidentified. She claimed to be an administrator at the Bilbringi shipyards, though we have suspicions of her real identity. No transmissions indicating anything out of the ordinary were received...other than this one"
"And what is special about this one?"
"The woman...she claimed to be called Arni Page...sent an emergency broadcast message, claiming that the shipyards had been attacked. We have no other information regarding the situation, however."
"I see. This could be a Rebel plot to lure us to the defense of Bilbringi...or this woman could be the only one loyal to us to escape. Both these assumptions are extreme...but we must still be cautious." Thrawn turned to a grey-shirted communications officer and gazed at him for a split-second.
"Lieutenant, send a message to the captains of the Vigilance and the Flashpoint. They are to leave at once for Bilbringi, at full speed." Thrawn turned away from the transparisteel windows. After a few minutes, a Victory-class Star Destroyer and a Nebulon-B class frigate veered away from the rest of the fleet, and winked out of view as they entered hyperspace.
"I wonder what they have to offer us today. Time will tell."
SKILORD May 12, 2002, 03:51 PM The Mon Cal Fleet arrived at Bilbringi, they would be waiting for the Imperial ships
Wings_SWmud May 13, 2002, 09:18 AM A life-sized hologram of the captain of the VSDII Flashpoint, Admiral Selin, was perched rather precariously on the bridge which spanned the flagship's bridge crewpits. Thrawn was staring blankly at the admiral, seemingly distracted. Turning to a navigation officer, he spoke.
"How much longer must we wait before they drop out of hyperspace? They should have been there by now."
The officer looked disturbed. It wasn't often that the red-eyed Chiss was disturbed by events.
"The captain of the Vigilance reports that they will be dropping out in approximately thirty seconds, sir"
"Good. Get us a holofeed from the Flashpoint's bow array"
A technician in one of the crew pits turned to his console, and the holographic image changed to that of a maelstrom of purple light. All was prepared.
Erik Mesoy May 13, 2002, 10:04 AM Does anyone mind?
*bump*
SKILORD May 13, 2002, 10:59 AM sure man go ahead
Erik Mesoy May 16, 2002, 06:19 AM Dispatch to the hutt empire: I ask for your cooperation against the evil Empire. I request that you propose a set of terms that you would find acceptable in exchange for this alliance that we may negotiate more clearly.
Wings_SWmud May 17, 2002, 03:09 PM The small Nebulon-B class frigate dropped out of hyperspace. The sight which greeted its bridge crew and gunners was the one they had hoped never to see - namely a sky full of the graceful, fluid ships which comprised the mainstay of the Mon Calamari navy. A MC80b-class Star Cruiser, which the frigate's sensors tentatively identified as the "Remorse" was the first to begin firing. As wave after wave of turbolaser bolts poured into the battered hull of the frigate, one of the communications officers sent off a last, desperate message.
"Chimaera...Mo...Fleet...Bringi...Ambu..." at this, a hit was scored on the ships communications array, and the officer was spared a painful death by the disintegration of the bridge viewport.
SKILORD May 18, 2002, 12:18 AM Ackbar Contacted his ships in the Attacking fleet.
"We have news of a large Imperial Factory aboard the Planet, land your forces and begin bombarding from space."
"Yes Sir. We have defeated the Imperial craft that came to inspect the system."
"Excellent, now destroy the factories and get out of there, this is a hit and run operation!"
To the Rebels
I propose that your forces make an assault on Imperial space as well. In order to better my own advance, i am sure that the now fading Empire cannot handle a three front war.
Erik Mesoy May 18, 2002, 03:00 AM From the rebel troops briefing:
"Right men!. In three- no, two standard days, I want to see that ship factory destroyed. (blue dot) This is strictly hit-and-run, so once you are finished, GET OUT and STAY OUT. That applies even if five Jedi Masters fly in and start fighting the empire. The next day after that, I want to see feints here, here and he-ere, and the main force will attack there, there and there. Any stupid questions? No. Any smart questions?
Out of character: Either yellow or purple dots are feints, not saying, cause the Empire might read this, and we wouldnt want that, would we?
SKILORD May 19, 2002, 02:48 PM "The factory is gone sir, as are most of the other signs of Imperial settlement."
"Excellent Admiral, Return to Mon Calamari to refuel and be debreifed, you will be back out into space shortly."
"Thank you sir. Judging from the size of the factory it is estimated that we have cut the Imperial capability to produce ground millitary goods in half."
"Magnificent."
Wings_SWmud May 20, 2002, 05:46 AM "Admiral?"
Thrawn turned to face the hologram. It showed an Imperial Navy captain, not quite fifty years old, with his cap in his hand. "What is it, commander? A problem, I hope?"
The officer paled visibly. Thrawn's temper was rarely seen but legendary. "No, sir...we ran into a Rebel scout ship over Gyndine. We managed to destroy it, sir - it was only a CR90 - but the crew managed to send several transmissions before life support failed"
"This seems a strange move for those Rebel scum...there's nothing worth having on that dustbowl...except Essada's old base. Commander, search the facility, and either eliminate or remove anything that could be of use to the Rebels."
"Yes, sir...what should we do with the equipment we bring back to the Claw's Fist ?"
"I'll be sending a freighter to pick it up. They should be with you in 36 standard hours at maximum."
"Yes, sir...Esson out."
Erik Mesoy May 20, 2002, 09:17 AM This NES is nearly dead. Why?
1. We know how the story goes-went
2. Theres no definition of army size, or losses in combat.
3. Its hard to prove that you won an area, you can just say so.
4. Maximus123456 has dropped out.
5. I am dropping out because this is so slow.
6. I poisoned this one. (just kidding!)
SKILORD May 20, 2002, 11:50 AM i can tell you poisoned it......
sorry i didn't know it was a shipyard.
SKILORD May 20, 2002, 11:52 AM I think non earth nes's like this are a great idea it just needs to be run by someone with more time and more competent than myself
Wings_SWmud May 20, 2002, 02:38 PM Problems with death of NES:
1 - We MAKE the story, remember? If you don't know how it WENT...then you aren't enough of a SW fan *bows* to be playing (no offense...but it's true)
2 - I was just coming here to ask you to run off a quick list of army + navy deployments...
3 - That's the trouble with the hyperdrive. You can be anywhere in the galaxy within 2 weeks, and you can't defend everywhere. I agree, it IS a problem, but I'm sure it's one we can fix.
4 - True...haven't seen a whisker of him so far.
5 - It's slow. Come to think of it, a galleon's slow, yet plenty of people play games at that age. We (i.e those playing) are the ones who decide how fast it goes, not the spectators
6 - Poison! Ssssssssss!
SKILORD...I'm over-competent on SW, and I have more time than I dare tell you...I'll take over if you like.
Mellian May 20, 2002, 05:17 PM within 2 weeks? then why can't they explore the unknown region then? I am sure there is limit somehow.
Why create a simple travel time which people can follow? like for example, looking at the pic on a 800x600 (whatever) resolution, one centimeter is the distance an average hyperdrive can travel within a turn. When someone does a Military action, they state where those ships are coming from... of course, players should use it as Player Gods, not simply say that your society's spies got the information and acting upon it.
common courtesy and consideration for the other players.
Anyway, i was thinking to quickly organize a NES game here.... either base on a quasi starwars(episode 2 theme)/starcraft universe. Just need a galaxy map i can edit easily with paintshop/BMP (this computer to crappy to download photoshop or whatever). Also thinking to use some basic structure which hopefully would keep the game balanced, fair and fun.
-Mellian
SKILORD May 20, 2002, 10:04 PM please do wings
ps i reccomend that you get a battle calculation formula i plan to pass off control of most of my NES's and focus on 1 or 2, developing the tools that uk has mastered.
Wings_SWmud May 21, 2002, 04:23 AM Ok, battlecalc formula coming up - I'll also be listing military forces that can be operated.
The Unknown Regions haven't been explored because of three reasons:
1 - The galaxy's difficult enough to look after anyway, and lacks nothing in resources/etc
2 - New planets are being discovered all the time in the 'main' galaxy
3 - It's to dangerous to jusy hyp in there and explore. You could, in theory, fly there without hyperdrive...but since it takes a couple of years to travel between stars, that could be kinda hard.
I wouldn't start an Ep.2 based game just yet - not enough is really known about the Republic's condition to make it realistic.
Mellian May 21, 2002, 10:18 AM New planets all the time? gee, they go from Coruscant to Tattoine, passing by several unexplored systems. How fun. Another detail i notice so far... i thought you couldn't detect incoming ships in Hyperdrive? I don't think any deep long range sensors exist like the ones in Startrek.
Anyway, i said base on Episode 2, not exactly like it :p already thinking to make it quasi like. I am simply fond of the scenario where a big republic like that starts to fall apart, like when the Roman Empire did followed by many warlord or simply nations are formed.
-Mellian
SKILORD May 21, 2002, 10:26 AM back to the NES
Wings_SWmud May 21, 2002, 01:22 PM Ship Name CLASS SPEED COMBAT RATING
(Empire)
CeC CR90 Corvette 60MGLT 1
Nebulon-B* Frigate 50MGLT 1.5
Quasar-Fire* Carrier 35MGLT 0.5
Bulk Cruiser* Cruiser 20MGLT 2.5
VSD*x Cruiser 25MGLT 3
VSDII*x Cruiser 30MGLT 3
Dreadnaught Cruiser 10MGLT 2.5
Strike Cruiser+ Cruiser(A) 35MGLT 1.5
ISD*$ Cruiser 25MGLT 4.5
ISDII*$ Cruiser 25MGLT 5
Carrack Frigate/Cruiser 40MGLT 2
SSD*% Command Ship 20MGLT 15
NOTES : These are pretty general. I won't even start to describe how insanely difficult it would be to give full detail in ship classes.
x - VSD stands for Victory-class Star Destroyer
* - These ships carry fighters. All fighter-equipped ships contribute an additional .5 combat power.
+ - The Strike Cruiser is a pretty new ship. The design is modular, so it can be adapted to carry fighters, troops, dead beavers - you name it!
$ - ISD stands for Imperator-class Star Destroyer
% - SSD stands for Super (aka Executor) class Star Destroyer
The Empire may only have ONE (1) SSD active at any time. If it is destroyed, the Empire must wait at least FOURTEEN (14) RL days before beginning construction of another.
PROBLEMS WITH REBEL SHIPS - The Rebels and the Mon Calamari are, essentially, the same thing; this means that making independent ship lists for both is a waste of time. In other words, this list counts for both.
Ship Name CLASS SPEED COMBAT RATING
(Rebels)
CeC CR90 Corvette 60MGLT 1
Nebulon-B* Frigate 50MGLT 2
Quasar-Fire* Carrier 35MGLT 0
Lt. Cal Cruiser Cruiser 30MGLT 2.5
MC80 Star Cr.* Cruiser 25MGLT 3
MC80b Star Cr.* Cruiser 20MGLT 3.5
MC90b Star Cr.* Cruiser 25MGLT 4
ISD* Cruiser 25MGLT 4.5
H1C Star Cr.*£ Command Ship 20MGLT 9
NOTES : Again, generalized. Mon Calamari gain a battle point of 1 if operating Star Cruisers; lose 1 (both overall) if operating non-Calamari ships. Rebels suffer no penalties.
* - Fighter-carrying ships. See above.
£ - Home One-class Star Cruiser. I'm not 100% sure on this, but I am told there was more than one of this class in operation. Cannot be built by Rebels. Mon Calamari must wait 7 (seven) days if the 1 ship of this class permitted is destroyed before beginning construction on another
PROBLEMS WITH HUTT SHIPS
The Hutts aren't exactly a civilization. They use what mercenaries they can hire, and have no specialist ship designs. They may hire mercenaries commanding any of the above designs whose combat power (excluding fighters) does not exceed 3. They gain a 0.5 combat bonus for shipof combat power 2 or under.
(OOC - I don't have a copy of The Truce at Bakura handy, therefore can't do much work on the Ssi-Ruuk. It's at the library, however, so they should be up within a couple of days)
In combat, add combat power and bonuses. If the combat power of fleet 1 is equal to that of fleet 2, the battle is drawn. Remove the most powerful ship from each fleet and proceed. If combat power of fleet 1 is up to 50% greater than the combat power of fleet 2, remove weakest ship (excluding carriers) from fleet 1, the two strongest ships from fleet 2 and declare fleet 1 the victor. If combat power of fleet 1 is more than 50% greater than fleet 2, remove all but the weakest ship from fleet 2, two weakest from fleet 1, and declare fleet one the victor.
Hrm. Seems to have got a bit over-complicated...I'll edit it later if I can think of something better.
Coming later - Movement Table and Troop Table
SKILORD May 22, 2002, 11:16 PM damn..... i wish i had that much time.
i probably shoulda dug up my star wars sourcebook b4 even opening this game.
Thrawn May 30, 2002, 03:59 AM A couple notes regarding empire ship list:
-There were more Super Star Destroyers, but because of how long it took to construct them, there were few. The Executor was just the first. Ysanne Isard's command ship was the Lusankya, which did exist during palpatines rule, but was buried beneath the buildings of Coruscant. It fled during the liberation of Coruscant. Don't know of any others which existed at the time.
Maybe you should raise the limit? Or make it real hard to build them?
-Its not Imperator, its Imperial-class Star Destroyer. I think there was one called Imperator though.
This info was got from the www.starwars.com databank btw.
Fire Emperor Jul 21, 2002, 11:31 AM Is there any one left that I can be?:confused: And If you are haveing trouble,why dont you go to the Star wars site?? Kind of ironic is'n it?:goodjob:
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