View Full Version : Recruitment


NikNaks
May 19, 2007, 08:00 AM
We need people to make this mod again! Post here to sign up! Don't worry if your spot has been filled. The more people we have, the better it will be!

Graphics:
Models - Qdin
Leaders
Flags - gostanford22
Nifviewer work - NikNaks93
Terrain
Improvements
Skins
Buttons - snipperrabbit!!
Gamefonts - snipperrabbit!!

XML:
Text - NikNaks93
Civs - NikNaks93
Leaders + Traits
Buildings - Pegasos
Terrain
Improvements
Units - NikNaks93, Pegasos
Technologies (NikNaks93/Pegasos)
Civics - (NikNaks93)
Religions - (NikNaks93)
Interface
Audio

Python: - (vsaiyan)

SDK: - vsaiyan, rothn

Non-programming:
Beta-testers - tallicahead00, Kissamies, WGW, Sovin_nai, gostanford22
Ideas - tallicahead00, Pegasos, Kissamies, WGW, Sovin_nai
Music - Kissamies

Feel free to take more than one slot ;)

tallicahead00
May 19, 2007, 04:22 PM
I don't know how to mod, but I can help with testing and ideas.

Pegasos
May 20, 2007, 12:22 AM
Count me in. Ready with ideas and skills for building and unit XML.

NikNaks
May 20, 2007, 02:20 AM
You're in. I've added more sections which I missed as well. Does anyone know what adambot did?

Kissamies
May 20, 2007, 08:18 AM
I don't think I can do anything actually useful, but I can discuss ideas and possibly test too. I might also be able to get some obscure music and pictures for leaderheads, but don't trust me on anything. I'm notoriously unreliable. Might dissappear without warning.

tallicahead00
May 20, 2007, 10:10 AM
If anyone is interested I posted ideas for possible civs in the civ thread and units in the unit design thread.

NikNaks
May 20, 2007, 10:13 AM
Thanks. I'll have to check that out.
@ Kissamies
Ok, I'll pencil you in as music, testing and ideas.

EDIT: I've made a 'stormtrooper' base model with the head by woodelf. If anyone can skin it that would be great.

Qdin
May 20, 2007, 01:52 PM
well, what about making REAL models? heh - I personally can't take that skinned thingy ;)

I'm here to create whatever 3D you want me to... preferably if you just tell me what to do and take over from there :p

WGW
May 20, 2007, 02:01 PM
put me up for everything you want.
i have some spare time.
i dont have any skills in programing or artist so those things arent good for me.
i have plenty ideas enouhg time to test if you teach me how to do things or show we a tutorial were i can learn it i can do that to.
so tell me were do you want me?

NikNaks
May 21, 2007, 03:46 AM
@Qdin
If you could model some stormtroopers to start off that's be great. Oh and you're down for models.

@WGW
Ideas and testing for a start. Not sure what else we'll need...

Pegasos
May 21, 2007, 07:17 AM
We have already 3 programmers and lots of people with ideas. We still need someone with python skills and a skinner to get a fully occupied team.

Edit: Btw, I may be able to do technology, terrain and improvement XML, but I´m not so familiar with those. I believe I can make terrain and improvement modifications after studying them a moment.

NikNaks
May 21, 2007, 12:45 PM
I think technologies could be sorted by me if necessary. If I remember TheLopez created a tool for it a short while ago.

NikNaks
May 22, 2007, 03:53 AM
snipperrabbit!! has agreed to do the buttons for us. :woo: We've nearly got a full team now!

WGW
May 22, 2007, 07:44 AM
yay we are doing very good.

i havent seen so much posts in this forum for a long time ago.
it feels good to see this back alive. ^.^

snipperrabbit!!
May 22, 2007, 08:45 AM
If no one wants to take care of gamefonts, I will do.

NikNaks
May 22, 2007, 09:31 AM
Feel free :D

NikNaks
May 23, 2007, 12:38 AM
Having looked through the files, I think I can tackle civics and religions, too.

Qdin
May 23, 2007, 01:53 AM
considering you've got no idea of what we want, I'd say we put all those .XML* Tasks to be individually split up to the programmers to decide who's got the energy, engagement and time to do the tasks we currently need to have done.
Especially considering Rothn is our programmer too.

Sovin nai
May 27, 2007, 12:30 PM
I can have ideas. Not much else, though. I have no idea how to edit anything in XML, Python, or whatnot. I could also test it. I might be able to learn how to program stuff, but it would be horrible. I dunno what else I might be able to do, if you need something for me to do, just ask, and I'll see if I could try to do it. Just don't rely on me to do it well.;)

vsaiyan
May 27, 2007, 07:16 PM
I would love to see a Star Wars mod for Civ4! While I am in no way an artist and I lack in the ideas department, I am skilled in C++ and can manipulate XML files with ease. I am soon to break open SDK and have a look around (currently downloading) so I can't vouch for my fluency in it, but I would love to help if possible.

Do you guys have an IRC channel by any chance?

WGW
May 28, 2007, 09:42 AM
Is there anybody who can give me a link or site were i can learn XML or some other stuff. I would like to do more than only ideas and testing.

I have been here before the mod died for the first time.
i slowly saw it going down and there was not much i could do :(
as i dont had any skills to keep it going.
So i want to get some new skills and see what i can do to get this mod up again! :)
so please help me with getting some skills

vsaiyan
May 28, 2007, 09:58 AM
WGW: XML is really just a way of describing your own data (varies) with a constant syntax. Regardless this should give you a good overview: http://www.w3schools.com/xml/default.asp :)

WGW
May 28, 2007, 10:13 AM
Thank you!
I will start it right away!
i dont know how much time it will take.
but i will do it as fast as i can ^.^

snipperrabbit!!
May 28, 2007, 10:22 AM
@WGW :
I suggest you to bookmark civ4wiki to get knowledge on how the tag works.
If you feel ready for some graphics improvement I can take you as padawan.

WGW
May 28, 2007, 01:13 PM
one thing at the time ^.^
i will keep myself bussy with XML first.
when i understand it (a little) i can go for the next thing.
i wont forget your offer thanks :D

rothn
May 30, 2007, 09:18 PM
I am a C++ programmer.
I know UNIX korn shell
I regularly compile the SDK on Visual C++ 2005 Express
I work on this forum for about 4 hours each day

AM I IN

Sovin nai
May 31, 2007, 03:55 AM
If you look at the top, you are in the SDK slot. So, apperently you are in.

gostanford22
Jun 04, 2007, 09:47 AM
i cant mod very well, i tried making a civ i think i was doing ok but on Civ 4 its alittle over my head, with a little training i can help make civs, but i can test until i learn how to make civs

NikNaks
Jun 04, 2007, 11:38 AM
Testing? That's great, thanks!

gostanford22
Jun 04, 2007, 11:54 AM
Testing? That's great, thanks!

ok let me know when u need me to test anything

NikNaks
Jun 04, 2007, 12:06 PM
Well at the moment it's collaborating ideas. If you have any, hop onto our IRC channel (see other forum thread)

gostanford22
Jun 04, 2007, 12:15 PM
Well at the moment it's collaborating ideas. If you have any, hop onto our IRC channel (see other forum thread)

sure thing

rothn
Jun 05, 2007, 06:05 PM
I am a C++ programmer.
I know UNIX korn shell
I regularly compile the SDK on Visual C++ 2005 Express
I work on this forum for about 4 hours each day

AM I IN

I have not gotten any assignments.

Sovin nai
Jun 05, 2007, 06:14 PM
I don't think that anyone is really in charge right now. I don't know, but I don't think we have decided on much other than; "this is going to be a Star Wars mod." Also, we have made some other stuff, such as the races, but I don't think any actual assignments have been given out. Why don't you play around with what is possible, and what is not? I personally have no idea how much we can do, and I doubt many other people do either. I really don't know.
By the way. I can try doing stuff with XML. I don't know how to do much, but I can definetely do the writing of the civiliopedia.

Arminius
Jun 06, 2007, 05:12 PM
I'd like to help. I'm okay at XML, and I have a very basic map (64x84) w/ islands for planets and labels. What can I do?

NikNaks
Jun 07, 2007, 12:44 AM
That's fine. Is there any XML that you'd specifically like to do?

Arminius
Jun 07, 2007, 03:14 AM
That's fine. Is there any XML that you'd specifically like to do?
Not particularly. Just let me know what you need.

PS I checked my map against the ones you guys have posted and it looks to jive. What was the plan for the map? Single land tile per planet, 4, 9? I'd like to be part of the mapmaking.

NikNaks
Jun 07, 2007, 03:53 AM
Ok. I'll put you down for map-making, and I'll add you to the team.

gostanford22
Jun 07, 2007, 09:21 AM
i can volenteer for the Civilization Info XMLs

onedreamer
Jun 08, 2007, 01:05 PM
I think you need designer(s) before anything else you listed...

NikNaks
Jun 09, 2007, 12:31 AM
Art designers?

Pegasos
Jun 09, 2007, 01:12 AM
I quess he means mod designing. We already have a bunch of people with ideas (designing). Those ideas just have to be fitted into this mod.

onedreamer
Jun 09, 2007, 01:29 AM
Yeah, the designer is the one who puts together ideas into a design.

NikNaks
Jun 09, 2007, 04:34 AM
True. I think we're slowly getting there as we are. I'll see the response when I get home tonight.

Pegasos
Jun 10, 2007, 01:47 AM
IMO we donīt need someone to be a designer. We can (I hope) put these ideas together as a team. It wonīt be hard, and it wonīt be time cosuming. Itīs much easier when many people are designing instead of one.

Sovin nai
Jun 11, 2007, 04:10 AM
True, but it also can end up fragmented. There has to be somebody to actually direct the designing, so if one person comes up with an idea, someone can coordinate it into the larger scheme of things.

Arminius
Jun 11, 2007, 05:52 PM
True, but it also can end up fragmented. There has to be somebody to actually direct the designing, so if one person comes up with an idea, someone can coordinate it into the larger scheme of things.
I agree with this. The team should decide what is in and what isn't, but having a coordinator to make sure that the team is moving forward together instead of in 100 different directions isn't a bad idea.

WGW
Jun 12, 2007, 03:55 AM
I think the mod leader is the one to coordinate this.
he is the one who needs to keep us doing our job :P
and if we are going in the wrong direction he needs to stop us and out us back on track ;)

NikNaks
Jun 12, 2007, 03:56 AM
Speaking of which, adambot has been gone 21 days now...

Sovin nai
Jun 12, 2007, 04:36 AM
I think that we should elect a temporary leader. If adambot comes back, he can be leader again. But until then, we should have someone to fill in for him.

Arminius
Jun 12, 2007, 06:49 PM
I agree with a temporary leader.

Pegasos
Jun 13, 2007, 03:06 AM
Hi! :D Who talks about a temporary leader? :king:

WGW
Jun 13, 2007, 05:16 AM
I agree about the temporary leader thing.
tough who wants to be it? (i want ^.^)
but not anybody can do it (there goes my chance to be the leader-.-')
you should have some skills in programming or art.
you must be able to motivate people so they actually work and dont only say yes i will do that.
you need to make dificult decisions and not asking for everybodys opinoin every time that would just take to much time!

this is what i think about it :)
please tell me what you guys think :)

Sovin nai
Jun 13, 2007, 06:03 AM
I agree with all of those criteria. But, they shouldn't have to be amazing at programming, just understand the beginnings of it, so they could offer feedback. And, if they aren't good at programming, or art, they should know a huge amount about the Star Wars universe. Having one of those three should be a requirement.

Kissamies
Jun 13, 2007, 07:37 AM
Heh, I KNOW that I wouldn't fit the leadership position. I may occasionally have a good idea about what should be done, or think I do, but I have no skill of getting people to do it. No skill at all.

Knowledge of coding and art is a plus, yes. Gives some idea of what can be done and how hard it is. I once heard a coder of a mod say that coders should never be leaders. Don't remember the reason, though. Good knowledge of SW universe is a plus too, but no doubt us nerds will discuss any subject to death if asked.

Sovin nai
Jun 13, 2007, 08:30 AM
We should have a poll on this. Everyone should be a choice.

onedreamer
Jun 14, 2007, 04:08 AM
IMO we don´t need someone to be a designer. We can (I hope) put these ideas together as a team. It won´t be hard, and it won´t be time cosuming. It´s much easier when many people are designing instead of one.

Sorry, but I strongly disagree on this. Though it might always work, we'll see... (I hope it does work, because I'd love a nice SW mod, but I fear it won't work out as well, hence my hinting to choose a designer).

Pegasos
Jun 14, 2007, 05:12 AM
Sorry, but I strongly disagree on this. Though it might always work, we'll see... (I hope it does work, because I'd love a nice SW mod, but I fear it won't work out as well, hence my hinting to choose a designer).

The mod leader is the one who puts all these ideas together. But he canīt make all these decisions alone. He (or why not she) needs the people who made those ideas so that he can make decisions everybody like (or, atleast, there wouldnīt be much people who totally disagree). It is too much for one person to design this mod.

Pegasos
Jul 28, 2007, 06:03 AM
OK people BTS is out, so I think itīs time when we start seriously making this mod. Who are still willing to continue on this project?

Sovin nai
Jul 28, 2007, 08:57 AM
I am. I haven't gotten BTS yet, but I hope to soon.

Qdin
Jul 28, 2007, 09:33 AM
ditto.

and when I start back on my school next week, you might consider assigning more stuffs for me to create ;)

Pegasos
Jul 28, 2007, 11:52 PM
ditto.

and when I start back on my school next week, you might consider assigning more stuffs for me to create ;)

Heh, Iīm not currently the leader of this mod (right?), I just wanted to revive this now when BTS is finally out and the plan was to wait until then. The BTS has been available whole week and nothing started to happen, so I bought my own copy and started to wander... I think I should PM NikNaks and ask if heīs still interested (it was he who started this whole mess :p )

NikNaks
Jul 29, 2007, 03:54 AM
Mess???? :mad:

J/k :p

I'm still interested in doing this, as long as we agree on what we're doing so we can get started.

Sovin nai
Jul 29, 2007, 06:10 AM
Well, I don't think anyone disagreed with my scenario plan on principle, only small points which can be wrinkled out later. As far as I know, there is some work for most people to do, especialy art people. So, we could start working on that.

WGW
Jul 29, 2007, 07:40 AM
I think we can start.
i still want to help ;)
i cant wait to see us making progress :D

rothn
Jul 30, 2007, 11:00 AM
I will when I get BtS

Sovin nai
Jul 30, 2007, 11:33 AM
This is off topic a little bit, but Rothn, do you know how this is possible in the SDK? http://forums.civfanatics.com/showthread.php?t=231591

Comrade Stalin
Aug 11, 2007, 12:00 PM
Can I help in the making of this mod, seems pretty good, I could help with beta testing and ideas, and, soonish, developing it, here are some of my ideas

The civs
Rebel alliance UUs: X-wing, Y-Wing, Rebel trooper (normal, experienced and advanced) UB: Rebel base. Leaders: Luke Skywaker, Princess Liea religion: Light Side
The Empire UUs: Tie fighter, AT-AT, Storm trooper (n, e and a) UB: The Death Star ( can only be built on planet with one moon or less) Leaders: The emperor, Darth Vader Religion: Dark Side
The Rouges UUs: Rouge (replaces spy), Rouge trooper (n, e and a), rouge fighter, UB: Rouge bar (replaces bar, needed to recruit Rouge and Rouge trooper) Leaders: Han Solo, Greedo Religion: Nomad
chewbacca (not sure what his race is called) UUs: chewie flier (can only move on land and go to moons), Chewie trooper (n, e and a), Chewbacca, Yoda (mabye?)
Ewoks un-decided
The Clone army un-decided Leader: Jango Fett
The Bounty Hunters un-decided Leader: Boba fett
Droid Army un-decided
(these are just a few)

Religions
Instead of religion, how about ideologies, i.e, the light side, the dark side, neutral, Bounty and nomad, each gives you a different bonus, the light side makes only the dark side more inclined to declare war on you, but means you lose relation ship points with all civs (except the dark side) for declaring war on anyone but the dark side, but, if anyone but the dark side declares war on you, they lose relationship points.
The dark side has poor relations (-2) with everyone except the bountys, also, you lose relationship points with the the light side for declaring war on any one
The neutrals have no pros or cons
The Nomads have the advantage of being able to have as many cities as they want without paying, and can settle in anyones territory as long as they are at peace with them, but can only control 2 of the population, but, there cities can only reach a population of 4 if they are free, and, free ones are under productive and can only build a few mid-tech tree items and only one late-tech tree item
the bounties are the most unusual of all the religions, they can only control 5 cities (of any population) but can raid cities, gaining money, but leaving it in-tact

stevo32
Aug 18, 2008, 03:13 AM
I'm willing to help, I will try to learn Python but for now put me down for ideas and testing.