View Full Version : TCIT - 700 AD - Friday May 25, 13:00 PM GMT (15:00 CET)
Hyronymus May 21, 2007, 08:33 AM Next play session is scheduled for Friday May 25, 13:00 PM GMT (15:00 CET).
DP: Hyronymus
Session Type: Online chat
Previous instruction topic (http://forums.civfanatics.com/showthread.php?t=222163)
Save (http://forums.civfanatics.com/uploads/26840/C4DG2_AD-0700-Turn_14-middle.Civ4SavedGame)
Please keep discussion to a minimum. Previous attempts to avoid discussion have been entirely unsuccessful, so might as well expect the inevitable.
Hyronymus May 23, 2007, 06:17 AM Come on, Officers! Post your instructions!
DaveShack May 24, 2007, 02:43 AM If this poll (http://forums.civfanatics.com/showthread.php?t=222986) results in a win for "yes" then make peace with France accordingly. (currently the "no" option is winning, but that could change)
Stop if we're about to capture Paris, or if anyone else declares war on us.
The DP is free to make trades which are within 100g of being equal, except that Alphabet may not be traded away while we still hold a monopoly on it.
Refuse any demands from anyone which involve giving a tech or more than 1/2 our current treasury. Refuse demands to stop trading with another civ.
Move the two settlers and their escorts back within our borders.
If a Great Prophet is produced, send it to our holy city (EA?) and found the shrine.
Workers are delegated to elder/governor/whatever we call them now control. Allocation of workers to cities is delegated to the DP.
fed1943 May 24, 2007, 05:21 AM NotA builds: complete market; build temple; satisfy Warlord's request, if any;
build monastery; build worker; build aqueduct.
New pop go to the mined plains/hills.
Lyons: change pop from unimproved grass (3-2) to farmed plains (9); go on
with lighthouse; when done,granary; when the grass/hills (6-6) gets mined,
change pop from grass/forest/hills (3) to there.
Workers: it looks just #4 worker under our control; move it 3 and mine,then
road, the grass/hills; then move it 3,road; then road tiles between NotA,
Lyons and Riversight, as you see fit.
New worker from NotA: first quarries the stone, then as you see fit.
grant2004 May 24, 2007, 08:42 AM Governor of Riversight and City #2
Riversight: Continue with the current labor distribution, when growth occurs put the new laborer on the plains forest. After the forge is produced switch this laborer to a grassland forest.
Finish the temple, then begin a forge, and after that a market
If a worker is available for this city build a mine on the hill south of the city
City #2
Continue with the current labor distribution, if a cottage is built, make sure that somebody is working it.
Finish the Granary and then begin a library
Should we discover calendar the two workers around the city should begin building a plantation on the bananas immediately. Otherwise finish the windmill and begin work on cottages west of the river.
Joe Harker May 24, 2007, 11:21 AM Chieftain, are we trading with rome for calender?
If not research calender followed by polytheism and then literature
Falcon02 May 24, 2007, 08:56 PM Continue to press the war against Napoleon.
Do not raze any cities.
Promotions
Lone Keshik NE of main Orleans stack - Shock
Keshik in main stack with promotion - Combat I
2 Axemen in main stack - give one Cover, give other Medic
3 Catpults in main stack - give two City Raider, give third Barrage I
Axeman in Orleans - give Combat II
War plans
Take a small detachment of 2 Keshiks 1 Catapult and 1 Axeman (preferably with Cover) and send them to the Barbarian City. Also pick up the Chariot in Riversight along the way to help with taking the Barbarian city.
Push the rest onward down the pennisula.
Do not fight battles that are not in our favor if at all possible.
Stop Instructions
Stop if another nation declares war
Hyronymus May 25, 2007, 12:41 AM Time for my own instructions then :).
Coppertown
Workers
* Finish Watermill 1N1E of Coppertown
* Connect Marseille by road when it's safe
Citizens
* Keep working the current tiles
* Relocatation of citizens is up to the DP (me)
Build queue
* Finish this Forge
* Construct a Market
* Construct a Courthouse
Rheims
Workers
* No specific orders at this time
Citizens
* Keep working the current tiles
* Relocatation of citizens is up to the DP (me)
Build queue
* Finish the Forge
* Construct a Library
* Construct a Confucian Monastery
Hyronymus May 25, 2007, 12:42 AM I have received no instructions for Orleans nor for conquering Marseilles. If I still have no instructions by 12:30 GMT I'll make my own plans.
Grant: there is no City#2, I am dead certain you mean City#1 though and I'll execute your orders as if they were for City#1.
Hyronymus May 25, 2007, 08:08 AM Turnchat session started
Preturn save (http://forums.civfanatics.com/uploads/26840/C4DG2_AD-0700-Turn_14-middle.Civ4SavedGame)
Turn 3 (http://forums.civfanatics.com/attachment.php?attachmentid=153446&stc=1&d=1180101493)
End save (http://forums.civfanatics.com/attachment.php?attachmentid=153447&stc=1&d=1180102895)
http://forums.civfanatics.com/attachment.php?attachmentid=153448&stc=1&d=1180102895
Summary: we have reached Paris, nothing much happened elsewhise.
robboo May 25, 2007, 08:44 AM dam sorry i missed this. i have had very little computer time this week. I actually had to work at work.
grant2004 May 25, 2007, 09:24 AM Wow how silly of me, thank you for that interpretation
Hyronymus May 25, 2007, 09:27 AM Chatlog!
http://forums.civfanatics.com/attachment.php?attachmentid=153449&stc=1&d=1180103226
Chieftess May 25, 2007, 04:50 PM Looks like a nice turnchat. I have a great feeling about this game. :goodjob: (now I'm wanting the entire continent! :lol: ) (though, I would've preferred melee promotions for the axes -- Paris has a few in there).
DaveShack May 25, 2007, 05:16 PM Hmm, I was maybe a little unclear on stop orders. The idea was to continue until Paris was about to fall, then stop so we could decide whether to keep or raze. But no harm done, so no worries. :)
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