mice
May 21, 2007, 05:02 PM
If advanced starts are implemented well they could be game breaking , or , if not ,they could be like scenarios - nobody plays them.
Advanced Starts are a pre-game setup phase players use to purchase cities, improvements, buildings, technologies, and units. It works in both single-player and multi-player. The player decides what to purchase and where to place it. When everyone is done, the game starts with players controlling relatively balanced, advanced empires with a working infrastructure. This mechanism is ideal for those who want to jump right in and experience a balanced game in the modern era, without having to start with nothing but a few settlers and units.
So how will the city placement work?
Fog of war when you are deciding on your city placement?
What currency will we have to purchase technologies, improvements and units?
Can we spend all our points on units and go warring?
How will religion be allocated?
A normal speed game is 450 turns. A modern start on marathon could be about the same. It would make for a completely different game experience, but still be classic civ.
Possibly a good SG variant would be ; Modern start, Marathon speed, must make peaceful victory.
Any ideas on how this might be implemented, and possible ways to play it?
Advanced Starts are a pre-game setup phase players use to purchase cities, improvements, buildings, technologies, and units. It works in both single-player and multi-player. The player decides what to purchase and where to place it. When everyone is done, the game starts with players controlling relatively balanced, advanced empires with a working infrastructure. This mechanism is ideal for those who want to jump right in and experience a balanced game in the modern era, without having to start with nothing but a few settlers and units.
So how will the city placement work?
Fog of war when you are deciding on your city placement?
What currency will we have to purchase technologies, improvements and units?
Can we spend all our points on units and go warring?
How will religion be allocated?
A normal speed game is 450 turns. A modern start on marathon could be about the same. It would make for a completely different game experience, but still be classic civ.
Possibly a good SG variant would be ; Modern start, Marathon speed, must make peaceful victory.
Any ideas on how this might be implemented, and possible ways to play it?