View Full Version : we need a Foreign Policy Civic


Tantor
May 24, 2007, 06:56 AM
Elsewhere in the forum it has been suggested that we should have a non agrression pact or a neutrality statement when two other civs are at war.
I suggest we add a new section to the civics. I call it "Foreign Policy", but I guess there is need for a better name for my suggestion, and some tweaking as it is far from perfect. But it might be with some help of you guys....
However my suggestion is:
Add a new civic column activated by a tech, which tech is debatable.
My suggestion for appropriate civics are the following:

-Neutrality: May not be part of any alliances. May not declare war unless there`s a casus belli, such as a sabotage or spy attempt against you or if the true nationality of a raiding privateer is discovered etc. May not be asked to help in a conflict or to impose trade embargoes. Gets reduced military upkeep costs. Get increased diplomatic standings with other civs. Extra trade routes. Rep hit for countries that declare war on a neutral civ.

-Imperialistic: Cheaper settlers and explorers. Cheaper colonies. Less discontent in far away cities. Extra overseas trade routes.
Increased risk of colonies revolting.

-Militaristic: Less warweariness. Lower upkeep on military units. Decreased diplomatic standings. Research penalty on non- military parts of the tech tree.

- Commercialistic: Increased trade routes. Lower production costs of ships (to protect trade routes). Lower coorporation upkeep. May not make embargoes. Increased war weariness. Increased diplomatic status with trading countries.


I think the list needs a couple of more civics before the idea works, but I guess you get the concept.

Hackapell
May 31, 2007, 03:04 PM
seems like a good idea!:goodjob:
Neutrality should be with writing (to state position for all to see),
Imperialistic with nationalism (nationalism led to an imperialistic mindset in europe and America, e.g. manifest destiny),
Militaristic with fasicm (DUH!),
commercialistic with corporation (to signify bodies independent of the government protecting their investments).
For extra options, I suggest multilateralism (increased diplomatic standing, health, and happiness, must have 3 civs and a causus belli to declare war),
unilateralism ( +25% war weariness; all units train faster; can declare war for no reason), divine mandate( Default, perhaps?), and, of course, John Boltonism( cannot construct UN, 25% city unhappiness,-10 diplo demerit[John Bolton is your UN diplomat!], +5 exp. for all gunpowder units, +25% war weariness, 50% unit production):D ;) :lol:

Lockesdonkey
May 31, 2007, 04:11 PM
All this looks good. May I suggest, however, that commercial come earlier, with Banking or even Currency, considering that the pursuit of wealth has been a major motivator of nations ever since they existed?

Hackapell
May 31, 2007, 04:44 PM
I dunno. I saw corporations, ships, and trade routes in the OP, which all at least require Astronomy.

Lockesdonkey
May 31, 2007, 09:41 PM
Across oceans, perhaps, but not across Coast or land.

GeneralX
Jun 03, 2007, 06:01 AM
I generally agree with this. How would this concept interact with other game concepts such as traits?

ParkCungHee
Jun 03, 2007, 06:14 AM
Across oceans, perhaps, but not across Coast or land.
True, I'd say Commercial would be much earlier, look at the nations that formed along the Silk Road etc.
I think the last one to develop should be Internationalism.

Diamondeye
Jun 03, 2007, 06:50 AM
Neutrality has a problem, especially if being discovered so early - everyone would choose it and every game would lack an early war - make it require something more advanced and give it a negative ability aswell - alsoyou should work on a name for the "starting" civic, being the one with no particular effect (like Paganism or Decentralization)

Lockesdonkey
Jun 03, 2007, 09:18 AM
True, I'd say Commercial would be much earlier, look at the nations that formed along the Silk Road etc.
I think the last one to develop should be Multilateralism.

Corrected. You're in International Relations territory here; use the terminology.

Neutrality has a problem, especially if being discovered so early - everyone would choose it and every game would lack an early war - make it require something more advanced and give it a negative ability aswell - alsoyou should work on a name for the "starting" civic, being the one with no particular effect (like Paganism or Decentralization)

Call it either "None" or "Ad Hoc."

spawnofthejudge
Jun 28, 2007, 03:09 PM
Call it either "None" or "Ad Hoc."

Doesn't really fit the theme (Paganism, Barbarism, Decentralization, etc.), though I guess "Ad Hoc" would be half decent.

What about "Unilateral"? Anything that references emotional decision making of the whole civilization would also work well, I think.

Lockesdonkey
Jun 28, 2007, 04:36 PM
What about "Unilateral"? Anything that references emotional decision making of the whole civilization would also work well, I think.

Unilateralism is a well-thought-out theory of actively avoiding acting in concert with other powers, in order to maintain military response times, and to emphasize one's own power and thus increase it. No, ad-hoc is probably best.

Lockesdonkey
Dec 30, 2007, 10:50 PM
OK, time for this to come back. A lot of the suggestions I've seen have had to do with expanding the role of IR, and I figure this fits in.

Larklight
Dec 31, 2007, 08:24 AM
Surely this is covered by what treaties you sign? When you invade? Commercial foreign policy would mean swapping resources and running a market economy.

Prehaps just interventionist, isolationist, expantionist, rational self-interest and Multilateralism?