View Full Version : If you were a Civ leader.


Emperor Wolfie
May 26, 2007, 08:11 AM
If you were a civ leader, what would your two traits be? What would be your favoured civic? What two starting techs would you have and what UU would you have?

PS is there a trait guide on this site?

Bast
May 26, 2007, 08:18 AM
I'll be philosophical and creative. My favourite civic would be 'environmentalism'. My two starting techs would be 'Mysticism' and 'Agriculture'. And my unique unit would be a horse archer of some kind. My unique building would be an Opera house to replace the theatre.

Horizons
May 26, 2007, 08:19 AM
I would be protective and spiritual; I would start out with hunting and mysticism; my unique unit would be a very large and powerful canon; my unique building would be a brothel (replaces monument, gives extra happiness but increases unhealthiness). Favourite civic, free speech. :)

amaterasu
May 26, 2007, 09:19 AM
philosophical and spiritual

Starting techs: mysticism and agriculture as well

UU: artist, like agreat artist but not as much culture bomb.

UB: A massive libary that adds happiness and some extra science.

Man I am OP!

EDIT: favourite civic would be state property.

deo
May 26, 2007, 10:03 AM
Industrialized, Protective.

frostie89
May 26, 2007, 10:12 AM
expansive-industrious

agriculture+mining

enviromentalism

uu-A-10 tankbuster, 150% vs armor, -50 vs fighter/jet fighter

T.rex
May 26, 2007, 10:13 AM
Imperialistic and Expansive

Starting techs: Hunting and Mining

UU: Raider - A light horsemen armed with a short slashing sword and two javilans.

UB: Slave Barracks - +25% hammers on units only, less unhappyness

Favorite Civic: Caste system

Onagan
May 26, 2007, 10:48 AM
Organized and Imperialistic

Starting techs Hunting and Fishing

UU: Dutch Frigate (just a bit better overall)

UB: Pub replacing Grocer.

Favorite Civic: State property

SkippyT
May 26, 2007, 11:06 AM
Traits: Protective and Creative
Starting techs: Mining and Fishing
UU: Emo Berserker (replaces Maceman, -1 strength, always cutting himself..:(, +5 culture in the city based in)
UB: Emo drawing hall (replaces Library, -1 happiness "I hate myself", +2 gold, parents don't have to feed their children because they've committed suicide)
Favorite Civic: Anarchy. "We don't need the laws to ban us to cut ourselves".

scy12
May 26, 2007, 11:14 AM
Philosophical-Creative
Starting techs Mining and Agriculture
UU Greatest Scientist replaces Great scientist , research 1.3 more beakers whether you are settling him or using him for other purposes.

UB Athenian Academy replaces library . + 35% more GP points.
Favorite civic : Pacifism. Likes to build Parthenon.

Yes it is overpowered.

flyingchicken
May 26, 2007, 01:00 PM
Traits: Creative and Philosophical
Starting Techs: Mysticism and Fishing
UU: Chicken replaces Fighter, 1/2 cost
UB: Nest replaces Palace, 1/4 cost

Catharsis
May 26, 2007, 01:31 PM
Traits: Protective and Organised
Starting Techs: Mysticism and The Wheel
UU: Mafioso, replaces spy, can bump off one unit per turn (wow overpowered), has a chance of getting discovered every turn
UB: Ivory Tower, replaces Palace, +2 :smug: (which is better than happiness, somehow). Requires ivory to rebuild

Diamondeye
May 26, 2007, 06:24 PM
Traits: Protective and philosophical
Starting Techs: Agriculture and The Wheel
UU: Exterminator Patrol - a special marine that can help to end revolutions in cities or keep people "forced happy" for a bit of time by simply shooting people in frightening ways. Particularly the small kids that yell too much.
UB: Superior School, replaces library. grantsa +research bonus to all specialists in the city.

Pres. Slayback
May 26, 2007, 06:46 PM
Aggressive/Imperialistic

The Wheel/Mining

UU: The IXSLM, replaces ICBM, a massive Nuclear Missile, effects 10 squares, can shoot down the SDI, can nuke one's own land with police state.

FC: Police State
(Combination: Police State, Free Religion, State Property(until BtS), Emancipation, Nationhood)

UB: Secret Police, Replaces courthouse, -25% extra Matince, +1 Happy citizen for every 5 Military Units in this city

Rancid Sushi
May 26, 2007, 07:03 PM
Yay, these threads are fun.

Philosophical/Imperialistic

Agriculture/Fishing

FC: Vassalage

UU: Jin-Roh, wolf brigadiers (replaces infantry). 20 STR, 2 MOV, 2 first strikes, +25% STR vs, gunpowder units.

UB: Floating Shipyard (replaces drydock). Ships get +4 exp points and start with Navigation I. Galleons, Transports, and Carriers have +2 capacity.

Emperor2
May 26, 2007, 07:08 PM
Philosophical
Charasmatic (am currently converting school into republican powerhouse; "We've lost capitol hill- Lets keep The White House" might sound corny but it worked)

Fishing/Hunting

FC:Free Speech

UB:Archives Center (replaces Library; +2 culture per turn, +1 :) per 5% culture)

UU: Sniper (Replaces Rifleman; +3 movement, can use "gain 50% experiance with combat" promotion without great general)

Delthayre
May 26, 2007, 11:54 PM
Traits: Protective and Creative
Starting Technologies: Agriculture and Mining
Preferred Civic: Representation
Unique Unit: Halberdiers, which would replace Pikemen and have seven strength and shock (+25% vs. melee units), but a bonus of only fifty percent against mounted units
Unique Building: Bookstore, which would replace the Supermarket and provide +2 science as well as a five percent bonus to wealth for every twenty percent of the science rate.

KMadCandy
May 27, 2007, 12:05 AM
my traits are would clearly have to be talkative and procrastinatory. starting techs are typing and i guess more typing. (my mother claims that my very first word was a complete sentence and that i haven't shut up since. it carries over onto the keyboard when hubby's not home.)

my UU would be my lhasa apso. she's very cute, and she thinks she is absolutely ferocious in battle and could handle anything. her bark can sound quite scary! but in truth she's really harmless. i'm not sure what kind of bonus that would work out to in game. maybe slow down the enemy's first approach to my cities, before they find out what she actually looks like and is capable of, when they can only hear her? and then when they do reach the gates, give them less accuracy since they're too busy laughing to aim properly :lol:.

UB i'm not sure.

civic, environmentalism. i tend to use it only in OCC, but i majored in environmental engineering ;).

for actual trait guides:

try this (http://forums.civfanatics.com/showthread.php?t=215506) and this too (http://www.civfanatics.com/civ4/strategy/synergy.php). both are for warlords, i hope that's what you wanted.

taillesskangaru
May 27, 2007, 01:49 AM
Traits: Creative, Philosophical
Starting Technologies: Mining, The Wheel
Preferred Civic: Free Religion
Unique Unit: Laser Tank, replaced Modern Armour, costs 50% more than modern armour but have 50% bonus vs armoured units
Unique Building: Clean Factory, replaces Factory, produces no pollution.

vidimce
May 27, 2007, 02:23 AM
Traits: Imperialistic, Creative
Starting Technologies: Mining, Hunting
Preferred Civic: Police State
Unique Unit: Legioner, replaces Infantry, 50 % chance to discover spy nearby, riots duration halved.
Unique Building: Imperial Palace replaces Palace, provides 8 gold + 1 gold per city, +75 % city defence.

thordk
May 27, 2007, 03:37 AM
traits: industrious & creative
starting techs: mining & fishing
preferred civic: free speech
UU: cabaret artist, replaces ICBM, same effect, no fallout
UB: jazz club, replaces theatre, -20% production, +3 :yuck:, +1 :) ... but it looks cool :D

Azander
May 27, 2007, 10:17 AM
Traits: Charismatic, Creative
Starting Technologies: Mysticism, The Wheel
Preferred Civic: Free Speech
Unique Unit: Paladin (Replace Knight, +25% vs. Mounted Units, starts with Medic I)
Unique Building: Disco (replace no building, but pops up randomly in cities, after the construction of Rock & Roll. +10% Gold. Cities can have more than one)

:P

nimling
May 27, 2007, 03:14 PM
<i>Philosophical, Protective</i>
Starting Tech: The Wheel, Mining
Civic: State Property
UU: Skimmer (replaces Gunship; +1 First Strike, Start with Combat I)
UB: Sky Control (replaces Airport; +25% SS production, +2 XP for helicopter, siege, and naval units)

Abgar
May 27, 2007, 07:36 PM
Traits: Industrious/Protective
Starting Techs: Mining, Agriculture
Favorite Civic: Nationhood
UU: Town Militia, cheap unit good for city defense, but can't leave the city it was produced from
UB: Foundry; replace forge +10% more hammers

Englor
May 27, 2007, 07:47 PM
I guess my chars'd havta be: Addicted and Paranoid.

The flag would resemble distraught symbolism, composed by someone not really designing, instead attacking the canvas.

Starting techs:null

The unique building might be either rehab center or convention center.

Favorite civic...: Probably compulsivism.
Unique unit: Universal @&&Kicker...atron...
IDK
Maybe I'd just go streamline and get all starwars on the AI.

Propertarian
May 27, 2007, 08:01 PM
Traits: Financial, Industrious
Starting Technologies: Mining & The Wheel
Preferred Civics: Free Speech, Free Markets, Free Religion (would prefer Gold Standard over Free Market, but it isn't in the game)
Unique Unit: Militia, replaces Rifleman, defense only, +100% strength
Unique Building: Unregulated Factory, replaces Factory, +50% unhealthiness, +100% production

ParkCungHee
May 28, 2007, 06:22 AM
McCann of the Americans
Protective - Philosophical
Starting Technologies: Fishing, Mysticism
Preffered Civics: Police State, Nationhood, Emancipation, Mercantalism, Pacifism
Unique Unit: Montana Class Battleship, Battleship, but bigger and better
Unique Building: Military Academy, Barracks with +5% science production.

Orko The Great
May 28, 2007, 06:34 AM
Creative and financial

mysticism and agriculture

UU: imperial guard(replaces rifleman)

UB: opera house(+3 culture per turn, +2 happiness' replaces theatre)

civic: state property

kristopherb
May 28, 2007, 07:29 AM
English empire
<<<<
FC representation
UU- redcoat
UB- courthouse -75%maintence
Diplomencey music- for the greater good of god-iron maiden

rabidveggie
May 28, 2007, 09:10 AM
Protective, Industrial (Cause I like to turtle and like to wonder whore)
Hunting, Mysticism
UU: Longerbowmen: Start with two first strike
UB: Fortress: Obsoleted by Flight, adds 25 city defense
Favorite Civic: Vassalage

flyingchicken
May 28, 2007, 10:25 AM
[edit] Whoops, major crosspost.
[edit+content]As an addendum to my earlier post:
Preferred Civic: Free Speech

Padraig
May 28, 2007, 01:35 PM
Traits: Financial, Spiritual
Starting Technologies: Mining, Mysticism
Preferred Civics: Organized Religion
Unique Unit: Crusader (Replaces Knight, +25 bonus vs. Civs of different :religion:)
Unique Building: Prochial University-replaces university and gives free priest specialist.

Hackapell
May 28, 2007, 02:36 PM
Hackapell of the Swedes
Traits: Charismatic, philosophical
Starting Techs: mining, agriculture
Favored Civic: Representation
UU: hackapell(13:strength:,3:move:, 50% bonus against archery and gunpowder units, disregards cultural defense),replaces the curiasseur.
UB: Intellegence academy: replaces university,+10% research, 2 free scientists

SandmanPiers
Jun 02, 2007, 09:26 PM
Traits: Industrial, philosophical (overpowered)
Starting Techs: Hunting and The Wheel
UU: hmmm Sappers? Replaces Swordsman, -1 power but +25% vs buildings and causes weak collateral damage like Cho-Ko-Nu.
UB: Fast food joint: replaces Supermarket. -1 health/+1 happy from cow, deer, pig, sheep and cost 30 less than supermarket.