View Full Version : Governor of the Central Aimag Term 4 (Capital: Riversight)
May 31, 2007, 07:00 AM
Welcome to the Office of the Governor of the Central Aimag, here in the capital of the province, Riversight. Screenshots are at the bottom.
Plan for Riversight.
To finish the market
Workers, 2 miltary units and courthouse
Grow the city to it's happiness/health limit
Mine hills, farm and cottage grasslands, not sure what to do with plains, i normally cottage them.
Summary: Increase the amount of production the city is producing and commerce
Plan for city 1
Name the city!
To finish the library
To build market and courthouse
To cottage the grassland tiles
To mine the hills (eventually including the tile with the windmill)
Summary: Increase commerce and science.
Any sugguestion on what to build would be appreciated! :)
May 31, 2007, 07:50 AM
I'd mine the two remaining hills, and work them too. If you've got any citizens left, you could consider running a scientist to generate some great people points.
I'd put the courthouse before the market in the build queue.
I'd start building cottages everywhere, including the grassland hills later on.
May 31, 2007, 07:58 AM
I agree with most of that apart from mining the hills if only to have some production to build improvements, but we can decide that later, i will cottage the river tiles first.
Jun 02, 2007, 04:45 AM
Added 2 miltary units to Riversight build plan on warlords request in the Klural!
Jun 04, 2007, 09:18 AM
Also we need to find a name for the aimag and city 1, any suggestions would be welcome!
Jun 04, 2007, 11:48 AM
City #1: Jungle Fever
Jun 05, 2007, 01:54 AM
New instructions for next turnchat.
Finish maceman and build 2 other miltary units of the warlords choice, then build a courthouse, followed by more miltary units of the warlords choice
Finish library and start courthouse
When cultural borders expand, workers working around city 1 to build farm on rice. Then let them cottage the river tiles again.
Jun 12, 2007, 08:38 AM
You might want to claim Munich and perhaps Neapolis for your Khural :)
Some thoughts about your cities:
Keep those cottages coming
Perhaps run some specialists when at happiness cap
Watch out for unhappiness when the military leaves, better get a missionary here
We've got a forge :D
Perhaps build a granary, or a courthouse?
Jun 18, 2007, 05:11 AM
Sorry folks i haven't been well recently, only i could get a cold in the middle of june
Here is my plan for the next turnchat
Finish courthouse then build miltary units (macemen)
Finsh library and start courthouse
New roman cities
Build courthouses in both.
Workers, two workers around city 1 contiue cottaging the area
one near riversight, the areas of grassland and plains can be cottaged/farmed