View Full Version : Guerilla Tactics mod preview


sween32
May 15, 2002, 12:30 AM
I'm not sure how long this will take. I still need to acquire or make some UU graphics, and I need to collect the information for the Pedia.

GUERILLA CIVS (have Guerillero unit)
- Argentina (Evita), UU: Caballería (Infantry/Cavelry cross)
- Bolivia (Lidia), UU: Carden-Lloyd Tankette
- Cuba (Castro), UU: Partisan
- Egypt (Nasser), UU: War Chariot
- Iran (Khomeini), UU: Immortal
- Japan (Hirohito), UU: Samarai
- Vietnam, UU: Charlie (I know, I'll change the name)
- Palestine (Arafat), UU: Suicide Bomber

NON-GUERILLA CIVS (have Special Ops unit)
- America (Bush), UU: F-15
- Brazil (Vargas), UU: Bandeirante (1/1/2 settler)
- England (Elizabeth II), UU: Longbowman
- Germany (Kohl), UU: Panzer
- Israel (Sharon), UU: Merkavah
- Italy (Berlusconi), UU: Conte di Cavour (Italian Battleship)
- Russia (Gorbachev), UU: Cossack
- South Africa (Mandela), UU: Impi
View the leaderheads here (http://forums.civfanatics.com/showthread.php?s=&threadid=22571)

CONTINENTAL UU'S:
America: Mounted Warrior
Europe: Man-O-War (new name?)
Middle East: Camel Rider
Africa: Tribesman
Asia: Assasin

NEW WONDERS
- Che Guevara
- Cristo Redentor
- Vatican

NEW GOVERNMENTS
- Imperialism
- Conservatism
- Fascism

NEW RESOURCES
- Hemp: Replaces Silk
- Tobacco: Replaces Incense
- Coffee: Replaces Wines
- Jade: Replaces Dyes
- Fruit: Replaces Spices

NEW MISC. UNITS
- Guerillero by sween32
- Sam 2
- Special Ops by MazterJo
- Truck by Dark Sheer
- Blimp by pesoloco
- Satellite by Mazterjo
- Western Cavalry (Bandit) clones Cavalry for American civs
- Arabian Knight & Mounted Archer for non-Knight civs
- Eastern Pikeman clones Pikeman in certain civs

Go to the WEBSITE to get more info and see pictures! (http://www.casperfusion.com/civs/gtm)

sween32
May 15, 2002, 10:14 PM
...

sween32
May 17, 2002, 01:47 PM
The Argentine UU has been changed to Caballería. It replaces Infantry for them and uses the Reiter graphic (the Argetine military wore German uniform back in the day). I didn't use the Waffen graphic because the of the gun it's using, besides the Reiter is more interesting anyway.

Blasphemous
May 17, 2002, 02:42 PM
WTF? "Men of Valor"? Explain! I am Israeli and have no idea what the hell that is! I think that the Merkava mk. III should be the UU, as it is a unique unit to israel and surpasses many other modern armor units....

sween32
May 17, 2002, 02:54 PM
Men of Valor is from the First Testiment. That would be their Golden age, right?

Blasphemous
May 17, 2002, 03:12 PM
Originally posted by sween32
Men of Valor is from the First Testiment. That would be their Golden age, right?
Frankly, I think that as bad as we are doing now, this is as good as we've ever been. Our fore-fathers were nomads who never had heir own country for long. WE are now an established nations with many accomplishements, though some, like the occupation are comepletely terrible, it's biggerr than what we had a few thousands of years ago. Maybe the pioneer would be an appropriate UU. When the state of Israel was formed the country was a wreck. Maybe a scout with limited fighting ability and full terraform ability would be nice. how about a late industrial 4.4.1 (all terrain as roads)(irrigate,mine,road,RR,colony,join city) costs a bit more than infantry, available with motorized trans, replaces worker (though it whould upgrade back to the normal worker at some point, so Israel wouldn't have a huge advantage forever)
Just a suggestion for the UU, and please make a late GA....

sween32
May 17, 2002, 03:28 PM
Hey, I completely agree with you. Unfortunetly I already have too many UU's for later in the game and too little early. Countries that never had a Golden Age like Bolivia have to have recent UU's. I have to even out the mod. I appreciatte your input and it has me rethinking some decisions.

Plexus
May 18, 2002, 09:11 PM
SWEET!!

sween32
May 18, 2002, 11:52 PM
Thanks. It's nice to see somebody excited about this mod.

BTW, I like your quote. It's so true. My girlfriend is pissed.

yexusbeliever
May 21, 2002, 06:36 PM
Does anyone here knows how to enble to play the Danes? I downloaded the Danes zip files and tried to install it, but there was a problem when it said unknown text.

If someone here knows how please tell me.

Unspeakable Horror
May 21, 2002, 06:56 PM
I´m looking forward to this! nice leaderheads btw.

MrBiggBoy
May 21, 2002, 07:15 PM
man, sween, this is going to be 1 word:


SWEET......................:D

FredLC
May 21, 2002, 08:31 PM
Man, it DOES look cool, but if you are adding the "Cristo Redentor", perhaps you should also consider to add Brazil as a CIV as well.

sween32
May 22, 2002, 11:59 AM
I thought about adding Brazil, but Cristo is a wordly inspirational wonder.

Maybe I wil add Brazill, but I don't know who to replace or a UU.

FredLC
May 22, 2002, 12:14 PM
Well, actually, i am one of the moderators of a CIV3 site here in Brazil.

We made our own brazilian CIV (2 versions), that is already avaiable, altough being submited to a few improvements (for example, creating our own leader heads). We always have replaced tye Iroquois, but we are working in ways to add it without taking other away.

Version one is comercial/expansionist, the leader is the King Don Pedro I and the UU is called "bandeirante", it's an improved settler.

Version 2 is comercial/industrious, the leader is the President Getulio Vargas and the UU is the "pracinha", an infantry with lower cost (that was the main brazilian force in Italy during WWII).

I really don't know how the "bandeirante" and the "pracinha" are called in english, i'm afraid...

Some people talk about a new UU, the jungle soldier, a kind of marine specialized in jungle terrain, but we didn't really discuss it much already.

I can post what we have so far if you wish...

regards :) .

sween32
May 22, 2002, 02:07 PM
Hmmm... that would be great if you don't mind.

The only civ's I can see getting rid of are France, Egypt or England.

Unfortunatley France is important for Italian history (Italy is a major part of fighting terrorism, that's why they're in the mod) but Germany is much more important in Italian history so France can go if need be.

Egypt is a major part in the Che Guevara theme (him and Nasser were good friends and polital partners) but Egypt really doesn't seem to fit in the mod except evening out the UU's.

And England is a huge part of everything, but nobody's going to want to be them unless I change their UU to longbowman (which I might do).

Overall, I think France is the best bet to get rid of. Besides, Napolean looks akward in the mix of leaders, being the oldest leader by far. I'd like some people to give me their opinion on this.

I'm very interested in the Bandeirante version of Brazil. Tell me more about it. It could add alot to the mod. What are the stats? Is there a different flic? (if not I can make one)

I will give you and your group complete credit to the Brazilian civ in the mod credits and a link or two on the website.

Also, I'm assuming Brazil would be a non-Guerilla civ (the differenace: Guerilla civs have Guerillero, and Non-Guerilla civs have Special Ops).

FfEeLlIiPpEe
May 22, 2002, 04:33 PM
Hi sween,

I´m one of the Civ3 Brasil´s moderators, i´m cordenating the Brazil´s MODs.

The bandeirante, is a changed settler, his ADM is 1/1/2, but, we haven´t create any new flic for this unit...

As Fredlc said, we have two version, but soon, we´ll update those versions, all the version 1´s files are done, the new things that they will have, are the leader´s pictures, replacing the hiwatha´s one. But, i´m having lots of troubles to create an .exe file that automatcaly installs al...:(

Here, there are some leader´s pictures, for the two versions:

D.Pedro I (version 1):
http://discovirtual.uol.com.br/dctrigo/Compartilhada/DP.jpg
http://discovirtual.uol.com.br/dctrigo/Compartilhada/DP_CONQ_L.jpg
http://discovirtual.uol.com.br/dctrigo/Compartilhada/DP_KIS.jpg



Getúlio Vargas (version 2):

http://www.civ3forum.hpg.com.br/G2.bmp
http://www.civ3forum.hpg.com.br/G4.bmp
http://www.civ3forum.hpg.com.br/G6.bmp
http://www.civ3forum.hpg.com.br/G8.bmp

Lots of thanks for your help!!:)

Lately, i´ll send you the files, ok??

sween32
May 22, 2002, 06:56 PM
I can take care of the leaderheads myself for this mod. The leaderheads are done differently.

Is there a pre. to the UU? If not, is it more expensive then a regular settler, or the same price?

If there isn't a pre. I'm going to change it to Map Making or maybe something later so they don't bust out in the very beginning.

sween32
May 22, 2002, 07:12 PM
What would you suggest for a the UU graphics?

How about I take the explorer, give him a coat and pants but keep the helmet, and give him a backback?

sween32
May 23, 2002, 10:17 AM
How's this for the Bandeirante?

FfEeLlIiPpEe
May 23, 2002, 02:41 PM
Sween,

Very cool the badeirante image, that´s it!!! :cool:

I found some images of bandeirantes:
Bandeirante - 1 (http://www.vidaslusofonas.pt/fdpl1.jpg)
Bndeirante - 2 (http://www.paginadogaucho.com.br/bibli/anita04.gif)
Bandeirante - 3 (http://sociored.uned.es/CASTRO/bandeirantes.jpg)

But we´ve putted then with the ability of "founding cities", because, they were military units, altough, the´ve expanded a lot our territory, one of the principal thing that made or territory big, were they.
On the other hand, they haven´t defended our territory, their principal objectives were exploration, principaly to capture indians, and make them slaves.
In the game, they have atack=1, defense=1, and 2 points of moviment.

I liked a lot your image, wich program have you used??

sween32
May 23, 2002, 05:02 PM
I used Photoshop

Blasphemous
May 24, 2002, 01:12 AM
Maybe just make a fighting explorer with graphics that are similar to the Bandeirante? I mean the same stats as the explorer, just with A/D too... Could pretty damn usefull...

sween32
May 24, 2002, 01:21 AM
The Guerillero is just that.

It's made specifically for pillaging (the only thing Explorer is good for) and it has 2/2 A/D just incase of contact.

FfEeLlIiPpEe
May 24, 2002, 04:56 PM
Sween,

Here is the old file of the version 1:
Brazil - Version 1 (http://www.civ3brasil.hpg.com.br/Brasilversao1.zip)

And, here, are the pictures of D.Pedro I (not in the old file):

Jandor
May 25, 2002, 08:19 AM
Sween, guess you finally got the recognition you deserve as a Mod Maker :) well done

sween32
May 25, 2002, 10:54 AM
what? how? where? when?

FfEeLlIiPpEe
May 25, 2002, 01:43 PM
Sween, please, send me in this e-mail:
civ3brasil@predial.cruiser.com.br
the bandeirante files, ok??

Thanks... :D

FfEeLlIiPpEe
May 26, 2002, 05:44 PM
Sween,

What´s your suggestion for the brazilian civ, and the bandeirante as well??
It´s gonna be great, if in the same pack, we have the bandeirante flics, and the D.Pedro´s too... ;)

The D.Pedro I files that i putted, are already flics, but, i don´t know, if those flics will work correctly in the game...:confused:

regards,

sween32
May 26, 2002, 06:49 PM
what i'm gonna do is combine your two versions. I'm going to have Vargas as the leader (I already have leaderheads done to go with the mod style), being the more recent of the two leaders, and have the bandeirante as the UU, being the one who will add more to the game.

I've been working on this mod for awhile and I've been working alot lately so I've forgotten some stuff about the quickness of land occupation... would Gunpowder be too late to make this unit useful?

If not, I am going to use the Musketman graphic (looks very good for the unit, and France is not in the mod) and create a Build city flic for them, and make them a 2/2/2. This would be pretty accurate because they did use muskets.

If it is too late in the game, then I'll make them available at Map Making or the Republic and a 1/1/2.

I need you to be completely honest and I need some opinions on this because I really want to get this mod out as quickly as possible.

I really want Brazil in this mod, and I still have alot of information to acquire on the other Civs for the Pedia and other things to do.

FredLC
May 26, 2002, 07:17 PM
Time to interfere again:

Sween, I want to know, are you prepared to give up historical accuracy in behalf of a more useful unit?

See, to be perfectly accurate historically, the "bandeirante" would have to come after gunpowder, really, because they were available about the 16th and the 17th centuries.

However, a unit with exploring/ city founding capability would be plain useless in an era when all the land is already taken.

However, putting them after map making (when most of the land is already taken as well, but it would have at least a window of usefulness) would be totally inaccurate, as they came much later.

Although I have being one of the major defenders of the “pracinha” due to our ability to place it in the perfect era (not to mention a whole lot of facts, including that the “pracinhas” were actual military units while the “bandeirantes” were rogues that went on outlawed incursions), I didn’t think it was impossible to use them… but at the expense of a mental exercise.

As CIV isn’t historically precise, I said: “well, we need it to be available at the beginning so it can be useful. Ok, than, it was a Brazilian primordial unit; and the Brazil’s primordial era, in the game, is the begging. So, it must be available at the beginning”.

It’s a little to much, I admit, but, although I never really agreed with the “bandeirante” unit, It was going to come up anyway (majority call, and in a democracy, being defeated but not convinced isn’t reason enough to question the results) so at least I could provide the tools to make us feel comfortable with it.

However, I DO think that, if the unit you insist in your choice of having the “bandeirante” as the unit, it should come no later than the “map making tech”. Too many people have mocked Firaxis for making useless units, for us to allow modders to do that as well.

Well, just my $ 0,02, anyway.

Regards :-).

sween32
May 26, 2002, 07:30 PM
I can see having a settler with 2 moves and 0/0 a/d in the beginning, or a settler with 1 move and 1/1 in the beginning. that would be great.

BUT....

unfortunatley the 1/1/1 would be almost useless, and you'll protect them with units anyways.

the 0/0/2 would be kind of odd because the bandeirante conquered, too. also, if you have it use 2 movements, then Brazil will be almost impossible to defeat in a conquerer game and they would take much of the land away from other civs, dissalowing them to gain technology and making them basically a third world country.

I don't know. Maybe I'll just go out on a limb and make them a 1/1/2 in the very beginning. But I'm really too busy to create an attack flic so I might make them 0/0/2. Besides, thats the way most UU's are in the real game. all the same except there is 1 point higher in a stat.

sween32
May 26, 2002, 10:20 PM
I've been working on the Guerilla Tactics website as I've been making the mod. You obviously can't download the mod right now, but you get to see alot of whats in it.

Click here to go to the Guerilla Tactics website (http://www.casperfusion.com/civ3/gtm/)

I warn you only a few of the Civilopedia entries and Civ info are on there right now but it'll all be there soon enough.

I already can't wait for the XP to come out so I can have more civs. China will come back and Spain will most definatley be an important addition (you all know why). Iraq will also be in the XP version of this mod. But that will be then, and I'm just dreaming right now.

FfEeLlIiPpEe
May 27, 2002, 12:47 PM
Sween,

The bandeirante is a complicated unit, isn´t it?:)

So, the best atributtes that matches with him, are 1/1/2, and, before map making.
They must have 1 of attack, so as to capture units, as, in the history, they´ve captured indians (in the game case, will be workers)
The 1 point of defense must be together, and the 2 moviment points, are, in my opinion, primordials, because, they explored jungles, and, other territories.
If the problem is the atack´s flic, make it as simple as possible, or copy it from another unit, like musketeer...
As fredlc said, they were avaiable early here, so, in the game, the could be too..;)


regards,

sween32
May 29, 2002, 07:46 PM
I got all the UU's stats and pics onto the website, so you can go check it out. The remaining Civilopedia's will be up soon.

http://www.casperfusion.com/civ3/gtm

FfEeLlIiPpEe
Jun 03, 2002, 06:38 PM
Sween, when you finish the files, please, tell us...

I´ve finished the new visual of my page:
http://www.civ3.kit.net

Then, i´ll put the casper fusion´s link there... ;)

regards,

sween32
Jun 06, 2002, 12:47 PM
I'm back online so I'll start working on this mod again.

I've had some time to play-test it.

One bad thing about Brazil's UU is that the AI will only make it go 1 movement so it can still be protected by another unit (I was hoping it wouldn't do this because it's listed as both a Settler and and Offensive unit). Also, Brazil ticks off alot of the civs because they just insist on running through others territory and they try consistantly! Once they're kicked out, they just go back in. Not even America or England is this relentless! My northern neighbor/close ally Italy didn't like that too much so my eastern neighbor Brazil got burnt a little in the beginning of the middle ages.

And, even though Argentina's aggressiveness is all the way to the left, Evita can be a total b!tch! Man, oh man. She'll be your friend and just after you trade maps she steals a worker. Every time I played I had to whipe her clean from existance. I guess that's a good thing cause their UU is pretty good.

I'm thinking of adding more UU's depending on what continent your civ is from. I think this could add even more to the mod, seeing there's already a UU depending if your a Guerilla civ or not.

American civs will have the Mounted Warrior, and Europeans will have the Man-o-War (maybe). Not sure what the Asian UU will be but it can't be an upgrade of a Knight. I wish you could make Civilians a UU because they'd definatly have a laborer who works extra hard. The Israel unit will go back to the Merkavah Tank and I'll use the Camel Rider as the Middle East UU (but then there won't be an Arabian Knight except for Egypt and South Africa and I'll have to rename it). African civs will have a clone of the Jaguar Warrior and it will be called Tribesman (giving South Africa a distinct military advantage in the beginning). Let's hear some suggestions, I'm completely open to them. :p

Keep in mind that there will be more European civs in the XP version, like Spain and Portugal, and there will be the African country of Angola. Also, China will return with the Junk as a UU.

sween32
Jun 08, 2002, 09:54 AM
Now that the old fashioned guerillas will be in the XP, I need to rename Cuba's UU. Rebel Soldier?

I'm also seriously considering making the Brazilian UU the pracinha (a cheaper infantry). Although theoretically the bandierente unit adds more to the mod, it also adds too much hassle and it's a ***** having to kill a settler instead of getting 2 workers out of it ;)

FfEeLlIiPpEe
Jun 08, 2002, 11:39 AM
Why not give him the same name as civ2 - partisan (isn´t is?)?

In my opinion, the bandeirante will be quite better than pracinha... ;) either his historical value is much better...

sween32
Jun 08, 2002, 01:52 PM
Give who a Partisan?

What do you think of the Continental UU's? Good idea or no?

FfEeLlIiPpEe
Jun 08, 2002, 06:13 PM
I think that you can keep the cuba´s unit, just change his name to Partisan, or something like that.

I liked the idea of continental UU, but, you will have to be carefull to not give the same unit to culturaly difent countries.

I´ll serach more about the history of this countries, to help you, But, wich countries aren´t with UUs?


regards,

sween32
Jun 09, 2002, 12:09 PM
Every civ has 3 UU's.

1. Their own UU which nobody else has.

2. A UU for whatever continent they're from.
America - Mounted Warrior
Europe - Man-o-War (need new name)
Middle East - Camel Rider
Africa - Tribesman (Jaguar Warrior)
Asia - Assasin

3. A UU for their current or past stance on Guerilla warfare.
Guerilla civ - Guerillero
Non-Guerilla civ - Special Ops

sween32
Jun 11, 2002, 11:55 AM
Here's a better one. I took the Musketeer and chooped off the musket. When he has to fight, he'll bust out his saber. For the run ani I'm just getting rid of the musket so it looks like he's running with a load in his pants.