View Full Version : The New Team


NikNaks
Jun 06, 2007, 12:09 AM
The team (in alphabetical order):
Arminius - Maps and XML
Civmansam - Co-ordinator (and modder [?])
gostanford92 - Flags and ideas
Hadrean - Misc Graphics
johny_smith - XML, gamefonts and screens
Kissamies - Music, beta-testing and ideas
NikNaks93 - XML and Nifviewer
Pegasos - XML and ideas
Qdin - Models
rothn - SDK
snipperrabbit!! - Buttons and gamefonts
Sovin_nai - Beta-testing and ideas
tallicahead00 - Beta-testing and ideas
thrallgor - Beta-testing and ideas
vsaiyan - SDK and python
WGW - Beta-testing and ideas

Sovin nai
Jun 06, 2007, 03:51 AM
Sovin_Nai?!?:) ;)
By the way, I just checked, and Adambot hasn't been on since May 22.

NikNaks
Jun 06, 2007, 04:30 AM
Sorry, I had to move off in a hurry and didn't even finish putting all of the names in.
And I'm putting adambot in for now. If he's been gone for a month I'll remove him.

Qdin
Jun 06, 2007, 08:51 AM
I'm not a programmer...

gostanford22
Jun 06, 2007, 10:21 AM
By the way, I just checked, and Adambot hasn't been on since May 22.

i think we shoud elect a new leader then

NikNaks
Jun 06, 2007, 12:38 PM
I'm not a programmer...
Sorry. I was copying and pasting from the recruitment.
i think we shoud elect a new leader thenLet's wait for adambot to disappear first.

gostanford22
Jun 06, 2007, 01:49 PM
Let's wait for adambot to disappear first.

good idea, my bad

Sovin nai
Jun 06, 2007, 02:10 PM
And I'm putting adambot in for now. If he's been gone for a month I'll remove him.
I agree with that. We might as well elect a 'temporary' leader until he reapears or doesn't reapear, though.
By the way, along with ideas and testing, I could write the civilipedia entries, as I have a very large knowledge of the Star Wars universe.

gostanford22
Jun 06, 2007, 02:11 PM
I agree with that. We might as well elect a 'temporary' leader until he reapears or doesn't reapear, though.
By the way, along with ideas and testing, I could write the civilipedia entries, as I have a very large knowledge of the Star Wars universe.

along with the civilopedia entrys we need city names as well

Sovin nai
Jun 06, 2007, 02:13 PM
Shouldn't be too hard. Just find the huge map and take the planets. If you really want, we could research for the names of cities on the planets, but that really isn't neccesary, and very few people would recognize the names.

WGW
Jun 07, 2007, 08:15 AM
I think it wouldnt be so much effort to search for city names that fit with the civilization. i could do that as soon as we have the complete list of civilizations ;)
just make a list of like 15 city's that should be enough at first i think :)

Arminius
Jun 07, 2007, 08:44 AM
What do y'all think of Rhye's City Namer feature in Rhye's and Fall? Basically, it names the city for you based on where the city is. If applied to our map, no matter who founded a city on Coruscant, it would be named Coruscant. If there is general support, I'll ask Rhye if we could borrow the feature.

NikNaks
Jun 07, 2007, 11:17 AM
Sounds good :)

Sovin nai
Jun 07, 2007, 11:29 AM
That would make sense.

Kissamies
Jun 07, 2007, 02:51 PM
Yeah, there are some civs confined to clearly defined and pretty exclusive areas, like Hapes, that have planets easy to name, but big Galaxy spanning ones tend to overlap. Could try to do lenghty research to try to determine which worls were most pro-Empire or pro-Sith and so on, but that namer feature seems more elegant way.

Arminius
Jun 07, 2007, 03:00 PM
I PM'd him asking, but I have no idea of how to implement that as it's a python mod.

EDIT: We have permission, and he explained it to me. I'll get hopping on that.

NikNaks
Jun 10, 2007, 08:43 AM
Any luck with that so far, Arminius?

Sovin nai
Jun 10, 2007, 01:34 PM
I think that barbarian cities on each planet, with razing of cities off, and no settlers, would work better. It would work even better with races, too. The Ewok race 'holy city' would be on Endor, and you could capture it, and spread the Ewok race. The Chiss race would start on Csilla, and so on, and so forth.

NikNaks
Jun 10, 2007, 02:20 PM
Nice idea. :D

Arminius
Jun 10, 2007, 04:52 PM
Rhye said we could use it as long as we credit him.

I think that barbarian cities on each planet, with razing of cities off, and no settlers, would work better. It would work even better with races, too. The Ewok race 'holy city' would be on Endor, and you could capture it, and spread the Ewok race. The Chiss race would start on Csilla, and so on, and so forth.
I like this idea, but I'm worried about load times. Also, if this is for vanilla, then all those cities would be linked and research, etc. together.

Sovin nai
Jun 10, 2007, 07:14 PM
Maybe, we can make them 'minor' civs, that are always at war with everyone. Other than that, everything would be the same as my earlier suggestion.

Arminius
Jun 11, 2007, 05:23 PM
Vanilla only allows 18 civs including minor civs IIRC. If we can drop the barbs that would give us 19 to work with. Not enough to make a good mod IMHO.

Sovin nai
Jun 11, 2007, 05:39 PM
Oh. I think that 18 is an OK limit. Just not amazing. Lemme see...about 10 or so civs to start with. Then, we can add some, and maybe have 7 or 8 'race' civs, as in my earlier suggestion. That adds up to 18. We don't even need 10 to begin with, as I believe we have decided to make it in scenarios. Only 2 or maybe up to 5 civs in each. Then we can combine them.

NikNaks
Jun 12, 2007, 12:27 AM
There's no civ limit whatsoever. Trust me! CivGold (http://forums.civfanatics.com/showthread.php?t=165969) has around 49, and is adding more right now. We can have as many as we like.

Sovin nai
Jun 12, 2007, 04:41 AM
Okay. But there is still the problem of load time. That would be a whole lot of cities. How could we reduce that?
I just noticed that I have 200 posts now. Yay!

woodelf
Jun 12, 2007, 08:58 AM
Not every civ in Civ Gold is being used in every game, but yes there is no limit to how many are included in the game. I don't think you'd want 49 in your games at one time obviously. ;)

woodelf
Jun 12, 2007, 09:00 AM
About this New Team...do you have a Leader yet? I'm currently the leader and have been adding whoever asks to be added. I can keep doing this forever or turn over the reigns to someone else. Up to you guys. So long as you don't pick a vapor leader.

Sovin nai
Jun 12, 2007, 09:21 AM
Adambot is technically the leader. But he hasn't done anything for 21 days. So we are thinking of electing a 'temporary' leader.

woodelf
Jun 12, 2007, 09:23 AM
If you need people added, threads stickied, or whatever just send me a PM. I'd rather stay the leader than have another temp.

NikNaks
Jun 12, 2007, 09:34 AM
I know you've got your heart set on finishing SotM, woodelf, so I could step in. I've got exams right now, but as you can see that isn't stopping me! I've got two whole months free from the end of June, with a short holiday during it.

Qdin
Jun 12, 2007, 01:14 PM
I could take the temporary position too, as I've been here the longest and has actually kept track at what happened and what has been changed.

NikNaks
Jun 12, 2007, 01:17 PM
True, true.

Sovin nai
Jun 12, 2007, 01:23 PM
Why don't we make a vote? I'm a great believer in democracy.

NikNaks
Jun 12, 2007, 01:24 PM
Democracy? Might makes right!! :lol:

I agree really.

Civmansam
Jun 12, 2007, 05:47 PM
http://forums.civfanatics.com/showpost.php?p=5549624&postcount=1207

NikNaks
Jun 13, 2007, 12:10 AM
:wow: Didn't expect to see you back... at all. Shame to hear about your Civ 4. What's the problem with it?

WGW
Jun 13, 2007, 05:13 AM
Its good to know what happend it was so weird to see you gone all of a sudden and it was terible to see the mod die :(
i still cant sleep from it at night :|
anyway we will make this mod good again as it should be ^.^

Qdin
Jun 13, 2007, 12:56 PM
I guess I'm not 'supporting' NikNaks in being the leader because I just don't think he's ready to become a leader. I doubt I am, but I've looked through every single post since this mod started and I know in which directions everytihng has gone adn why. Not something we could say to him as Niks - you HAVE annoyed me a few times by not reading previous topics ;) Besides, I believe in democracy under an empire - hehe :rolleyes:

I assume I can get a little critisism back now..?

woodelf
Jun 14, 2007, 05:25 AM
You guys definitely need someone to stand up and grab this mod by the sack. After scanning through a lot of posts (not as many as Qdin ;)) I see a lot of crucial decisions that need to be addressed and I don't think it needs to be democratic. People will either follow the leader's decisions or move on, some will lose interest and move on anyhow.

I know who I'd choose as leader and under him I'd have another 3 people heading up specific parts of the mod; graphics, design, and then programming. The Leader needs to have enough knowledge to tie these other pieces together into the mod and make hard decisions.

Sovin nai
Jun 14, 2007, 06:18 AM
I meant democratic, as in democracy in choosing a leader. Not in making the actual decisions. But, who do you think should be the leader?

WGW
Jun 14, 2007, 06:25 AM
yeah i really want to know who you think that should be the leader :)
i am not sure who needs to be the leader
still thinking :)

Qdin
Jun 15, 2007, 01:10 AM
Sovin, you're sure democracy will always work? ;)

Sometimes the minority can be the strongest and works the best if given and proven the chance :)

lol Woodelf - I was as lucky when I first joined this mod that there was 'just' half the amount of topics made.. Good luck with joining now and reading them all now :rolleyes: there's lotsa topics now - isn't that great? :D

I'm pretty satisfied with how everything has been developed. I've pushed my ideas through and has affected the whole mod and how most of you want this to end up with, and many of the ideas has been worked with too. I'm also really glad that we found a more Star Wars Universe like way to do the leaders and units instead of the suggestion I had with 'careers' instead of a specific Faction. I've personally quitted that idea because you guys got the perfect idea :D I think this mod is going in the right direction!

I'm just 'sad' that Adambot hasn't been telling when or how long he'll be absent... it's pretty annoying as I think he could manage to finish this mod off with great success.

I'll be absent in the voting of a new leader in case you guys really want to have a new one assigned.

Sovin, since you're so much up for having a new leader, can't you just PM around and wait for like... a week before posting the result(s) to see who people think should be - and see if we wanna have that guy to be the temporary leader.

Democracy works with in the first processes of planning, developing and managing the works. Unfortunately democracy doesn't work with final results - you gotta have an emperor/leader/president to look at all the democratic results and decide whether it will suit his/the purpose ;)

Gotta love it; if I was ever gonna be a king/leader or something of something big, I'd use democracy to evaluate different suggestions and projects which I'd use to affect my final decision.

WGW
Jun 15, 2007, 03:22 AM
i totaly think your right Qdin.
i well everything :P
yeah so sad that adambot is away for a long time now :(
cant somebody contact him? ask him what is going on?

just a question do you guys think we should need a new leader now?
or do you think it could wait a while.
i think we need it now to get some order :)

Civmansam
Jun 16, 2007, 05:05 PM
So I finally got Civ4 working, (kind of), but I still don't have warlords, which means no modding for me, only graphics work. I'd be willing to join the team, I just don't know who's the leader.

NikNaks
Jun 17, 2007, 04:15 AM
I thought that we were planning on making the mod for Vanilla anyways, so you can't mod because...

WGW
Jun 17, 2007, 08:57 AM
@ Civmansam
The current leader is adambot, tough he hasnt been here for quite some time now :(
You could also do the modding, we are making it for vanilla at this point.
Good to have you back here :D
This mod is going to be the best :D ^.^

NikNaks
Jun 17, 2007, 01:57 PM
Hadrean's back too now. I'm going to add you both in :D

Civmansam
Jun 18, 2007, 05:01 PM
Hey,

Thinking long and hard :p I've decided to resume leadership of this mod. And to redo the whole thing with Bts. Till then all we can do is graphics and ideas. So if you guys are ok, I'm going to start the new mod and redo this forum a bit.

Sovin nai
Jun 18, 2007, 05:28 PM
Are you going to take the ideas we made? The religions as races, and the scenarios? Because, I personally, and everyone else, have agreed with that. And having flavour units for all of the civs.

Qdin
Jun 19, 2007, 02:31 AM
I'm not sure, Civ'...

You've been gone and we've made completely new plans.

If you aren't gonan follow our plans, I personally can't accept you as our leader... Weren't we gonna select another leader? I personally think we should try with another leader... Civ can take over if it one day fails, but not now ;)

NikNaks
Jun 19, 2007, 09:24 AM
If you accept our ideas and are open to new ones, then sure, be our leader. But please don't ignore the work we've put in since you've been gone. Are you ok with that?

Sovin nai
Jun 19, 2007, 09:46 AM
My thoughts exactly.

Civmansam
Jun 19, 2007, 04:53 PM
Alright it seems like everyone agrees that I should follow the ideas the team has agreed on, which is reasonable.
First of, I need a list of these ideas in the private forum. While I can't promise every idea, I will probably accept about 90%. If I don't accept your idea, I'll tell you why not and I will offer a different solution. If you still want the idea, I'll put it in. I promise I will listen to all ideas and be open to anything. This is not entirely my mod anymore, and I accept that.

But I also will ask that you respect my future decisions and directions as leader. The last thing I want to be is a dictator, but I do want my team to follow me

Thank you for giving me another chance ;)

Sovin nai
Jun 19, 2007, 06:02 PM
Ok, I'll agree with that. How about making a co-leader system? That way, we could make a compromise.

DonStamos
Jul 02, 2007, 10:33 PM
I got a PM from one of you guys about the mod, and it's been far too long so if you guys need help with unit/Civ/leader/wonder/etc ideas and Civilopedia work, I'll be happy to help:)

Comrade Stalin
Aug 11, 2007, 08:40 AM
Can I help in the making of this mod, seems pretty good, I could help with beta testing and ideas, and, soonish, developing it, here are some of my ideas

The civs
Rebel alliance UUs: X-wing, Y-Wing, Rebel trooper (normal, experienced and advanced) UB: Rebel base. Leaders: Luke Skywaker, Princess Liea religion: Light Side
The Empire UUs: Tie fighter, AT-AT, Storm trooper (n, e and a) UB: The Death Star ( can only be built on planet with one moon or less) Leaders: The emperor, Darth Vader Religion: Dark Side
The Rouges UUs: Rouge (replaces spy), Rouge trooper (n, e and a), rouge fighter, UB: Rouge bar (replaces bar, needed to recruit Rouge and Rouge trooper) Leaders: Han Solo, Greedo Religion: No starting Religion, but has mostly: The Bounty, The light side and the dark side
The Wookies: UUs: Wookie flier (can only move on land and go to moons), Wookie trooper (n, e and a), Captured AT-ST UB: Beach head Leaders: Chewbacca, Yoda (mabye?) Religion: Nomad
Ewoks UUs: Ewok Spear men (n, e and a), Captured AT-ST (yes, I know the wookies have it too), and Ewok Stone throwers Leader: Ewok king, C-3PO
The Clone army Leader: Jango Fett
The Bounty Hunters un-decided Leader: Boba fett
Droid Army un-decided
(these are just a few)

Religions
Instead of religion, how about ideologies, i.e, the light side, the dark side, neutral, Bounty and nomad, each gives you a different bonus, the light side makes only the dark side more inclined to declare war on you, but means you lose relation ship points with all civs (except the dark side) for declaring war on anyone but the dark side, but, if anyone but the dark side declares war on you, they lose relationship points.
The dark side has poor relations (-2) with everyone except the bountys, also, you lose relationship points with the the light side for declaring war on any one
The neutrals have no pros or cons
The Nomads have the advantage of being able to have as many cities as they want without paying, and can settle in anyones territory as long as they are at peace with them, but can only control 2 of the population, but, there cities can only reach a population of 4 if they are free, and, free ones are under productive and can only build a few mid-tech tree items and only one late-tech tree item
The bounties are the most unusual of all the religions, they can only control 5 cities (of any population) but can raid cities, gaining money, but leaving it in-tact

WGW
Aug 11, 2007, 01:42 PM
thank you for sharing your ideas with us.
we have had many discusions about these things.
and we quite know how we want to handel the 'Religions'

i think we can sign you up and add you to the devolpment thread.
if i am correct you can apply for acces to there.
not sure how but i tought it was something in my acount.

Comrade Stalin
Aug 11, 2007, 02:15 PM
Sorry, I only read part of page two, should have read more, however, I am very inpatient :) I am also working on my new cuban civ as well! Also, if anyone wishes to help with my cuban civ, please feel free to pm me

Popcornlord
Oct 18, 2007, 08:02 PM
I'll help with ideas and bata testing but I know very little about modding and would be useless at that :p

thrallgor
Nov 16, 2007, 05:23 PM
I will join. I have little experience with modding, but will learn. But me down as research since (not bragging) but I'm pretty sure I know more about Star Wars than any other civfanatic. I can also advertise since I have a blog on blogs.starwars through my hyperspace account.

thrallgor
Nov 16, 2007, 05:24 PM
I will also beta test

Sovin nai
Nov 17, 2007, 05:09 PM
Do you happen to have any specific area of Star Wars that you know a lot about? Or just Star Wars in general?

thrallgor
Nov 19, 2007, 05:46 PM
I know a lot about Star Wars in general. Not just the movies but the Expanded Universe also.

Kissamies
Nov 20, 2007, 11:38 AM
To give an example, I think I am well versed with most eras, especially the NR in general and EU around GCW, but I'm not that familiar with the prequel trilogy era and clone wars outsied the movies.

thrallgor
Nov 20, 2007, 03:04 PM
I know lots about prequels and EU clone wars, and plus everything in the complete timeline.

thomas.berubeg
Nov 20, 2007, 04:23 PM
I know lots about prequels and EU clone wars, and plus everything in the complete timeline.

And he's modest, Too!:p :lol:

Hadrean
Jan 29, 2008, 10:46 PM
I can help with some misc graphics, but not units.

johny smith
Feb 14, 2008, 09:43 AM
I could lend a hand if there is still interest in this, but I am confused of what is planned. I would like to suggest if someone has an overall plan it would be nice to get it stickied in the forums so others would know what to help with. I would like to know if the Final Frontier mod will be used for this, and if the mod would begin in 25000 years before Yavin or another date.

NikNaks
Feb 15, 2008, 04:48 AM
Okay, first, if you posted that you'd like to join, please either post here again or send me a PM so I know you're still interested. After a few days, I'll update the OP and we'll see where we're at.

NikNaks
Feb 16, 2008, 02:07 AM
Okay, if your name is in red, I'm waiting for you to confirm if you still want to be on the team.

Hadrean
Feb 17, 2008, 08:12 PM
I am still interested

NikNaks
Feb 18, 2008, 09:41 AM
Great! That's 4 of us now.

Sovin nai
Feb 19, 2008, 07:12 PM
I am still interested too.

Civmansam
Feb 24, 2008, 12:35 PM
Still hanging around, and trying to do something. I can give you guys a basic outline of what I have right now if you want, but I havent worked on this in ages.

NikNaks
Feb 24, 2008, 12:40 PM
Well, well, I've got an SVN set up at SourceForge, so if you've got an account there you'll be able to upload everything there.

Civmansam
Feb 24, 2008, 12:55 PM
Yeah, I bought a new computer and I lost my vanilla install disk which meant that I couldn't do much modding until I found it. So until that happens, all I have are ideas.

I don't have sourceforge, do you know any other sites I could upload it to?

johny smith
Feb 24, 2008, 02:36 PM
You need another program to upload and download the SVN. Tortoise lets you update the files and lets you know what changes in the files occurred. As well instead of having to resend everything that is changed each time. Here is a link to the program.

http://tortoisesvn.net/

NikNaks
Feb 25, 2008, 12:42 PM
The thing about the SVN is it's like a 'live' system, where updates and stuff are semi-automatic (ie you click a button and it adds the changes). Once you get used to using it, you'll wonder why you never used it before ;)

NikNaks
Feb 28, 2008, 01:57 PM
Okay, everyone who's on the team needs to get an account at SourceForge and PM me their account name. Once that's all sorted, I'll send you the details about accessing the repository.

Duneflower
Mar 30, 2008, 07:44 AM
My time may be somewhat limited, but I'd like to help out on this mod where and when I can; I can handle XML without breaking much of a sweat - except where it interfaces with Python, which I have zero experience with (tho having looked at one of the codefiles, it looks a lot like C, of which I have at least rudimentary knowledge) - and I at least think I have a pretty good handle on unit-balance and such...not to mention being pretty opinionated on design questions sometimes! *shiftyeyes* Though, if recent discussion over in the Planetfall forum is any indication, my ideas seem to have a habit of catching on...

Also, I actually own a copy of Star Wars: Rebellion, whose very existance seems to elude the awareness of even most SW fanatics I've talked to! :lol: Being a strategy game comparable to Civ and EU (albeit with very-different mechanics), assuming no-one else here has it, it could be a great starting-point for things like unit-strengths; it also may be able to provide some additional obscure planet-names. Presuming my disc will stop being AWoL at some point soon, especially since I've been wanting to play it lately! *sigh*

moopoo
Apr 26, 2008, 07:38 AM
I'm interested! pick me!

starwars22097
Apr 26, 2008, 08:10 AM
could I help

Popcornlord
Apr 26, 2008, 08:36 AM
I'm not sure if anyone's doing this anymore. I've been trying to get a response for a while (even though I think I posted in the wrong place). look at the last time anyone posted anything (besides me). In the other thread no one posted since Moopoo two months ago. If you wanted to, you (with my help!) could start a new one. Long live the Star Wars Mod!

moopoo
Apr 27, 2008, 01:54 AM
If you haven't already popcorn, pm niknak about it. I asked him(/her) about it and (s)he expressed some discouragement at a lack of new offers of interest. so hurry!

moopoo
Apr 27, 2008, 01:59 AM
Could i make a request to someone/anyone that, in the interest of at least starting a Star wars mod, all the dead or dying or should-be-dead-but-someone-new-restarted-it threads be deleted, so that there is one central place for any and all expressions of interest and discussion? I get the impression that there is more than enough interest to get a star wars mod done (i mean, after all, it is star wars :D), but the resources and info pertaining to it is so diluted and spread out, it's current status (in terms of whose working on it, who wants to work on it, etc.) is impossible to ascertain.

johny smith
Apr 27, 2008, 03:22 PM
Well personally I am in favor of starting a new area for new Star Wars stuff, but I must add something of importance. That is the SVN. We have a database to start building on. I put something up just to get started on something, but I am busy with other mods at the moment. I can always help a little though if someone steps up and wants to work on it.

The things that still need to be worked out in my opinion are.

The first thing is the map. What should be used? I started with the Final Frontier mod. I would like to see it modified to work, but if someone has a better solution great.

The second what will be the setup? Is this a scenario from the movies? I would say not to stay with all of the factions from the movies, but instead go with Star Wars history starting around the time of discovering hyperspace. So it is more like civ in space.

There is plenty of info on Wookiepedia for techs in that case. I would just have is the civs as planetary systems. Not the factions from the movies, but the possible of making factions later in the game. And adding scenarios like from the movies later.

But either way unless someone shows interest that can modify the SDK for some major changes it is stuck in my opinion. So I am all for starting up new, but I have not seen anyone really getting anything done recently.

moopoo
Apr 28, 2008, 04:19 PM
I was thinking about the map thing, and in the interests of getting something that works, can be tested, and improved, we should stick to either a FF mod or a conventional mod to begin with. As in, if we start with conventional (which i think we should), it means not worrying about how to emulate space or about making the death star as a unit or anything like that. Instead we would focus on how to create the conflict between jedi and sith, what wonders are in, and what they should do, etc. Once it's up to an acceptable level, we can begin looking at the galaxy side of it.

What i'm suggesting here is a development of the mod in stages, in much the same way that FFH goes about it (Whose team are really the apex atm of developing BIG mods).

Make sense? :)

johny smith
Apr 28, 2008, 04:46 PM
It is not bad ideas. I am just do not see how we can simulate planets(I mean plural) on a conventional map. If we stick with the conventional map just adding small pieces of land for planets to me limits it from really being a civ like version to more a battle scenario.

Not saying that is the worst idea. Just you will have to armies basically lining up and fighting is all I see is possible on a conventional map. I mean you would have to have a city represent an entire system that way just like you would in FF, but you really are going to have to imagine a piece of land is a planet I think in my mind that way.

I mean you would still have to transport the units from place to place to have a battle with the conventional map or either just fight on one planet. So if you have to transport them to fight on a small piece of land that is why I say why not just use FF and transports units to the system and invade it. I don't see how it would not end up being the same thing in the end when trying to represent the galaxy.

I am not so much thinking of having the death star as just thinking if you are only going to fight on a small piece of land with the normal map and have endless seas of space why not just fight land battles in the city using the FF map.

And as for FFH I would think the whole hero system would be a better way of bringing in characters into Star Wars. But I am not the one deciding. I guess I am more for civ in space Star Wars style than replicating the movies. There are a lot more things in the Star Wars expanded universe that could be used that are not in the movies I mean. Like factions within the Sith and Jedi and other third parties of force users. Well anyway I usually think too big of ideas.

moopoo
Apr 28, 2008, 08:54 PM
I don't think i explained myself very well. What I meant is to attack SW in increments, The first one being a conventional map: A planet, with cities, in which several civs (or in SW species/star systems, i guess) vy for domination of the planet.

Then maybe move onto a map that maybe introduces Space as a terrain. My idea is this would look like a continents map, where each continent represents a planet, surrounded by space. This could introduce Interplanetary ships, and decisions could be made on they can be emulated.

I have an (very viable and not-as-hard-as-it-first-sounds, in my opinion) idea on what the final big, cover the galaxy map should look like, but i'll save it for later (it's the idea i've posted before, if you can find it :))

johny smith
Apr 29, 2008, 05:15 AM
Well nothing wrong having a plan and doing something on it. It is not like much as happen here really. If you can get started on something I would still be interested in helping. So just want to make it clear nothing wrong with suggestions. I mean like you stated before look what has happened so far. If you want to we have the SVN up and you can add to it. The FF map is just a script and be ran if someone wants it as map. I mean you can still make a normal map from the stuff in the SVN.

Of course the ultimate solution would be using more than one map, but don't see how to do it which is why I say major work. But if you want to make it simpler to begin with go ahead. If you want to sign up to the SVN pm Nik.

moopoo
Apr 30, 2008, 12:05 AM
what's SVN? and i've already pm'd Nik :)

johny smith
Apr 30, 2008, 04:35 AM
It is like a folder that keeps all of the file being worked on the internet. Anyone can download the material to their computer, but they need a user name and password to upload. If that makes any sense. There is the link for a free program below that handles it.

http://tortoisesvn.net/

Popcornlord
May 02, 2008, 03:55 PM
Ok, sorry I disappeared for a bit there. So are you re-remaking the mod. :p I'll gladly help if I can.

moopoo
May 02, 2008, 10:10 PM
pm niknak about it :)

NikNaks
May 03, 2008, 07:40 AM
Wait, I think that makes 4 of us.

Popcornlord
May 03, 2008, 05:32 PM
OK, I'm lost. Why should I PM Niknak? And yes, that's 4 people, unless starwars22097
reappears

Hadrean
May 03, 2008, 11:46 PM
I might still be able to help, with summer and lots of free time (hopefully) coming up.

moopoo
May 04, 2008, 02:27 AM
that's 5, yeah? any coders?

how exciting :D

NikNaks
May 04, 2008, 04:19 AM
Cool, 5! Right, let's get some things cleared up. I think the first step should be getting onto a Jabber server. Johny, you're already there, but for everyone else, download Spark (http://www.igniterealtime.org/downloads/index.jsp#spark).

Once it's set-up, run it and click on the "Accounts" button. Create an account on the server kingshomeworld.com. Make sure you get that server name exactly right.

Once you've done that, simply type in your details on the first screen (same server name) and log-in. Once logged-in, you should hopefully see two tabs near the bottom. Click on "Conferences.

Right-click on chat.kingshomeworld.com and select "Browse Service". Scroll down to find the room named "Star Wars Mod" or "star_wars_mod" and click on it once. Then, click "Bookmark Room" near the top. Close this screen.

Now, double click on the bookmark you just made and you should be in the room.

Civmansam
May 04, 2008, 02:50 PM
I'm glad people are picking this up again :)

Hadrean
May 04, 2008, 06:26 PM
I'm glad people are picking this up again :)

So, where have you been?

NikNaks
May 05, 2008, 04:21 AM
Yes. Where have you been?

Popcornlord
May 05, 2008, 05:51 AM
And can you register Moopoo and I for the star wars mod?

NikNaks
May 05, 2008, 06:15 AM
@Popcorn
Go to: http://forums.civfanatics.com/profile.php?do=editusergroups and request membership. He can't do anything if you don't do that.

Popcornlord
May 05, 2008, 09:24 AM
I did, a while ago

NikNaks
May 05, 2008, 09:30 AM
Oh. Good. :)

Popcornlord
May 05, 2008, 01:43 PM
Does anyone know what ALA or ALO files are and if we can use them?

Civmansam
May 05, 2008, 02:01 PM
Yes. Where have you been?

I feel like I've answered this too many times for my own good...

To make a long story short, I've been busy with other things. I think that I may have time over the summer, but I'm scared of making any promises now. I would like to help, but I feel that I should let someone else take over leadership, because at this point I can't even trust myself to lead. I'm glad to upload all the stuff I have lying on my computer and to help with the design and possibly do some coding, but no promises on that part.

Otherwise I'm glad to see the mod going again, but I believe that we should go with our earlier plan of scenarios, because creating new plans from scratch seems to be the downfall of this mod. So we should try to get one scenario out before we discuss other ideas.

JEELEN
May 07, 2008, 04:45 PM
OK, let's be a noob here: is it just my impression or is this just 6 pages worth of talk? Has the new team done anything yet worth downloading?:confused:

Hadrean
May 07, 2008, 09:23 PM
OK, let's be a noob here: is it just my impression or is this just 6 pages worth of talk? Has the new team done anything yet worth downloading?:confused:

To answer your first question, to me, it looks like 3 pages, but that might just be my settings.

#2- Not really, no.

JEELEN
May 08, 2008, 12:35 AM
Well, when I look at the thread it gives me 6 pages, but this being beside the point, I DLed Star Wars mod the other day and it appeared to be for Civ4 Patch 1.61 - although it (dis)played fine on Patch 1.74.

With such a great looking team, might I suggest an update to Warlords or, dare I say it, even BtS would be in order. (Babylon 5, Star Trek and MOO2Civ are well underway to becoming full-fledged BtS mods now.)

Also, definitely more ship models are needed, and an actual Space Map would be nice. (The mod has Ocean = Space conversion, but no Stars, Planets or anything; the Final Frontier map has all this - and more.)

That's all for now.;)

moopoo
May 08, 2008, 01:10 AM
It's being built for BTS. This mod has been in development, on and off (mostly off), for quite some time now. It's starting to get back on (and will hopefully stay that way). If perchance you wish to help, pm Niknak about it ;)

EDIT: I'm not sure about this, having recently joined, but i don't think much of it, if any, will be based on what you've downloaded.

JEELEN
May 08, 2008, 02:47 AM
Ah, good!:thumbsup:

Can't be much of help, I'm afraid - being too busy as it is. (Nice avatar pic, though.);)

moopoo
May 08, 2008, 03:08 AM
:D cheers :D

Sovin nai
May 12, 2008, 06:06 PM
I'd like to help also. When the summer starts, I'll have a lot of free time.

moopoo
May 12, 2008, 11:28 PM
PM Niknak about it, and have a look at post 99 on the previous page :)

NikNaks
May 13, 2008, 01:25 PM
I PMed him :D You'll need Spark, sovin, so when you get around to it (I know you're busy) I'll send you some more details if you need them.

stevo32
Aug 20, 2008, 01:55 AM
I'm a noob but have added trade federation to version 0.65, here is the link. To use it replace the existing XML folder with this new one. This is just the XML no art, if someone could please supply it that would be good.

http://forums.civfanatics.com/downloads.php?do=file&id=10425

Popcornlord
Aug 20, 2008, 10:28 AM
I can't download it for some reason. Do you think you could just attach it to your post? To do that go advanced while posting and scroll down. Oh, and we're not basing it off of the old SW mod, we're starting from scratch.