Arminius
Jun 07, 2007, 04:18 PM
Just wanted to get an idea of what people want for the map.
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View Full Version : Our Map of the Galaxy Arminius Jun 07, 2007, 04:18 PM Just wanted to get an idea of what people want for the map. Sovin nai Jun 07, 2007, 08:13 PM 9 tiles; otherwise its harder to do resources. NikNaks Jun 10, 2007, 09:42 AM I'm really not sure. Couldn't the resources be 'moons' in a way? Sovin nai Jun 10, 2007, 02:29 PM True, actually, that's a better idea. If the resources are different types of moons, it would work quite well. But, at least make it 4 tiles, as there would be no ground combat otherwise. I still think that 9 tiles would be good, too. Arminius Jun 10, 2007, 05:58 PM My only worry is about map size. I have a 1-tile planets map I tinker with and it's 64x84. That gives us 128x168 with 4-tile planets or 192x336 with 9-tile planets. 4-tile may be best... Sovin nai Jun 10, 2007, 08:14 PM Agreed. 4 tiles is my vote too. Too bad that I can't change my vote on the poll. NikNaks Jun 11, 2007, 01:29 AM Resource 'moons' might be an interesting project graphically. Coloured moons or make it look like the whole moon is filled with the resource? Sovin nai Jun 11, 2007, 04:57 AM I dunno. Maybe have a combination. For certain resources, it wouldn't work for a coloured moon. Banthas or Nerfs, for example. (Nerf Herder, anyone?) But I think that metal resources should be coloured, while 'living' resources should look like they are on the moon. Or be only on the actual planets. Arminius Jun 11, 2007, 09:46 PM I'll work on a 4-tile map. I'm off tomorrow and hopefully I can get it done and post for y'all to look at. If not, it'll probably have to wait until next Monday or Tuesday. NikNaks Jun 12, 2007, 01:28 AM Nice. Good luck with it. Arminius Jun 24, 2007, 01:56 AM Tried a 9-tile planet map. Can't get it to run... I think my comp just can't handle the sheer # of tiles involved (48384). 4-tile is being tweaked. thomas.berubeg Jul 17, 2007, 11:16 AM why not use the Final Frontier Template from BTS to create the maps? NikNaks Jul 17, 2007, 11:33 AM This thread was started before we knew we were working on BtS. Inter-galactic maps will probably be based on FF, but some scenarios are planet-based. thomas.berubeg Jul 17, 2007, 11:35 AM sorry, then. i had just never seen this issue resolved. NikNaks Jul 17, 2007, 11:36 AM Officially, it hasn't been. Kissamies Jul 17, 2007, 09:49 PM Does FF have ground units at all? marthinwurer Jul 18, 2007, 09:30 AM 9 tiles are good so that there are actualy battles on land like in the movies,:) because in some of the civ 2 star wars mods there are only 1 square citys so that land units were only used for captureing planets:( thomas.berubeg Jul 18, 2007, 10:28 AM that would be the point of scenarios, i guess. or the player could be given a choice at the beginning: space map, or a planetary one. Comrade Stalin Aug 11, 2007, 09:43 AM I believe that four tile planets, with 1 tile moons accessible by space ships or building a building on the planet that the moon belongs to civ editor11 Feb 19, 2009, 05:14 PM :nuke: You should use moons planets asteroids suns and comets for resources like this :nuke: moons-depends on the moon but i think production :dunno: planets-food :scan: asteroids-precious metals :goodjob: suns-electricity:ar15: comets-oxygen and hydrogen:woohoo: Civman09 Feb 19, 2009, 08:32 PM i thought this was going to be a regular mapped land instead of planets which i dont think is a good idea because then if you do land you could have better units like jedis and sith and now spaceships. Terrance888 Mar 30, 2009, 06:30 PM Make Planets Wraparround! Also, in Frontier the systems are based on I think Inverse Multiplictice to distance/whatever to make them look big enough. Maybe have space combats and ability to auto-resolve combat with planets acting as an over all city.region or you can zoom in for stories or if you want to reduce casualies. So maybe "Hazfar" (Desert Planet, 1 City, 5 Outposts, 10,000 Droids and 500 Big Guns. Resource: Spare Parts, Yucky Gas) Zoom in for the battle: 100 Droid Units and 5 Artillar Units on a map with a large stretch of desert and 1 City and 5 small cities. There are a few mines and 1 space port. That wold be hard to implement though... Maybe 5 battle turns then do the overall turn, then battle turns? Humakty Mar 31, 2009, 06:17 AM I voted 9, I read the thread, and now I vote 4... civ editor11 Mar 31, 2009, 07:19 AM nine would be the best Paulwe Mar 31, 2009, 09:54 AM What about different planets have different size? Shackel Apr 01, 2009, 06:43 PM I think that the land should be a bit bigger. Maybe a representation of Earth could be 9 squares, but one of those "Super-earth" classes could be 25 square, you know, so it's bigger. civ editor11 Jul 30, 2009, 05:59 AM 25 makes for a gigantic map that would be hard to make with the 9 planets So we have decided on a nine plot planet which we have already made a partially working mapscript for Sagitario Feb 27, 2010, 10:59 AM Just wanted to get an idea of what people want for the map. The planet should be 4 tiles. Biggest to build improvements/land troops while small enough to prevent more then one city being built. Sagitario Feb 27, 2010, 11:00 AM 25 makes for a gigantic map that would be hard to make with the 9 planets So we have decided on a nine plot planet which we have already made a partially working mapscript for There will be 2 cities on planet surfaces? Sagitario Feb 27, 2010, 11:01 AM Make Planets Wraparround! Also, in Frontier the systems are based on I think Inverse Multiplictice to distance/whatever to make them look big enough. Maybe have space combats and ability to auto-resolve combat with planets acting as an over all city.region or you can zoom in for stories or if you want to reduce casualies. So maybe "Hazfar" (Desert Planet, 1 City, 5 Outposts, 10,000 Droids and 500 Big Guns. Resource: Spare Parts, Yucky Gas) Zoom in for the battle: 100 Droid Units and 5 Artillar Units on a map with a large stretch of desert and 1 City and 5 small cities. There are a few mines and 1 space port. That wold be hard to implement though... Maybe 5 battle turns then do the overall turn, then battle turns? Can there be multiple battle turns within a regular turn? civ editor11 Jun 15, 2010, 11:14 AM The multiple turns within one turn would require a reworking of the DLL We don't have the people or time to do that. We're going with 9 tile planets along with the python and DLL modifications we've been talking about. If you have questions look at the corresponding threads. Dumanios Jun 16, 2010, 02:04 PM Perhaps Planet size should be an option much like map size and climate would be in the normal game. civ editor11 Jun 16, 2010, 02:19 PM We already have the mapscript set up we can work on those kinds of things after Version 1 Nice to have you back Dumanios can you do 3d graphics? dommain Jun 21, 2010, 05:27 AM A couple variations might work. Smaller 5 tiles worlds would work ( + ) shape with couple ( box with + ) 14 shape worlds (for balance they could all be ice) One thing, the palanets should not be all one chariteristic. Desert plaent could have a cuple hills with possibility of 1 oasis on one side. Ice planet could have a couple of mountains. with 1 or 2 tundra plots You start on a huge disadvantage if you start on a Ice, fire, or desert planet as it is now. You have a huge advantage if you star on a planet with all water. This can be corrected by change the build up of each planet make up with also changing the yields slightly. civ editor11 Jun 21, 2010, 08:22 AM I will try to fix this but our python editor has left so It might take a while this isn't something we need for version 1 |
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