View Full Version : Removing Great Military Instructors


cyby
Jun 07, 2007, 04:28 PM
Hello there!

Can anyone be so kind as to point out the location in which I can mod out Great Military Instructors for GGs? I see that Total Realism has done it, and I'm interested in this concept, but I want to do it without just setting <iexperience> to 0.

Any responses would be great :)

Thanks!

Zebra 9
Jun 07, 2007, 05:00 PM
I think it would be with the GG in the Civ4UnitInfos.xml. There is most likly a tag where that says somthing like SPECIALIST_MILITARY_INSTRUCTER just change that to NONE (I'm not at a comp w/ civ :().

cyby
Jun 07, 2007, 05:07 PM
I would think it's there, but I don't see it in civ4unitinfo.xml.. I don't see that kind of a tag anyway.

Zebra 9
Jun 07, 2007, 05:17 PM
Run a search for INSTRUCTER. Only the GG can give it so it should only be in there once.:thumbsup:

cyby
Jun 07, 2007, 06:00 PM
if I am right - or if windows search is anyway, not in any of those files except in civlopedia..

Zebra 9
Jun 07, 2007, 06:19 PM
I got to my computer and found out that a Military Instructer is actualy a Great General. :confused:
In Civ4UnitInfos.xml change the code that looks like: <GreatPeoples>
<GreatPeople>
<GreatPeopleType>SPECIALIST_GREAT_GENERAL</GreatPeopleType>
<bGreatPeople>1</bGreatPeople>
</GreatPeople>
</GreatPeoples>to <GreatPeoples/> And you should be alright. :thumbsup:

cyby
Jun 08, 2007, 12:37 AM
That apparently gets rid of the great generals altogether.. what I'm trying to do is to just disable the great military instructor function, but keep the warlord in there...

Zebra 9
Jun 08, 2007, 04:45 PM
That's what that does. It only removes the instructor. For some reason Firaxis decided to call the military instructor Great General in the xml (Note the Type Tag is SPECIALIST_GREAT_GENERAL not UNIT_GREAT_GENERAL).