davbenbak
Jun 08, 2007, 05:29 AM
I am happily awaiting the day when TAM will be modified for BTS. I thought I'd start a thread so that suggestions and progress to that end could be posted.
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View Full Version : Bts davbenbak Jun 08, 2007, 05:29 AM I am happily awaiting the day when TAM will be modified for BTS. I thought I'd start a thread so that suggestions and progress to that end could be posted. Shqype Jun 08, 2007, 08:29 PM If no one else does it, I'll probably devote my time to transforming TAM into BTS compatibility. :) Laurino Jun 09, 2007, 07:49 PM As soon as it gets on the shelves, BTS work will start. Me and Graywarden are already planning many things, and all sugestions are welcomed! Anybody who would like to contribute in the next TAM, please send me a PM. Many new features could be added to the core of the mod. I'll post our current ideas as soon as we see what we want to do. davbenbak Jun 11, 2007, 06:39 AM As soon as BTS gets on the shelves, I'll have a copy and my suggestions will be soon to follow. Quantumf8 Jun 14, 2007, 03:52 AM As soon as it gets on the shelves, BTS work will start. Me and Graywarden are already planning many things, and all sugestions are welcomed! Anybody who would like to contribute in the next TAM, please send me a PM. Many new features could be added to the core of the mod. I'll post our current ideas as soon as we see what we want to do. >.>... not to sound pessimistic... but there are a lot of people still waiting for the warlords conversion onedreamer Jun 14, 2007, 05:21 AM Warlords doesn't really add anything to TAM. The only thing I would import from warlords are graphics. The unique building you can do without warlords. Vassalage is not for TAM and the Great Military Leader is just a piece of cake for ppl who complained about Civ4 being less warmonger-friendly than Civ3. Laurino Jun 14, 2007, 09:18 AM Indeed, there's no more Warlords version planned, all the graphics needed from it are in the next 1.98 version. Sword Dancer Jun 14, 2007, 08:06 PM Warlords doesn't really add anything to TAM. The ability to connect cities and trade networks with rivers is a HUGE addition.... onedreamer Jun 18, 2007, 09:14 AM The ability to connect cities and trade networks with rivers is a HUGE addition.... Are you joking ? This is in from Civilization 3. Sword Dancer Jun 18, 2007, 07:16 PM No, no joke. Civ IV (vanilla) requires either ocean or roads for trade. Warlords added the feature, (IIRC) mostly based on player input. Gyathaar Jun 19, 2007, 05:22 AM No, no joke. Civ IV (vanilla) requires either ocean or roads for trade. Warlords added the feature, (IIRC) mostly based on player input. It was in vanilla too.. :) thomas.berubeg Jun 26, 2007, 02:16 PM admittidly, my first time playing was today, but i can quickly think of some events that could well be included. For example, the eruption of thera, plagues, locusts, or, if you want to get biblical, moses's attacks on egypt (which are problably loosley based on a damn unhlucky year for egypt) sincerely, thomas Spearthrower Jul 03, 2007, 02:05 AM I have a lot of ideas but one that I think is essential to capturing an ancient world feel and that would greatly enhance strategies and depth to the game would be for the environment to have more effect on manoeuvrability. For example: Chariots should not be allowed to enter forest, or hills without roads. Archers should have a significant minus to forest defense. Some troops (thinking particularly of Germans here) should be able to walk across mountains - Imagine the threat to Rome posed by them! :) The sea needs to be more challenging - most boats throughout this time hugged the coasts.... for a reason! With boats too shallow, the sea caused many to sink in storms and the like.... could the old Civ 3 % chance for boats to sink if ending their turn in a sea tile....(ok it was in ocean in Civ 3, but you get the idea) In this way, further specialisation/customisation of the civs can be implemented. The Egyptians will be strong on the plains and grasslands, but will lose their edge if they fight the Hittites. The Germans will ultimately pose a threat to Rome when they muster enough Mountain Raiders. The Phoenicians will have boats immune to sea losses, or at least greatly reduced... etc etc etc. To supplement this idea, I also considered another special building for each race that would produce a civ specific unit every x number of turns, with this being the only way to acquire these units. One further thing to throw into my mass of unstructured ideas was the concept of a unique historical goal for each civ (ok, a lot of work would be required admittedly!! :D). This goal would be an incentive to emulate the actual historical achievements of the civ you are playing and while it wouldn't win you the game, it would net you a lot of score and assorted benefits. I also think more barbarian tribes and/or unplayable minor civs with preplaced cities would add a lot at the beginning of the game as you attempt to assimilate them into your culture. Sorry for the random mess of ideas, I am normally much more structured when writing, but my chicken salad was stealing my attention! ;) Seidrik_The_Gray Jul 06, 2007, 08:25 AM Ideas...as a loooong time player of TAM and Civ, I would love to see: 1) Forts/Outposts/Seaports - Forts (Masonry, Mathematics, and Bronze Working) - Could allow ships to pass through them. - Would have the visibility range of a city's fat cross. - Would offer defenders with a temporary first strike bonus in addition to the defensive bonus from being in a fort. - Grant a 50% bonus to defense of friendly units in the fort. - Generate one trade route with 50% bonus to trade generated. - +10% Healing to friendly units inside or adjacent to the fort. - Generate 1.5 culture per turn. - Have all of the abilities of an outpost not otherwise listed here. - Be limited to 2 per city. - Cost 1 gold in maintenance per turn. - Ouposts (Masonry, and Woodworking) - No visibility bonus beyond that of a normal unit in the same plot. - Allows exploitation of resources in the same plot or in plots immediately adjacent to the outpost. - 25% defense bonus to defenders. - Generates one trade route. - +5% Healing for friendly units inside or adjacent to the outpost. - Generate .5 Culture per turn. - Cost .5 gold in maintenance per turn. - Be limited to 3 per city. - Seaports (Requires Woodworking, Masonry, Engineering, and Iron Working as well as access to Timber, Stone, and Iron): - Must be built within cultural range of host city (designated at construction). - Allows the host city to build naval units (which a landlocked city would otherwise never be able to do). - Also allows host city to fulfill other coastal location requirements for improvements, such as harbors and drydocks. (which a landlocked city would otherwise never be able to do). Note: Having a Harbor and a Seaport will not give you two trade routes, but just the one from the Harbor improvement. - Obviously allow naval units to move through their plots. - No defensive bonuses. - Grants one additional trade route to the host city. - Sea units would be able to pass from a sea plot to the seaport and then into the city at the cost of one movement point per move (akin to normal movement). - Limted to two seaports per city. (allowing for a kind of canal operation) 2) Scripted events beyond that which may already be in BtS, such as holy wars, forced wars, forced alliances, and ***civilization specific quests*** (such as building the Pyramids (Egypt), Conquering the Macedonians (Romans), Conquering the Celts (Romans), Capturing the Lydian Capital (I rename it to Troy, but is a quest for the Macedonians), Building the Temple of Artemis (Lydian), etc...These would give significant rewards to the Civ if they could successfully complete the quest and would throw in some great flavor and challenge associated with actual historical events. onedreamer Jul 10, 2007, 01:16 AM No, no joke. Civ IV (vanilla) requires either ocean or roads for trade. Warlords added the feature, (IIRC) mostly based on player input. again, this is in from Civilization 3. It's been there for some years now, didn't you notice ? Sword Dancer Jul 12, 2007, 07:12 PM obviously not... :P davbenbak Jul 28, 2007, 09:34 AM OK BTS is now out (even in the US) so I thought I'd bump this thread. Laurino Jul 28, 2007, 03:54 PM OK BTS is now out (even in the US) so I thought I'd bump this thread. And the team has already started to brainstorm about it;) If anyone got any ideas, be sure to speak out!! JHVH-1 Jul 28, 2007, 07:32 PM Warlords doesn't really add anything to TAM. The only thing I would import from warlords are graphics. The unique building you can do without warlords. Vassalage is not for TAM and the Great Military Leader is just a piece of cake for ppl who complained about Civ4 being less warmonger-friendly than Civ3. While I think a warlords version can be safely skipped, I feel both vassals and great generals have a strong place in TAM. Perhaps hero units could be made with a great general. If you think they make combat too easy, you could make them only make civ-specific hero units, instead of being able to add them to any unit. As for BTS ideas, I'd like corporations to be present in some form as guilds, or maybe even as cults. A lot of ancient cities had their own patron god, as did certain guilds, and these frequently conflicted with other cities with different patron gods. I just had another thought: you could add philosophic movements like Stoicism or Epicureanism as corporation-like events. Something that's somewhat like religions in effect and expansion, but doesn't directly compete with them. Random events that could be added to TAM are numerous. Stuff like wandering prophets appearing in your cities, who you can accept, reject, or kill. Or maybe you're given the choice of hosting the Pythian games, or having contests for the best play like Athens had. Hmm, maybe you could add things like the Olympic games as wonders. Thoughts? Sword Dancer Jul 28, 2007, 11:29 PM Vassalage *is* for TAM -- it was one of the primary reasons that Rome managed to expand into Anatolia and North Africa so quickly. Good examples were the Kingdoms of Numidia and Bythnia / Pontus. These client Kings left their kingdoms to Rome when their lines died out. davbenbak Jul 29, 2007, 09:09 AM Any thoughts on the use of a Pan Hellenic Council? Also can't wait for some ancient random events like how to react to crop failure or natural disaster; donate money at the temple or sacrifice population? m9x Jul 31, 2007, 05:13 PM woah this mod is so awesome. please make a final release soon without any bugs and stuff. and also I'm looking forward to a BtS version. but this one for vanilla is just ownage. me wants 2.0! ;D Flamegrape Aug 06, 2007, 11:50 AM I just wanted to voice my encouragement for BtS version of TAM. I really like this mod! Good luck to everyone involved! :goodjob: SenorNoob Aug 06, 2007, 08:42 PM I was wondering if its possible to create languages for each civ. languages could be spread somehow from one civ to the next like religion but not as randomly. Another idea was to have a slave unit that can be sacrificed for production or instead of a slave unit you receive a slave that acts like a great person in the city. The, I guess we could call it "great' slave could have a special building like a slave market that would give a production bonus or he could also give a permanent bonus like +6 production +3 gold, -1 happiness. Also is it possible that a few more resources could be included. Like goats, camels and how about chickens. And maybe some kind of building that produce a glass resource(glassworks). Egypt and Carthage both produced glass. Great mod by the way. One of my favorite. thomas.berubeg Aug 07, 2007, 06:45 AM I was wondering if its possible to create languages for each civ. languages could be spread somehow from one civ to the next like religion but not as randomly. corporations? SenorNoob Aug 08, 2007, 06:09 AM corporations? Yes. Corporations may be used but I dont think that you should have complete control of spreading a language. Language did not spread like that... it would have to be more subtle. Spearthrower Aug 08, 2007, 09:07 PM The embassies from Rhye's mod would be very applicable to TAM. onedreamer Aug 09, 2007, 01:53 AM what would adding languages add to TAM ? Besides language is one of the most important components of culture. Embassies ? I don't think embassies existed in the ancient age, although ambassadors did exist... SenorNoob Aug 14, 2007, 06:05 PM Yes... I guess your right about the languages. IS there an ETA on when the BTS will be ready. Cucumber Aug 16, 2007, 05:49 PM Hi everyone and congrats for your wonderful mod, Just a little thought I had when reading this thread : you may use the corporation thing as a trading post spread, every civ got a personnal corporation which they can spread after discovering a specific technology so you can personnalize each corporation (for example romans trades goods for culture or production, or, if possible, for military units, greeks trading for money, phoenicians for science, etc...) having trading posts from other civs will be a cost but may also bring a diplomatic bonus between the two civs (as religion) Avahz Darkwood Sep 08, 2007, 01:09 PM Vassals were one of the keys to roman control of the known world. Vassalage *is* for TAM -- it was one of the primary reasons that Rome managed to expand into Anatolia and North Africa so quickly. Good examples were the Kingdoms of Numidia and Bythnia / Pontus. These client Kings left their kingdoms to Rome when their lines died out. mice Sep 16, 2007, 01:05 AM Adding voice to the call for BTS TAM. I also think 'vassalage' is appropriate for the era. It's what Alexander did isn't it? I like corporations a lot but cant think off hand what they would represent in the ancient world. Something that grants more food, hammers,... not to hard to envisage. attackdrone Sep 18, 2007, 12:49 AM I like corporations a lot but cant think off hand what they would represent in the ancient world. Something that grants more food, hammers,... not to hard to envisage. Corporations could reflect bureaucratic influence and the spread of governmental knowledge. For example a Corporation could be called Ius Civil (Roman Civil Law) and when spread subtracts one or two from unhappiness for some small monetary cost. Another "Corporation" could be based on hellenic ideals, another on babylonian legal code. Just an idea. Fiend777Fits Sep 24, 2007, 06:54 PM any eta on this thing? also, check out regiments and ethinic diversity mod (for bts). this would be a great incorporation into tam Wessel V1 Oct 01, 2007, 08:19 AM If you update the mod to BtS (PLEASE) could you add the "Forts extended borders" into it? It will be great to build a scenario which shows all combats of the roman empire, the battle of Carthage for example, and the battle against Vercingetorix. I can try to build a scenario of the 5th century, and the extended borders are very important for the game-balance. Please make a BtS TAM:sad: thecivdude Oct 13, 2007, 04:11 PM any progress on BTS TAM??? Fiend777Fits Oct 14, 2007, 02:44 PM can you throw us a couple bones? espionage, corporations, and any other new features? D. Minky Nov 03, 2007, 11:37 PM I definitely want to add in my support for vassalage in TAM. TAM is one of my favorite mods (way back from Civ3 too!), and vassals certainly did exist in ancient times, as mentioned in other posts. I hope that it can be added. :-) Thanks for all your hard work for this mod! Fiend777Fits Nov 04, 2007, 10:12 PM this mod is dead. they haven't posted a word in months... no bts tam. show's over. move along. davbenbak Nov 05, 2007, 04:56 AM I have been playing Assurbanipal's BTS-Gods fo Ancient Middle East mod to get my TAM fix. It's in the scenarios forum. Fiend777 I've seen your posts there so you know what I mean. ambrox62 Nov 05, 2007, 06:18 AM this mod is dead I surely know it isn't true... :) geralt Nov 06, 2007, 02:49 PM I surely know it isn't true... :) great TAM is the only mod I play... so keep up the good work :goodjob: Fiend777Fits Nov 07, 2007, 11:47 PM I surely know it isn't true... :) well you need to post a word a two. nobody from the mod team has said anything in months. we're dying to know how much work is left and if we can help. ambrox62 Nov 08, 2007, 06:36 AM BTS TAM is far away to come... Firstly we need to fix the vanilla TAM gameplay before exporting it on BTS BetaTesters are welcome :) Requirement: Time to spend playing TAM 2.00 with Civ4 1.74 giving feedback Subscriptions are open ;) Fiend777Fits Nov 08, 2007, 09:20 PM BTS TAM is far away to come... Firstly we need to fix the vanilla TAM gameplay before exporting it on BTS BetaTesters are welcome :) Requirement: Time to spend playing TAM 2.00 with Civ4 1.74 giving feedback Subscriptions are open ;) -- this is officially my application for a subscription -- Seidrik_The_Gray Nov 09, 2007, 07:07 AM -- this is officially my application for a subscription -- Diddo for me as well. However, I cannot use your yahoo groups messaging area or was it google groups? Whatever it was, my firewall at work wont let me in, and my time at home is mostly spent either playing or taking care of RL. I have no problem communicating via PM, but would rather suggest a tester forum, where only modders and testers can communicate. ~KW ambrox62 Nov 12, 2007, 02:32 AM Two subscriptions are a poor result ... :( ... nevertheless we are working for the future... :) ... Stay tuned! ;) http://forums.civfanatics.com/uploads/57247/TAM_LH_1.jpg dyerbods Nov 12, 2007, 04:12 PM I'd be happy to do some testing as TAM is my favourite way to play Civ, but I can't guarantee how much time I can put in. Whitefire Nov 12, 2007, 08:35 PM Sign me up. josiah.meyer@gmail.com Fiend777Fits Nov 12, 2007, 10:15 PM a couple pieces of advice i'll give you. from the 1.99 version. the medium map is a bit too crowded and the huge map is too sparse in civs. i'd remove the tartessians and move the gaul starting location a bit more south. bibracte was in central gaul and this would give the germans a bit more breathing room. from the huge map i'd add the tartessians, illyrians, thracians, lydians, moors (or maure), and kushans (not to be confused with the nubian kush). i'd divide the scythians into the sarmatians, cimmerians, massagetae, and saka. i'd also remove the nubians as they are entirely screwed (as ai) and if anything hold back the egyptians. also i'd move the goths just north of the dacians as this would be closer to their traditional origin. actual origin MAY be scandinavian, but this start is impossible. just my two cents. ambrox62 Nov 13, 2007, 01:47 AM Normal and Huge maps stay with 16 and 18 civs since 1.97. I like crowed normal map a lot, so it's matter of taste ;) Scenario maps aren't a TAM priority now, but everyone can improve an existing map or make a new scenario, and we'll release it as a separate "new testing scenario". Adding new civs is quite difficult now, but we'll do it after TAM-BTS. TAM 200 beta is ready, but I encountered upload problems on Thamis server. Fiend777Fits Nov 16, 2007, 08:27 PM Normal and Huge maps stay with 16 and 18 civs since 1.97. I like crowed normal map a lot, so it's matter of taste ;) Scenario maps aren't a TAM priority now, but everyone can improve an existing map or make a new scenario, and we'll release it as a separate "new testing scenario". Adding new civs is quite difficult now, but we'll do it after TAM-BTS. TAM 200 beta is ready, but I encountered upload problems on Thamis server. yeah i didnt expect you to include them in vanilla. but for bts, it might be a good idea to fill in some of that open space if the huge map is gonna remain so huge. galahadba Nov 19, 2007, 05:58 PM Well sign me in too :) galahadba@hotmail.com Fiend777Fits Nov 19, 2007, 10:58 PM oh yeah... fiend777fits@yahoo.com ambrox62 Nov 20, 2007, 12:53 AM Ok! Do you know that TAM 200 is out? http://forums.civfanatics.com/showthread.php?t=250990 Download, play and give us feedback reports in the thread above. :) Fiend777Fits Nov 20, 2007, 12:56 AM Ok! Do you know that TAM 200 is out? http://forums.civfanatics.com/showthread.php?t=250990 Download, play and give us feedback reports in the thread above. :) i know now davbenbak Nov 20, 2007, 04:15 AM TAM 200!! I'm waiting for the release of a TAM version of "The 300"! (the flim "300" in case you don't get my joke) p.s. sign me up for play testing too. PM me here. davbenbak Jan 16, 2008, 08:22 AM Yeah!!! I guess this thread is dead now that the BTS version has been released. The King is dead! Long live the King! Padma Jan 23, 2008, 02:17 PM Thread closed per originator's request. :) |
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