Colin
Jun 09, 2007, 07:07 PM
1. I am playing around with the civics xml file and noticed that you can alter the amount of happiness forest gives you, I also see that you can alter the yield (hammers/gold/food) from improvements. Is it possible to do this the other way around i.e. to make a civic alter the yield from a forest or to make improvements give a happiness modifier?
2. Is there a simple way to make a civic give a straight defence or happiness bonus?
3. I know there is building bonus dependent on religion, is it possible to make cultural, science, or gold bonuses dependent on religion also?
4. Can I make a civic give a production bonus to one particular building or unit?
5. Is there a tag to alter the amount gained from pillaging and capturing cities?
6. Finally, I am looking for a way to make a civic give diplomatic bonuses/penalties across the board, is this possible?
Any help on any of these questions much appreciated. If anyone knows of a mod or component which does this sort of thing then please point it out to me also. Cheers!
2. Is there a simple way to make a civic give a straight defence or happiness bonus?
3. I know there is building bonus dependent on religion, is it possible to make cultural, science, or gold bonuses dependent on religion also?
4. Can I make a civic give a production bonus to one particular building or unit?
5. Is there a tag to alter the amount gained from pillaging and capturing cities?
6. Finally, I am looking for a way to make a civic give diplomatic bonuses/penalties across the board, is this possible?
Any help on any of these questions much appreciated. If anyone knows of a mod or component which does this sort of thing then please point it out to me also. Cheers!