Grave
Jun 10, 2007, 04:23 PM
HISTORY IN THE MAKING
:nuke: Version 2.01 :nuke:
a Complete Modpack for Civilization IV: Beyond the Sword v3.17
English language ONLY!
BY GRAVE
http://i81.photobucket.com/albums/j213/Grave461/My%20Stuff/MainMenu.jpg
:nuke: Required Softeware:
- BtS Expansion CD-ROM patched to v3.17 and most currently patched versions of vanilla Civ4 and Warlords.
Civ 4 Complete DVD:
- Requires manipulation of Civ Complete's registry settings in order to work properly (see the FAQ thread (http://forums.civfanatics.com/showpost.php?p=5541383&postcount=3) for explanation why)
Multiplayer Compatible:
- Not tested or recommended.
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FOR PATCHES, OPTIONAL MODULES AND MAPS, PLEASE SEE POST #2 (http://forums.civfanatics.com/showpost.php?p=5541379&postcount=2)
BEFORE POSTING A QUESTION FOR ME, PLEASE REVIEW THE FAQ FIRST, WHICH IS IN POST #3 (http://forums.civfanatics.com/showpost.php?p=5541383&postcount=3)
FOR A LISTING OF KNOWN BUGS & TYPO ERRORS, PLEASE SEE POST #4 (http://forums.civfanatics.com/showpost.php?p=5541385&postcount=4)
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:nuke: ABOUT
I’ve put alot of time into making this modpack and hopefully you'll enjoy the fruits of my labor. HiTM is an ongoing project I have been working on since August 2006, shortly after the Warlords release. Being an avid fan of the Civilization series since 1991, I created this Modpack so that I could enjoy Civilization IV even more. While the game itself is fantastic, there were many aspects of it that I thought could be improved upon. HiTM is my version of how Civilization IV should be.
History in the Making is a complete conversion style modpack. It adds a little bit of everything, while trying not to change too many elements of the game just "for the sake of change". Every new addition and change has been carefully planned to achieve both historical accuracy as well as fun gameplay. Hundreds of new flavor units, unit classes, buildings, wonders, religions, corporations, civilizations, promotions, resources and interface colors are included. This mod is also comprised of many modcomps by some of the most prominent mod makers in the CivFanatics community!
Consider History in the Making as Beyond the Sword, "with a twist".
So sit back, relax, grab the beverage of your choice and enjoy HISTORY IN THE MAKING!
:nuke: INCLUDED MODS
Actual Quotes by Willowmund
Alternate Traits v2 by Munch
Better Espionage Screen by Theo
BloodUI by snipperrabbit
BUG MOD by the Bug Mod Team
Building Heal Rate by Grave
Civilization Specific Great People by Gauis Octavius
CoalUI by AsioAsioAsio
Convert Production to Espionage by Jon Deane
Culturally Linked Starting Locations by Jean Elcard
Dale's Combat Mod by Dale
Enhanced Tech Conquest by Grave, Jeckel
Ethnic Art Styles by GeoModder
Extra Pillage by Dom Pedro II
Flavored Civics by Grave
Influence Driven War by Moctezuma
Inquisition Mod (SDK version) by Grave
JKP1187's Events by JKP1187
JUnitReligion by Jeckel
Perfect World map script by Cephalo
Pirates Mod by Grave, Jeckel
Route Pillage Mod by Grave
Secret Technology by Grave
SephiaUI by Toft
Silver/Gray UI by Dutchking
Terra 2 map script by JKP1187
The Atomic Bomb Mod by Grave
The Republic of Texas by Grave
Turquoise UI by Dutchking
Unit Statistics by Teg Navanis
Via Appia by Gir
Wide CityBar by AsioAsioAsio
:nuke: SO WHAT'S INCLUDED IN THIS MODPACK?
NEW VICTORY CONDITIONS, RELIGIONS AND CORPORATIONS!
- New Religious Victory: One of the religions you found must occupy 75% of the planet.
- New Religion: Zoroastranism
- New Corporation: Burger World
TECHNOLOGY!
The standard Civ4 TechTree has been slightly modified to accomodate 12 new, carefully planned and researched Technologies:
- Human Rights
- Refining
- Nuclear Power
- Globalization
- Interplanetary Exploration
- Artificial Intelligence
- Fermentation
- Alchemy
- Distillation
- Glass Blowing
- Global Positioning
- GAU-8 Cannon *
* Can only be discovered by building the Fairchild Republic world wonder
RESOURCES!
Many changes to the resources you're familiar with, as well as some new resources (you may also be familiar with):
- Olives
- Salt
- Coffee
- Tobacco
- Cotton
- Tea
- Hemp
- Cure for Cancer *
- Premium Beer **
- Hit Computer Games ***
* Must build the Cure for Cancer world wonder
** Must build the Oktoberfest wonder
*** Must build the Firaxis World Headquarters wonder
WONDERS!
A few slight tweaks to the existing Wonders in the game, as well as a slew of new ones:
The Great Sphinx
Cure for Cancer
Theory of Evolution
World Trade Center
Gateway Arch of St. Louis
Arch de Trimophe
Leaning Tower of Pisa
Sydney Opera House
Big Ben
The Las Vegas Strip
Burj Al-Arab
The TerraCotta Army
The Senate
Oktoberfest
Shaolin Monastery
Dept. of Homeland Security
Prague Castle
Neuschwanstein Castle
Firaxis World Headquarters
Via Appia
Area 51 *
Fairchild Republic **
* is required to unlock the Stealth technology
** is required to unlock the GAU-8 Cannon technology
Grand Central Station
Supreme Court
BUILDINGS!
Missile Silo
Casino
Brewery
Distillery
Solar Plant
Armory
Military Monument
Temple
UNITS!
- Over 600+ Flavor Units have been added! :eek:
- Each Civilization now has it's own unique UnitArtStyle, including the Barbarians!
Jet Bomber
A-10 Thunderbolt
Stealth Fighter
Advanced Fighter
Armsman
Transport Helicopter
Air Transport
Horseman
Light Cavalry
Spy Plane
Guerilla
Atomic Bomber *
Special Forces **
Inquisitor ***
* Can only be created by upgrading a standard Bomber unit
** Can only be created by upgrading a standard Marine unit
*** Requires the Theocracy Civic in order to be created
PROMOTIONS!
Advanced Countermeasures
Air Range III
Ambush II
Ambush III
Torpedos
Improved Radar
Multi Target Acquisitioning I
Multi Target Acquisitioning II
Multi Target Acquisitioning III
Smart Bombs I
Smart Bombs II
Attack I
Attack II
Attack III
Attack IV
Defense I
Defense II
Defense III
Defense IV
City Garrison IV
Raider IV
Ambush II
Ambush III
Charge II
Charge III
Cover II
Cover III
Formation II
Formation III
Pinch II
Pinch III
Shock II
Shock III
Desert Combat I
Desert Combat II
Fieldsman I
Fieldsman II
Accuracy II
Drill V
Flanking III
Speed
Sentry II
Sentry III
Free Upgrades
Quell Revolt
Kamikaze
:nuke: CIVILIZATIONS!
Meet the new History in the Making Leaders!
http://i81.photobucket.com/albums/j213/Grave461/My%20Stuff/Leaders.jpg
Israel
- Leaders: King David & King Solomon
- Unique Unit: F-16 Sufa (replaces Jet Fighter)
- Unique Building: Bet Cholim (replaces Hospital)
Poland
- Leaders: Casimir the Great & Jan Sobeski
- Unique Unit: Hussar (replaces Cuirassier)
- Unique Building: Semjik (replaces Courthouse)
Republic of Texas
- Leader: Sam Houston & George W. Bush
- Unique Unit: Ranger (replaces Cavalry)
- Unique Building: Ranch (replaces Stables)
:nuke: TRAITS!
AGGRESSIVE:
- 100% Gold pillaging
- 50% Speed: Barracks, Airport, Drydock, Missile Silo
CHARISMATIC:
- No Anarchy
- 2 Extra Happiness per City
- Double Speed: Colosseum, Broadcast Tower
CREATIVE:
- 2 Extra Culture per City
- 50% Faster World Wonder production
- Double Speed: Theatre
EXPANSIVE:
- 2 Extra Health per City
- Double Speed: Granary
- 50% Speed: Settlers
FINANCIAL:
- 1 Extra Gold on plots that produce 3 Gold
- 1 Extra Happiness from Bank
- 50% Speed: Customs House, Harbor, Market
IMPERIALISTIC:
- Free Promo (Combat I): Melee, Gunpowder, Mounted, Helicopter, Siege units
- 75% Experience needed for unit Promos
- 100% Great General emergence from combat
- 100% Great General emergence within cultural borders
INDUSTRIOUS:
- 50% Speed: Forge, Factory, Levee
- 1 Extra Hammer on plots that produce 3 Hammers
- 50% Speed: Worker, Work Boat
ORGANIZED:
- 50% Less Civic Upkeep
- 50% Faster National Wonder production
- Double Speed: Courthouse, Public Transportation
PHILOSOPHICAL:
- 100% Great Person Birth Rate
- Double Speed: of Library, University
PROTECTIVE:
- Double Speed: Walls, Security Bureau
- Happiness from Bomb Shelter, Bunker
- Free Promo (City Garrison I): Archer, Gunpowder units
SPIRITUAL:
- Double Speed: Temples, Monasteries
- 1 Extra Happiness from Generic Temple
- Free Promo (Quell Revolt): Mounted, Gunpowder units
SCIENTIFIC:
- 2 Extra Science per City
- 50% Speed: Stealth Units
- Double Speed: Laboratory
CUNNING:
- Double Production of Jail, Intelligence Agency
- 50% Speed: Spy
- Add 25% Espionage points per City
:nuke: SECOND UNIQUE UNITS AND BUILDINGS!
History in the Making v2.01 now includes an optional Module that allows you to build a Second Unique Unit (2UU) and a Second Unique Building (2UB)!
http://i81.photobucket.com/albums/j213/Grave461/My%20Stuff/UniqueUnits.jpg
http://i81.photobucket.com/albums/j213/Grave461/My%20Stuff/UniqueBuildings.jpg
... the rest you'll need to download HiTM yourself to discover!
:nuke: CREDITS, THANKS, AND PROPS!
Thanks goes to the following people, for either creating unit/building graphics, creating included modpacks, or helping me along the way:
Bakuel, Snafusmith, AsioAsioAsio, Dale, Zerver, Jeckel, Danrell, Bernie14, Chamaedrys, C. Roland, GarretSidzaka, Chugginator, Gedemon, Moctezuma, Willowmund, Kodzi, Theo, Bhruic, GeoModder, Esnazs, Teg Navanis, Gir, Sepamu92, HROCHland, ModFreak, Carter, Roamty, Zuul, Aussie_Lurker, Munch, I’m Your Daddy, Gaius Octavius, Jon Deane, Toft, JKP1187, Drew Bledsoe, Kalimakhus, Dom Pedro II, Cephalo, Rusty Edge, the Fall From Heaven team, the Civ Gold team, the entire BUG Mod team…
… and if I left anybody out, it wasn’t intentional, so please let me know and I will include them into this list!
DOWNLOAD HISTORY IN THE MAKING v2.01! (292 MB) (http://forums.civfanatics.com/downloads.php?do=file&id=10830)
(Be sure to see Post #2 for the installation instructions, any new patches, optional modules and maps!)
(Be sure to see Post #3 (FAQ) before posting a question, please!)
v2.01
- Fix graphical bug when selecting Germany/Egypt to play
- Fix bug where Wonder movies added by HiTM wouldn’t play
v2.00
- Updated to BtS patch v3.17
- Updated Dale’s Combat Mod to v1.7
- Updated BUG Mod to v3.0
- Updated Unit Statistics Mod to v1.52
- Added Culturally Linked Starting Locations mod by Jean Elcard
- Added Better BtS AI Mod v0.37
- Added BtS Unofficial Patch v3.17
- Added the Unofficial Update to the Unofficial Patch v0.19.1.
- Added Guerilla unit
- Added new Hitler Leaderhead by NikNaks
- Added Leaderheads from Improved Graphics for Civ by Chuggi
- Added Ronald Reagan as new leader for America
- Added new building graphics for Celtic Smithy by HROCHland
- Added new David Leaderhead by Ekmek
- Reworked Tech Tree
- Adjusted PreReqTech for several units and buildings
- Adjusted and added Promotions
- Adjusted Traits
- Adjusted Civics
- Removed Advanced Fighter and Strike Fighter
- Restored Jet Fighter
- Special Forces can only be created by upgrading a Marine
- Special Forces are now a National Unit
- Removed Shipwright building
- Portugal Porto now replaces Harbor
- Gunships can now see Special Forces/Guerilla units
- ICBM no longer requires Silo as a PreReqBuilding
- Silos now build ICBMs +50% faster
- Atomic Bombers can only be created by upgrading a Bomber
- Ranch gives health bonus with Cow instead of Food boost
- Attack Submarines can now carry guided/tactical missiles
- Many, many XML tweaks!
v1.54
- Removed +1 Food bonus from Expansive Trait
- Restored Horse Archer strength to 6
- Horse Archer now gets a bonus against Spearmen
v1.53
- Updated JKP1187’s Events to v1.13
- Fixed Inquisitor bug that would only build it in non-religion cities
- Fixed typo for Native American city Art Style
- Fixed Pedia entry for Eiffel Tower
- Adjusted Civic anger for Emancipation, Free Speech & Market
- Added Cotton, Olives + Tobacco NIFS to HiTM Directory
- Removed Civic anger for Free Religion
- Removed Supermarket happiness from Free Market
- Removed Navigation I promotion from Expansive trait
- Removed Horse Archer’s bonus against Catapult & Trebuchet
- Reduced Horseman’s Archer bonus to +25%
- Reduced Horse Archer strength to 3
- Reduced Horseman’s withdraw chance to 15%
- Reduced Horse Archer’s withdraw chance to 15%
- Increased L. Cavalry’s City Attack penalty to -25%
- Increased Horseman’s unit cost to 60
- Restored default number of players for world sizes
- Expansive trait now gets +1 Food on tiles with 3 Food
- Horseman now require Iron
- Numidian Cavalry PreReqTech now Iron Working
- Numidian Cavalry now requires Iron or Copper
- L. Cavalry gets first strike chance
- Horse Archer now upgrades to L. Cavalry
- Horse Archer now gets +50% bonus against Archers
- Horseman now upgrades to Knight
- Knights now get attack bonus against Catapult & Trebuchet
- Changed Planetary’s default number of players to 18
v1.52
- Added GraveEarth map modified by Davbenbak
- Added GraveEarth-RandomCivs map
- Added Inquisition Mod by Grave (beta)
- Fixed CTD with Atomic Bomber
- Changed Priesthood’s PreReqTech from Masonry to Writing
- Adjusted number of starting Civs for most World Sizes
- Adjusted Leader values
v1.51
- Removed Mylon’s Expanded City Radius mod
- Fixed Pedia text for SPECIALUNIT_GROUND_UNITS
- Clam now revealed with Fishing
v1.5
- Updated Dale’s Comat Mod to v1.3
- Added custom interface colors by AsioAsioAsio, Dutchking, Toft
- Added Specialist Spy Civilopedia fix by Johny Smith
- Added Expanded City Radius by Mylon
- Added new flavor units for Native Americans, Persia, Ottomans
- Art files now in FPK format
- Fixed Great Person bar (thanks Kalimakhus!)
- Fixed Special Forces so they can see other Special Forces
- Fixed button for Israeli Special Forces
- Removed Copernicus’ Observatory
- Removed Military Academy PreReqBuilding for Special Forces
- Removed Christian Cathedral as PreReqBuilding for Kremlin
- Removed Sugar as PreReq resource from Breweries
- Removed Fruit happiness from Brewery
- Restored Fruit resource back to “Banana” name
- Removed Happiness from Hit Musicals to American Mall
- Removed Helsinki, Cologne and Zvarnots Cathedrals
- Removed Shaolin Monk unit
- Restored Missionaries to “People” as a Special Unit
- Disabled PillageCommece from Improvements (caused CTD)
- New model for Brewery
- New BuildingClass: Special Operations Center
- New UnitClass: Spy Plane
- Overhauled Civics
- Diversified Religions
- Special Forces PreReqTech now Fascism
- Special Forces now requires Special Operations Center
- Special Forces lose +50% strength to Artillery
- Special Forces now get Flank Attack against Artillery
- Special Forces now have +25% withdrawal from combat bonus
- Spiritual trait now gives +2 Culture per City
- Spiritual trait now gives +1 Happiness to (generic) Temple
- Creative trait now gives +1 Happiness per Observatory
- Charismatic trait now double speed for Broadcast Tower
- Indust trait gives +1 Hammer on plots with +3 Hammer or more
- Askoa & Gandhi get +100% speed of Mausoleum (Spiritual trait)
- Montezuma gets +100% speed of Sacrificial Altar (Spiritual trait)
- Lowered Scientific to +2 Science per City
- Creative no longer gets +2 Culture per City
- Grocers give +1 Health to Olives instead of Wine
- Markets give +1 Happiness to Cotton instead of Whale
- Harbors give +1 Health from Whale
- Salt gives +1 Gold instead of +1 Food
- Tea gives +1 Food instead of +1 Gold
- Tea PreReqTech now Glass Blowing
- Whale now obsolete with Corporation
- Reduced Tobacco’s Gold to +1
- Removed Happiness from Tobacco with Plantation (now Market)
- Dye now revealed with Textiles
- Standard Ethanol Corporation now consumes Hemp
- Sid’s Sushi Corp now consumes Tea
- Roads now get 20% movement bonus with Combustion
- Roads can now be upgraded to Roman Roads (w/ Constructor)
- Forest Preserve PreReqTech now Biology
- Great Library now obsolete with Printing Press
- Colossus now obsolete with Optics
- West Point now gets +3 points towards Great General
- Military Academy PreReqTech now Military Tradition
- Military Academy now gives +1 points towards Great General
- National Park PreReqTechs now Sanitation and Steam Power
- Library PreReqTech now Alphabet
- Armory PreReqTech now Monarchy
- Area 51 now requires 3 Airports built in your Civilization
- Moved old Brewery model over to Distillery
- Spy PreReqTech is now Writing
- Espionage can now be “built” with Parchment
- Cuirassier/Hussar PreReqTech now Firearms
- Moved Mt. Rushmore from Fascism to Corporation
- Tactical Nuke PreReqTech now Composites
- Multi-Target Acquisition no longer requires Improved Radar
- Improved Radar only available to Air Superiority Fighters
- B-24 replaces B-25 as Texan Bomber flavor unit
v1.04
- Updated all of Dale’s components to DCM v1.2
- Added “Perfect World” map script by Cephalo
- Added new Building Class: Temple
- Added “Terra 2” map script by JKP1187
- Added new flavor units for Germany, Dutch, Rome, Mali, Incas
- Added new resource: Hemp
- Fixed Unit Religion mod so it recognizes Config.ini settings
- Fixed Incan Maceman icon from Warrior to Maceman
- Fixed Wonder movie for Oktoberfest and Area 51.
- Restored Versallies cost back to 800
- Restored Market cost back to 150
- Modified several buildings to incorporate Bombing Missions v1.3
- Modified Advanced Fighter so it can cause Collateral Damage
- Modified several Events
- Adjusted Odyssey game speed (more mix of Epic/Marathon)
- Adjusted several Traits
- Adjusted Financial trait to +1 Gold on plots with +3 Gold or more
- Changed Commerce Slider Increment from 10% to 5%
- Changed Barbarian XP cap from 10 to 15
- Changed Nuke building destruction from 40% to 50%
- Changed Nuke population death base from 30 to 40
- Changed free Barbarian tech from 3% to 10%
- Changed General Secretary vote intervals from 4 to 5 turns
- Changed base Religion anarchy length from 1 to 2
- Changed Artillery’s bombing range from 1 to 2
- Indian Mausoleum now replaces Temple instead of Jail
- Aztec Altar now replaces Temple instead of Courthouse
- Switched David’s and Mahmoud’s traits with each other
- Removed Copper/Iron Gold/Silver bonus from Forges, Markets
- Castles and Walls reduced to 50% build speed with Stone
- Cathedrals, Oxford reduced to 50% build speed with Stone
- Shaolin Monastery now gives Espionage bonus to State Religion
- West Point reduced to 50% build speed with Stone
- Coffee replaces Tea in Supermarkets
v1.03
- Added Unit Religion mod (thanks to I’m Your Daddy!)
- Added Extra Pillage mod by Dom Pedro II
- Added +1 Gold cost for Bomber and Airship units
- Updated JKP1187’s Events to v1.01
- Updated Dale’s RtW Bombing Missions to v1.2
- Modified several buildings to incorporate Bombing Missions v1.2
- Modified Via Appia wonder to give one free “Constructor” unit
- Removed Optics as a starting Tech for Barbarians
- Removed “Wonder” resources from appearing in Towns
- Adjusted AirCombatLimit for several Air units
- Adjusted State Property’s Oil Well production bonus by -1
- Adjusted Oil by +1 Gold with Oil Well and Offshore Platform
- Oil Well gets a +1 Production bonus on tiles (without Oil)
- Reduced production bonus from Oil (for Well) by -1
- Constructor unit can now build Roman Roads
- Fixed small error that kept Dawn of Man screen from appearing
v1.02
- Updated Dale’s Ranged Bombardment to v3.13 (official version)
- Added Scorched Earth mod by Dale
- Added Civilization Changer mod by Dale
- Added Mirage 2000 as French Strike Fighter flavor unit
- Modified RtW Bombing Missions to target civilian buildings
- Assigned new buttons for Dale’s Ranged Bombardment
- Assigned new button to Dale’s Bombard mission
- Fixed bug where Great Prophet wouldn’t build Shrines
- Fixed <NoShaderNIF> tags for Hitler and Saddam Hussein
- Fixed broken Ranged Bombardment text
- Removed Area Specialist from Stonehenge
- Removed <AirCombat> and <AirRange> from Siege Units
- Removed -50 Improvement Upgrade Rate modifer for Slavery
- Removed +3 Gold per specialist for Mercantalism
- Removed Food bonus from Forts w/ Hereditary Rule
- Removed +1 Gold cost per unit for Bureaucracy
- Added +1 Unhappiness per # Largest Cities for Slavery
- Added +50% Gold in capital for Mercantalism
- Adjusted Settler to 50% faster production under Expansive trait
- Adjusted Worker to 50% faster production under Industrious trait
- Adjusted Financial trait to give +1 Gold yield
- Adjusted Financial trait by removing +2 Gold per trade route
- Increased chances of Slave revolt happening in Events
- Reduced Universal Sufferage’s “suburb” production by 1
- Reduced Happiness per building for all Civics by 1
- Kept +2 Happiness per Barracks for Nationhood
- Workshops gain +1 Production with Robotics
- Lumbermill gains +1 Production with Industrialism
- Towns get % chance to discover Music, Movies, Drama, Beer
- Drama, Movies, Music, Beer, Cancer now BONUSCLASS_WONDER
- Oil Well get % chance to discover Oil
- George W. Bush is now a Texan Leader instead of American
v1.01
- Fixed CTD with Byzantium, Greek, Roman and Carthage Settler
- Fixed bug in PlotLSystem with Tea resource
v1.00
- Upgraded BUG Mod from v2.11 to v2.20
- Added Bhruic’s Unofficial Patch v1.11
- Added Dale’s RtW Bombing Missions
- Added George W. Bush as a new American Leader
- Added Kim Jong-il as a new Korean Leader
- Added Mahmoud Ahmadinejad as a new Persian Leader
- Added modified version of Munch’s Alternate Traits v2
- Added Civ Specific Great People mod by Gaius Octavius
- Added JKP1187’s Events
- Added two new traits: Scientific & Cunning
- Added “iAirUnitCap” to several modern air units
- Added UnitArtStyle for some modern Barbarian units
- Added Military Monument city improvement
- Added Tobacco and Tea as a new resources
- Fixed Polish city names
- Fixed animations for Egyptian Rifleman
- Fixed bug where ICBM didn’t require a Missile Silo to build
- Fixed several Horseman units that were acting as ranged
- New model for Saddam Hussein
- New models for several Native American units
- New model for Zulu Pikeman, Korean Curiassier, Persia Marine
- New models for African Explorer, Paratrooper
- New model for Mesopotamian Cavalry
- New models for African and European modern Settlers
- Made The Internet a “World” Project instead of “National”
- Adjusted Civics
- Adjusted Derivative Civilizations
- Adjusted bombard rate for units with DCMBombRange
- Adjusted AirCombat & AirRange for units with DCMBombRange
- Adjusted AirCombatLimit for all air units to 100%
- Adjusted some traits for Leaderheads
- Replaced Natural Gas resource with Olives
- Tweaked Brewery and Distillery
v0.06
- Upgraded BUG Mod from 2.00 to 2.11
- Fixed typo in Broadcasting Corp’s BuildingClassInfo
- Broadcasting Corp GP points go toward Merchant
- Fixed Statue of Zeus movie so that it plays correctly
- Fixed Terracotta Army movie so that is plays correctly
v0.05
- Added Convert Production to Espionage Modcomp
- Moved Greek Knight flavor unit to Horseman
- Moved Greek Horseman flavor unit to Light Cavalry
- Moved Celt Maceman flavor unit to Celt Armsman
- Added new Celt Maceman flavor unit
- New button for Transport Helicopter
- Fixed animation with Japanese Armsman
- Fixed graphics for Mongol Longbowman
- Gave Persian Axeman a new skin
- Added National Broadcasting Corporation wonder
- Removed advanced start costs from Supreme Court
- Tweaked Special Forces unit significantly
v0.04
- Fixed icon for F-15 flavor unit
- Removed Uranium from Submarine, added Iron
- Attack Submarine now requires Aluminum
- Submarine now upgrades to Attack Submarine
- Multi-Target Acquisition available to Air Supeiority
- Pinch promotion now available to Jet Aircraft
- USMC now get free Tactics promotion
- Added Indian Machine Gun flavor unit
- Added Native American Cuirassier flavor unit
- Fixed Incan Maceman “red blob”
- Assigned new model for Indian Spearman
- Fixed KFM file with Hitler
- Assigned new model for Indian Swordsman
- Reduced cargo capacity of Transport Helicopter to 1
- Assigned new model for Mid East Light Cavalry
- Special Forces now require Military Academy
- Removed Special Operations Headquarters
v0.03
- Added BUG Mod v2.00
- Fixed bug in Earth map with Greek Settler
- Fixed Civilization contact in Earth map
- Fixed bug in Earth map with revealed tiles
- Fixed Free Upgrade promotion so all UnitCombat’s can access it
- Incorporated Roamty’s many City Screen (corporation/religion), Civics Screen, Corporation Screen and Religion Screen fixes
- Fixed size of modern Coliseum (stadium)
- Fixed Zoroastrianism Adjective text
- Fixed Armory so it gives Free Upgrade Promotion
- Resized the Magi (he was a little too large)
- Gave Light Cavalry, Horseback Riding PreReqTech
- Removed “red font” from Enhanced Tech Conquest
- Added Crossbowman flavor unit to Native Americans
- Numidian Cavalry now requires Bronze Working
- Swordsman can upgrade to Armsman
v0.02
- Changed Air Range on Advanced Fighter to 10
- Changed Air Range on Strike Fighter to 8
- Removed Dye as a Prereq resource for the WTC
- Great Prophet can now build Zoroastrian Shrine
- Corrected Zoroastrian Shrine’s PreReq Religion
- Added Promotions to JetPlane/Heavy Air that I left out
- Added new UnitClass (Air Superiority)
- Fixed Mongol Keshik so it can actually be built
- Fixed Mongol Keshik Strategy entry
- Based the Mongol Rifleman off the Oromo Warrior
instead of the Janissary (to fix funky shading error)
- Fixed bug where Mining Inc, Aluminum Co, Civilized Jewelers and Burger World don’t show their correct icon in the Civilopedia Wonder screen when you do a mouse-over
- Fixed Corporations screen to properly show all Corporations
- Fixed error in Korean Hwacha’s Strategy entry.
- Added new game speed: Oddessy
- Added new Scenario Map: Huge Earth Map (based off of Earth (18Civ) for BtS
- Fixed Spanish Cavalry animations
- Fixed typo with English Redcoat
- Fixed Brewery Icon
- Fixed Pentagon’s Strategy entry
- Fixed Zoroastrian Shrine Strategy entry
v0.01 – Initial Release!
6,129 downloads of History in the Making v1.50 since 02 Feb 08! THANK YOU! :eek:
2,604 downloads of History in the Making v1.00 since 31 Dec 07! THANK YOU! :king:
3,976 downloads of History in the Making v0.01 since 18 Oct 07! THANK YOU! :goodjob:
One year later, and this mod is still popular, alive and kicking!
:nuke: Version 2.01 :nuke:
a Complete Modpack for Civilization IV: Beyond the Sword v3.17
English language ONLY!
BY GRAVE
http://i81.photobucket.com/albums/j213/Grave461/My%20Stuff/MainMenu.jpg
:nuke: Required Softeware:
- BtS Expansion CD-ROM patched to v3.17 and most currently patched versions of vanilla Civ4 and Warlords.
Civ 4 Complete DVD:
- Requires manipulation of Civ Complete's registry settings in order to work properly (see the FAQ thread (http://forums.civfanatics.com/showpost.php?p=5541383&postcount=3) for explanation why)
Multiplayer Compatible:
- Not tested or recommended.
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FOR PATCHES, OPTIONAL MODULES AND MAPS, PLEASE SEE POST #2 (http://forums.civfanatics.com/showpost.php?p=5541379&postcount=2)
BEFORE POSTING A QUESTION FOR ME, PLEASE REVIEW THE FAQ FIRST, WHICH IS IN POST #3 (http://forums.civfanatics.com/showpost.php?p=5541383&postcount=3)
FOR A LISTING OF KNOWN BUGS & TYPO ERRORS, PLEASE SEE POST #4 (http://forums.civfanatics.com/showpost.php?p=5541385&postcount=4)
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:nuke: ABOUT
I’ve put alot of time into making this modpack and hopefully you'll enjoy the fruits of my labor. HiTM is an ongoing project I have been working on since August 2006, shortly after the Warlords release. Being an avid fan of the Civilization series since 1991, I created this Modpack so that I could enjoy Civilization IV even more. While the game itself is fantastic, there were many aspects of it that I thought could be improved upon. HiTM is my version of how Civilization IV should be.
History in the Making is a complete conversion style modpack. It adds a little bit of everything, while trying not to change too many elements of the game just "for the sake of change". Every new addition and change has been carefully planned to achieve both historical accuracy as well as fun gameplay. Hundreds of new flavor units, unit classes, buildings, wonders, religions, corporations, civilizations, promotions, resources and interface colors are included. This mod is also comprised of many modcomps by some of the most prominent mod makers in the CivFanatics community!
Consider History in the Making as Beyond the Sword, "with a twist".
So sit back, relax, grab the beverage of your choice and enjoy HISTORY IN THE MAKING!
:nuke: INCLUDED MODS
Actual Quotes by Willowmund
Alternate Traits v2 by Munch
Better Espionage Screen by Theo
BloodUI by snipperrabbit
BUG MOD by the Bug Mod Team
Building Heal Rate by Grave
Civilization Specific Great People by Gauis Octavius
CoalUI by AsioAsioAsio
Convert Production to Espionage by Jon Deane
Culturally Linked Starting Locations by Jean Elcard
Dale's Combat Mod by Dale
Enhanced Tech Conquest by Grave, Jeckel
Ethnic Art Styles by GeoModder
Extra Pillage by Dom Pedro II
Flavored Civics by Grave
Influence Driven War by Moctezuma
Inquisition Mod (SDK version) by Grave
JKP1187's Events by JKP1187
JUnitReligion by Jeckel
Perfect World map script by Cephalo
Pirates Mod by Grave, Jeckel
Route Pillage Mod by Grave
Secret Technology by Grave
SephiaUI by Toft
Silver/Gray UI by Dutchking
Terra 2 map script by JKP1187
The Atomic Bomb Mod by Grave
The Republic of Texas by Grave
Turquoise UI by Dutchking
Unit Statistics by Teg Navanis
Via Appia by Gir
Wide CityBar by AsioAsioAsio
:nuke: SO WHAT'S INCLUDED IN THIS MODPACK?
NEW VICTORY CONDITIONS, RELIGIONS AND CORPORATIONS!
- New Religious Victory: One of the religions you found must occupy 75% of the planet.
- New Religion: Zoroastranism
- New Corporation: Burger World
TECHNOLOGY!
The standard Civ4 TechTree has been slightly modified to accomodate 12 new, carefully planned and researched Technologies:
- Human Rights
- Refining
- Nuclear Power
- Globalization
- Interplanetary Exploration
- Artificial Intelligence
- Fermentation
- Alchemy
- Distillation
- Glass Blowing
- Global Positioning
- GAU-8 Cannon *
* Can only be discovered by building the Fairchild Republic world wonder
RESOURCES!
Many changes to the resources you're familiar with, as well as some new resources (you may also be familiar with):
- Olives
- Salt
- Coffee
- Tobacco
- Cotton
- Tea
- Hemp
- Cure for Cancer *
- Premium Beer **
- Hit Computer Games ***
* Must build the Cure for Cancer world wonder
** Must build the Oktoberfest wonder
*** Must build the Firaxis World Headquarters wonder
WONDERS!
A few slight tweaks to the existing Wonders in the game, as well as a slew of new ones:
The Great Sphinx
Cure for Cancer
Theory of Evolution
World Trade Center
Gateway Arch of St. Louis
Arch de Trimophe
Leaning Tower of Pisa
Sydney Opera House
Big Ben
The Las Vegas Strip
Burj Al-Arab
The TerraCotta Army
The Senate
Oktoberfest
Shaolin Monastery
Dept. of Homeland Security
Prague Castle
Neuschwanstein Castle
Firaxis World Headquarters
Via Appia
Area 51 *
Fairchild Republic **
* is required to unlock the Stealth technology
** is required to unlock the GAU-8 Cannon technology
Grand Central Station
Supreme Court
BUILDINGS!
Missile Silo
Casino
Brewery
Distillery
Solar Plant
Armory
Military Monument
Temple
UNITS!
- Over 600+ Flavor Units have been added! :eek:
- Each Civilization now has it's own unique UnitArtStyle, including the Barbarians!
Jet Bomber
A-10 Thunderbolt
Stealth Fighter
Advanced Fighter
Armsman
Transport Helicopter
Air Transport
Horseman
Light Cavalry
Spy Plane
Guerilla
Atomic Bomber *
Special Forces **
Inquisitor ***
* Can only be created by upgrading a standard Bomber unit
** Can only be created by upgrading a standard Marine unit
*** Requires the Theocracy Civic in order to be created
PROMOTIONS!
Advanced Countermeasures
Air Range III
Ambush II
Ambush III
Torpedos
Improved Radar
Multi Target Acquisitioning I
Multi Target Acquisitioning II
Multi Target Acquisitioning III
Smart Bombs I
Smart Bombs II
Attack I
Attack II
Attack III
Attack IV
Defense I
Defense II
Defense III
Defense IV
City Garrison IV
Raider IV
Ambush II
Ambush III
Charge II
Charge III
Cover II
Cover III
Formation II
Formation III
Pinch II
Pinch III
Shock II
Shock III
Desert Combat I
Desert Combat II
Fieldsman I
Fieldsman II
Accuracy II
Drill V
Flanking III
Speed
Sentry II
Sentry III
Free Upgrades
Quell Revolt
Kamikaze
:nuke: CIVILIZATIONS!
Meet the new History in the Making Leaders!
http://i81.photobucket.com/albums/j213/Grave461/My%20Stuff/Leaders.jpg
Israel
- Leaders: King David & King Solomon
- Unique Unit: F-16 Sufa (replaces Jet Fighter)
- Unique Building: Bet Cholim (replaces Hospital)
Poland
- Leaders: Casimir the Great & Jan Sobeski
- Unique Unit: Hussar (replaces Cuirassier)
- Unique Building: Semjik (replaces Courthouse)
Republic of Texas
- Leader: Sam Houston & George W. Bush
- Unique Unit: Ranger (replaces Cavalry)
- Unique Building: Ranch (replaces Stables)
:nuke: TRAITS!
AGGRESSIVE:
- 100% Gold pillaging
- 50% Speed: Barracks, Airport, Drydock, Missile Silo
CHARISMATIC:
- No Anarchy
- 2 Extra Happiness per City
- Double Speed: Colosseum, Broadcast Tower
CREATIVE:
- 2 Extra Culture per City
- 50% Faster World Wonder production
- Double Speed: Theatre
EXPANSIVE:
- 2 Extra Health per City
- Double Speed: Granary
- 50% Speed: Settlers
FINANCIAL:
- 1 Extra Gold on plots that produce 3 Gold
- 1 Extra Happiness from Bank
- 50% Speed: Customs House, Harbor, Market
IMPERIALISTIC:
- Free Promo (Combat I): Melee, Gunpowder, Mounted, Helicopter, Siege units
- 75% Experience needed for unit Promos
- 100% Great General emergence from combat
- 100% Great General emergence within cultural borders
INDUSTRIOUS:
- 50% Speed: Forge, Factory, Levee
- 1 Extra Hammer on plots that produce 3 Hammers
- 50% Speed: Worker, Work Boat
ORGANIZED:
- 50% Less Civic Upkeep
- 50% Faster National Wonder production
- Double Speed: Courthouse, Public Transportation
PHILOSOPHICAL:
- 100% Great Person Birth Rate
- Double Speed: of Library, University
PROTECTIVE:
- Double Speed: Walls, Security Bureau
- Happiness from Bomb Shelter, Bunker
- Free Promo (City Garrison I): Archer, Gunpowder units
SPIRITUAL:
- Double Speed: Temples, Monasteries
- 1 Extra Happiness from Generic Temple
- Free Promo (Quell Revolt): Mounted, Gunpowder units
SCIENTIFIC:
- 2 Extra Science per City
- 50% Speed: Stealth Units
- Double Speed: Laboratory
CUNNING:
- Double Production of Jail, Intelligence Agency
- 50% Speed: Spy
- Add 25% Espionage points per City
:nuke: SECOND UNIQUE UNITS AND BUILDINGS!
History in the Making v2.01 now includes an optional Module that allows you to build a Second Unique Unit (2UU) and a Second Unique Building (2UB)!
http://i81.photobucket.com/albums/j213/Grave461/My%20Stuff/UniqueUnits.jpg
http://i81.photobucket.com/albums/j213/Grave461/My%20Stuff/UniqueBuildings.jpg
... the rest you'll need to download HiTM yourself to discover!
:nuke: CREDITS, THANKS, AND PROPS!
Thanks goes to the following people, for either creating unit/building graphics, creating included modpacks, or helping me along the way:
Bakuel, Snafusmith, AsioAsioAsio, Dale, Zerver, Jeckel, Danrell, Bernie14, Chamaedrys, C. Roland, GarretSidzaka, Chugginator, Gedemon, Moctezuma, Willowmund, Kodzi, Theo, Bhruic, GeoModder, Esnazs, Teg Navanis, Gir, Sepamu92, HROCHland, ModFreak, Carter, Roamty, Zuul, Aussie_Lurker, Munch, I’m Your Daddy, Gaius Octavius, Jon Deane, Toft, JKP1187, Drew Bledsoe, Kalimakhus, Dom Pedro II, Cephalo, Rusty Edge, the Fall From Heaven team, the Civ Gold team, the entire BUG Mod team…
… and if I left anybody out, it wasn’t intentional, so please let me know and I will include them into this list!
DOWNLOAD HISTORY IN THE MAKING v2.01! (292 MB) (http://forums.civfanatics.com/downloads.php?do=file&id=10830)
(Be sure to see Post #2 for the installation instructions, any new patches, optional modules and maps!)
(Be sure to see Post #3 (FAQ) before posting a question, please!)
v2.01
- Fix graphical bug when selecting Germany/Egypt to play
- Fix bug where Wonder movies added by HiTM wouldn’t play
v2.00
- Updated to BtS patch v3.17
- Updated Dale’s Combat Mod to v1.7
- Updated BUG Mod to v3.0
- Updated Unit Statistics Mod to v1.52
- Added Culturally Linked Starting Locations mod by Jean Elcard
- Added Better BtS AI Mod v0.37
- Added BtS Unofficial Patch v3.17
- Added the Unofficial Update to the Unofficial Patch v0.19.1.
- Added Guerilla unit
- Added new Hitler Leaderhead by NikNaks
- Added Leaderheads from Improved Graphics for Civ by Chuggi
- Added Ronald Reagan as new leader for America
- Added new building graphics for Celtic Smithy by HROCHland
- Added new David Leaderhead by Ekmek
- Reworked Tech Tree
- Adjusted PreReqTech for several units and buildings
- Adjusted and added Promotions
- Adjusted Traits
- Adjusted Civics
- Removed Advanced Fighter and Strike Fighter
- Restored Jet Fighter
- Special Forces can only be created by upgrading a Marine
- Special Forces are now a National Unit
- Removed Shipwright building
- Portugal Porto now replaces Harbor
- Gunships can now see Special Forces/Guerilla units
- ICBM no longer requires Silo as a PreReqBuilding
- Silos now build ICBMs +50% faster
- Atomic Bombers can only be created by upgrading a Bomber
- Ranch gives health bonus with Cow instead of Food boost
- Attack Submarines can now carry guided/tactical missiles
- Many, many XML tweaks!
v1.54
- Removed +1 Food bonus from Expansive Trait
- Restored Horse Archer strength to 6
- Horse Archer now gets a bonus against Spearmen
v1.53
- Updated JKP1187’s Events to v1.13
- Fixed Inquisitor bug that would only build it in non-religion cities
- Fixed typo for Native American city Art Style
- Fixed Pedia entry for Eiffel Tower
- Adjusted Civic anger for Emancipation, Free Speech & Market
- Added Cotton, Olives + Tobacco NIFS to HiTM Directory
- Removed Civic anger for Free Religion
- Removed Supermarket happiness from Free Market
- Removed Navigation I promotion from Expansive trait
- Removed Horse Archer’s bonus against Catapult & Trebuchet
- Reduced Horseman’s Archer bonus to +25%
- Reduced Horse Archer strength to 3
- Reduced Horseman’s withdraw chance to 15%
- Reduced Horse Archer’s withdraw chance to 15%
- Increased L. Cavalry’s City Attack penalty to -25%
- Increased Horseman’s unit cost to 60
- Restored default number of players for world sizes
- Expansive trait now gets +1 Food on tiles with 3 Food
- Horseman now require Iron
- Numidian Cavalry PreReqTech now Iron Working
- Numidian Cavalry now requires Iron or Copper
- L. Cavalry gets first strike chance
- Horse Archer now upgrades to L. Cavalry
- Horse Archer now gets +50% bonus against Archers
- Horseman now upgrades to Knight
- Knights now get attack bonus against Catapult & Trebuchet
- Changed Planetary’s default number of players to 18
v1.52
- Added GraveEarth map modified by Davbenbak
- Added GraveEarth-RandomCivs map
- Added Inquisition Mod by Grave (beta)
- Fixed CTD with Atomic Bomber
- Changed Priesthood’s PreReqTech from Masonry to Writing
- Adjusted number of starting Civs for most World Sizes
- Adjusted Leader values
v1.51
- Removed Mylon’s Expanded City Radius mod
- Fixed Pedia text for SPECIALUNIT_GROUND_UNITS
- Clam now revealed with Fishing
v1.5
- Updated Dale’s Comat Mod to v1.3
- Added custom interface colors by AsioAsioAsio, Dutchking, Toft
- Added Specialist Spy Civilopedia fix by Johny Smith
- Added Expanded City Radius by Mylon
- Added new flavor units for Native Americans, Persia, Ottomans
- Art files now in FPK format
- Fixed Great Person bar (thanks Kalimakhus!)
- Fixed Special Forces so they can see other Special Forces
- Fixed button for Israeli Special Forces
- Removed Copernicus’ Observatory
- Removed Military Academy PreReqBuilding for Special Forces
- Removed Christian Cathedral as PreReqBuilding for Kremlin
- Removed Sugar as PreReq resource from Breweries
- Removed Fruit happiness from Brewery
- Restored Fruit resource back to “Banana” name
- Removed Happiness from Hit Musicals to American Mall
- Removed Helsinki, Cologne and Zvarnots Cathedrals
- Removed Shaolin Monk unit
- Restored Missionaries to “People” as a Special Unit
- Disabled PillageCommece from Improvements (caused CTD)
- New model for Brewery
- New BuildingClass: Special Operations Center
- New UnitClass: Spy Plane
- Overhauled Civics
- Diversified Religions
- Special Forces PreReqTech now Fascism
- Special Forces now requires Special Operations Center
- Special Forces lose +50% strength to Artillery
- Special Forces now get Flank Attack against Artillery
- Special Forces now have +25% withdrawal from combat bonus
- Spiritual trait now gives +2 Culture per City
- Spiritual trait now gives +1 Happiness to (generic) Temple
- Creative trait now gives +1 Happiness per Observatory
- Charismatic trait now double speed for Broadcast Tower
- Indust trait gives +1 Hammer on plots with +3 Hammer or more
- Askoa & Gandhi get +100% speed of Mausoleum (Spiritual trait)
- Montezuma gets +100% speed of Sacrificial Altar (Spiritual trait)
- Lowered Scientific to +2 Science per City
- Creative no longer gets +2 Culture per City
- Grocers give +1 Health to Olives instead of Wine
- Markets give +1 Happiness to Cotton instead of Whale
- Harbors give +1 Health from Whale
- Salt gives +1 Gold instead of +1 Food
- Tea gives +1 Food instead of +1 Gold
- Tea PreReqTech now Glass Blowing
- Whale now obsolete with Corporation
- Reduced Tobacco’s Gold to +1
- Removed Happiness from Tobacco with Plantation (now Market)
- Dye now revealed with Textiles
- Standard Ethanol Corporation now consumes Hemp
- Sid’s Sushi Corp now consumes Tea
- Roads now get 20% movement bonus with Combustion
- Roads can now be upgraded to Roman Roads (w/ Constructor)
- Forest Preserve PreReqTech now Biology
- Great Library now obsolete with Printing Press
- Colossus now obsolete with Optics
- West Point now gets +3 points towards Great General
- Military Academy PreReqTech now Military Tradition
- Military Academy now gives +1 points towards Great General
- National Park PreReqTechs now Sanitation and Steam Power
- Library PreReqTech now Alphabet
- Armory PreReqTech now Monarchy
- Area 51 now requires 3 Airports built in your Civilization
- Moved old Brewery model over to Distillery
- Spy PreReqTech is now Writing
- Espionage can now be “built” with Parchment
- Cuirassier/Hussar PreReqTech now Firearms
- Moved Mt. Rushmore from Fascism to Corporation
- Tactical Nuke PreReqTech now Composites
- Multi-Target Acquisition no longer requires Improved Radar
- Improved Radar only available to Air Superiority Fighters
- B-24 replaces B-25 as Texan Bomber flavor unit
v1.04
- Updated all of Dale’s components to DCM v1.2
- Added “Perfect World” map script by Cephalo
- Added new Building Class: Temple
- Added “Terra 2” map script by JKP1187
- Added new flavor units for Germany, Dutch, Rome, Mali, Incas
- Added new resource: Hemp
- Fixed Unit Religion mod so it recognizes Config.ini settings
- Fixed Incan Maceman icon from Warrior to Maceman
- Fixed Wonder movie for Oktoberfest and Area 51.
- Restored Versallies cost back to 800
- Restored Market cost back to 150
- Modified several buildings to incorporate Bombing Missions v1.3
- Modified Advanced Fighter so it can cause Collateral Damage
- Modified several Events
- Adjusted Odyssey game speed (more mix of Epic/Marathon)
- Adjusted several Traits
- Adjusted Financial trait to +1 Gold on plots with +3 Gold or more
- Changed Commerce Slider Increment from 10% to 5%
- Changed Barbarian XP cap from 10 to 15
- Changed Nuke building destruction from 40% to 50%
- Changed Nuke population death base from 30 to 40
- Changed free Barbarian tech from 3% to 10%
- Changed General Secretary vote intervals from 4 to 5 turns
- Changed base Religion anarchy length from 1 to 2
- Changed Artillery’s bombing range from 1 to 2
- Indian Mausoleum now replaces Temple instead of Jail
- Aztec Altar now replaces Temple instead of Courthouse
- Switched David’s and Mahmoud’s traits with each other
- Removed Copper/Iron Gold/Silver bonus from Forges, Markets
- Castles and Walls reduced to 50% build speed with Stone
- Cathedrals, Oxford reduced to 50% build speed with Stone
- Shaolin Monastery now gives Espionage bonus to State Religion
- West Point reduced to 50% build speed with Stone
- Coffee replaces Tea in Supermarkets
v1.03
- Added Unit Religion mod (thanks to I’m Your Daddy!)
- Added Extra Pillage mod by Dom Pedro II
- Added +1 Gold cost for Bomber and Airship units
- Updated JKP1187’s Events to v1.01
- Updated Dale’s RtW Bombing Missions to v1.2
- Modified several buildings to incorporate Bombing Missions v1.2
- Modified Via Appia wonder to give one free “Constructor” unit
- Removed Optics as a starting Tech for Barbarians
- Removed “Wonder” resources from appearing in Towns
- Adjusted AirCombatLimit for several Air units
- Adjusted State Property’s Oil Well production bonus by -1
- Adjusted Oil by +1 Gold with Oil Well and Offshore Platform
- Oil Well gets a +1 Production bonus on tiles (without Oil)
- Reduced production bonus from Oil (for Well) by -1
- Constructor unit can now build Roman Roads
- Fixed small error that kept Dawn of Man screen from appearing
v1.02
- Updated Dale’s Ranged Bombardment to v3.13 (official version)
- Added Scorched Earth mod by Dale
- Added Civilization Changer mod by Dale
- Added Mirage 2000 as French Strike Fighter flavor unit
- Modified RtW Bombing Missions to target civilian buildings
- Assigned new buttons for Dale’s Ranged Bombardment
- Assigned new button to Dale’s Bombard mission
- Fixed bug where Great Prophet wouldn’t build Shrines
- Fixed <NoShaderNIF> tags for Hitler and Saddam Hussein
- Fixed broken Ranged Bombardment text
- Removed Area Specialist from Stonehenge
- Removed <AirCombat> and <AirRange> from Siege Units
- Removed -50 Improvement Upgrade Rate modifer for Slavery
- Removed +3 Gold per specialist for Mercantalism
- Removed Food bonus from Forts w/ Hereditary Rule
- Removed +1 Gold cost per unit for Bureaucracy
- Added +1 Unhappiness per # Largest Cities for Slavery
- Added +50% Gold in capital for Mercantalism
- Adjusted Settler to 50% faster production under Expansive trait
- Adjusted Worker to 50% faster production under Industrious trait
- Adjusted Financial trait to give +1 Gold yield
- Adjusted Financial trait by removing +2 Gold per trade route
- Increased chances of Slave revolt happening in Events
- Reduced Universal Sufferage’s “suburb” production by 1
- Reduced Happiness per building for all Civics by 1
- Kept +2 Happiness per Barracks for Nationhood
- Workshops gain +1 Production with Robotics
- Lumbermill gains +1 Production with Industrialism
- Towns get % chance to discover Music, Movies, Drama, Beer
- Drama, Movies, Music, Beer, Cancer now BONUSCLASS_WONDER
- Oil Well get % chance to discover Oil
- George W. Bush is now a Texan Leader instead of American
v1.01
- Fixed CTD with Byzantium, Greek, Roman and Carthage Settler
- Fixed bug in PlotLSystem with Tea resource
v1.00
- Upgraded BUG Mod from v2.11 to v2.20
- Added Bhruic’s Unofficial Patch v1.11
- Added Dale’s RtW Bombing Missions
- Added George W. Bush as a new American Leader
- Added Kim Jong-il as a new Korean Leader
- Added Mahmoud Ahmadinejad as a new Persian Leader
- Added modified version of Munch’s Alternate Traits v2
- Added Civ Specific Great People mod by Gaius Octavius
- Added JKP1187’s Events
- Added two new traits: Scientific & Cunning
- Added “iAirUnitCap” to several modern air units
- Added UnitArtStyle for some modern Barbarian units
- Added Military Monument city improvement
- Added Tobacco and Tea as a new resources
- Fixed Polish city names
- Fixed animations for Egyptian Rifleman
- Fixed bug where ICBM didn’t require a Missile Silo to build
- Fixed several Horseman units that were acting as ranged
- New model for Saddam Hussein
- New models for several Native American units
- New model for Zulu Pikeman, Korean Curiassier, Persia Marine
- New models for African Explorer, Paratrooper
- New model for Mesopotamian Cavalry
- New models for African and European modern Settlers
- Made The Internet a “World” Project instead of “National”
- Adjusted Civics
- Adjusted Derivative Civilizations
- Adjusted bombard rate for units with DCMBombRange
- Adjusted AirCombat & AirRange for units with DCMBombRange
- Adjusted AirCombatLimit for all air units to 100%
- Adjusted some traits for Leaderheads
- Replaced Natural Gas resource with Olives
- Tweaked Brewery and Distillery
v0.06
- Upgraded BUG Mod from 2.00 to 2.11
- Fixed typo in Broadcasting Corp’s BuildingClassInfo
- Broadcasting Corp GP points go toward Merchant
- Fixed Statue of Zeus movie so that it plays correctly
- Fixed Terracotta Army movie so that is plays correctly
v0.05
- Added Convert Production to Espionage Modcomp
- Moved Greek Knight flavor unit to Horseman
- Moved Greek Horseman flavor unit to Light Cavalry
- Moved Celt Maceman flavor unit to Celt Armsman
- Added new Celt Maceman flavor unit
- New button for Transport Helicopter
- Fixed animation with Japanese Armsman
- Fixed graphics for Mongol Longbowman
- Gave Persian Axeman a new skin
- Added National Broadcasting Corporation wonder
- Removed advanced start costs from Supreme Court
- Tweaked Special Forces unit significantly
v0.04
- Fixed icon for F-15 flavor unit
- Removed Uranium from Submarine, added Iron
- Attack Submarine now requires Aluminum
- Submarine now upgrades to Attack Submarine
- Multi-Target Acquisition available to Air Supeiority
- Pinch promotion now available to Jet Aircraft
- USMC now get free Tactics promotion
- Added Indian Machine Gun flavor unit
- Added Native American Cuirassier flavor unit
- Fixed Incan Maceman “red blob”
- Assigned new model for Indian Spearman
- Fixed KFM file with Hitler
- Assigned new model for Indian Swordsman
- Reduced cargo capacity of Transport Helicopter to 1
- Assigned new model for Mid East Light Cavalry
- Special Forces now require Military Academy
- Removed Special Operations Headquarters
v0.03
- Added BUG Mod v2.00
- Fixed bug in Earth map with Greek Settler
- Fixed Civilization contact in Earth map
- Fixed bug in Earth map with revealed tiles
- Fixed Free Upgrade promotion so all UnitCombat’s can access it
- Incorporated Roamty’s many City Screen (corporation/religion), Civics Screen, Corporation Screen and Religion Screen fixes
- Fixed size of modern Coliseum (stadium)
- Fixed Zoroastrianism Adjective text
- Fixed Armory so it gives Free Upgrade Promotion
- Resized the Magi (he was a little too large)
- Gave Light Cavalry, Horseback Riding PreReqTech
- Removed “red font” from Enhanced Tech Conquest
- Added Crossbowman flavor unit to Native Americans
- Numidian Cavalry now requires Bronze Working
- Swordsman can upgrade to Armsman
v0.02
- Changed Air Range on Advanced Fighter to 10
- Changed Air Range on Strike Fighter to 8
- Removed Dye as a Prereq resource for the WTC
- Great Prophet can now build Zoroastrian Shrine
- Corrected Zoroastrian Shrine’s PreReq Religion
- Added Promotions to JetPlane/Heavy Air that I left out
- Added new UnitClass (Air Superiority)
- Fixed Mongol Keshik so it can actually be built
- Fixed Mongol Keshik Strategy entry
- Based the Mongol Rifleman off the Oromo Warrior
instead of the Janissary (to fix funky shading error)
- Fixed bug where Mining Inc, Aluminum Co, Civilized Jewelers and Burger World don’t show their correct icon in the Civilopedia Wonder screen when you do a mouse-over
- Fixed Corporations screen to properly show all Corporations
- Fixed error in Korean Hwacha’s Strategy entry.
- Added new game speed: Oddessy
- Added new Scenario Map: Huge Earth Map (based off of Earth (18Civ) for BtS
- Fixed Spanish Cavalry animations
- Fixed typo with English Redcoat
- Fixed Brewery Icon
- Fixed Pentagon’s Strategy entry
- Fixed Zoroastrian Shrine Strategy entry
v0.01 – Initial Release!
6,129 downloads of History in the Making v1.50 since 02 Feb 08! THANK YOU! :eek:
2,604 downloads of History in the Making v1.00 since 31 Dec 07! THANK YOU! :king:
3,976 downloads of History in the Making v0.01 since 18 Oct 07! THANK YOU! :goodjob:
One year later, and this mod is still popular, alive and kicking!