say1988
Jun 12, 2007, 09:29 PM
FIrst, an overview of what i am doing:
I am adding an additional UU to each faction in Warlords (maybe more than one if I feel like it/have ideas). This is for my personal use, it will more than likely not be uploaded. It is also as much for the work as the results.
My modding experiance (so you have a general idea what I can do):
The only thing I have modded in this game before is added tank as an upgrade to cavalry (I personally thought it should be that before gunship). I have done little things like that or changing stats on many different games. I did heavy modding back in Civ II, but that won't help.
I have read through a lot of articles on this site and apolyton, but I have been having some problems that I can't seem to find solutions to.
I have figured out how to change stats, create new units and unique them (mostly copying and pasteing old units). Most of this has been completed.
FIrst and siplest problems, the creative ones:
I have no idea what to add as a second UU for Arabs, Mali, Zulu, or Celts.
The British UU I have to decide between Ship of the Line (powerful, expensive frigate) or dreadnought (battleship available early).
Now technical questions.
In my UnitInfos I set all the new units off on their own at the bottom, now the game won't work, previously they had been beneath the unit they replaced. Keep in mind I for some stupid reason started editing the actual game files, I do have a backup though, in case this affects things.
For the new German UU, I was going to add the Doppelsoldner, and it is causing me much difficulty. I wanted it to have a bonus against pikemen, can I give it a bonus against just 2 specific units (I assum so based on the marine bonus against machineguns? I also want to give it a bonus against my new Spanish UU (the Tercio) which replaces musketman, is this possible without giving it a bonus against all musketman units? Also, what melee unit do you think it should repace?
The Viking Longboat I want to carry just beserkers. Is this possible? In the sam unit, is it possible to have the construction of one unit (longboat) spawn another (beserker)?
I am not too worried about graphics yet, anything distinguishable is all I need (my Chinese Settler (a slightly cheaper Settler unit) just has a 3rd child added to it, my Chasquis Scout (thank you Civ III, which is a faster explorer, unless I also add a Chasquis Explorer) will just have 3 scouts (or something like that). I am sure I will have problems in the future, but I am not there yet.
Thanks for spending the time reading this, and any help you attempt to give. I appreciate it very much. Sorry if this is the wrong forum, it just seemed to be the best spot.
I am adding an additional UU to each faction in Warlords (maybe more than one if I feel like it/have ideas). This is for my personal use, it will more than likely not be uploaded. It is also as much for the work as the results.
My modding experiance (so you have a general idea what I can do):
The only thing I have modded in this game before is added tank as an upgrade to cavalry (I personally thought it should be that before gunship). I have done little things like that or changing stats on many different games. I did heavy modding back in Civ II, but that won't help.
I have read through a lot of articles on this site and apolyton, but I have been having some problems that I can't seem to find solutions to.
I have figured out how to change stats, create new units and unique them (mostly copying and pasteing old units). Most of this has been completed.
FIrst and siplest problems, the creative ones:
I have no idea what to add as a second UU for Arabs, Mali, Zulu, or Celts.
The British UU I have to decide between Ship of the Line (powerful, expensive frigate) or dreadnought (battleship available early).
Now technical questions.
In my UnitInfos I set all the new units off on their own at the bottom, now the game won't work, previously they had been beneath the unit they replaced. Keep in mind I for some stupid reason started editing the actual game files, I do have a backup though, in case this affects things.
For the new German UU, I was going to add the Doppelsoldner, and it is causing me much difficulty. I wanted it to have a bonus against pikemen, can I give it a bonus against just 2 specific units (I assum so based on the marine bonus against machineguns? I also want to give it a bonus against my new Spanish UU (the Tercio) which replaces musketman, is this possible without giving it a bonus against all musketman units? Also, what melee unit do you think it should repace?
The Viking Longboat I want to carry just beserkers. Is this possible? In the sam unit, is it possible to have the construction of one unit (longboat) spawn another (beserker)?
I am not too worried about graphics yet, anything distinguishable is all I need (my Chinese Settler (a slightly cheaper Settler unit) just has a 3rd child added to it, my Chasquis Scout (thank you Civ III, which is a faster explorer, unless I also add a Chasquis Explorer) will just have 3 scouts (or something like that). I am sure I will have problems in the future, but I am not there yet.
Thanks for spending the time reading this, and any help you attempt to give. I appreciate it very much. Sorry if this is the wrong forum, it just seemed to be the best spot.