View Full Version : How Do I Get Rid of the Shiny, Plastic Looking Leaderheads?


manooly
Jun 14, 2007, 12:32 PM
For some reason my graphics card makes some leaderheads look shiny and plastic looking. I remmber there being a fix for this. Can anyone point me in the right direction or make a suggestion? Thanks!

Wyz_sub10
Jun 14, 2007, 02:30 PM
This is the first time I've heard of this. Maybe someone can point you in the right direction, but unfortunately I don't know.

Try performing a search in the main bugs forum.

TheLastOne36
Jun 20, 2007, 08:30 PM
Also provide a screeny to tell us what ur talking about.

purplexus
Jun 21, 2007, 06:13 PM
I know what he is talking about I get the same issue on my Computer... never thought to fix it though

Ekmek
Dec 29, 2007, 12:04 AM
is this a normal versus nonshader issue/ sorry for the resurrection but i just made a leaderhead off of the normal jaoa II and it came out shiny for some reason.

C.Roland
Dec 30, 2007, 04:13 PM
is this a normal versus nonshader issue/ sorry for the resurrection but i just made a leaderhead off of the normal jaoa II and it came out shiny for some reason.

Well, yours is because you haven't adjut the specularity channel during the export from blender. His problem is something else, something that most people don't have when they play with vanilla nonshaded or shaded LH.

Ekmek
Jan 02, 2008, 03:16 PM
Well, yours is because you haven't adjut the specularity channel during the export from blender. His problem is something else, something that most people don't have when they play with vanilla nonshaded or shaded LH.

Thx Roland. But how do I adjust "specularity channel during the export from blender" and what do I adjust it too?

C.Roland
Jan 02, 2008, 06:36 PM
Thx Roland. But how do I adjust "specularity channel during the export from blender" and what do I adjust it too?

In the material window (I think the shortcut is f9, but i'm not sure), the button look like a ball, before the export, or in Nifskope in the material proreity (specular color and Glosness slider) after the export. You can also delete the Specular proriety in nifskope.