View Full Version : Civ 4: CTP?


thadian
Jun 14, 2007, 11:51 PM
Call to power is my fav civ, because from the future, diamond ages etc, the game never "stops".

- Being able to build sea-sky colonies were awesome, and i liked not having to piddle around with stupid workers. either i micromanage a bunch of them, or they go around uselessly building things i dont want.

- I am happy with not having to deal with caravans, but that "line" that someone could pillage was annoying...

- What i want is Civ 4, with the options and customizability of Civ CTP.

- Unfortunately in that game, after your third time playing through, you get your first goody hut and its something like electricity, biology or satellites... propelling one person into industrialism and leaving the rest of the world in the shadows.

I like a lot of things about Civ 4: But unless they fix the diplomacy problems highlighted all over this forum (like when they war each other, they seldom fight), it wont matter how much content they plunge into BTS.

I liked that the game could end in any age, for a variety of reasons - some games will end in conquest in the industrial era - others will lag all the way out into the diamond age where your only real hope is a spaceship.

CTP's main flaw other than the qualm about goody huts is the ABSENCE of the middle ages, it seems to go straight from stone age to industrial. I like how Civ4 has focus on the "middle ages".

I would like to see CTP elements in BTS - keeping in line with the Civ4 smooth transitions, and CTP's "ever-limitless future", superior system of infrastructure, and environmental things you can control, sea colonies (space colonies were just STUPID).

Im almost sure the elements i loved in CTP are gone forever though, and wont be introduced again.
Terra-morphing

Sea Colonies (space colonies were stupid)

Slavery (actual slavery, folks not just a civic or overpowered theme)

The AI!!!!! I loved it when superpower enemy would build it, so i would lag them for 20 turns just to watch 1-3 of their civ become barbarians!
I also loved building it myself.

Diamond Age!!! Knowing the future is really a new begining and not the "end-game" is nice, especially when im not ready for a game to end.

NO FILE ERRORS WHEN THERES TOO MANY UNITS!!!

And of course, "Infrastructure" costs which were far better and less a hassle than "WORKERS".
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I could go on and on about what i want to see in BTS, but more than anything is this. Hell, once i have a job i might have to pay someone to make a BTS mod that replicates CTP elements that were good like above mentioned. If i pay someone and they ACTUALLY make me the mod instead of ripping me off, it would be the best civ ever and no Civ5 would even be able to touch it.

searcheagle
Jun 15, 2007, 11:52 AM
Call to power is my fav civ, because from the future, diamond ages etc, the game never "stops".


First off, Call to Power is not a real Civ Game. It copied the idea from Sid Meiers and borrowed the name. Civ's owners then sued the makers of CTP, demanding that they desist using the name "Civilization". CTP lost, which is why the next version became just CTP2, without the Civilization name. That being said, it is possible to incorporate aspects of that game.

- Being able to build sea-sky colonies were awesome, and i liked not having to piddle around with stupid workers. either i micromanage a bunch of them, or they go around uselessly building things i dont want.

How to implement worker function was a large debate that was held in the Civ4 ideas and suggestions thread before Civ 4 was released.

- I am happy with not having to deal with caravans, but that "line" that someone could pillage was annoying...

- What i want is Civ 4, with the options and customizability of Civ CTP.

- Unfortunately in that game, after your third time playing through, you get your first goody hut and its something like electricity, biology or satellites... propelling one person into industrialism and leaving the rest of the world in the shadows.

I like a lot of things about Civ 4: But unless they fix the diplomacy problems highlighted all over this forum (like when they war each other, they seldom fight), it wont matter how much content they plunge into BTS.

I liked that the game could end in any age, for a variety of reasons - some games will end in conquest in the industrial era - others will lag all the way out into the diamond age where your only real hope is a spaceship.

CTP's main flaw other than the qualm about goody huts is the ABSENCE of the middle ages, it seems to go straight from stone age to industrial. I like how Civ4 has focus on the "middle ages".

I would like to see CTP elements in BTS - keeping in line with the Civ4 smooth transitions, and CTP's "ever-limitless future", superior system of infrastructure, and environmental things you can control, sea colonies (space colonies were just STUPID).


A lot of people would like to see future tech reworked- Where future technology actually be useful.
QUOTE]

Spitefire
Jun 16, 2007, 08:55 AM
Im wondering if you ever encountered the situation where one city would reach a size = to the number of open workable plots around the city and every city size after that adding one entertainer by default, and would in short order under the democratic/republican goverments and there advanced counter parts would spring the first city that ran out of plots into a phase of hyper growth that, if left unhindered would quickly see the end of your nation by starvation of all other citys except that super city that at that point would have surpased size 100. It would slowly begin to shrink itself thanks to the fact at that point that there
was no longer any more suprplus food being shipped in from other citys.

It was a neat little flaw that happened because thay left in that old bonus to certain types of goverments that a city grows once per turn so long as there is food and the city is happy and added unrestricted food shareing, the game had a lot of good features except for that thay were not all put in place correctly.
For example one way of cureing the problem of a super city was to race to the genetic era and get beef vats, (the effect of that item in a city was that it will always provide a +5 surplus food in the city that built it in exchange for every food point made by this method produced pollution) in CTP food incremented by 5s instead of the normal single food points we see in normal civ but it was also possable to adjust how much food money and length of workday your populace had all of witch effected happyness so giveing more food paying more wages or working less hours ment happyer citizens however it cost you resorces to.
Anyway the resulting jump in pollution from feeding a size 100+ city on a beef vat ment that there was an almost instant revolt in that city because the pollution was so bad the city would flip an uncountable number of times before it shrank to a level were any one civ could hold onto it.
Please excuse my rattling im sure i lost my point in there but im sure iv said enough.