thadian
Jun 16, 2007, 03:45 AM
Ok, this is somewhat buried in another thread. Normally i would never do this, but reading deeper in that one, there is too much verbal feces being flung around, and i hope not in this one. Also differing ideas have been posed on how to do some things, so whats possible?
Anyone ever notice some barbarian cities in industrial age just sit around uselessly doing nothing? I even caught some barb cities trying to develop, using workers around their city etc.
I believe that starting with industrial era, barbarians should begin producing
spy units and being renamed "Terrorists" with a few industrial-only names applied to them. Also, barbarian cities should begin building ICBM in modern era - not that they will ever complete one, but they should every so often use one, or do something horrible like it.
Guirella units, ive seen many proposals on and im not educated enough to know how to do this, so could someone...
Create the unit, which functions as infantry - which can move onto a tile of enemies, and sacrifice itself to remove a promotion?
Weather its mines, camoflauge or whatever trick, gureilla warfare can be universally summed up as "rendering enemy troops less efficient".
Is it possible in Industrial Era for barbarians to found a few "cities" (camps) to operate out of - and occasionally show up out of nowhere demanding tribute like in civ 2? Attila the Hun in a popup says "Pay me 50 gold or i will raze your city!" would instead be... "A Terror Network demands you to change civic - convert religion - pay gold - pay a tech to barbarians etc. Or we will nuke this city..." Its not something that should happen often, maybe once or twice a game to each player.
Even if not intricately worked in, barbarians should be given a special "terrorist" unit that can attempt to sacrifice itself to nuke as per civ 3. Assuming there were controls on how often one spawned, or a regulation on how often it would use this compared to its other abilities put in, it could add a new element to espianoge defense, and create a new enemy - one you wont get a penalty for taking revenge on.
Anyone ever notice some barbarian cities in industrial age just sit around uselessly doing nothing? I even caught some barb cities trying to develop, using workers around their city etc.
I believe that starting with industrial era, barbarians should begin producing
spy units and being renamed "Terrorists" with a few industrial-only names applied to them. Also, barbarian cities should begin building ICBM in modern era - not that they will ever complete one, but they should every so often use one, or do something horrible like it.
Guirella units, ive seen many proposals on and im not educated enough to know how to do this, so could someone...
Create the unit, which functions as infantry - which can move onto a tile of enemies, and sacrifice itself to remove a promotion?
Weather its mines, camoflauge or whatever trick, gureilla warfare can be universally summed up as "rendering enemy troops less efficient".
Is it possible in Industrial Era for barbarians to found a few "cities" (camps) to operate out of - and occasionally show up out of nowhere demanding tribute like in civ 2? Attila the Hun in a popup says "Pay me 50 gold or i will raze your city!" would instead be... "A Terror Network demands you to change civic - convert religion - pay gold - pay a tech to barbarians etc. Or we will nuke this city..." Its not something that should happen often, maybe once or twice a game to each player.
Even if not intricately worked in, barbarians should be given a special "terrorist" unit that can attempt to sacrifice itself to nuke as per civ 3. Assuming there were controls on how often one spawned, or a regulation on how often it would use this compared to its other abilities put in, it could add a new element to espianoge defense, and create a new enemy - one you wont get a penalty for taking revenge on.