View Full Version : Barbarian Spy = Terrorist.


thadian
Jun 16, 2007, 03:45 AM
Ok, this is somewhat buried in another thread. Normally i would never do this, but reading deeper in that one, there is too much verbal feces being flung around, and i hope not in this one. Also differing ideas have been posed on how to do some things, so whats possible?

Anyone ever notice some barbarian cities in industrial age just sit around uselessly doing nothing? I even caught some barb cities trying to develop, using workers around their city etc.

I believe that starting with industrial era, barbarians should begin producing
spy units and being renamed "Terrorists" with a few industrial-only names applied to them. Also, barbarian cities should begin building ICBM in modern era - not that they will ever complete one, but they should every so often use one, or do something horrible like it.

Guirella units, ive seen many proposals on and im not educated enough to know how to do this, so could someone...

Create the unit, which functions as infantry - which can move onto a tile of enemies, and sacrifice itself to remove a promotion?

Weather its mines, camoflauge or whatever trick, gureilla warfare can be universally summed up as "rendering enemy troops less efficient".

Is it possible in Industrial Era for barbarians to found a few "cities" (camps) to operate out of - and occasionally show up out of nowhere demanding tribute like in civ 2? Attila the Hun in a popup says "Pay me 50 gold or i will raze your city!" would instead be... "A Terror Network demands you to change civic - convert religion - pay gold - pay a tech to barbarians etc. Or we will nuke this city..." Its not something that should happen often, maybe once or twice a game to each player.

Even if not intricately worked in, barbarians should be given a special "terrorist" unit that can attempt to sacrifice itself to nuke as per civ 3. Assuming there were controls on how often one spawned, or a regulation on how often it would use this compared to its other abilities put in, it could add a new element to espianoge defense, and create a new enemy - one you wont get a penalty for taking revenge on.

thadian
Jun 16, 2007, 03:49 AM
Im taking a note from others, and reserving first.

Also, i am sorry for repeating the topic of another thread, but proposing a few of the better ideas for it without the rubbish and insults of the "other" thread should make better skimming.

taillesskangaru
Jun 16, 2007, 03:59 AM
Nice idea :goodjob: needs a few tweaks though. I like the idea of barbs demanding money (but don't call it a terror network ;)). But really I'm having enough trouble with the AI without worrying about barbs infiltrating my cities thank you.

thadian
Jun 16, 2007, 04:08 AM
maybe not a terrorist i can understand how that could be offensive but it would not just hinder you - it could help you if it hits another AI. Also, extracting a barb spy should reveal the location of its settlement (and spawn one if it doesnt already have a home), giving the first civ to raze it (not occupy) a +1 "war against modern acts of barbarism on a terrible level" modifier? It would help offset the "begging refusal" penalties which in the late game just kill your reputation.

(when an industrial age barb city is taken it should be auto-razed to maintain integrity of razing it - also it wouldnt be useful to keep anyway.)

Gaius Octavius
Jun 16, 2007, 07:48 AM
If you give a barb city a nuke they will immediately use it on you, so I'd have to say that idea's out (unless it can be modified). For the spy unit, that's an excellent proposal.

thadian
Jun 16, 2007, 01:39 PM
ive given barbs nukes in Worldbuilder a few times, and they were shot off - randomly it seemed, i was targetted with 2 nukes of 14 i gave them. Thankfully i had SDI!

marioflag
Jun 16, 2007, 01:41 PM
I would rather see terrorist appearing from events than naming spy barbarians, terrorist....also because usually barbarians don't survive so much to use spies

thadian
Jun 16, 2007, 01:59 PM
aye, but if say... once every 20 turns, a barbarian spy would spawn in a random city of each civ...

1889
Jun 16, 2007, 05:41 PM
upto 18 every 20 turns sounds like quite a lot. How about if it's tied to unhappiness and quite rare. Sort of like evil twin to WLTKD?

flamingzaroc121
Jun 16, 2007, 07:04 PM
it might be a good thing to include in the random events, and if those are as easily moddable as the Firaxians say they are, it would be quite possible/ interesting. Maybe after the barbarians get enough cities, they could have a chance of uniting into a barbarian Civilization.After they become a civ, they dont just appear anymore, their cities would have to build units and settlers. if that were to happen in a terra map, not only could you destroy the barbs, but you might even be able to trade with them OR be peaceful and join forces/make them a vassal.

As for leader/UU/UB

A) what if the barbarian civilization got a random leader that wasnt already in the game

OR

B)maybe their leader could be a leader you have killed that comes back from the dead

OR

C) MY favorite option would be the barbarians get a random leader with random traits and random UUs and UBs that way you would never know what to expect

Rusty Edge
Jun 16, 2007, 11:47 PM
Suppose a barbarian spy were called an anarchist?