View Full Version : Longer Games?
TheLastOne36 Jun 16, 2007, 08:02 AM They said that there gonna make the games longer to help with all the new features.
They specifically said earlier that there not extending the time after 2050. But they've never said if there gonna increase the start date of 4000 BC to an earlier date because in reality Civilizations started at 10 000 BC.
^ not likely to be that early though.
and they could also go with option C. And make the time between 4000 BC and 2050 Ad longer and taking up more turns.
Badesumofu Jun 16, 2007, 08:41 AM They said that they're adding 'more turns', which raises a bunch of questions.
An Epic game has 150% the number of turns as a normal one, and consequently, building things takes 150% the number of hammers, techs take 150% more beakers, workers take 150% more turns to build things, etc.
So if a BTS normal speed game has, say, 120% the number of turns of a Warlords normal game... does everything take longer? I suspect not, since there are extra techs, units and buildnings. I do wonder about the effect on workers, though. Will they have proportionately more to do? Maybe we wont need quite as many workers once BTS comes out.
I'm happy that they're making the game longer though.
marioflag Jun 16, 2007, 09:31 AM Considering that they are adding 5 techs making the game last longer is the wisest choice, it is certainly beter than having more techs with an unmodified number of turns.
BTW i don't expect anymore than 100-150 turns more on a marathon speed game which is now 1200 turns so it will be around 10% longer.
winddbourne Jun 16, 2007, 06:18 PM From what I'm reading I expect them to specifically add turns to the LATE game. Probably by changing the number of years per turn once you hit the modern era.
That does balance out the added technologies, but it also addresses the fact that you suddenly will have so much more going on during those turns. Simply having the Corporations start springing up adds a new element to play, without even thinking of what the new espionage features will include, and all the new units . . .
marioflag Jun 16, 2007, 06:58 PM there is also one classical and one reinassance tech so i doubt they will add turns just in modern age
winddbourne Jun 16, 2007, 07:16 PM I don't know, however one tech in each of the other eras shouldn't add MUCH to them, maybe 8-10 turns max. Actually I'd almost like the idea of more to research in the same number of turns earlier on. Especially with the option of only being able to TRADE techs you research yourself, and the probably inclusion of tech stealing.
Thinking along those lines I'd ALMOST vote to lower the turn count earlier on, almost because I like playing for multiple turns and can't quite bring myself to vote for a SHORTER early game. LOL
marioflag Jun 16, 2007, 07:29 PM I agree that one tech won't change so much but considering there are 5 new techs, i think adding 100 turns (marathon speed) will be really likely , so it would be more balanced to make eras more longewr based on what tech are added, for example +60 turns modern era, +20 turns reinassance +20 turns classical age
lord_joakim Jun 16, 2007, 07:38 PM Well, they'll likely add months to the modern era, so instead of 1 turn=1 year in the late game, then turns will likely end up 1 turn=1 month...
winddbourne Jun 16, 2007, 07:43 PM A definite increase in the late game would be good, I don't really care so much if they add any turns earlier than that. My ideal, which probably won't happen, would be to add 50-100 turns to the normal game, all centered between 1800 and 2000.
It's never made much sense to me why we rush through the industrial age and all it's techs, and through the world wars, just to end 50-60 years (depending on when the version of civ came out) in the future without any really huge science fiction techs.
I'm against adding sci-fi techs, but I'd love to see the game end around 2000 with enough turns and techs to really show that exciting period of global change. The english empire cracked, ottoman empire fell, the nazi empire rose and fell, soviet comunism rose and fell, china and japan industrialized and grew powerful again, the european union began to merge back into what could become a neo-roman empire, and time after time NEW techonology upset the world balance.
It's been an exciting few centuries with a lot of things happening on an epic scale. Shouldn't it have more turns, more DRASTIC shake-ups in global power, and be more FUN?
Not that I see that really being done. It's just my ideal.
I actually hope they just lengthen the modern era, add a few techs, some new gameplay elements, and leave the previous era's alone. Let corporations and colonies shake things up from 1500 onward to 2050, through a LARGE number of new endgame turns.
Gaius Octavius Jun 16, 2007, 07:50 PM I think one of the main features of a good late game is a big shakeup in global power. Right now, if you start out as the best civ in the ancient and Medieval eras, barring any kind of idiotic move, you can generally maintain that lead through the end of the game... I'd like to see a complete reversal (which a player can counteract, of course) that changes the balance of power in the world. AI civs that start out as powerhouses might suddenly find their empire splitting apart in the late game, or lesser civs gaining greater influence, etc.
I'll give an example from a game I recently played...
I started out as Persia, continents, standard size, epic speed. In short order, my Immortals razed every city on the continent except for the capitals of my my rivals. When I finally made contact with the other continent, Louis XIV was ahead in techs, as were Gandhi and Huanya Capac. I overtook them around the later industrial/early modern age, and I was thinking about a space race victory... Then I got nukes first, and decided, "Ah, what the heck... I haven't won domination in a while."
A few turns later, 29 nukes hit France.
15 turns later, I won domination victory.
Old Louis never saw it coming.
Now of course, this is an absurd example, but I think shakeups in terms of tech and economic power might be interesting. (Plus, they don't destroy the planet. :D) It keeps things moving along so you don't get in that "late game blues" rut.
winddbourne Jun 16, 2007, 07:59 PM I hate the "late game blues" rut. Usually end the game when it gets to that point, especially if I don't want to go to war. The ONLY shake-up I usually see is if I'm in the lead and wind up lacking oil, while my nearest rival has it. And with corporations that is gone too.
The one thing that gives me real hope is the new colony system. IF new civilizations start popping up in the mid to late game and spreading their own influence maybe we'll see some real late-game changes.
Especially if random events can cause them to form. Not sure I like it being ENTIRELY voluntary. Be annoying but fun to see a large rival (or myself even) suddenly lose his holy city and all that shrine income due to a civil war or something. And the new civilization take off running with decent techs and a money lead.
When you think about it thats close to what happened to rome, they got to big, split in half, and the part with all the money lasted, while the rest split apart and was repeatedly conquered. Resulting in our well known european powers. Rome didn't stay a world power dominating europe all the way till the modern era.
|
|