View Full Version : First Scenario


Sovin nai
Jun 18, 2007, 10:28 AM
Scenario: Episode 1 Scenario: Naboo.
Map: Large, Planetwide.
The design of the map is split into 2 part of the map, divided by an edge in the middle horizontally symbolizing the transition from the land and space.
The terrain on the bottom part, the land, is mainly Grassland and Forests. There are smaller and larger swamps around the map, preferably near the corner(s), and several cities, with “city” terrain around them. The city terrain will have extra commerce, less than average food, and medium production. There will be some hills, but very few mountains.
The top part of the map will have the space terrain. In space there will be barely anything, but a few rocks and other small things orbiting in space to give some variety. Some of those will block the way for spacecraft.

General Information; Resources, Animals, and Cities:
We will not necessarily have a lot of resources, but smaller places such as minerals, nerfs and banthas, and plants resources will work. Animal herds such as the beasts that the Gungans use can be barbarian animals, with pretty good defense depending on the animal (extra defense in grasslands, and low movement, because they are grazing). The Gungans can produce a ‘hunter’ unit, who can capture these animals, who when brought to a city can be upgraded to certain units, depending on the beast. Some beasts are:
Aiwha (flying beasts, when captured can be upgraded to ‘Aihwa Scout,’ or ‘Aihwa Rider’ (bomber type unit, can’t go into space))
Beck-tori (predators living in swamps, can’t be captured)
Colo claw fish (same as Beck-tori)
Falumpaset (medium strength land beasts, can be captured and upgraded to ‘Gungan War Wagon.’
Fambaa (huge beast, can be upgraded when captured to ‘Fambaa Shield Generator,’ ‘Fambaa Artillery,’ or ‘Fambaa Troop Carrier.’
Gooberfish (Swamp predators, can’t be captured
Kaadu (medium strength land beast, can be upgraded to ‘Kaadu Rider,’ or sacrificed to build ‘Kaadu Patrols’ in a city, as a police station)
Narglatch (land predator, can’t be captured)
Opee sea killer (Sea predator, can’t be captured)
Sando aqua monster (huge swamp and sea predator, can’t be captured)
Titavian (Huge air beast, not able to attack, but not capturable)
Veermok (predator, not capturable)
Zalaaca (high strength, capturable and can be upgraded to ‘Zalaaca Rider’)

The Trade Federation will have some space stations, and capital ships, as cities. They will have no buildings in them, and can’t build more. Each one will only be able to build a certain type of unit. For example, they will have a few cities which have access to droids, MTTs, and other droid units. Only the capital (The droid control center) will have access to Droideka's and fighters.
Theed will be placed near the edge of the map. It will have access to a small variety of starfighters. There will also be several other Naboo cities nearby. All of the Naboo cities will have ‘city’ terrain.
In the upper corner of the map, there will be a planet which is controlled by The Republic. This planet will include several other civs, all non-playable, who all have power in the senate. (note: The Republic is non-playable, and only gives trade routes, and has some sort of negotiating power, like the UN, but more powerful, which works with the civs on the planet, and Naboo and the Trade Federation)
There will be several Gungan cities in the swamps, which will be able to produce Gungan units, and hunters. They will also be able to upgrade captured animals to better units.
Scenario Objectives and Special Events:
The player can play as the Gungans, or the Trade Federation. The Naboo will be a non-playable civilization. If the player is the Gungans, their objective is to stop the Trade Federation from conquering Naboo, and then driving them off the planet. The Trade Federation’s objective is to capture Theed, and the other cities, and destroy the Gungans.
In Theed itself, there will be extra surrounding city terrain, more than the others have, and a special resource, or improvement called the ‘hangar.’ When the Gungans capture it, they get a lot of fighters and can try to take the Droid Control Station.
The Droid Control Station will have surrounding turrets (immobile units, with ranged bombardment) in space and fighters available for self-defense (short range, based off the main stations). The Space Station itself will also be a base, available to build fighters, and possibly transports, or other medium sized units.
When the Trade Federation takes Theed, the Gungans will receive a Grand Army, and can try to move towards the city. The Army will arrive in a swamp area where they have to pass by a certain spot to get to the city, and when they do, the Trade Federation will receive an event, saying that the Gungans are arriving, and will receive several units in a blocking position.

This is not intended to be the exact design of it, but only a basic idea. If anyone has any other ideas, please tell me. I am just suggesting stuff, but I have worked for a while on this, and am very proud of my design. Thanks.

NikNaks
Jun 18, 2007, 12:06 PM
Sounds wonderful! I can tell you've really worked hard on this. I think that we should start work soon if everyone agrees upon this design (possibly with minor alterations).

Sovin nai
Jun 18, 2007, 12:41 PM
Do you have any comments right now?

NikNaks
Jun 18, 2007, 12:42 PM
Well it definitely sounds feasible. Maybe the 'Land/Space' divide may need some work/discussion. Could be fiddly.
The barbs sound fantastic! Where's Qdin when we need him??
(EDIT: I meant when will you be able to make those beasts ;))

Also, if you could be specific with the map, Arminius may be able to start work on it.

Qdin
Jun 18, 2007, 02:49 PM
Hey Niknaks - this design was a teamwork ;) I've already made my first suggestions, and I really love the way he entered the new ideas.

I'm not sure about the capturing of the animals, though.. Maybe 'granting' 1-5 of the captured animals, and if 10 is going to the same city they can 'melt' to become a building: a InsertAnimalNameHere Farm, which will grant 1 new of these units each 5th turn per Auto :D maybe an investment? Maybe not if it's urgently needed ;)

I don't honestly like all the other animals aren't captureable.. I'm sure we can make something up :D Who cares if it hasn't been in the movies?

That great flying thingy SURE sounds awesome.. for bombarding or as a flying unit :p Gimme a pic of it and I'll see if I can get creative - hehe.

Those other animals such as... Beck-tori sounds pretty obvious to have running too after being tamed...
Veermok? Haha - odd name :lol: Also one we gotta have in some way :D

What about having at least a few of those swamp monsters? The Sando aqua monster sounds awesome :D We might use those Water Monsters in the Swamp-terrain. I'm sure we can limit them to that :) At least as 'patrollings'. Not neccessarily strong ones, but at least as something.

If you ask me, everything sounds good to have in! I'm sure we can make something up for them to be useable in battles! hehehe

Sovin nai
Jun 18, 2007, 03:52 PM
Here are pictures for all of them:
Aiwha (http://images.wikia.com/starwars/images/0/0c/Aiwha_NEGAS.jpg)
It is being ridden by a Kaminoan, but they are native to Kamino, and Naboo. Just replace the Kaminoan for the unit. It could be used for a later scenario, too.
Beck-Tori (http://images.wikia.com/starwars/images/e/e0/Beck-tori.JPG)
It is being attacked by three gungans, and has a submersible going by. Looks kind of scary, but it probably wouldn't have its mouth open all the time, like that one.
Colo Claw Fish (http://images.wikia.com/starwars/images/b/b0/Colo.jpg)
Would it be possible to make it have a full stomach when it eats? That would look really cool.
Falumpaset (http://images.wikia.com/starwars/images/5/5e/Falumpaset_cg.jpg)
If you look in the movie, they are the ones pulling those wagons.
Fambaa (http://images.wikia.com/starwars/images/3/32/Fambaapromo.jpg)
This one has a shield generator. If you take it off, you would have the wild version.
Gooberfish
I can't find a picture for this. I thought it was another predator one, but I think that I was wrong. Maybe a resource?
Kaadu (http://images.wikia.com/starwars/images/0/0c/Kaadu_rider.jpg)
They are the riding beasts, that the officers ride. They also serve as police officers' mounts.
Narglatch (http://images.wikia.com/starwars/images/5/51/NarglatchMale-woswfg.jpg)
I dunno, we need some land predators. We don't have to have this one, but I like it, personally.
Opee Sea Killer (http://images.wikia.com/starwars/images/c/cd/Opee_sea_killer.jpg)
For scale, it is the one that wrapped its tongue around the sub that the Jedi rode in in this image (http://images.wikia.com/starwars/images/f/f2/Opeeseakiller.jpg).
Sando Aqua Monster (http://images.wikia.com/starwars/images/7/73/Sando.jpg)
Huge monsters who can eat a Opee Sea Killer whole.
Titavian (http://images.wikia.com/starwars/images/6/64/Titavian-woswfg.jpg)
They are beasts that the Gungans have to get feathers from as a rite of passage. They are passive, but could kill anyone with ones stroke of the wings.
Veermok (http://images.wikia.com/starwars/images/6/69/Veermok2.jpg)
Gorrila like creatures with an immunity/resistance to blaster fire.
Zaalaca (http://images.wikia.com/starwars/images/f/fa/Zalaaca_%28male%29.jpg)
Beasts that Gungans capture ocasionaly. When they do, which is a dangerous feat, they can be trained to be amazing mounts.

We should have a percentage chance of capturing them. Probably a low percentage, at least for some of them, such as the Zalaaca.

Qdin
Jun 19, 2007, 02:39 AM
A good idea... But we should still consider to make 'farms' if a player has 3 or 4 or 5 of them at the same city... Would bring out a new level of variation ;)

If you ask me, we should start making designs so they won't just have 1 unit for them to use and ride on these beasts... ;)

unfortunately I don't see anything from the front of the Titavian.... But what about sidequests for the player?

Like killing one of those Titavians and a Feather drops. Only 1 feather will drop, and the same way as the 'treasures' works in the Viking Scenario Mod Thingy to Warlords, the player should bring the feather home to the capitol.

woodelf
Jun 19, 2007, 04:03 AM
I can't wait to see those beasts in game graphically. Good luck Qdin.

Sovin nai
Jun 19, 2007, 09:05 AM
What should the units be?
I have several that I have thought of for the Confederacy and some pictures for each:
B-1 Series Battle Droid (http://images.wikia.com/starwars/images/a/a8/Battledroid.jpg)(The normal one)
P-Series Droideka (http://images.wikia.com/starwars/images/1/1d/Droidekashield.jpg) (rolling droids, shielded, but only when fortified)
OOM Battle Command Droid (http://images.wikia.com/starwars/images/7/7a/Commandedrdroid2.JPG) (Yellow markings, can be upgraded from a B-1 once it gets enough experience)
OOM Security Droid (http://images.wikia.com/starwars/images/d/d7/Ssa306.jpg) (Red markings on the shoulders, can be upgraded from B-1 like the Command Droid)
Vulture Class Droid Starfighter (http://images.wikia.com/starwars/images/8/81/Droidstarfighter.jpg) (Fighter to defend the Control Station. Is it possible to let it change configuration to 'walking mode' with less strenght, but able to go on land?)
Armoured Assualt Tank (http://images.wikia.com/starwars/images/f/ff/Aat_negvv.jpg) (AAT, land attack unit)
MTT (http://images.wikia.com/starwars/images/e/e8/MTT_Transport.jpg) (Droid Carrier, it could carry something like 120 droids, but that's too much)
STAP (http://images.wikia.com/starwars/images/d/d2/STAP.jpg)(Single Trooper Aeriel Platform, very fast, but unarmoured)
Trade Federation Troop Carrier (http://images.wikia.com/starwars/images/a/af/PAC.jpg)(Smaller version of the MTT, less armoured, with no weapons, but only slightly smaller capacity, and much faster)
C-9979 Landing Craft (http://images.wikia.com/starwars/images/2/28/C_9979.jpg) (lands troops)

NikNaks
Jun 19, 2007, 09:22 AM
Are you completely sure you arent going to use the Firaxis bones, Q? It would save so much time...

Kissamies
Jun 19, 2007, 10:29 AM
Very nice. Just remember to try to focus on things that will be use for later versions as well.

Sovin nai
Jun 19, 2007, 11:37 AM
With the Titavian, we can have it that it withdraws no matter what when attacked, but there is 50% chance that a feather will drop, but a 25% chance that the person attacking will die. Then the feather can be brought back to the capital, and used to do some sort of thing for the Gungans; make a special unit or building or something.

Since the Naboo will be a non-playable civ, they should have less units. Plus, they won't be used much in the end, so it doesn't make sense to go over the top with them. But, they should have at least 3 different land units, and 1 space unit.
The Land units can be:

Palace Guard (http://images.wikia.com/starwars/images/6/69/Palaceguard.JPG)
Can upgrade from security guard.
Security Officer (http://images.wikia.com/starwars/images/d/d6/Roysecoff.JPG)
Can upgrade from security guard, some sort of advantage to men nearby
Security Guard (http://images.wikia.com/starwars/images/d/dc/Roysecguard.JPG)
Low strength unit, once it gets enough experience it can upgrade to Security officer or Palace Guard
The space unit: N-1 J Naboo Starfighter (http://images.wikia.com/starwars/images/d/d2/Naboo_N-1_fighter_1.jpg)
Very few of them to start, but if the Gungans liberate the hangar, they get a lot of them.

CivGuy 48151623
Jun 19, 2007, 01:54 PM
you might want to add in a Gian Speedster as a land vehicle unit for the Naboo. http://starwars.wikia.com/wiki/Image:Gianspeeder-NEGVV.jpg

Sovin nai
Jun 19, 2007, 01:56 PM
Good point. I had forgotten about that.

Qdin
Jun 20, 2007, 12:51 PM
Okey, I just remembered that I've gotten an old Battledroid model from the old days when a friend of mine made a OOM command Droid... I helped him UV mapping, rigging, texturing, editted the model and all the stuffs he needed help with. So it can easily be reskinned and simply deleting the antenna or whatever needs to be deleted, so we'll end up with regular battledroids.

I'll just cut off some details and such to make sure it keeps a low polycount.

I'd love to create those monsters anyways btw :P do you guys think Civ4 can use RGB Bumpmaps? I know bumpmaps usually are in Greyscale, but it can be pretty easier if the game supports RGB... ;) What? I wanna use my Next-Gen Console Bumpmaps in here :lol: also because it's easier for me :D

So I guess the next would be to create high and low-poly versions of the animals? (yes - we gotta create out own videos too :D) But who will texture it..? I'll do something unusual then...! I won't texture it xP yet :)

Sovin nai
Jun 20, 2007, 01:16 PM
I don't know about anything else, but the Battle droid model can be used for all three of the Federation droids. Plus, they can be on the STAP, too.

Qdin
Jun 21, 2007, 08:18 AM
Okey guys. The first draft of a 'falumpaset' is ready :)

http://i19.photobucket.com/albums/b157/Qdin/falumpaset_shaded_low.jpg

821 faces :p that should do it for this game, right? I don't know if I'm satisfied with it as I haven't gone too much into details as for a game like Civ4 :)

You like it? now if anybody would like to texture it...

thomas.berubeg
Jun 21, 2007, 08:28 AM
nice looking unit...

Sovin nai
Jun 21, 2007, 08:51 AM
That looks really good. If you need a picture of one pulling a battle wagon, here it is:
http://images.wikia.com/starwars/images/b/b2/Algwagon.jpg
Like I said, amazing.

NikNaks
Jun 21, 2007, 09:52 AM
Wow. Amazing. I really wish I could skin well...

Qdin
Jun 21, 2007, 04:08 PM
ahh - so creative I can be :D

do you guys think we should make a 2-3 different kinds of chariots/wagons with this creature? Like a huuge variety with basically using the same thing :)

I guess this sounds like I'll have to skin it myself..?

Maybe I should look into getting the texture painted in ZBrush over back in Maya as a working texture..? Would help alot ^^

Sovin nai
Jun 21, 2007, 04:55 PM
Well, there were actually two varieties in the Gungan Grand Army, one an ammunition carrier, the other pulling a catapault. So, if you want to work more, you can. But, I really don't see any reason for having more than the one variety.

Qdin
Jun 22, 2007, 10:00 AM
Sounds great :D

What about a wagon which works like a chariot? The gungans would just be one or two with a lance ;)

as I said, we should be creative :D The more you find pics of the more we can do.

Sovin nai
Jun 22, 2007, 10:22 AM
These are the only pics I can find. If you want, just look in the movie. Like when Jar Jar pulls open the wagon, making the ammunition spread everywhere. But, I don't think it should be a chariot, just because you could use a Kaadu for that. A siege engine and a troop transport type unit would be good, though.

Civmansam
Jun 22, 2007, 05:11 PM
Wow this is really impressive.

I think that maybe we should make Naboo as a playable civ. I know if I were playing an episode 1 game, I'd want to be Naboo.

Another thing to be decided is if there will be heroes. I think Star Wars revolves around Heroes, so that should make some difference. I was thinking Jarjar, Boss Nass for Gungans
Obi Wan, Qui Gon and Amidala for Naboo
Darth Maul (maybe Viceroy Gunray) for Trade Federation.

What do you guys think about the heroes and naboo?

Sovin nai
Jun 22, 2007, 05:29 PM
I agree. I would be Naboo to, but it is kind of harder to make them do anything worthwile. Maybe if they retreat if Theed is conquered, or something? Just seems to much work for too little effect.

With the heroes, I think that Obi Wan and Qui Gon should be some sort of series of events. Every now and then they appear, do some sort of thing, then dissapear again, or go somewhere else.
Darth Maul should be the Trade Federation hero, as Nute Gunray is the leader.
Naboo hero should be Panaka, or Ric Olie, as Amidala would be the leader.
Gungan hero should be Captain Tarpals. Jar Jar is just too clumsy, and Boss Nass is the leader. If we really want to, we can have Jar Jar, though.

Qdin
Jun 28, 2007, 11:04 AM
Okey... are we still talking about this 1st scenario? Then we COULD have JarJar be a Great General ;) isn't that his title? Great Warlord JarJar or something :p haha

I'll suggest JarJar becomes some sort of weak unit on a Chariot (like in the movies) which will 'sacrifice' itself aka attacking and losing... It will basically play a movie in which JarJar's clumsyness with the wagon destroys the wagon, and STILL manage to destroy all the enemies in a 3x3 tile radius around him... just like in the movie ;)

- would be a fun feature and could be well-used :p

So if you WERE talking about Leaders and all that, remember that this is like a Campaign, and in this Scenario a Republic/Gungan Alliance would probably be the best for the player to play as instead of actually selecting sides.. WE force them ;)

We also gotta adapt everything in the scenarios, which we will then later edit and match for the Full Mod.

Sovin nai
Jul 13, 2007, 06:34 PM
The republic's stand should be based on the various players stands on some events. That will be a feature in BtS, right?

Qdin
Jul 19, 2007, 07:06 AM
I have NO idea...

This is quite annoying - mind if anyone can link me to where I can read about the differences and features of BtS and Vanilla and Warlords..?

btw, folks - I'm working on a basic gungan which we'll use...

kingcharlesdlci
Aug 25, 2007, 04:51 PM
Is there something I can do to help? I would really like to get into modding.

I could help with music (I have the entire soundtrack for the saga ripped onto my computer, except for III because the library doesn't have it and I don't want to buy it because all the music's the same) and I do some CG with Autodesk Maya PLE 8.0 (which may limit me because there's a watermark over everything I produce) and I'm the process of learing C and maybe XML. I could do some miscellaneous graphics and/or maps as well, but I think you have someone on it already.

The units look really cool.