Withouthatred
Jun 25, 2007, 01:00 AM
I'd love to see a cold war style weapons build up or wars sparked by this civic difference, like in the real world.
When the U.N is built, civs that have free market, and civs that have state property should get the :mad: negative bonuses towards one another, and have it increase by one every 25 years or so, leading to all sorts of warring fun. Aside from the normal U.N. elections, each "side" should vote in it's own leader (In the U.S. vs. U.S.S.R. style) who can propose vote on certain resolutions for his/her side, the power of the vote depending on the number of people within their respective countries, every few years, or when important events occur, like a communist country attacking a capitalist one, or a capitalist country attacking a capitalist country, "emergency votes" could be cast to decide whether to vote in a treaty for warring "allies" or for a full scale war against their economic enemies, between all countries with either civic.
Just thought this could make the game more interesting later on.
When the U.N is built, civs that have free market, and civs that have state property should get the :mad: negative bonuses towards one another, and have it increase by one every 25 years or so, leading to all sorts of warring fun. Aside from the normal U.N. elections, each "side" should vote in it's own leader (In the U.S. vs. U.S.S.R. style) who can propose vote on certain resolutions for his/her side, the power of the vote depending on the number of people within their respective countries, every few years, or when important events occur, like a communist country attacking a capitalist one, or a capitalist country attacking a capitalist country, "emergency votes" could be cast to decide whether to vote in a treaty for warring "allies" or for a full scale war against their economic enemies, between all countries with either civic.
Just thought this could make the game more interesting later on.