Infantry#14
Jun 26, 2007, 12:18 AM
Ideas for new promotions:
Fire Attack
+ 100% Attack against Jungle and Forest
25% the Forest/ Jungle burn down
(can be chosen after combat 2)
(available to Melee, Archery, Siege, and Gunpowder Units)
Sneak Attack
+ 3 first strike chance in Attack
(can be chosen after combat 3)
(available to Melee Unit and Gunpowder Unit)
Bravery
+ 25% Attack Strength
(can be chosen after combat 3, Great General Required)
(available to all Units)
Caution
+ 25% Defense Strength
(can be chosen after combat 3, Great General Required)
(available to all Units)
Rush
+20% Attack against all unit in Non-Forest, Hill, Jungle, Fort and City
Half withdraw chance
(can be chosen after combat 2)
(available to Mounted Unit)
Morale 2
+ 5% Strength to all Units in a stack
(Great General Required)
(available to all Units)
Deceit
In combat, if the battle odd is 90% or above, the Unit with this promotion wins (he may still take damage)
(Great General Required)
(available to all Units)
Tactics
Causes collateral damage
(Great General Required)
(available to all Units)
Strategy
Can choose enemy target
(can be chosen after combat 3, Great General Required)
(available to all Units)
Fire Attack
+ 100% Attack against Jungle and Forest
25% the Forest/ Jungle burn down
(can be chosen after combat 2)
(available to Melee, Archery, Siege, and Gunpowder Units)
Sneak Attack
+ 3 first strike chance in Attack
(can be chosen after combat 3)
(available to Melee Unit and Gunpowder Unit)
Bravery
+ 25% Attack Strength
(can be chosen after combat 3, Great General Required)
(available to all Units)
Caution
+ 25% Defense Strength
(can be chosen after combat 3, Great General Required)
(available to all Units)
Rush
+20% Attack against all unit in Non-Forest, Hill, Jungle, Fort and City
Half withdraw chance
(can be chosen after combat 2)
(available to Mounted Unit)
Morale 2
+ 5% Strength to all Units in a stack
(Great General Required)
(available to all Units)
Deceit
In combat, if the battle odd is 90% or above, the Unit with this promotion wins (he may still take damage)
(Great General Required)
(available to all Units)
Tactics
Causes collateral damage
(Great General Required)
(available to all Units)
Strategy
Can choose enemy target
(can be chosen after combat 3, Great General Required)
(available to all Units)