View Full Version : Unit graphics in EMA, modified


Lecapenus_dk
Jun 27, 2007, 07:09 AM
Hi. This is my first post~

I was facing the same unitgraphics problem as Drtad and I decided to do somethink about it...

I've changed the artdefinesunits.xml so that the <shadownif> is the same as the <nif>. And it works! Here's the result.

In addition I've also eliminated the extra spear for the Berber cavalry, and convinced the Egyptian mameluk to stop being a ranged unit.

And finally I replaced some graphics for the units... the English Knight by Bernie as the new knight, European Longbowman (from Modfreak's Middle Ages Unitpack, acutally an archer) as the new composite bowman, the Russian Spearman from the Russo-Celtic Unitpack as the new spearman, and the 3Galleon pack uploaded by Darnell for a Carrack. Hope you enjoy them. :D

link (http://forums.civfanatics.com/downloads.php?do=file&id=5995)

http://forums.civfanatics.com/downloads//civ4screenshot0080_w0a.jpg
upper row: chevallier*, knight, berber cavalry
mid row: composite archer, longbowman*, spearman/bois spearman
lower row: halberdier*, carrack, cog*, galleass
*already there in the original v0.65 but doesn't show up

Head Serf
Jun 27, 2007, 08:15 AM
Wow! This looks great! Thank you so so so so so much!!!

:D :cool: :goodjob: :clap: :worship: :bowdown: :hatsoff: :drool: :viking: :rockon: [party] :dance: :band: :salute: :beer: :banana: :ninja: :bounce: :thanx: :cheers:

Drtad
Jun 27, 2007, 09:10 AM
Great job!:goodjob: Unfortunately I can't seem to be able to download it, in the DB it says that the "link is in the moderation queue." :confused:

Head Serf
Jun 27, 2007, 09:47 AM
Same thing here, I can't download it.

Craig_Sutter
Jun 27, 2007, 11:19 AM
Ditto for me.

Ajidica
Jun 27, 2007, 01:17 PM
don't get it, is it the mod with the units or an add on. havnt tried downloading it.

Drtad
Jun 27, 2007, 11:33 PM
@Ajidica: It is kinda like a hybrid addon/hotfix.

I was able to download now, very nice job.

Ajidica
Jun 28, 2007, 04:42 PM
so, is it a seprate mod or just an add on, and if an add on, how do i add it on?

Craig_Sutter
Jun 28, 2007, 06:02 PM
Just unzip the files inside your European Medieval Mod directly. Allow the unzip to override existing files.

Ajidica
Jun 28, 2007, 06:04 PM
in what folder? assets-art-?

Craig_Sutter
Jun 28, 2007, 07:43 PM
No, from within the European Middle Ages 0.65 folder. In the zip, is an Assets folder and a readme. The files in the Assets folder will overwrite some files in the existing folder.

Ajidica
Jun 28, 2007, 08:29 PM
its working but the swords graphic is the same and the knight and nau graphics have diapeared completly.

Ajidica
Jun 29, 2007, 12:51 PM
nau is fixed, didn't do anything to it so i have no clue

Ajidica
Jul 05, 2007, 04:34 PM
no more red dot for knight!! it was in the gothic huscarl folder.:crazyeye:

Head Serf
Jul 27, 2007, 07:48 AM
Thank you again for doing this, this will definitely make it into the next version, hands down.