View Full Version : Assassination
Colossian Jun 27, 2007, 10:40 AM Assassination
IMO, one of the most important missions of SPY is killing Great Person/Specialist. I hope Firaxis won't forget this.
http://forums.civfanatics.com/showthread.php?t=222075#Spies
Spy Missions
Destructive
blowing up terrain improvements and buildings
poisoning water supplies
stealing gold
Foreign Affairs
spreading their civilization's culture into their target city
coercing their target leader to switch civics or state religions
supporting a revolution
If the city is in revolt, you'll take out a large chunk of it's culture
fomenting unhappiness
Intel
can provide defense against enemy espionage by performing counterespionage missions
can open a foreign city's city screen
Rule Brittania Jun 27, 2007, 11:31 AM I think it should be allowed but should be very expensive and carry huge diplomatic penalties, I mean look what the assasination of Arch Duke Franz Ferdinand caused.
Colossian Jun 27, 2007, 12:27 PM it should be allowed but should be very expensive
Good idea. Maybe it casues a war.
Soneji Jun 27, 2007, 12:30 PM Yes, black hand and the arch duke are a good example.
I think it would be good to include it in a patch.
It should, as said above, incur high penalties.
What effect would that have for the nation in the game that you assasinated their leader?
Mr.Pizza Jun 27, 2007, 12:57 PM Yes !!!Just Like [c3c]´!!!Snipers :sniper: and Hitmans :backstab: !!!
winddbourne Jun 27, 2007, 01:05 PM I like the idea of killing a leader and getting a new one, but . . . it's not practical. Ideally you'd get another random leader from that civilizations list. Perhaps you kill president lincoln and get a canadian or mexican leader instead as another "american" country takes the lead during the turmoil.
Unfortunately some civilizations only have one leader so it wouldn't work so well for them. Perhaps it would cause some turns of revolution as well, even for spiritual civilizations.
holy king Jun 27, 2007, 01:08 PM he talking about killing off great persons, not civ leaders (which would be at least... um... unpracticable)
Thedrin Jun 27, 2007, 02:35 PM If you're keeping the game within the boundaries of that unquantifiable thing called 'fun', I don't think it's feasible to allow the assassination of great people. Besides most of their affects can be countered in some way - steal technology, sabotage production, steal treasury, spread culture, etc.
But I do think assassinations (though not of great people) could be a new random event - the exact opposite of marriages between important figures of rival situations.
Nekkerbee Jun 27, 2007, 05:15 PM I think GP assassination should be allowed, but only if you kill the GP before he/she has been used for anything, or if they have been added to a city as a super specialist (pretty much any other usage takes them out of play.) Very expensive, and big diplomacy penalty.
Mewtarthio Jun 27, 2007, 06:40 PM Seeing as everyone in the universe is informed when you get a Great Person, and seeing as Great People require lots of city specialization, and seeing as they can live for thousands of years if you don't use them, I'd have to vote a definate "No."
Methos Jun 28, 2007, 12:29 AM I've updated the espionage section (http://forums.civfanatics.com/showthread.php?t=222075#Spies) since you created this thread, so you might want to check it again. The missions I have listed are from screenshots, though I believe I've possibly missed one of the missions. In the screenshot (sorry, can't remember which one), the scroll bar indicates there's at least one more on the list. Granted, that may be counter espionage, which I picked up from another screenshot.
winddbourne Jun 28, 2007, 02:35 AM he talking about killing off great persons, not civ leaders
Great people take too much effort and time to get. So no that wouldn't be fun at all.
Killing off leaders on the other hand might be fun, since it would basically be a way to randomly change the "traits" a civilization was using mid-game. With a period of anarchy, plus the chaos following losing say . . . financial . . . it could really shake the game up. Coding it might be a pain, but gameplay wise it seems extremely practical, and even fun.
aelf Jun 28, 2007, 03:48 AM Hell, no. It will make super specialists even less worth it. Not a good idea for balance.
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