sluglord99
Jun 29, 2007, 12:55 AM
One of the features of BtS I am most looking forward to is the event system. It allows the introduction of role-playing elements, or at least of alternate decision pathways.
Also, late games often become tedious, partially because there is nothing left to explore or discover, or the outcome of the game is inevitable from the player's perspective. Events can serve to liven this up, and can even serve to shift game balance so that the player may have more of a challenge without resorting to having the entire world declaring war on you, like in Civ 3, SE:IV, and other games.
One thing I've thought of is that the SECOND person to research a tech (honestly, not through trade or espionage) with a military unit associated with it has a certain chance of receiving better military units of that type. They would either have marginally increased stats or abilities, or promotions (either the standard ones or unique ones). These benefits would only last as long as the longevity of that unit type. This is to reflect innovations to an already-existing unit, such as occured throughout history, and such an increase should only be slight, such as 5-10% of the original stats. Still, such a feature can be an edge, and would be an reward for being an "almost-ran". Since this would only occur as a chance event, it wouldn't encourage people (or AIs, if programmed thusly) to hold back on the tech race, it would just occasionally recompensate those that aren't cutting edge.
This model could apply to buildings too, but as most buildings do no obsolete, modifying buildings in such a way is more likely to overcompensate.
Another idea of mine involving events would be in regards to religion. Once a religion gains around a 30% value of representation worldwide, it should start making roles to spawn an offshoot branch of that religion. These subsects would see the "original" religion as slightly better than no religion, and certainly better than "heathen" (at first). Subsequent events could worsen (or better) these relations. These offshoot religions would still use the original religion's icon, and possibly religious capitol, but the religion's name would be in paranthesis, like "Christian (Lutheran)" or "Islam (Sunni)" [or "Geek (Star Wars)" :lol: ]. While this would add more complexity, I think the realism added by such a change would justify its consideration, especially if the Apostolic Palace becomes too powerful...
Anyway, those are my $0.02 for now, how about other ideas involving the event system?
Also, late games often become tedious, partially because there is nothing left to explore or discover, or the outcome of the game is inevitable from the player's perspective. Events can serve to liven this up, and can even serve to shift game balance so that the player may have more of a challenge without resorting to having the entire world declaring war on you, like in Civ 3, SE:IV, and other games.
One thing I've thought of is that the SECOND person to research a tech (honestly, not through trade or espionage) with a military unit associated with it has a certain chance of receiving better military units of that type. They would either have marginally increased stats or abilities, or promotions (either the standard ones or unique ones). These benefits would only last as long as the longevity of that unit type. This is to reflect innovations to an already-existing unit, such as occured throughout history, and such an increase should only be slight, such as 5-10% of the original stats. Still, such a feature can be an edge, and would be an reward for being an "almost-ran". Since this would only occur as a chance event, it wouldn't encourage people (or AIs, if programmed thusly) to hold back on the tech race, it would just occasionally recompensate those that aren't cutting edge.
This model could apply to buildings too, but as most buildings do no obsolete, modifying buildings in such a way is more likely to overcompensate.
Another idea of mine involving events would be in regards to religion. Once a religion gains around a 30% value of representation worldwide, it should start making roles to spawn an offshoot branch of that religion. These subsects would see the "original" religion as slightly better than no religion, and certainly better than "heathen" (at first). Subsequent events could worsen (or better) these relations. These offshoot religions would still use the original religion's icon, and possibly religious capitol, but the religion's name would be in paranthesis, like "Christian (Lutheran)" or "Islam (Sunni)" [or "Geek (Star Wars)" :lol: ]. While this would add more complexity, I think the realism added by such a change would justify its consideration, especially if the Apostolic Palace becomes too powerful...
Anyway, those are my $0.02 for now, how about other ideas involving the event system?