View Full Version : Warlords Campaign Tent- Berlin Front
Provolution Jul 04, 2007, 03:28 PM Warlords Campaign Tent- Berlin Front
Since I command from the front, I have placed my command tent in enemy territory. Any requests have to come to Berlin by our excellent horse courier service, and for the bold, personal visits.
Within this term I will see to the following:
1. The successful execution of the German War Berlin and Cologne conquered, Stuttgart and Essen razed
2. The successful conquest of Berlin, with Pyramids and Chichen Itza ACHIEVED
3. The renaming of our units in a way that make strategy discussions more interesting ACHIEVED
4. The reorganization of our military, our promotions, troop deployments and military builds along the lines to face a non-cavalry Germany military and a cavalry based Roman military ONGOING, ACHIEVED
5. The development of a navy NOT STARTED
6. The reorganization of defense in key Mongol cities ACHIEVED
7. Meaningful exchange with the Mongol Council ("citizens") ONGOING
8. Force preservation of specialist units ACHIEVED BUT TWO MISTAKES
9. Working for the Heroic Epic ACHIEVED, TO BE BUILT IN COPPERTOWN IN 2 TURNS
10 Assuring the Mongol Empire has enough roads and bridges needed for speedy redeployment inour vast country
MANAGED TO GET THROUGH SERFDOM; NOW WORKING ON ENGINEERING AND MORE WORKERS
Provolution Jul 04, 2007, 04:36 PM MONGOL ARMY ORGANIZATION
The Mongol Army is organized into five military districts, based on considerations around military strategy and defense requirements.
Naming conventions:
We are using "Guard" and "Battlewaggons" as local and static garrison/defense units or local mobile defense units (chariots) tied to their home city. Sometimes we use their local placemarker prefix to distinguish which garrison it is.
For infantry, we use the Mongol Field General "Noyan" term as a prefix, followed by specialty promotions in the name. Stormers have Combat, Shock and Cover promotions, whereas Maulers only got Combat and Cover, for example.
For cavalry,
Eastern Military District (Heartland)
None of the Above
"The NOTA Militia" Warrior Combat
Equus Aurum
["The Equusian Guard" City Defense
"The Golden Battlewaggons" Combat Shock 6/10
Riversight
"The River Guard" Warrior Combat
Southern Military District (Occupied France)
Paris
"Noyan Amputators" Combat and Medic 4/5
Orleans
"Noyan First Stormers" Axeman Combat, Cover and Shock 9/10
Lyons
"Noyan Second Stormers" Axeman Combat and Shock 7/5
PROMOTION COVER
Rheims
"Rheims Riot Waggons" Combat 2/5
Marseilles
"The Pink Battlewaggons" Combat and Shock 9/10
Central Military District (The Frontier Province)
Coppertown
"The Coppertown Militia" Combat
Ainu
"The Ainu Guard" Maceman Combat
"Noyan Third Stormers" Axeman Combat , Shock, Cover
City #1
"The City #1 Guard" or "(INSERT NAME OF THE CITY) Guard" Archer
Western Military District (Occupied Rome)
Pisae
"Boyans Flankers" Keshik Combat , Shock Flanking
"Khans Gatebreakers" City Assault 3, Combat
Neapolis
"The Purple Battlewaggons" combat Shock
"Noyan Slashers" Combat 2 , Shock
Cumae
"Noyan Lancers" Keshiks Combat Shock, XP 8/10
Northern Military District (Occupied Germany)
Berlin
Macemen
"Khan Surgeons" Combat, Medic 2, Assault
"Noyan Arrowrunners" combat 2, Cover 7/10
"Noyan Steedstoppers" Combat 2, Mounted 7/10
"Noyan Bashers" Combat 2 4/5
"Noyan Third Maulers" Combat, Promotion
"Noyan Second Maulers" Combat, Promotion
Keshiks
"Boyan Trickriders" Combat 3 , Formation
"Boyan Chargers" Combat , Formation 9/10
Axemen
"Khans Steppe Infantry"Combat 2, Cover, Mounted 15/17
"Khans Assault Infantry" Combat 2, Mounted, Assault 14/17
"Noyan First Steppe infantry" Combat, Mounted, Assault 5/10
"Noyan Second Steppe Infantry" Combat , Mounted 4/5
Spearman
"Trunketeers" Spearmen, Combat 2
Munich
"Noyan First Maulers" Maceman Combat, Cover XP 4/2
"Boyan First Pillagers" Keshik, Combat 2
Renamed "Boyan Second Pillagers" Keshik, Combat, Flanking
Units in Transit (Logistical Operations)
[B]Spearman en route Munich (Combat) 4/2 Renamed "The Swine Guard"
Methos Jul 04, 2007, 04:52 PM Just looking at the units in my aimag alone shows that we need to do a relocation of our units. I have several experienced units (including a medic) that are being used as city defenders.
I can't recall exactly what all is capable to be built in NOTA, but I may follow up with a couple of defenders so that the experienced units can be used in the war.
Provolution Jul 04, 2007, 05:25 PM MONGOL ARMY REORGANIZATION
The Mongol Army is organized into five military districts, based on considerations around military strategy and defense requirements.
Naming conventions:
We are using "Guard" and "Battlewaggons" as local and static garrison/defense units or local mobile defense units (chariots) tied to their home city. Sometimes we use their local placemarker prefix to distinguish which garrison it is.
For infantry, we use the Mongol Field General "Noyan" term as a prefix, followed by specialty promotions in the name. Stormers have Combat, Shock and Cover promotions, whereas Maulers only got Combat and Cover, for example.
For cavalry, Boyan is the prefix, whereas specialties reflects in names like Flankers, Lancers, Chargers and so on.
Eastern Military District (Heartland)
None of the Above
Keshik #6 (Combat 2, Shock) 13/17 XP, Renamed "Boyan Heavy Cavalry"
Riversight
Catapult NW - to be named: "First Siege Catapults" PROMOTION : City Raider
Southern Military District (Occupied France)
Paris
Orleans
Lyons
Rheims
Marseilles
Central Military District (The Frontier Province)
Coppertown
Ainu[/SIZE][/FONT]
City #1
NW Catapult 1. Renamed "2nd Siege Catapults" City Raider Promotion
NW Catapult 2 Renamed "3rd Siege Catapults" City Raider Promotion
Western Military District (Occupied Rome)
Pisae
Neapolis
Cumae
Northern Military District (Occupied Germany)[/SIZE][/FONT]
Berlin
Rename Maceman "1. Stormer Infantry" Combat Promotion City Raider
Rename Maceman "2. Stormer Infantry" Combat Promotion City Raider
Munich
Rename Maceman "3. Stormer Infantry" Combat Promotion City Raider
"The Swine Guard" Spearman Combat Promotion Combat 2
Units in Transit (Logistical Operations)
Provolution Jul 04, 2007, 05:30 PM Just looking at the units in my aimag alone shows that we need to do a relocation of our units. I have several experienced units (including a medic) that are being used as city defenders.
I can't recall exactly what all is capable to be built in NOTA, but I may follow up with a couple of defenders so that the experienced units can be used in the war.
This is exactly my thoughts on the matter. But please vote serfdom, so we do not need to produce many more workers. I will come up with a relocation and production plan briefly.
Falcon02 Jul 04, 2007, 07:19 PM I must say I don't quite like the new names.
Much more creative (which is a good thing), and it does sometimes include the effects of the promotions, however Axemen vs. Spearmen vs. Macemen, is undefined or vague.
But overall, I think it's a good step in the right direction, adding creativity, and details of promotion abilities, however a tad too far in dropping the actual name of the unit type.
It can be hard enough to find Axeman #4, let alone having to check all melee units because the name doesn't define that it's an axeman vs. some other melee unit.
Provolution Jul 04, 2007, 07:24 PM Falcon 02, thank you for the kind response. However, the units names have by default the troop type included in the name. So the suffix states (axemen) (macemen) and so on. So we get the best of both worlds.
Falcon02 Jul 04, 2007, 08:37 PM Just please make sure when you refer to them in instructions and forums you include the unit types.
Because in game they do have axeman, maceman, etc.
However, if I see instructions simply telling me to do something with the Noyan Amputators, I don't want to have to look everywhere for it, because I don't know where it currently is and/or what unit type it is when looking.
Methos Jul 04, 2007, 10:38 PM Wouldn't it be wiser to leave all the currently named units the way they are, since citizens already know them by that name? Why change something that citizens already know. I can see new units being named differently, but I see no reason to change existing names.
I like the "Guard" names on city defense units and had planned on naming those I built as "City Name Home Guard", i.e. Paris Home Guard.
I agree with Falcon to make sure the instructions and discussion on units we state the type, or else it'll get really confusing. Especially when trying to locate a unit based solely off the name, without knowing the type.
Edit: Joe's first time as a DP and you give instructions like that! :rotfl:
Provolution Jul 05, 2007, 12:28 AM The problem is that some of the playes have forgotten to give new units new names, so we have some merely Keshiks, Axemen Macemen and so on. We need fixed names to improve strategy discussions. We needed this naming reform, badly . Also, some of the citizens are not that familiar with those names.
But for the instructions I promise to add the unit type.
dutchfire Jul 06, 2007, 06:06 AM Nice names :goodjob:
I still remember how much work it was to rename our army at the start of last term, and it has only grown bigger.
Joe Harker Jul 06, 2007, 07:19 AM Edit: Joe's first time as a DP and you give instructions like that! :rotfl:
I am starting to wish i hadn't signed up! :lol:
Provolution Jul 06, 2007, 07:24 AM Sorry again Joe Harker, we should have a compensation beer at "Millenium Hotel" where they poisoned Litvinenko last fall. They make excellent drinks there. We went there for the James Bond ambience, with British policewomen in the background, and due to the radiation rumor, the bar gave us free drinks. I call this "Conspiracy tourism".
Joe Harker Jul 06, 2007, 07:27 AM Don't worry, i am going to spend some of tonight doing the names, get them out the way!
Provolution Jul 06, 2007, 07:29 AM Good work Joe, and I also think that the history writing will be funnier for Dutchfire, with more personable and unique unit names. And I guess we would get more sparkling discussion on unit usage.
Joe Harker Jul 06, 2007, 12:06 PM we should have a compensation beer at "Millenium Hotel" .
I feel like having one now!
Methos Jul 06, 2007, 12:23 PM I feel like having one now!
Don't worry Joe, we'll figure it out. Things happen, we just have to figure out how to deal with it. I have nothing against you and honestly I'm not bothered by it. I just want to make sure the action doesn't contaminate the game any further.
Look at it this way, it sure is increasing citizen participation! :D
Provolution Jul 06, 2007, 12:25 PM All drama is good drama. But I feel my honor is sort of restored, by showing that the river crossing is more hazardous than smart.
dutchfire Jul 06, 2007, 12:26 PM Anyone remember that infamous TC at the start of the game where I moved that scout? :D
Methos Jul 06, 2007, 12:30 PM Anyone remember that infamous TC at the start of the game where I moved that scout? :D
No, and I thought I started at the beginning of this game. Memory must be going....:old:
Provolution Jul 06, 2007, 12:34 PM What happened then Dutchfire?
Joe Harker Jul 06, 2007, 12:34 PM Look at it this way, it sure is increasing citizen participation! :D
Yes i never seen it so packed, maybe i should screw up more often! :p
dutchfire Jul 06, 2007, 12:36 PM http://forums.civfanatics.com/showthread.php?t=210291
Methos Jul 06, 2007, 12:46 PM http://forums.civfanatics.com/showthread.php?t=210291
Okay, I remember that now. :lol:
@Provo: As a citizen of this DG, I strongly request that you stop pushing moves or actions that are based off of information gained through illegal actions. By your own actions, your are promoting acts in many of your posts that go against our Constitution. I am hereby stating this publicly, as if it continues I will bring this before the courts. Please Provo, I ask that you wait until the decision is made by our judicial system and let's please play according to our laws. Please note, this is nothing personal, I just wish to play the game by the rules and laws we have agreed on.
Just in case, here is a link to our Constitution (http://forums.civfanatics.com/showthread.php?t=206618).
Provolution Jul 06, 2007, 12:52 PM Methos
Then you should not force the second keshik attack on us. That unit will not make it, and it is a tremendous waste. The second longbowman poll would not have taken place without this review, so that is illegal.
grant2004 Jul 06, 2007, 12:56 PM Actually the 2nd longbowman poll was posted before Joe's information came to light and is not based on it in the least, as you can see in your will attack the longbowman - end of story thread, I declared my intention to post that poll when 60% odds were still the conventional wisdom, and then posted the poll immediately after that declaration.
Provolution Jul 06, 2007, 12:59 PM Now that "conventional wisdom" is turned to "unconventional stupidity", and I have been looking on rules and articles outside the game, just to make sure some poisonous legal soul is not bringing me to court. It is accessible knowledge, outside the game, that there is a significant river crossing penalty, there are even published tables on the matter, on this website.
I am not into this game for roleplaying, we are here for the rules, and for doing good moves.
I suggest you withdraw the second poll, and help withdraw the first poll.
To use an ancient demogame quote - ...It's a *game*. Play nice! light warning for name calling.
Provolution Jul 06, 2007, 03:09 PM Okay, I remember that now. :lol:
@Provo: As a citizen of this DG, I strongly request that you stop pushing moves or actions that are based off of information gained through illegal actions. By your own actions, your are promoting acts in many of your posts that go against our Constitution. I am hereby stating this publicly, as if it continues I will bring this before the courts. Please Provo, I ask that you wait until the decision is made by our judicial system and let's please play according to our laws. Please note, this is nothing personal, I just wish to play the game by the rules and laws we have agreed on.
Just in case, here is a link to our Constitution (http://forums.civfanatics.com/showthread.php?t=206618).
Please stop that politically correct opinion terrorism utilizing liberal rhetoric, I have evidence that this information could be gained in the open
take that... ... Battle Calculator :)
http://mywebpages.comcast.net/proc/civ4/combat_calc.htm
fed1943 Jul 07, 2007, 11:44 AM I do remember: 1 turn chat to make half a move of a single unit.
Then, it was told you are going too fast.
Best regards,
dutchfire Jul 10, 2007, 11:11 AM Provolution, I noticed that we have two defenders in Pisae and Paris. Would you consider sending one of each to Cumae or to the front?
Provolution Jul 10, 2007, 11:24 AM Pisae and Paris, as well as Orleans are sent to Equus Aurum, as Grant discovered Stuttgart around the corner. We may use these axemen plus Keshik and chariot to take out this new city.
dutchfire Jul 10, 2007, 11:33 AM I'd like at least one extra unit in Cumae actually, as it's currently only defended by a Keshik. I don't want to give Julius silly thoughts, nor do I want the city to flip (however, I haven't checked the mechanics on that yet).
Provolution Jul 10, 2007, 11:34 AM I am sending the Trunketeer (Spearman Combat 2) to Cumae, as you see in my instructions. I try to specialize anti cavalry units towards Rome and anti -infantry and keshik units to Germany
Methos Jul 10, 2007, 01:10 PM As governor of the southern aimag, I would like to remind you that once the longbow defenders reach their destination city the current defenders will be released to your command. Currently, the LB has already reached Paris.
As DP I'm requesting instructions on what to do with these units.
Provolution Jul 10, 2007, 01:12 PM you see that in the instructions, just promote them to city garrisons, rename them "The xXXXX Guard" by the city and fortify. Then send the axemen to EA, it is in the tc thread
Methos Jul 10, 2007, 01:16 PM it is in the tc thread
Whoops, I missed your post. My mistake.
Joe Harker Jul 14, 2007, 12:29 PM What are your plans for next turnchat?
Provolution Jul 14, 2007, 12:58 PM As it stands, we can press on for Stuttgart and Essen (whilst occupying Tartar Iron with Axemen) in order to deny Germany iron and assure we get Southern Coast up to the lakes for ourselves. This will liberate forces down south, and we can concentrate on the two last walled cities and Dortmund in a continuation war later.
We only got 3 catapults, and they are most wisely spent in Essen. With spent, I also mean they are likely to die there, and that we need to build an entire new series of good catapults. This is also why I would like Vassalage to come along with Mercantilism, which give us better troops and better financed troops. The economy of 1 more promotion per unit should be made evident, as odds do matter, as we have seen lately.
A peace period is badly needed after these captures, which would give us time to retool and reorganize for the next war.
I also plan on disbanding two warriors without promotions and replace these with longbowmen.
Right now, I would like to see a support for Literature research during the closing of this war, along with Heroic Epic and Vassalage to go with Mercantilism.
dutchfire Jul 25, 2007, 03:22 AM Dear Warlord, would you consider sending 2 knights from Munich, 1 keshik from the Dortmund area and 2 macemen from Berlin towards Tartar and 1 knight from the Neapolis area and 1 maceman from the jungle in the south towards Frankfurt so we're ready to attack Germany whenever we want to?
Provolution Jul 25, 2007, 03:30 PM I agree to the plan, just came back from France, will look at save shortly.
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