Yakk
Jul 04, 2007, 06:31 PM
Anyone have a clue how the current city governor values tiles?
It picks tiles by:
1> Finding the lowest value tile or specialist.
2> Unworking it.
3> Finding the highest value tile or specialist.
4> Working it.
5> Stopping the above loop based on a number of possible conditions.
The core of this being the value system.
With access and understanding of that value system, we could work in things like "should I build a worker", "is a courthouse worth it?", etc. But as far as I can tell, the resource value-system is only used in the city governor code...
It picks tiles by:
1> Finding the lowest value tile or specialist.
2> Unworking it.
3> Finding the highest value tile or specialist.
4> Working it.
5> Stopping the above loop based on a number of possible conditions.
The core of this being the value system.
With access and understanding of that value system, we could work in things like "should I build a worker", "is a courthouse worth it?", etc. But as far as I can tell, the resource value-system is only used in the city governor code...