Dale
Jul 11, 2007, 05:21 PM
I am working on a post-BtS-release scenario encompasing the entire World.
What nations would you like to see on the map? :)
What nations would you like to see on the map? :)
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View Full Version : RtW Scenario: 1936 World War! Dale Jul 11, 2007, 05:21 PM I am working on a post-BtS-release scenario encompasing the entire World. What nations would you like to see on the map? :) Edungeon Jul 11, 2007, 06:25 PM What is going to be your limit of civs? And How big is the map? Well, one Idea: China in civil war... just like in Hearts of Iron ( the same game that you stole the soundtrack for the trailer! :D ). Dale Jul 11, 2007, 07:51 PM 200*80 large enough? ;) 36 civs (8 are the super-powers of course). GarretSidzaka Jul 12, 2007, 02:13 AM Dale, your mod owns me right now. i can't stop playing Dale Jul 13, 2007, 08:44 AM List I came up with: Germany (including East Prussia) Italy (including Albania, Ethiopia) Japan (including Pacific Isles, Korea, Manchuria) China England (including Eastern Africa, Middle East, Sub Continent, India, Pacific Isles) France (including Western Africa, North Middle East, Pacific Isles) USA (including Panama & Pacific Isles) USSR Arabia Austria Australia Baltic States (Latvia, Lithuania, Estonia) Brazil Canada Central America (including Carribean) Czechoslovakia East Balkan (Hungary, Romania, Bulgaria) Fascist Spain (Western Iberia, Portugal, Canary Isles, Spanish Morocco) Finland Ireland Low Countries (Holland, Belgium, Luxembourg, Belgium Congo, Dutch East Indies) Mexico Mongolia New Zealand Norway Persia Philippines Poland Republican Spain (Eastern Iberia) Siam South Africa South America (Non Brazil) Sweden Turkey West Balkan (Yugoslavia, Greece) Alter Ego Jul 13, 2007, 09:11 AM Does superpower mean = playable? Dale Jul 13, 2007, 02:51 PM No, Superpower is just what I'm calling the main nations. Every civ will be playable. GarretSidzaka Jul 13, 2007, 03:08 PM that will be pretty awesome! im gonna have a look at those civ's as far as leaders. I know we can fill half those with the ones we already got! Edungeon Jul 13, 2007, 05:47 PM Arabia Austria Australia Baltic States (Latvia, Lithuania, Estonia) Brazil Canada Central America (including Carribean) Czechoslovakia East Balkan (Hungary, Romania, Bulgaria) Fascist Spain (Western Iberia, Portugal, Canary Isles, Spanish Morocco) Finland Ireland Low Countries (Holland, Belgium, Luxembourg, Belgium Congo, Dutch East Indies) Mexico Mongolia New Zealand Norway Persia Philippines Poland Republican Spain (Eastern Iberia) Siam South Africa South America (Non Brazil) Sweden Turkey West Balkan (Yugoslavia, Greece) Maybe you could take out Mongolia... that er... i believe did nothing in WW2 era :confused: and put Argentina :P ( so there will be 3 countries in SA ). Because it will be very strange to see a big blob encircling Brazil... with Argentina it will be nicer :P. :) aman2192 Jul 14, 2007, 11:17 PM Maybe you could take out Mongolia... that er... i believe did nothing in WW2 era :confused: and put Argentina :P ( so there will be 3 countries in SA ). Because it will be very strange to see a big blob encircling Brazil... with Argentina it will be niccer :P. :) Well Mongolia did join the Allies a couple of Months before the Japanese defeat. But Argentina I think would be a better choice. Maybe just give Mongolia to China or the USSR. Dale Jul 15, 2007, 02:44 PM The civs are now on the map! Using the list below. http://rtw.apolyton.net/images/worldmap.jpg How about this list? Germany (including East Prussia) Italy (including Albania, Ethiopia) Japan (including Pacific Isles, Korea, Manchuria) China England (including Eastern Africa, Middle East, Sub Continent, India, Pacific Isles) France (including Western Africa, North Middle East, Pacific Isles) USA (including Panama & Pacific Isles) USSR Arabia Austria Australia Baltic States (Latvia, Lithuania, Estonia) Brazil Canada Central America (including Carribean) Czechoslovakia East Balkan (Hungary, Romania, Bulgaria) Fascist Spain (Western Iberia, Portugal, Canary Isles, Spanish Morocco) Finland Ireland Low Countries (Holland, Belgium, Luxembourg, Belgium Congo, Dutch East Indies) Mexico Mongolia New Zealand Norway Persia Philippines Poland Republican Spain (Eastern Iberia) Siam South Africa South America (Non Brazil) Sweden Turkey West Balkan (Yugoslavia, Greece) GarretSidzaka Jul 15, 2007, 05:41 PM please add phoenix, az :) thanx Edungeon Jul 15, 2007, 05:50 PM I loved the map! :) A lot of space for civs, my only point is the one that i already made... ( spanish America is a little strange, and Argentina is a good option ). SU could use the space of Mongolia. wotan321 Jul 16, 2007, 11:38 AM Um... what are the specs on the PC you are using... and what is wait time between turns? The effort you are putting into this is amazing and impressive... but unless something drastic has happened to the game mechanics in BtS, this map will put my PC into a coma.<g> Dale Jul 16, 2007, 01:41 PM Don't worry, something drastic happened to the game mechanics in BtS, and I was actually able to speed up RtW a little more too. ;) Edungeon Jul 16, 2007, 02:04 PM Are you using a larger Europe? or it is the same size in comparison with the rest of the world, of course. wotan321 Jul 16, 2007, 02:20 PM Don't worry, something drastic happened to the game mechanics in BtS, and I was actually able to speed up RtW a little more too. Oh my.... I seem to be having a heart attack..... I hear choirs of heavenly angels singing.... dead relatives passing me by, smiling.... telling me "one more turn..." .... I am heading for the light.... heading for the light.... Gaius Octavius Jul 16, 2007, 04:03 PM Dale, is it just my imagination, or is the Pacific slightly smaller than the Atlantic in that map (Japan to America vs. America to Spain)? ;) I guess I shouldn't really complain, as it gives me a reason to make a WWII scenario. :D GarretSidzaka Jul 16, 2007, 04:17 PM Don't worry, something drastic happened to the game mechanics in BtS, and I was actually able to speed up RtW a little more too. ;) road to war turn cycles so fast for the size of the europe map that its unbelievalbe! you go from 1939-1944 really fast! Dale Jul 16, 2007, 06:37 PM The map is an increased Europe and minised Atlantic/Pacific. You'll notice Alaska is a bit squashed as well as the Russian side too. :) wotan321 Jul 17, 2007, 06:50 AM Can you destroy/pillage/bombard roads and railroads in this? Dale Jul 17, 2007, 07:32 AM Yep. By normal means and by arty field bombardment. wotan321 Jul 17, 2007, 07:53 AM That should make a big difference. Thanks for the quick response. Red Door Jul 19, 2007, 05:09 PM List I came up with: Germany (including East Prussia) Italy (including Albania, Ethiopia) Japan (including Pacific Isles, Korea, Manchuria) China England (including Eastern Africa, Middle East, Sub Continent, India, Pacific Isles) France (including Western Africa, North Middle East, Pacific Isles) USA (including Panama & Pacific Isles) USSR Arabia Austria Australia Baltic States (Latvia, Lithuania, Estonia) Brazil Canada Central America (including Carribean) Czechoslovakia East Balkan (Hungary, Romania, Bulgaria) Fascist Spain (Western Iberia, Portugal, Canary Isles, Spanish Morocco) Finland Ireland Low Countries (Holland, Belgium, Luxembourg, Belgium Congo, Dutch East Indies) Mexico Mongolia New Zealand Norway Persia Philippines Poland Republican Spain (Eastern Iberia) Siam South Africa South America (Non Brazil) Sweden Turkey West Balkan (Yugoslavia, Greece) The first 8, with the exception of China, which I'll explain later, are must haves. I'd have the UK be the commonwealth and also control Australia, New Zealand, India, Egypt, South Africa, Canada, etc. That cuts out a lot of civs. China should be divided into Communist China and the Nationalists (9 civilizations now), Poland, Czechoslovakia, Republican Spain, Fascist Spain, Turkey, Sweden, Siam, Caribbean & Central America, Northern South America, Brazil, Argentina/Chile, Ecuador/Peru/Bolivia, Norway, Finland, Greece, Yugoslavia, Baltic States, Persia, Afghanistan, Belgium, Netherlands, and Mexico. That's 31, but you can break up the South American civs or the UK Commonwealth if you really want to use 36. ecv Jul 21, 2007, 05:30 AM You could consider dropping Ireland and Austria, having them as part of GB and Germany respectively from the start, would ofcourse be historicaly inaccurate, but imo not have any kind of significant impact. At their expense i would consider including Rumania and/or "axis friendly balkan minors" (Bulgaria, Hungary). Judging from the picture, Rumania is included as a part of Poland, which is imo a quite bad solution. Poland was conquered by Germany, while Rumania joined Germany in the war against the Soviet Union (Contributing with a fairly large military commitment). Rumania also supplied Germany with alot of oil, both before and during the war (apart from the synthetic oil Germany made, it was the oil from the Ploesti oil fields that drove the Wehrmacht). How about calling it Denmark-Norway (or Norway-Denmark) since it seems your Norway is actually composed of those two countries. The two coutries were attacked by Germany at the same time, and had Germany only attacked Denmark, its likely that Norway would have joined the Allies - so having them as one country is a good abstraction. Also, i dont think Iraq should be included as part of the British Empire. Iraq was granted independence in 1933 (iirc), and was actually invaded by the Allies during ww2, since the Iraq Government supposedly wanted to join Germany in the war. The situation with Iran was fairly similar to that of Iraq during ww2 (wanted to join the axis, preemptively invaded). So including them as one country "Iraq-Persia" might be a good abstraction. As have already been pointed out, it might work better to have GB, India, South Africa, Australia, Canada and New Zealand as one country, since the war effort was well coordinated and controlled from London. Will the AI be able to do that when its independent contries? Dale Jul 21, 2007, 06:00 AM Hi ecv. :) Romania is part of East Balkans, represented by two cities of East Balkan's total. :) No need to worry about them being Polish. ;) Norway includes Copenhagen and Iceland (Danish). Yeah Iraq/Persia are an interesting spot. They swung both ways. I'll be rethinking them, so you're idea I'll store in the back of my mind. Thanks. Australia ain't going to be part of UK. Trust me. ;) Also, UK did not co-ordinate Oz/NZ war efforts. They were attuned to the US under Macarthur (from Philippines, then Australia). I might package Oz-NZ together though, and India is UK territory (not independent). Edungeon Jul 21, 2007, 06:07 AM Austria as part of Germany is historical accurate: http://en.wikipedia.org/wiki/Anschluss Dale Jul 21, 2007, 06:14 AM Yeah but Austria not opens up the start of an awesome event series. ;) Anschluss --> Munich Conference --> Polish Corridor. ecv Jul 21, 2007, 07:32 AM Ok, good to hear about Rumania. So is East Balkans the Germany friendly Hungary-Rumania-Bulgaria? And West Balkans Greece and Yugoslavia (the balkan contries that Germany conquered). The scenario starts in 1936 before the Anschluss in 38. Having it included via events is ofcourse the best solution. Why not call Norway for Denmark-Norway (or visa versa). It will only add historical accuracy. MacArthur was indeed commander in chief of the military operations in the pacific theater, but the supreme commander of all Commonwealth forces was afaik Lord Alan Brooke. It was him and Churchill who made the final calls about how to use the forces of the British Empire, which includes Australia untill 1942. I think you may be biased by your contry of origin on this issue.;) Anyhow, the goal of making all of the British Empire one country would be to make the ai better capable of coordinating its forces and offensives. Dale Jul 21, 2007, 08:02 AM Yep, East is German allies, West is Allied allies. :) Sorry, Brooke was in charge of Europe. Alan Brooke's focus was primarily on the European theatre of operations. Here, one of his key issues was to keep a strong pressure on the Axis in North Africa and Italy, thereby opening up the Mediterranean for Allied shipping, and then, when the Allies were ready and the Germans sufficently weakened, mount the cross channel invasion. Source: http://en.wikipedia.org/wiki/Alan_Brooke,_1st_Viscount_Alanbrooke MacArthur was Supreme Allied Commander of Pacific. And in charge of ALL Australian forces. :) The Australian Prime Minister, John Curtin, put MacArthur in command of the Australian military, which — following the isolation of the Philippines — was numerically larger than MacArthur's American forces. The Allied forces under his command included a small number of personnel from the Netherlands East Indies and other countries. Source: http://en.wikipedia.org/wiki/Douglas_MacArthur ecv Jul 21, 2007, 09:27 AM You are wrong Dale. Brooke was Chief of the Imperial General Staff. Its true that his focus was the european theater. But as i said, he was the supreme commander of the military of the British Empire, something that included Australia untill 1942. In 1942 Australian forces was put under MacArthurs command, but that is 6 years after the start of the scenario. Anyway, this is all besides the point. The point is that i would fear that the ai is unable to perform military operations in any atleast semi-reasonable manner, with participants of so many different countries. I havent played it, so it could be that my speculations are put to shame (though i doubt it, considering the experience i have from other scenarios). GarretSidzaka Jul 21, 2007, 03:11 PM its called, you crush nations, ecv Dale Jul 21, 2007, 03:55 PM ecv: I have modified the AI a bit on top of Blake's AI. I've focused it towards war on multiple fronts. So I have no fear it can handle a global scale war. :) GarretSidzaka Jul 21, 2007, 04:18 PM dude the ai is monstrous kittenOFchaos Jul 22, 2007, 05:21 AM Also, UK did not co-ordinate Oz/NZ war efforts. They were attuned to the US under Macarthur (from Philippines, then Australia). I might package Oz-NZ together though, and India is UK territory (not independent). Perhaps in the Pacific, but New Zealanders and Australians fought in the Mediterranean theatre and Malaya very much under British command. Dale Jul 23, 2007, 06:18 AM Name the Nations in Global Assault: :) http://rtw.apolyton.net/images/nations.jpg Edungeon Jul 23, 2007, 02:25 PM OMFG Central Africa is huge!!! XD GarretSidzaka Jul 23, 2007, 02:54 PM im glad the flags turned out okay :) Dale Jul 23, 2007, 04:46 PM OMFG Central Africa is huge!!! XD Hehehe. How bout West Eu? :) http://rtw.apolyton.net/images/westeu.jpg wilcoxchar Jul 23, 2007, 11:57 PM West Balkans should control the eastern Adriatic coast, as Italy only took control of it in 40/41. Dale Jul 24, 2007, 01:54 AM I know. As you can see, that shot was taken at a very early point in dev. PeanutBomb Jul 24, 2007, 04:51 AM Mmm... I still not get BtS, but I have a opinion about this Map. (http://forums.civfanatics.com/showpost.php?p=5683719&postcount=11) In WWII period, Taiwan is under Japanese Rule... :) (Japan rule Taiwan from 1896~1945) And this one (http://forums.civfanatics.com/showpost.php?p=5715838&postcount=36) I found that you let Communist Party represent China, and use People's Republic of China's flag. In fact, People's Republic of China started form 1949, 4 years after Japanese surrender! :) I know 2k have branch in China, maybe that's the answer of above questions... Well, perhaps I should forget it, political power is all. :lol: I updated my computer, I guess I'll enjoy playing your mod. :) Dale Jul 24, 2007, 06:19 AM PeanutBomb: Thanks for the comments. :) Hope you enjoy RtW. Edungeon Jul 24, 2007, 01:43 PM Awesome map Dale... i am just think of the problem of logistics with UK... how is the moviment of transporters now? ( so it don't take 10years to go to India ). _____ can you post an updated version of the world map? if you added new nations, of course. GarretSidzaka Jul 24, 2007, 03:41 PM @PeanutBomb i just made the new flag. :) PeanutBomb Jul 24, 2007, 06:03 PM @GarretSidzaka Oh, it's great! This historical correct scenario will be wonderful! :lol: Dale Jul 24, 2007, 06:35 PM Considering how China is at the moment, it's not illogical to think the reason China is communist in release is due to the fact the Kuomintang is regarded as "rebels". Something to ponder eh? ;) PeanutBomb Jul 24, 2007, 07:29 PM If your 'the moment' means 1936, Communist was in the Long March and finally only controlled northen Shanxi. If it means 2007, well, do you what you want. Taiwanese already suffer a lot of such political power affecting historical truth matters... :) Dale Jul 24, 2007, 07:41 PM I was just idly speculating as to why PRC instead of KMT in the scenarios (considering today's environment, not the mods). ;) But all will be swapped in the add-on pack. :) Ksim3000 Jul 24, 2007, 07:48 PM I was just idly speculating as to why PRC instead of KMT in the scenarios (considering today's environment, not the mods). ;) But all will be swapped in the add-on pack. :) Nice scenario, Dale! However, I would like to see the KMT in China instead of the Commies, if that part is editable. Perhaps have Mao own just a little part of China and the rest under Chiang Kai-Shek? However, still very good! We can just say for now that Chiang got booted out early and Mao screwed the country up earlier. ;) GarretSidzaka Jul 24, 2007, 08:01 PM hey dale i apparently released the first BtS custom unit. it is the paratrooper with a modern weapon. can you say Modern Paratrooper unit for RtW: World GarretSidzaka Jul 24, 2007, 08:07 PM double post (plz delete) Dale Jul 24, 2007, 08:13 PM hey dale i apparently released the first BtS custom unit. it is the paratrooper with a modern weapon. can you say Modern Paratrooper unit for RtW: World Does it use the para anim or inf anim? To be a true para (for the mission) it needs to use the para anims. :) manningscolts18 Jul 24, 2007, 08:31 PM Sorry if this has already been asked, but when is add on pack 1 going relesed? Also are a Hirihito and Hitler letterhead going to be added in add on pack 1. GarretSidzaka Jul 24, 2007, 08:36 PM http://forums.civfanatics.com/showthread.php?t=233215 hey, remind me to make you a special "skinned" version (if you want i will just give you the SR3 version) Dale Jul 24, 2007, 09:14 PM sorry if this has already been asked but when is add on pack 1 going relesed?Also are a hirihito and hitler letterhaed going to be added in add on pack 1. Soon (keep an eye out here), yes and yes. :) PeanutBomb Jul 24, 2007, 10:04 PM I was just idly speculating as to why PRC instead of KMT in the scenarios (considering today's environment, not the mods). ;) But all will be swapped in the add-on pack. :) It's great to hear this! Thanks, I'll wait for this. :) vos Jul 25, 2007, 10:05 AM How will you deal with Vichy France and the Free French after the fall of France? Seems you would need an extra civ after 1940. Or will all French areas become Vichy? Dale Jul 25, 2007, 01:31 PM Vos, that's one little secret I'm not giving out. ;) GarretSidzaka Jul 25, 2007, 03:03 PM Ahahahaahahahahahaha vos Jul 25, 2007, 06:41 PM Groovy, as long as you have a plan I'm happy :) manningscolts18 Jul 26, 2007, 11:02 AM I was a bit dissapointed on the europe leader letterheads, one was napoleon with a big black mustach on him,I think findland? is there any plan to change these, Into actual letterheads of the leaders? Dale Jul 26, 2007, 01:30 PM I was a bit dissapointed on the europe leader letterheads, one was napoleon with a big black mustach on him,I think findland? is there any plan to change these, Into actual letterheads of the leaders? Leader heads are the most difficult art element to create for Civ4. GS did a fantastic job on them. If you wish to help him out, let him know. With the new nation list for add-on pack 1 there's going to be about 15 new leaders to make. :) GarretSidzaka Jul 26, 2007, 02:36 PM I was a bit dissapointed on the europe leader letterheads, one was napoleon with a big black mustach on him,I think findland? is there any plan to change these, Into actual letterheads of the leaders? my main issue, was that all, and i mean all of the leaders were wearing a "sorta military" uniform, or a suit. this is from archival photos i looked at for each leader. Unfortuanately i have not the l33t 3d skills firaxians have, to be make shader 2.0, fully animated, uber models :( i wish i did, but i have a long way to go. if some of the leaders look simple, well, they are. there is like 30 leaders in the scenario, and some countries needed more man hours, while others where made more simply. i hope you did notice that the backrounds are regionally (i hope) authentic krokodil Sep 09, 2007, 09:26 PM Dale, nice job with ur hard work, i have a question with 1936 world map - which patch will it be playable and when it's beta releases. Just waiting impatiently... Im sure many of us would like to know :) krokodil Sep 09, 2007, 09:30 PM also another question, is it possible to make turns till september 1939 monthly (1 turn - 1 month) and after ww2 starts weekly (1 turn-1 week), this way world map would be very fun to play. Ofcourse I understand lots work to make it happen to change all events but its just idea if it can be done? Fanatic Demon Sep 10, 2007, 07:23 AM China should definetly be split into Communist China and Nationalists China and should start at war with each other Emperor2 Sep 16, 2007, 12:09 PM COMMUNIST CHINA!!! You never see them, and they were there. As much as I might hate it, it is history and must be respected as such. Dale Sep 16, 2007, 04:24 PM Two problems with the KMT-CCP war is that they both made peace after Japan occupied Manchuria (before the start of RtW) to provide a united face against the Japanese army. The agreement was to maintain peace till the Japanese were dealt with, and both sides did this. War didn't continue till after the Japanese were defeated. This in itself presents the other problem. RtW ends when Japan is defeated. :) Gianba Sep 18, 2007, 05:17 AM Hi, I think all the nations had a main role in the war....I think you have already been posted with a good list I am playing with RTW patch one, with Hitler. It is good, but: 1 Why all german cities start with the same value 4? I think cities like Berlin should have a more important role. 2 Don't you think stealth corsar ships could have a role in interrupting convoys and stop commercial routes 3 It would be possible to give nations the possibility to pay for create partisans in other nations? Thanks and compliments I am working on a post-BtS-release scenario encompasing the entire World. What nations would you like to see on the map? :) krokodil Sep 19, 2007, 08:56 PM Dale, may Australia and New Zeland be 1 country and called just Australia. It will free space for 1 more civilization in the world map. Since Europe been minimized can Germany be still powerfull enough to handle all its ocupations? krokodil Sep 19, 2007, 09:05 PM Isnt it better to have world map 1938 scenario instead 1936. in 1938 austria could be germany too and free another civilization. Plus ww2 starts in 1939 21 month is enough for preparations i think. Gianba Sep 21, 2007, 01:56 AM Hi all, I am playing with RTW patch 1, with Germany. It seems good but: 1 The end of turn is very slow, I think too slow. Is it possible to make it faster? 2 I think it is not correct to start with all cities of 4 3 Berlin and main cities should have more resources so to grow more Thanks for your efforts. I am working on a post-BtS-release scenario encompasing the entire World. What nations would you like to see on the map? :) von Choltitz Sep 26, 2007, 03:48 PM China should definetly be split into Communist China and Nationalists China and should start at war with each other I agree with Fanatic Demon, China should be divided in communist- (Mao ?) and nationalist-china (Chiang Kaishek), since it was quiet an important part of the war in Asia and has still consequences today. I think also that Red Door has a good point when asking to unite Austria & Germany and Ireland & GB. It is historically not correct, but it will make a more realistic Gameplay I guess. I am playing the add-on pack 1, here are my comments : - the tank buster doesn't seem to me very useful in his actual configuration. It is less strong than a medium tank (even with anti-tank bonus) and of no use against other units - it should perhaps have a higher bonus against tanks (100% or even higher ?). During the war, especially some russian tank busters such as SU-152 gave a real hard live to the german tanks, so it doesn't seem exaggerated having a strong tank buster - it can cost as much as a heavy tank. - medium tanks costs exactly the same as light tanks - there should be a difference - where are all the food resources ? Having no wheat, rice, banana etc. gives heavy health problems and cities cannot grow. Especially since some cities are quiet close together, a bunch of resources would allow them to develop a bit more. There are no cities above 12 and only with a lack of health - that reduces gameplay in my view (even if I understand that cities shouldn't have several industries in order to be specialized) - Paratroopers cannot jump from Forts or cities, except having an airport, but then we come back to the health problem. I think in BTS Paratroopers can jump from each city or fortress, that would be good in RTW too. - Think about adding motorized / mechanized infantry. It must not be stronger than normal infantry, just faster. This type of unit was quite an important aspect of the "Blitzkrieg" during the first years of war. Panzers weren't that abundant... Well, it is always easy to critisize. Thank you very much for this mod, I love playing the scenarios and am thankful that it exists for Civ4. Hopefully, one or two of my comments may help improving your work. vidimce Oct 07, 2007, 12:03 AM It makes more sense for Austria to be added to the Europe scenario as it's going to be bigger there and open opportunities for earlier events prior to the start of ww2. Swein Forkbeard Oct 07, 2007, 08:32 AM Maybe the civs can be molded into Axis and Allies civs? It's just that Italy looks like it will most likely play a larger role in the war than Germany most of the time, and that doesn't make a lot of sense. Anthropoid Nov 03, 2007, 03:08 PM 200*80 large enough? ;) 36 civs (8 are the super-powers of course). Is that really big enough for the whole planet? Seems like some of the old Earth maps for Civ3 were like 250 x 250 tiles ?? TopDog Nov 05, 2007, 06:01 PM Yea much as i hate to say it NZ just isnt influential enough to warrant its own civ (especially under the ai). And also do you have plans for making a huge!!! map for WW2? krokodil Nov 12, 2007, 10:51 PM can anybody help me to find worlbuilder for custome scenario creation? i wanna see if i can do some changes in 1936 map Dale Nov 13, 2007, 02:04 AM CTRL-W whilst in-game. Sir_Lagalot Jan 04, 2008, 03:55 PM oops on double posting :( Sir_Lagalot Jan 04, 2008, 04:08 PM List I came up with: Germany (including East Prussia) Italy (including Albania, Ethiopia) Japan (including Pacific Isles, Korea, Manchuria) China England (including Eastern Africa, Middle East, Sub Continent, India, Pacific Isles) France (including Western Africa, North Middle East, Pacific Isles) USA (including Panama & Pacific Isles) USSR Arabia Austria Australia Baltic States (Latvia, Lithuania, Estonia) Brazil Canada Central America (including Carribean) Czechoslovakia East Balkan (Hungary, Romania, Bulgaria) Fascist Spain (Western Iberia, Portugal, Canary Isles, Spanish Morocco) Finland Ireland Low Countries (Holland, Belgium, Luxembourg, Belgium Congo, Dutch East Indies) Mexico Mongolia New Zealand Norway Persia Philippines Poland Republican Spain (Eastern Iberia) Siam South Africa South America (Non Brazil) Sweden Turkey West Balkan (Yugoslavia, Greece) Also, for such a version, make SURE to prevent the god awful Corruption and waste from killing empires. For instance; put forbidden palaces in locations of strategic area, colonies, and countries. This is appliable to Britain most notably, as there empire is incredibly vast, and will quickly drain the treasury without it. This also creates the effect of a "capital" kill within the area of interest. Say the japanese take Calcutta (or bombay depending on where you want it to be). Not only do the British lose a city, but given if its a capital, they also lose the ability to produce stuff there and lose vast amounts of cash, resulting in the quick capitulation of India to the rest of japan in very short order. The british empire, for instance, needs one in canada (ottawa), Johannesburg (african war between italians and british in somalia. Cairo (For north african war). Australia. You could set up the british empire either to have one player to control the entire thing, (with much micromanagement; More than the Americans or Russians!) or set it up as a permanent alliance in similar fashion to how the Peloponesian war mod was set up (distinct countries the player controls). The french, by example, would control Mainland france, and Vietnam (with a forbidden palace or effect similar there) Americans should have a forbidden palace like structure in the Manilla. (you get my idea, just turn up corruption up high so the effect become immediate on the empire in question so they quickly lose it) With russia, put a forbidden palace in vladivostok. Remove all areas of inconsequentiality: Notably South america, it will reduce turn time. This was one of the main achilles heel of the Ww2 global version of CIV 3, The god awful turn time (notably a MASSIVE south american war that was going on while the other war was going on). Every bit helps. GarretSidzaka Jan 04, 2008, 10:14 PM hey dale make sure you add those new icons for the DCM to RtW!! :) i would hate to miss them in the next patch ;) Locce Jan 05, 2008, 07:20 PM Im really looking foreward to this mod. an interesting idea would be to set up the game to continue a little past the end of the war. Then u could include some of he other conflicts that directly followed ww2. Of course, I don't know how historically accurate the scenario would be after that. Another thing i'd like to see is more opportunity for creating alternate history. As it is, historical completely takes away control over declaring war. Free Play has almost no historical component, other than the map. It is basically a reg. civ game on a ww2 map. The half-way mode still allows little control. Is it possible to create a mode where u r free to declare war as u wish, but other civs r still likely to follow a somewhat historical behavior? This way u could change key events in the war, like the Americans joining, or the Germans turning on Russia. Personally, i'd like to try some less conventional things, such as conflict between the commies and nationalists in china breaking out during the war, or maybe even Canada trying to win complete independence from Britain (as they were controlled to some degree at the time). We would have lost of course, but it might have opened up a North American Theatre, as various countries could have used the opportunity to scoop up our many resources. krokodil Jan 07, 2008, 08:03 PM ty Dale for ctrl-w sry couldnt check message earlier, was on long hollydays :) i wanna try to make global map but never done it before most likely i will not be able to but lets see. if i have questions ill ask here, Happy Hollydays all!!! krokodil Jan 07, 2008, 08:45 PM Dale how do i change map size instead 85x113 to 180x360? Dale Jan 07, 2008, 09:02 PM That's a lot trickier. You're better off starting a new game at the size you want. krokodil Jan 07, 2008, 09:09 PM hehe thats right.. i can do there ctrl-W also, ty krokodil Jan 07, 2008, 09:10 PM hehe thats right.. i can do there ctrl-W also, ty Laurier Jan 08, 2008, 08:34 PM any eta on a playable version for this scenario? Ambreville Jan 12, 2008, 11:49 AM I'm not sure this is the right thread for this (let me know if not). I tried the newly updated RtW, Europe 1936, with patch 1. Wow, this is pretty impressive! :goodjob: Here are issues I ran into. Geographic Detail: Since I started with France, my comments will center on France (I had intended to try various civs). First off, the city of Rabat and surrounding areas (Morocco) are presently Spanish. Historically, this was a French-held region. The topography around the city of Nice (southern France) is wrong. High mountains need to extend south into the two spaces just north of Nice. The spaces northwest, northeast, and east of Nice should be at least hills. Right now, it shows the region as flat plains. OK, granted this is just a detail compared to the overall scale of the game, but it does have significant strategic and tactical consequences in the region. Relative Cost of Units: The time to build certain units seems out of proportion. For example, a fighter unit requires 240 hammers, a battleship requires 400 hammer, while an anti-tank unit requires 480 hammers! Why? The latter seems way too expensive. Artillery vs Anti-Tank: I noticed that artillery gets a +50% bonus vs tanks -- the same as an anti-tank unit. Wouldn't it be more logical to give artillery a +50% vs infantry instead? Relative strengths of early infantry units: The differences in strengths of national units seem excessive. Here are the strengths I could see: Benelux 5 France 8 Italy 10 England 12 Germany 15 What standard was used to determine relative strengths, especially in the mid-30's? "Pound-for-pound" in those times infantry divisions were fairly comparable. Relative strengths of divisions varied with actual numbers (boots on the ground), available hardware, and especially combat experience -- and certainly not national- or ethnic-based evaluations. Part of the ratings above probably have more to do with game balance (?) than historical accuracy. By the beginning of the war, how can one say that perhaps British infantry, or for that matter Italian infantry, were actually "better" than French infantry in the kinds of proportions suggested by the ratings above? Game Speed: This isn't a fault of the mod but of my own computer. I only have half a meg ram, which is clearly insufficient for RtW. By 1937, waiting for other civs to complete their turn took 2'13"... way too long for my taste. Sadly, I had to give up the game. That's a shame because the mod looked very exciting. Sir_Lagalot Jan 29, 2008, 06:05 PM Artillery vs Anti-Tank: I noticed that artillery gets a +50% bonus vs tanks -- the same as an anti-tank unit. Wouldn't it be more logical to give artillery a +50% vs infantry instead? What ambreville said I think means that Anti tank guns should be removed. Anti tank guns were a specific Type of artillery and fit neatly into the category of artillery if it is given a Anti tank bonus. Against the infantry, artillery is relativly ineffective if they are dug in. They shouldn't recieve a buff against infantry, instead, infantry should recieve a big buff against collateral damage, as this represents there capacity to dig in effectivly to nerf its effects quite massivly. You could in coding design it so that a unit that is fortified for 5% gains 10% reduction in collateral damage, 10-20%...etc. This would most accurately depict artilleries effect against well dug in troops and still be very effective against moving armies. Relative strengths of early infantry units: The differences in strengths of national units seem excessive. Here are the strengths I could see: I've noticed this too. I find it highly unrealistic that such infantry has a very large difference in the unit strengths as well. a Drafted german infantry unit, should, Pound for pound, win against a Drafted dutch unit at a rate close to 50% with out added buffers {such as hill defense/city defnse bonuses} (notice I said "drafted" for a particular reason). The great powers the germans get should be from using combined arms (Bombers, fighters, artillery) to weaken lesser nations, not from having crazy Uber units to start out with. Part of the reason I put all infantry that start the game at very close strength levels (Biggest difference is that of 10-15{german to chinese units} for very obvious equipment differences of the two nations) was that the equipment for infantry from all different nations didn't vary too greatly. The biggest determinant between the units should be the experience each units has. My suggestion for realistic *infantry* is that they only advance one strength level per turn, but each upgrade Gives the units unbelievable buffs against units that were designed for the units. when units are upgraded, the equipment is slightly changed. An example of this would be German early infantry. should start out with an Anti tank (+25% buff against armor) The basic gun is a rifle, and the anti tank capacity is that of Anti tank rifles (very little). When upgraded to improved German infantry, the strength increases by 1, but a Massive buff against city attack and siege weapons would be introduced due to the great introduction of automatic weaponry infused in it. A slightly bigger anti tank buff would be given to it, due to the increase of weaponry available to the individual units across the board. The advanced german infantry would technically be equipped with highly advanced weaponry of the era, and thus would be given a Massive attack bonus against armor types (Introduction of Panzerfaust/Shrek) while still advancing only a few numbers in actual strength to its desired level. Ranks, instead of raw unit strength, should decide unit power to a higher degree. (To give the german units an "edge", instead of giving more raw combat power, give each say, 3 free upgrades (Which duly represents the experience level of the german army, but no necessarily its equipment). (This would also allow you to potentially nerf the anti tank guns out of the game) Genghis_Kai Feb 09, 2008, 10:26 AM Dale, Although you haven't explicitly mentioned, I can see that you are using v2.2 of Giant Earth Map to build the global scenario. Are you aware of my latest update v4.1? It is definitely a better map. dziban303 Feb 11, 2008, 02:18 PM Dale, Although you haven't explicitly mentioned, I can see that you are using v2.2 of Giant Earth Map to build the global scenario. Are you aware of my latest update v4.1? It is definitely a better map. I tried the 4.1 map. Its great. Dale, take note. Eadro Feb 24, 2008, 04:08 AM Is there any downloadable Beta Version of the World map yet? I've been holding my breath for half a year, but still cannot find a download link to the world scenario or an entry in the current patches that this has been included. Joe Harker Feb 25, 2008, 02:43 AM Not yet, be patience, i believe it is in the next beta update! :) Laurier Mar 27, 2008, 02:25 PM any eta on a playable version for this scenario? Dale Mar 28, 2008, 02:44 AM The 1936 Global scenario will be available straight after the next BtS patch. :) It will be in the add-on for the next patch (which will also add back in Hitler, swastika, etc). krokodil Mar 28, 2008, 03:47 AM woot!!!! i thought Dale retired, im glad to hear world scenario will still be out one day. also i have suggestion if u could make 2 new improvements for workers to build: 1st - Detention facility where u can put max limit 5 workers in it. when worker in jail he doesnt cost any gold per turn. 2nd - Concentration camps - where we can place captured workers (ex soldiers,setlers, workers if in the future we will able to capture enemy inf turn them to pow-worker) each pow could be just like a worker but will not have effect in jails instead in CC they could make 2 shields and 1 gold to nearest city and maybe 1 unhapiness if country sensitive to war wearness. probably lots codings to do all that but could be fun and players would try to get more pows alive instead just killing. In options when we start game we could get button to turn on or off DC & CC worker's ability for those who would rather not see any pows nor inmates. Sry for asking alot all the time but this will make this game even better. Joe Harker Mar 28, 2008, 07:39 AM in the add-on for the next patch You don't have any idea when that might be do you ;) Just i am really desperate to play on that map! :) Laurier Apr 01, 2008, 10:41 AM 1st - Detention facility where u can put max limit 5 workers in it. when worker in jail he doesnt cost any gold per turn. 2nd - Concentration camps - where we can place captured workers (ex soldiers,setlers, workers if in the future we will able to capture enemy inf turn them to pow-worker) each pow could be just like a worker but will not have effect in jails instead in CC they could make 2 shields and 1 gold to nearest city and maybe 1 unhapiness if country sensitive to war wearness. What's next, torturing captured workers for information or executing them? Maybe a random event of workers liberating their camp, with probability based on number of inmates. Other countries, angry over treatment of POW, get 10% attack bonus? Peter1501 Apr 03, 2008, 07:28 AM very cool! Canīt wait to play ww2 on a world map! chucknra Apr 15, 2008, 05:39 AM Dale, Any idea when the next BTS patch will be out so we can get GA? WICKLC1 May 03, 2008, 08:32 PM Phillipines was a U.S. territory at the time. Canada, Australia, New Zealand and South Africa should be vassals of Britain because of the British Commonwealth. It would also be nice if Europe was a little more split up; even if some of the smaller countries are only one city. Also, Germany annexed Austria in 1938 I think. You should just make it part of Germany. krokodil May 03, 2008, 09:49 PM indeed why we need austria, it was annexed before ww2 instead we could have 1 more bigger civilization Dale May 04, 2008, 05:09 AM Phillipines was a U.S. territory at the time. You are SOOOOOOO completely wrong. Philippines was progressing through a 10 year transition from US territory to fully independant between 1935-1946. At this time it was the Commonwealth of Philippines. Self-governing and everything. http://en.wikipedia.org/wiki/Commonwealth_of_the_Philippines Canada, Australia, New Zealand and South Africa should be vassals of Britain because of the British Commonwealth. Not going to happen. Not just because I'm an Aussie, but also because not one of those nations was a vassal of GB. The King of England (King George at that time) also held the titles King of Canada, King of Australia, King of New Zealand and King of South Africa (among other titles). We were separate countries with the same royal family. It would also be nice if Europe was a little more split up; even if some of the smaller countries are only one city. Also, Germany annexed Austria in 1938 I think. You should just make it part of Germany. So why not scrap Czechoslovakia? Or Albania? Or Poland since they were minor during the war. Or why not France too, just give it to Germany since France only held for a month after invasion. Austria is staying in. It was a very important component of the reason for WWII. kbrennan7654 May 06, 2008, 02:21 PM Dale, Any idea when the next BTS patch will be out so we can get GA? yea i wondering the same thing, any ideas dale? kbrennan7654 May 06, 2008, 02:22 PM and also i had no idea phillipines was its own country :confused: and look at me thinking they only became a country after WW2 when the US recaptured the islands rhinoman May 13, 2008, 08:26 PM China should definetly be split into Communist China and Nationalists China and should start at war with each other Actually when the Japanese invaded the nationalists and communists declared a cease fire to fight the Japanese. Perhaps they could start off at war but the instant the Japanese invade one of them in this game there at peace. However they don't both have to declare war or get any "our mutual struggle bring us together as they both still hated each other and from the history books I read Mao only officially was at war with the Japanese and never even attempted to launch any offensives against the Japanese leaving the nationalists to do all the work while he spread Maoist communist propaganda all over china . |
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