View Full Version : 3.0 discussion


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Bahmo
Mar 05, 2008, 09:39 AM
soon i can do that.

but right now i just lost 27 uploads of my artwork, everything since July!! :cry:

so i will be trying to fix that

Crap! Bill Gates strikes again!

GarretSidzaka
Mar 05, 2008, 04:13 PM
yeah, except this time it was CFC host server, not my computer :p

Bahmo
Mar 09, 2008, 11:17 PM
Any news now?

GarretSidzaka
Mar 10, 2008, 02:10 AM
got alot of the files up. i am doing some work tomarow and then most of this week on Modcast related stuff. next week i want to do some more 2nd rev :)

Bahmo
Mar 13, 2008, 10:34 AM
To return to the ideaolgy bonuses, is it possible to recieve Espionage from them? Because the way I see Dead Flag's ideaology chart, there's one problem: it doesn't accomodate centrist leaders. It assumes that the further left you move on the economic spectrum, you always move up on the social one. Likewise, when you move right on the economic spectrum, on his model you inevtiably move down towards libertarianism.

This isn't realistic, however. A leader who is center left on both social and economic matters, for example, gets less bonuses in both culture and science than the autonomist leader, and only equals the anarchist and communist leaders in one area.

If we can rework the ideaology to accomodate Espionage, the tree should be reorganized with a combination of descending bonuses. The way I see it, Money: Starts at right and and descends to the left. Espionage: Starts at top and descends toward the bottom. Science: Starts at left and descends to right. Culture: Starts at bottom and descends to top.

In other words, the bonuses afforded would be along these lines:

Neoliberal: :commerce: 6 :culture: 2 :espionage: 4 :science: 0
Conservative: :commerce: 5 :culture: 1 :espionage: 5 :science: 1
Nationalist: :commerce: 4 :culture: 0 :espionage: 6 :science: 2
Centrist: :commerce: 3 :culture: 3 :espionage: 3 :science: 3

More coming...

Bahmo
Mar 13, 2008, 10:34 AM
Communism: :commerce: 0 :culture: 4 :espionage: 2 :science: 6
Autonomism: :commerce: 1 :culture: 5 :espionage: 1 :science: 5
Anarchism: :commerce: 2 :culture: 6 :espionage: 0 :science: 4

GarretSidzaka
Mar 13, 2008, 03:38 PM
interesting. i would like to find out if i can get an espionage bonus off a religion. that is yet to be seen...

snipperrabbit!!
Mar 13, 2008, 06:25 PM
Is Centrism in your mod Garret ?

GarretSidzaka
Mar 13, 2008, 06:45 PM
no, but i think he was adding it for reference with the other ideologies.

Bahmo
Mar 15, 2008, 06:14 PM
That's correct. BTW, do you have those leaderhead breakdowns, yet?

GarretSidzaka
Apr 09, 2008, 01:20 PM
hey everyone! im still alive :)

Dead Flag
Apr 11, 2008, 10:36 AM
That's good news Garret! How's the mod going?

GarretSidzaka
Apr 11, 2008, 03:09 PM
all right. i have to finish the xml for the buildings (which is kinda boring :p )
once i do that, then all i have to do to get a playable alpha version, is populate the map with buildings and units in the cities.

after that, then you guys get to decend onto it and do balance testing, 2D artwork, and flavour text :)

kbrennan7654
Apr 12, 2008, 01:36 PM
Dont mean to be rude but...
when will this be ready?:p
i can't wait to play this

GarretSidzaka
Apr 12, 2008, 01:42 PM
Dont mean to be rude but...
when will this be ready?:p
i can't wait to play this

no no youre not rude for asking that. im hoping that a unpolished beta will be done in a couple months.

as soon as i get a break from podcasting, im going to finish the alpha version.

in the meantime, feel free to enjoy the ModCast i have been working on for the community :D

GarretSidzaka
Apr 12, 2008, 01:47 PM
What do you think of him as a possible alternative leader to Bush??

http://forums.civfanatics.com/downloads/obama_V9W.jpg

Dead Flag
Apr 12, 2008, 03:51 PM
Looks good but I'd personally enjoy fighting Republicans much more!

GarretSidzaka
Apr 12, 2008, 06:27 PM
Looks good but I'd personally enjoy fighting Republicans much more!
LOL there will still be bush :p

kbrennan7654
Apr 12, 2008, 07:17 PM
I would really like to help you in the development of this mod :)


But i have no idea about all that XML and SDK mumbo jumbo:crazyeye:

Bahmo
Apr 12, 2008, 07:56 PM
I would really like to help you in the development of this mod :)


But i have no idea about all that XML and SDK mumbo jumbo:crazyeye:

XML isn't very difficult to figure out, if you want to learn. Files can look daunting, but once you learn the fundamental rule of open and closed tags, you can learn a lot of the programming simply by knowing how a building, leader, or unit functions in the game, and then merely looking for the coding for this function in the XML. It's all in English as well, a little less than "mumbojumbo."

GarretSidzaka
Apr 12, 2008, 08:24 PM
I would really like to help you in the development of this mod :)


But i have no idea about all that XML and SDK mumbo jumbo:crazyeye:

Yeah, there will be alot of non-technical writing, and 2-D artwork available when the alpha is released.

Please post in these subforums any ideas or discussions you want to have about this mod.

and there is already a version out for Warlords 2.0.8.0 available in my profile :)

kbrennan7654
Apr 12, 2008, 09:22 PM
This may not be the right spot to put this (sry if it is:mischief:) But does anyone have any spare time to help me with my Arab Israeli mod?
:help:

GarretSidzaka
Apr 12, 2008, 09:52 PM
This may not be the right spot to put this (sry if it is:mischief:) But does anyone have any spare time to help me with my Arab Israeli mod?
:help:

It's not, but if you want to post a thread in my subforum, you're welcome to. i have been wanting to make a Second Revolution: Palestine mod before :D

kbrennan7654
Apr 12, 2008, 10:05 PM
ok thx, if ur interested in helping plz go there =)

kbrennan7654
Apr 13, 2008, 11:22 AM
where did you get your units?

GarretSidzaka
Apr 13, 2008, 04:56 PM
where did you get your units?

the ones in the profile? well those are my original artwork :)

kbrennan7654
Apr 13, 2008, 05:15 PM
nice i plan to use the UN peacekeepers and some of the others if you dont mind;)

also in ur screenshot on the first page where did you get some of those? :lol:

kbrennan7654
Apr 13, 2008, 05:28 PM
and also how do you personally add ur units? my way doesnt work even though i follow every step

GarretSidzaka
Apr 13, 2008, 05:28 PM
some of those units remain unreleased. they will get individually released once my mod is out :)

kbrennan7654
Apr 13, 2008, 05:34 PM
im following white rabbits guide to adding units- i follow every step but when i get to step 3(opening unit infos folder) there is an XML error:mad:

GarretSidzaka
Apr 13, 2008, 05:47 PM
that is because something is trying to reference something thats not there, or perhaps a typo

kbrennan7654
Apr 13, 2008, 08:08 PM
want help with ur XML work?

GarretSidzaka
Apr 14, 2008, 12:23 AM
yeah sure let me know :)

kbrennan7654
Apr 14, 2008, 03:31 PM
what are you working on now?

kbrennan7654
Apr 14, 2008, 03:31 PM
maybe i can help

GarretSidzaka
Apr 14, 2008, 07:48 PM
right now i have to finish some xml. but i have been busy as hell with the modcast.

im doing modcast coz i want to try to do something to better my life :) , but dont worry, 2nd rev is always on my list :)

GarretSidzaka
Apr 15, 2008, 12:31 AM
That's probably a good idea. I'm no civ expert so I just guessed on the graph.

Neoliberalism - +3 :commerce:, +1 :culture:
Conservatism - +2 :commerce:, +2 :culture:
Nationalism - +1 :commerce:, +3 :culture:

Communism - +3 :science:, +1 :culture:
Autonomism - +2 :science:, +2 :culture:
Anarchism - +1 :science:, +3 :culture:

Do you have a list of civics yet? I was thinking that maybe they should be kept as apolitical and abstract as possible, so that all the civs have the opportunity to use any of them. For example, there could be a 'justice' category with 'summary execution', 'jury trial' and 'mob justice' and so on. For economics you could perhaps have a focus on different areas like industrial production, urban development or agriculture. For military you could have 'conscription', 'militia', 'standing army' and others. Perhaps a 'political tolerance' category too? Just a few thoughts.

implemented in xml

GarretSidzaka
Apr 15, 2008, 01:36 AM
also added the artdefines for the ideology buildings.

They show up :) !

DVS
Apr 15, 2008, 03:35 AM
Is this version out? 3.0, or any one for BTS? If it is, I can't find the file. If someone could point me to it I would appreciate it. I hope it's not on my head. (joke)

The mod looks awesome GarretSidzaka, I look forward to giving her a try.

GarretSidzaka
Apr 15, 2008, 02:08 PM
No, bro the 3.0 version is not out. but last night i made some updates so the project is moving again :)

look around the threads in this subforum and see what kinda stuff we have done.
the flavour text thread is very important, and allows people who don't know modding to participate in the development by writing flavour text for teh civiliopaedia and such :)

GarretSidzaka
Apr 17, 2008, 12:17 PM
allright, another update :)

i added the artdefines and art files for the Support Wonders.

Still Working on the graphics for them, tho :)

lord_joakim
Apr 20, 2008, 10:33 PM
signing in / subscribing

GarretSidzaka
Apr 21, 2008, 01:30 AM
signing in / subscribing

Welcome :)

I bet that there wont be another update until after next sunday, as this week i have to edit Modcast :(

GarretSidzaka
May 03, 2008, 09:24 PM
here is an upload of the mod so far. to look at it, just unzip it to your BtS mod folder.

http://www.civfanatics.net/garretsidzaka/files/alpharelease.01.zip

kbrennan7654
May 04, 2008, 10:48 AM
cool i took a look at the units and buildings added, really cool :goodjob:

how come all the foreign support buildings have nazi billboards or swastikas on them :D

GarretSidzaka
May 04, 2008, 01:29 PM
LOL coz they are not done yet. i was in the process of skinning them when i took yet another break

kbrennan7654
May 04, 2008, 05:29 PM
hehehe, btw on another note do you want to play gaius octavius' WWII in the pacific multiplayer? we only need one more

Bahmo
May 04, 2008, 06:13 PM
Hey wait, Garret: What happened to that map with all those cities placed, that you'd shown us a screenshot of in this thread? Why wasn't that the scenario included?

Edit: Also, the given scenario, with only the capitals placed, crashed after a few turns,

GarretSidzaka
May 04, 2008, 06:53 PM
Hey wait, Garret: What happened to that map with all those cities placed, that you'd shown us a screenshot of in this thread? Why wasn't that the scenario included?

Edit: Also, the given scenario, with only the capitals placed, crashed after a few turns,

thats right. there is a fully populated map too, but it is saved under workingsave.wbs or something.

And yes, i figured whatever i have there would probly crash too, hence why this is an alpha release (not beta testing yet :p)

but now that we all have access to the proto-mod, now i can start taking submissions!!!! YAY!!!! :)

kbrennan7654
May 04, 2008, 07:01 PM
do u have special ppl for beta testing or is everyone a beta tester?

if u have special ppl can i be one :)

Bahmo
May 04, 2008, 10:34 PM
thats right. there is a fully populated map too, but it is saved under workingsave.wbs or something.

And yes, i figured whatever i have there would probly crash too, hence why this is an alpha release (not beta testing yet :p)

but now that we all have access to the proto-mod, now i can start taking submissions!!!! YAY!!!! :)

I couldn't find it!

GarretSidzaka
May 05, 2008, 01:56 AM
ok one sec

GarretSidzaka
May 05, 2008, 02:10 AM
here it is

Bahmo
May 06, 2008, 04:28 PM
Thanks, but that still crashes, I think it's when you build the temples.

Also, why can't I create a war in diplomacy? I can adjust attitude, but for some reason, the "at war with" option never sticks when I exit.

GarretSidzaka
May 06, 2008, 09:02 PM
those things arent finished in the xml. this is why i am releasing it to public, so we can start finishing it and get ready for a public beta announcement

What i want done:
99% Crash Free
100% 3d Artwork
90% Custom Interface
25% Buttons

then we can release the file to the general public through public threads and uploads, plus news releases and what not.

Then we do the public beta and make it balenced then release a final version.

Then maybe we can do expansions or a world map.

kbrennan7654
May 18, 2008, 06:40 PM
you havent lost interest right?

GarretSidzaka
May 18, 2008, 07:34 PM
you havent lost interest right?

its not that, i was just hoping to get some work done with you guys and start taking contributions of flavor text and button graphics :)

Bahmo
May 28, 2008, 09:57 AM
BTW, I just thought I'd mention that the Ideaology HQ buildings are too big. Also, I hope they aren't identical save for the logos in the final version.

GarretSidzaka
May 28, 2008, 02:59 PM
BTW, I just thought I'd mention that the Ideaology HQ buildings are too big. Also, I hope they aren't identical save for the logos in the final version.

note to self, scale down the buildings fscale. no in a little bit here im gonna bust out the tablet and skinning of the Supports. what do you think would make the ideology buildings look better?

Bahmo
May 29, 2008, 11:51 AM
For starters, just variety. The old-guard and revolutionary ideaologies shouldn't look all alike, except with a Maple leaf instead of a dollar sign or a hammer and sickle instead of an A, which is the case now.

GarretSidzaka
May 29, 2008, 04:16 PM
hmmm i will check again. .....

im seeing something wrong with the files that need work. i will take you suggestion too :)

GarretSidzaka
May 29, 2008, 04:22 PM
i took a look at the files. :) i see what you mean.

would you mind trying your hand at re-skinning the anarchist building? maybe just 'tag' grafitti the outside?

do you have a photoshop or GIMP 2.2??

Bahmo
Jul 07, 2008, 02:47 PM
One thing that I've been a little skeptical of since first playing this was the Russian support building, which has the same effect as Chichen Itza. It seems to me that giving a city defense against everything but gunpowder is not very useful when everyone has gunpowder. I'm not sure if tanks and seige weapons count as gunpowder-based units, though, so maybe if you also gave it a defense against aerial attacks, it would be worthwile.

GarretSidzaka
Jul 07, 2008, 03:47 PM
thats a good point. i thought that the chichen itza went obsolete with gunpowder, but that its defence score still worked. i should find out about this.

btw: im thinking about telling wouter on modcast to edit a couple shows in the future so i can take the time to get this modding playable :)

Bahmo
Jul 27, 2008, 07:51 PM
I believe that it's actually Rifling that obsoletes Chichen Itza; however, any gunpowder-based unit is unaffected by fortifications. The question is simply whether "gunpowder-based" units means only those with the gunpowder combat type, or also units that require gunpowder, like Tanks and gunships.

GarretSidzaka
Jul 28, 2008, 12:33 AM
good question. finding this out would definately let us know whether or not russian sup. is useful :)

Bahmo
Aug 25, 2008, 04:09 PM
When can we expect the next release?

GarretSidzaka
Aug 25, 2008, 08:45 PM
When can we expect the next release?

i myself have been thinking about this alot lately. as you know i have been sidetracked from the mod with the ModCast, but i want to start working on it again soon.

To be done list:

Finish buildings and wonders graphics 50% done
Minor additions to units 90% done
Populate the map with units and buildings 5% done
A whole Crap Load of buttons (dreading this one) 3% done
Add independant artist soundtrack 1% done
Playtesting 0% done

on the side:
find a good sdk build or not. what do you guys think about this one?

GarretSidzaka
Aug 25, 2008, 09:55 PM
okay i did some work today and finished up the art for the support wonders :)

we were discussing what the russian support does (or doesn't). if the defensive bonus won't help against units, what should the wonder do?

Dead Flag
Aug 26, 2008, 04:24 AM
Can it make producing units quicker? You know, providing them with AK-100s and helicopters and so on.

GarretSidzaka
Aug 26, 2008, 04:45 PM
Can it make producing units quicker? You know, providing them with AK-100s and helicopters and so on.

it could, with python or sdk changes, i think. we need to (for now) utilize xml changes only.

now i think there is some hope of making hacks using the event system....

Dead Flag
Aug 26, 2008, 05:08 PM
So what's possible with xml changes?

GarretSidzaka
Aug 26, 2008, 06:55 PM
well usually you have to think of abilities in civ4 that already exist with wonders. then you check them out in the file structure and see how they can be manipulated (what variables they possess)

im very interested in making hacks using the event system however. this is how i am planning on making the UN wonder work :)

Dead Flag
Aug 27, 2008, 11:50 AM
Ah right okay. Using the event system could be interesting. How about the Russian support building giving you random events about Russia offering to supply you with advanced equipment? Then you could receive some promotions for your troops, or pay and get given some tanks and helicopters?

Edit: Or what about making it functionally the same as the Kremlin or the Pentagon?

GarretSidzaka
Aug 27, 2008, 05:34 PM
Ah right okay. Using the event system could be interesting. How about the Russian support building giving you random events about Russia offering to supply you with advanced equipment? Then you could receive some promotions for your troops, or pay and get given some tanks and helicopters?

Edit: Or what about making it functionally the same as the Kremlin or the Pentagon?

these are great ideas. i especially like the last two :)

what would you think if it gave a rush bonus of like 20% and a +1 xp?

Dead Flag
Aug 28, 2008, 12:56 PM
I'm no balance expert but that sounds about right.

GarretSidzaka
Aug 28, 2008, 09:05 PM
sweet ill go change it now :)

cfkane
Aug 29, 2008, 02:08 PM
Hey Garret, I've been interesting in the mod for a long time now but I've never gotten the chance to play it, since I don't have Warlords.

Just want to say that I'm really on edge for when v3.0 finally comes out.

snipperrabbit!!
Aug 29, 2008, 04:21 PM
Garret, the Russian support can give a city improvement in each cities ( like Stonehenge/Monument using the free building tag ) & then the improvment 'russian friendship' or whatever name can act as the heroic epic.

GarretSidzaka
Sep 03, 2008, 06:42 PM
what improvement would you suggest snipper?

snipperrabbit!!
Sep 05, 2008, 05:19 PM
it can be a statue but more thought must be given to it
I'm pretty much brain dead as I just ended a long road trip on a mountainous highway.

GarretSidzaka
Sep 05, 2008, 11:02 PM
your ideas and 2d artwork are always welcome here!!!

Bahmo
Sep 27, 2008, 04:58 PM
I am bothered by the leaderhead XML, due to the fact that neither of the Northern Rebel leaders have "Military" as a flavor. That would make them too much of a pushover to their opponents, and should be changed. If your idea is to have the rebels overwhelm their enemies culturally, then I agree, but there are better ways to do that. For example, you could bring back the Civ-specific traits and give the rebels a few free culture points, in the same way that the "Creative" tech normally does.

GarretSidzaka
Sep 27, 2008, 06:30 PM
yeah, im gonna have to completely revise the AI once i get out a stable version. thanks for the tip, im probly gonna need your help with the AI settings! :)

Caleb_kreegan
Dec 07, 2008, 08:18 AM
what happened with this mod? is it dead? :(

GarretSidzaka
Dec 07, 2008, 03:40 PM
what happened with this mod? is it dead? :(
this mod has been in hibernation for awhile. ive been really busy with my ModCast project for a year now, and i have done only minimal things with the mod.

What i do need is some people who would like to help with the mod :)