View Full Version : [XML+GRAPHICS MODCOMP] Era-Specific Fishing Boats
sepamu92 Jul 17, 2007, 05:20 PM EDIT as of July 24, 2007 with Medieval and Industrial art - Thanks to GeneralMatt for the paddleboat
I didn't know whether this should be posted here, or in the Graphics forum... but I figured since it includes XML I'd post it here.
You know those little boats that appear in your sea tiles when you have citizens working there? Isn't it annoying how, in the later ages of the game, all your improvements change to more modern versions except for the fishing boats? Well, here is a mod that upgrades the graphics for these boats in Medieval and Industrial ages. It's a small modcomp, but I feel it adds some more flavor to the late game :)
This mod includes one XML file and two art folders. If you wish to include these in your own game, copy/paste these into the respective Custom Assets folder. To make it easier for modders who wish to add this to their own game I have included [ <!-- !@#$ NEW $#@! --> ] at the beginning of the changes I made in the XML and [ <!-- !@#$ END $#@! --> ] at the end. To use just one of the boat-styles in a specific scenario, just remove the "_medieval" or "_modern" at the end of the workboat and the net .nif files.
Screenshots:
Ancient-Classical
http://i200.photobucket.com/albums/aa275/sepamu92/Civ4ScreenShot0057.jpg
Medieval
http://i200.photobucket.com/albums/aa275/sepamu92/Civ4ScreenShot0058.jpg
Renaissance
http://i200.photobucket.com/albums/aa275/sepamu92/Civ4ScreenShot0059.jpg
Industrial
http://i200.photobucket.com/albums/aa275/sepamu92/Civ4ScreenShot0060.jpg
Modern-Future
http://i200.photobucket.com/albums/aa275/sepamu92/Civ4ScreenShot0061.jpg
Download at File Database! (http://forums.civfanatics.com/downloads.php?do=file&id=6160)
GeoModder Jul 17, 2007, 06:26 PM :woohoo: :cooool:
woodelf Jul 17, 2007, 06:39 PM Nicely done. I think you made Geo's day. :)
GeoModder Jul 17, 2007, 06:51 PM How did you guess? :D
This goes into EDC at first light tomorrow.
GeoModder Jul 17, 2007, 07:08 PM Sepamu, I suspect there's a minor bug in your code here. The Medieval Era seems to be missing in your minimod? (the part I marked red in the quote, I added it here for clarity)
<!-- whale -->
<ArtRef Name="goal:IMPROVEMENT_WHALING_BOATS">
<Attribute Class="Improvement">IMPROVEMENT_WHALING_BOATS</Attribute>
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISS ANCE</Attribute>
<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
<Attribute Class="Scalar">bApplyRotation:1</Attribute>
</ArtRef>
sepamu92 Jul 17, 2007, 07:17 PM Sepamu, I suspect there's a minor bug in your code here. The Medieval Era seems to be missing in your minimod? (the part I marked red in the quote, I added it here for clarity)
Well, I didn't change anything for the Whaling boat - that piece is in fact missing in the vanilla game's coding too. There aren't any problems with this in-game, as far as I know. If you find any post and tell about it.
Chuggi Jul 18, 2007, 02:00 AM Looks great! My only criticism would be that the medieval boat looks too European for the Asian civs.
NikNaks Jul 18, 2007, 02:03 AM Nice work! As soon as Geo fixes the XML with the city-styles, this is going in my mod. ;)
Does this include the modern harbour graphics that come with the game? Or were they coded with Warlords? (I forget :crazyeye:)
sepamu92 Jul 18, 2007, 02:14 AM Looks great! My only criticism would be that the medieval boat looks too European for the Asian civs.
Yes that's true, although I don't know if it's possible to code in ethnic improvements.
Does this include the modern harbour graphics that come with the game? Or were they coded with Warlords? (I forget :crazyeye:)
I'm pretty sure it comes with the vanilla game.
NikNaks Jul 18, 2007, 02:29 AM Maybe it does. It was a while ago, so it's probably been included since then.
The Navy Seal Jul 18, 2007, 01:25 PM Wow this is awesome!
Dom Pedro II Jul 18, 2007, 02:11 PM Yes that's true, although I don't know if it's possible to code in ethnic improvements.
Land improvements and water improvements are essentially the same in the code. If you can make ethnic Cottage/Hamlet/Village/Town improvements (which was introduced in Warlords), you should be able to make water improvements that do the same. Certainly with the real water improvements if not with the graphical only worked tile "improvements".
sepamu92 Jul 18, 2007, 02:19 PM Wow this is awesome!
Thanks :D
Land improvements and water improvements are essentially the same in the code. If you can make ethnic Cottage/Hamlet/Village/Town improvements (which was introduced in Warlords), you should be able to make water improvements that do the same. Certainly with the real water improvements if not with the graphical only worked tile "improvements".
Hmm, I'll have to look into it more.
callicles Jul 18, 2007, 03:46 PM Is the second picture from the medieval or renaissance era? I only ask because those vessels look like they are from the late 18th century.
If you figured out a way to add a graphics era for the Renaissance though, great job. Hopefully someone can get the warlord to stop looking so medieval during the Renaissance and Industrial Age then.
NikNaks Jul 18, 2007, 03:57 PM Unfortunately these don't work the same as units. You still can't have Renaissance-specific unit graphics.
GeoModder Jul 18, 2007, 04:33 PM Hmm, I'll have to look into it more.
I think all that is needed is to put an era tag in the improvement codeblock, copy it and rename it to the ethnic art+change to the artstyle.
And as for art, I think I downloaded a caravel with an asian-style sail in the past. Since for water improvements you'll need to decrease the size of the model, from afar it would sure look like a fishing-junk.
That leaves of course a whole lot of other artstyles. ;) I'll take a look if its still on my harddrive.
Impaler[WrG] Jul 18, 2007, 07:27 PM Cool Sepamu, you know their are two other Improvements that don't change Waterwheel and Workshops, They could really use some improvement :rolleyes: I think some think that looks like a power plant with cooling towers for the waterwheels and a Factory for the Workshop would be good.
sepamu92 Jul 18, 2007, 07:37 PM Is the second picture from the medieval or renaissance era? I only ask because those vessels look like they are from the late 18th century.
Well that one is for the Medieval and Renaissance eras, but I think I may make a different one for the Medieval age.
;5697625']Cool Sepamu, you know their are two other Improvements that don't change Waterwheel and Workshops, They could really use some improvement :rolleyes: I think some think that looks like a power plant with cooling towers for the waterwheels and a Factory for the Workshop would be good.
Good idea, I'll see what I can do.
Dom Pedro II Jul 18, 2007, 08:15 PM ;5697625']Cool Sepamu, you know their are two other Improvements that don't change Waterwheel and Workshops, They could really use some improvement :rolleyes: I think some think that looks like a power plant with cooling towers for the waterwheels and a Factory for the Workshop would be good.
C'mon now... the waterwheel should obviously look like a hydroelectric dam. The mechanics are essentially the same.
callicles Jul 18, 2007, 08:36 PM Is it possible to make the Industrial age look less like 1950 and more like 1800?
GeoModder Jul 19, 2007, 01:18 AM Is it possible to make the Industrial age look less like 1950 and more like 1800?
That's mostly a thing for the cityset department, and the 1800's still looked alot like the Renaissance in building style.
sepamu92 Jul 22, 2007, 04:11 PM Well, I've managed to create medieval-specific boats and also Asian boats (but I can't get the Asian ones to appear for only Asian civs, oh well). Now I've got a question before I upload: for the Industrial age, should I use the current "modern" boats or the current "medieval" boats? I think the medieval ones are a better fit, but if someone could find some kind of steamship that would be best.
GeoModder Jul 24, 2007, 11:56 AM I think GeneralMatt made a paddlewheeler. Is that 19th century enough to you? ;)
sepamu92 Jul 24, 2007, 09:58 PM Updated first post with medieval and industrial boats. Thanks to GeneralMatt for the paddlewheeler boat :)
Impaler[WrG] Jul 25, 2007, 12:10 AM Industrial (paddlewheeler) the Whale is not update, BTW great work!!
Footen Aug 10, 2007, 06:44 AM Is it possible to use only the modern fishing boats and make them a default part of the game?
GeoModder Aug 10, 2007, 12:23 PM Yes. Edit out the graphic references to earlier-era fishing boats and the era's themself in the Civ4PlotLSystem.xml file, and put this file then in your BtS Assets folder (in the same folder you found it in the mod).
Btw, the last step is not recommended without backing up the original BtS file if you don't want the chance to be permanently without a reinstall.
frekk Jan 24, 2008, 01:17 AM Is it possible to reduce the scale of the boats? I don't like the size of the ancient and medieval fishing boats, which are as large or larger than the workboats.
Zuul Jan 24, 2008, 02:47 AM Yes it's easy to change scale on units. Open up some file and change a number :p. Can't remember which.
frekk Jan 24, 2008, 05:10 PM If these were just units it would be easy.
Thomas SG Jun 11, 2008, 04:34 AM :( download link broken :(
GeoModder Jun 11, 2008, 08:58 AM It's incorporated in several mods, including my Ethnic Citystyles mod. :)
Thomas SG Jun 11, 2008, 05:25 PM It's incorporated in several mods, including my Ethnic Citystyles mod. :)
Yes, I know. I tried to implement parts of your mod in CCV in the afternoon. And I hoped to find out what parts of your mod belong to the ships. ;)
GeoModder Jun 13, 2008, 09:05 AM Yes, I know. I tried to implement parts of your mod in CCV in the afternoon. And I hoped to find out what parts of your mod belong to the ships. ;)
Oh, simple. Do a search for "waterworked" and you'll bump in the entries. IIRC it's spread over two parts of the file.
That, and the boat art in the improvements folder of course.
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