View Full Version : Orcs of Moria


Chuggi
Jul 18, 2007, 08:09 AM
Included in the download is five Orc units (a Warg Rider, a Swordsman, a Spearman, an Archer and a Crossbowman - all using the same model, just reboned for different animations).

<UnitArtInfo>
<Type>ART_DEF_UNIT_WARG_RIDER</Type>
<fScale>0.61</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/OrcishWargRider/Warg_Rider_FX.nif</NIF>
<KFM>Art/Units/Lion/Lion.kfm</KFM>
<SHADERNIF>Art/Units/OrcishWargRider/Warg_Rider_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
<ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.28</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

<UnitArtInfo>
<Type>ART_DEF_UNIT_ORCISH_SWORDSMAN</Type>
<fScale>0.36</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/OrcishSwordsman/Swordsman_FX.nif</NIF>
<KFM>Art/Units/Unique/Roman/Praetorian/Praetorian.kfm</KFM>
<SHADERNIF>Art/Units/OrcishSwordsman/Swordsman_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

<UnitArtInfo>
<Type>ART_DEF_ORCISH_SPEARMAN</Type>
<fScale>0.36</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/OrcishSpearman/Spearman_FX.nif</NIF>
<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
<SHADERNIF>Art/Units/OrcishSpearman/Spearman_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

<UnitArtInfo>
<Type>ART_DEF_UNIT_ORCISH_ARCHER</Type>
<fScale>0.36</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/OrcishArcher/Archer_FX.nif</NIF>
<KFM>Art/Units/Archer_Chinese/Archer_Chinese.kfm</KFM>
<SHADERNIF>Art/Units/OrcishArcher/Archer_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.85</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

<UnitArtInfo>
<Type>ART_DEF_UNIT_ORCISH_CROSSBOWMAN</Type>
<fScale>0.36</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/OrcishCrossbowman/Crossbowman_FX.nif</NIF>
<KFM>Art/Units/Unique/China/Chokonu/ChoKuNu.kfm</KFM>
<SHADERNIF>Art/Units/OrcishCrossbowman/Crossbowman_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

The Orc model I created for these units is low-poly, and uses a single 128 x 128 texture. Also, one of the units uses animations that are from the Warlords expansion. If for some reason you don't have it, I have attached the necessary files for you below.

http://img508.imageshack.us/img508/3914/orcspt7.th.jpg (http://img508.imageshack.us/my.php?image=orcspt7.jpg) Download them here! (http://forums.civfanatics.com/downloads.php?do=file&id=6166)

Thanks and credit goes to AlazkanAssassin for the Hyena model he re-boned for FfHII (originally from Zoo Tycoon 2) also thanks to White Rabbit for the Goblin Shield (I know, I was too lazy to make my own). Enjoy :)

Chuggi
Jul 18, 2007, 08:11 AM
If you don't own a copy of Warlords, then you will need the animations attached.

Ploeperpengel
Jul 18, 2007, 08:12 AM
Nice design overall but the eyes look a little weird.

thomas.berubeg
Jul 18, 2007, 08:12 AM
nice... well definantly use these in the arda mod, whne we start it up again with BTS.

Thanks alot,

thses are as good as usual, if not better...

Chuggi
Jul 18, 2007, 08:15 AM
Nice design overall but the eyes look a little weird.

:lol: I know. I wanted them to be bigger than normal though.

nice... well definantly use these in the arda mod, whne we start it up again with BTS.

Thanks alot,

thses are as good as usual, if not better...

Thanks! The evil sides are nearly covered now I hope.

Chuggi
Jul 18, 2007, 08:21 AM
They were based on the Lord of the Rings models in this picture:

http://img248.imageshack.us/img248/7858/plasticgoblinsetbigzk8.th.jpg (http://img248.imageshack.us/my.php?image=plasticgoblinsetbigzk8.jpg)

Ploeperpengel
Jul 18, 2007, 08:23 AM
:lol: I know. I wanted them to be bigger than normal though.


Yeah but they look like a Helloween lantern now maybe add some more shading at the edges and more colors no plain yellow. I know you could do better apart from that they look awesome;)

Chuggi
Jul 18, 2007, 08:29 AM
Yeah but they look like a Helloween lantern now maybe add some more shading at the edges and more colors no plain yellow. I know you could do better apart from that they look awesome;)

Hmm I'll see if I can improve them.

Chuggi
Jul 18, 2007, 08:55 AM
How's this? It's only really noticeable with flying cam on however they do look slightly orange from regular civ view as well.

http://img410.imageshack.us/img410/7663/differenteyesir0.jpg

thomas.berubeg
Jul 18, 2007, 09:12 AM
that"s better. it makes the eyes look less flat. makes it mor facelike, with the eyes slightly sunken in.

Bakuel
Jul 18, 2007, 09:14 AM
They look great! :goodjob: Those orcs are beautiful in their special large snake-eyed way. :yup:
If you want a worthless third party opinion, I thought the large eyes looked cool in the normal game camera mode. The large yellow eyes and ears clearly mark the orcs as inhuman rather then some guy just wearing greenish paint.

Edit- The new skin screenshot finally loaded up, it looks great! I was afraid you were going to shrink them.

NikNaks
Jul 18, 2007, 09:28 AM
Those orcs are beautiful in their special large snake-eyed way. :yup: Well said! :lol: These are great units, Chuggi. :goodjob:

Ploeperpengel
Jul 18, 2007, 09:30 AM
Hm I'd suppose something like this:

http://img254.imageshack.us/img254/7654/differenteyesir0tz3.jpg

Still doesn't like "right" for me(I'd make the eyes smaller) but wouldn't like to change your design too much now.

Edit: and true no idea how this now would look ingame. The normal perspective ingame surely has higher priority.

GeoModder
Jul 18, 2007, 10:58 AM
The nose here is way better.

thomas.berubeg
Jul 18, 2007, 11:01 AM
i agree about the nose, but i like the bright yellow eyes more.
http://image.www.rakuten.co.jp/marusou/img1011448987.jpeg
the color of those seems more like the one chuggi had. (sorry pleo)

Darque
Jul 18, 2007, 12:07 PM
I think the new eye color is good, but the eyes are a little to big. I suggest just raising the bottom edge fo the eyes a little bit to make them look more natural.
Other than that, looks great.

DevilRat
Jul 18, 2007, 12:22 PM
Awesome work! I think I have to agree with those suggesting smaller eyes, however. Larger eyes generally add a kind of "cutesy" factor to things, so it seems a little out of place on something like an orc. Personally, I'd go for smaller eyes, but bring back the bright yellow to intensify them.

But either way, these guys are awesome and I'm gonna use the heck out of them.

sepamu92
Jul 18, 2007, 02:12 PM
These are great! I like the Warg guy :goodjob:

Chuggi
Jul 19, 2007, 01:55 AM
Still doesn't like "right" for me(I'd make the eyes smaller) but wouldn't like to change your design too much now.

Edit: and true no idea how this now would look ingame. The normal perspective ingame surely has higher priority.

Your nose is definitely better but the trouble is that I have to work with a 128x128 pixel texture, so most of the detail is lost there :( I don't want to increase the size of the texture because it doesn't make enough difference for regular civ view.

I can't make the eyes smaller without remaking all five orcs :rolleyes:

But thanks for the feedback! the updated texture with the more shaded eyes from the 2nd screenshot is attached to this post :)

ohcrapitsnico
Jul 19, 2007, 10:18 AM
These units are great! :)

The eyes do seems a bit strange, don't know what you could do to change that.

GarretSidzaka
Jul 21, 2007, 12:23 AM
looks awesome, ass usual.

ps: i like the eyes. they look awesome for cavedwellers like orcs of moria

AThousandYoung
Jul 27, 2007, 12:29 AM
The warg rider looks like he's mating with a person in a warg suit.

Cool though!

Anti-christ
Aug 08, 2007, 08:06 AM
If you ask me the problem is the pupil size they are extremely large try reducing the pupil size.