View Full Version : Is there a data base here for beginners?

Apr 10, 2001, 12:37 PM
I'm wondering if there is a data base here that would contain lots of tips for beginners? You know, like FAQ's about playing the game.


Apr 10, 2001, 12:50 PM
There is the war academy for strategies and tactics. But for remedial things about the fundamentals of the game, the manual is your place. If you have issue with a particular part of the game, just ask us.

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[This message has been edited by BlueMonday (edited April 10, 2001).]

Apr 10, 2001, 01:29 PM
I am the database, I know everything And my modesty is great too
Well I think it's a good idea to attend the War academy. And there are so many tips that it's impossible to catalog them all...Unfortunately. And we're discovering new ones from day to day!

Genghis K.
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Apr 10, 2001, 04:33 PM
I say you learn the most foundational things quite easily by yourself by just playing the game a couple of times yourself. Then if there is a certain issue you want to ask about, we're all glad to give advice.

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Andu Indorin
Apr 10, 2001, 06:26 PM
For starters, I'd recommend a visit to the <a href="">War Academy.</a>

Edit Note: fixed the link

[This message has been edited by Thunderfall (edited April 10, 2001).]

Apr 10, 2001, 11:39 PM
I think you should play about ten games first learn some (basic) tips by yourself and then go to the war academy. But I still consider that you'll learn more things alone...

Apr 11, 2001, 01:03 PM
...Yes, much of the play is intangible. We can't really desribe them, you just have to learn them yourself.

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Apr 11, 2001, 03:52 PM
Read some of the accounts people have posted on successful games, and particular strategies. Try to soak up as many ideas as you can.

I know if I had just tried to learn by playing, I would probably still be muddling around at chieftain.

DEATH awaits you all...with nasty, big, pointy teeth.

Apr 13, 2001, 07:58 PM
Here are some basic tips:

In the beginning:

Expand expand expand! Never stop expanding. Populate to accumulate!
Also, rush buy as much as possible in the begining. And put workers on the most productive tiles. What I mean by that is if there's buffaloes and wheat in your radius, the workers will automatically go on corn, but in the beginning, shields give you more of an impact later on. Also, if you're playing Deity, put workers on forest if you know your population is growing too fast.


Infrastructure! You can still expand, but build up terrain and trade routes. It's best to be in democracy so you can be ahead in science. Periodically put your luxury rates up to 100% for about 5 turns and put it down to normal. Your population can double that way. And if your civ is good enough, you can do all of the above PLUS bribe all of your enemy(s)'s cities.

End game:
If you're civ is too advanced to switch to Funamentalism, then bribe your way through. Or else you can just switch to fundamentalism and conquer the world by force, but I find bribing works better. Always leave one pet city, best if on an island, and have a few veteran spies to occasionally poison their water suppy so they stay at size 1 and sabotage whatever they're trying to do.
Build a spaceship and launch as late as possible to build up population.

The ideal situation in King:

3 cities by 3000 BC

1.5 million people by 0 AD

15 million people by 1000 AD

Control the world by 1500 AD

200 million people 1700 AD (celebration!), and starting to research future techs.

Spaceship arrives in 2020 AD