View Full Version : BTS bugs


Watiggi
Jul 19, 2007, 03:21 AM
This is for the guys at Firaxis. I couldn't find a BtS bug report thread/forum, so I'll drop them here. Read the log text, it doesn't have the city name where it should.

edit: I can't confirm it but someone else suggested that the city in question may not have been visable at that time. That could have something to do with it.

edit2: this bug is reported here (http://forums.civfanatics.com/showthread.php?p=5711738#post5711738).

troyDoogle7
Jul 19, 2007, 07:40 AM
This is more of an annoyance, if I list the cities by hammers and then change production on one of those cities.. the list of cities resets back to default and I have to then reorder it by hammers again...and make the changes and it resets again...etc

classical_hero
Jul 19, 2007, 08:46 AM
One major one is listed in this thread, and that is backwards compatibility. 232029 This will ruin your ability to play any games that predate you geting BtS.

carbonex
Jul 19, 2007, 08:49 AM
Is anyone else having a problem with "pinging" in multiplayer? The sound doesn't play for me or my teammate.

LlamaCat
Jul 19, 2007, 09:21 AM
I'm really surprised by the that bug with the missing city names. That's the kind of thing I see in early versions of mods by amateurs. Seriously, how do they let some of this stuff get through quality control? from my understanding, they pretty much took their time on this expansion so there was no real rush to get it to market.

Gyathaar
Jul 19, 2007, 09:25 AM
I am guessing the missing city name is when the event happens in a city you have not found yet (and it turns out a blank instead of a city 'far away' or whatever)

Watiggi
Jul 19, 2007, 09:36 AM
Another bug: I can't get a pic of it, but for some reason I wasn't able to move a scout though a city. It just gave the no go red circle. There was no unit graphics in the city too (but there were units). After a few turns, it fixed itself. Strange.

Watiggi
Jul 19, 2007, 09:38 AM
I am guessing the missing city name is when the event happens in a city you have not found yet (and it turns out a blank instead of a city 'far away' or whatever)Good point. I'll keep an eye out for that next time.

troyDoogle7
Jul 19, 2007, 09:39 AM
Another bug: Sometimes when I click on a city in the city list screen, It selects a unit instead of the city and thus i am unable to change production for that city.. It happend oon a barbarians city I subjugated

Tetsuru
Jul 19, 2007, 09:46 AM
Another bug I've experienced so far is I captured the religious palace and it didn't switch over to my state religion (Islam) from the Buddists. I believe its because I had choose religions enabled and I founded Islam with meditation, so the game thought Islam was buddism and didn't switch it over. Also after capturing it, I wasn't included in the leader vote even though I owned the palace through conquest, and neither was the original founder (Tokugawa). Instead the game put up the two civs with the most population points in towns with the religion.

I'm pretty sure thats not how its suppose to work, but I could be wrong. I've only played through one game so far.

Raggamuffin
Jul 19, 2007, 09:56 AM
There are plenty of minor nuisances. One major is that when you tell a unit to auto explore it doesn't always stop and heal when it's hurt. Another one is that sometimes units get stuck travelling between the same two destinations even though there is plenty of unexplored territory nearby. That never happened pre-BTS.

Jaybe
Jul 19, 2007, 10:01 AM
@troyDoogle, both of those "bugs" you describe have also been in Warlords.

Re selecting the city (for production) instead of occupying units, position the cursor so city name/production display "hilights" (a white "shadow" appears around it).
City listing has always unsorted when production is changed. Changing production may change worker allocation (affecting hammers & commerce, etc.) and rather than check everything for changes, they just unsorted everything. Yes, it's a nuisance, but probably also somewhat faster for all the times nothing is changed.

Gyathaar
Jul 19, 2007, 10:18 AM
Another bug I've experienced so far is I captured the religious palace and it didn't switch over to my state religion (Islam) from the Buddists. I believe its because I had choose religions enabled and I founded Islam with meditation, so the game thought Islam was buddism and didn't switch it over. Also after capturing it, I wasn't included in the leader vote even though I owned the palace through conquest, and neither was the original founder (Tokugawa). Instead the game put up the two civs with the most population points in towns with the religion.

I'm pretty sure thats not how its suppose to work, but I could be wrong. I've only played through one game so far.
Not a bug.. the Apostolitic Palace is locked the the religion it was constructed under.. (the state religion the civ who constructed it had at the time of completion)
it will never switch

Willowmound
Jul 19, 2007, 10:20 AM
That's good!

Imagine RL Rome invaded by Indians and the Pope turning Hindu. Somehow I don't see it happening.

(Well neither of it!)

Carver
Jul 19, 2007, 01:01 PM
I am guessing the missing city name is when the event happens in a city you have not found yet (and it turns out a blank instead of a city 'far away' or whatever)Yes. Didn't they change this before BTS, so that the human wouldn't have an easy way of finding out who his opponents are in the game (before meeting them in person)?

bonafide11
Jul 19, 2007, 04:14 PM
Bug: Military Academy can be built without Military Science, even though it says it can't...

QwertyKey
Jul 19, 2007, 07:46 PM
I was just returned a city that I never owned. On the 1000AD scenario, playing as France, London which I never owned was returned to me.

Grimo
Jul 19, 2007, 08:07 PM
Playing the Fall From Heaven scenario, I found some odd bugs.

First one I'm not sure whether I have no idea how it happened but suddenly my capital city got razed out of nowhere without me doing anything or any enemy units being near my city.

Second one is pretty obvious, as soon as I upgraded my explorer hero to an assassin, he bugged out. I can still move him and order him to attack, but when I select him, the portrait of the unit doesn't change to his but remain the same as the previous unit, I also don't get info screens about odds of attack when I attack with him anymore. His command buttons like attack, go to, etc. doesn't change to his own either, which also means I can't level up him further.

Watiggi
Jul 19, 2007, 08:27 PM
Bug: Military Academy can be built without Military Science, even though it says it can't...Yep, second. The AI had a Military Academy in one of their cities long before Military Science. I haven't however actually pressed the button to see if I can build it, but the button is available though (not darkend or non existant as would be the case) and yet still says that it requires Military Science. So yeah, definitely a bug.

marioflag
Jul 19, 2007, 08:29 PM
Yep, second. The AI had a Military Academy in one of their cities long before Military Science. I haven't however actually pressed the button to see if I can build it, but the button is available though (not darkend or non existant as would be the case) and yet still says that it requires Military Science. So yeah, definitely a bug.

The player also can build Military Academy since Ancient Age.

QwertyKey
Jul 19, 2007, 09:06 PM
There's some sort of bug with excessive load times between turns. The turn before the wait time in between the turn was something like 20 seconds, this turn it's been as high as 10 minutes until I've force quitted it. I've tried restarting from various autosaves, and always the same thing. At 1630 AD whichever save, the game has this crazy load time.

Watiggi
Jul 19, 2007, 11:29 PM
Bug: When one civ meets another for the first time using a Privateer, the owners name appears in the leaders contact list (bottom right of screen) and he/she makes contact with you, all of which gives away their identity.

That isn't such an issue with the AI, but I guess from an MP point of view, having the name appear right when contact is made breaks their identity. Maybe the Privateer shouldn't trigger initial contact at all or something.

CIVPhilzilla
Jul 19, 2007, 11:35 PM
World War II: European Theater, playing as Germans Open Ended game. I ran up the tech tree to be the first to the atomic bomb, rushed the manhattan project with a great engineer I'd been saving, and had tons of cities with chain reactors ready and raring to go. Built one atomic bomb, all my orders in the other cities were canceled and I lost the option to build it in any city. Still meet all the requirements, it just seems like there is a bug in the code capping the atomic bomb production at one.

Krikkitone
Jul 20, 2007, 12:46 AM
Not a bug.. the Apostolitic Palace is locked the the religion it was constructed under.. (the state religion the civ who constructed it had at the time of completion)
it will never switch

He should be eligible for voting though.

Also, reported in the other Forum
Espionage, unhappiness and unhealthiness missions are bugged at non normal game speed
Marathon gave 24 unhappiness for 24 turns (instead of 8 unhappiness for 24 turns)

ainwood
Jul 20, 2007, 01:52 AM
If you have new bugs, please make new threads for them - don't continue to grow this one. It makes organisation much easier to have separate threads for separate topics.

CanuckSoldier
Jul 20, 2007, 02:29 AM
Is anyone else having a problem with "pinging" in multiplayer? The sound doesn't play for me or my teammate.

You can call that a bug...but it's actually a feature, although I don't like it either, as do few MPers. I hope we manage to get it changed back.

CS

Flak
Jul 20, 2007, 03:54 AM
Another bug: I can't get a pic of it, but for some reason I wasn't able to move a scout though a city. It just gave the no go red circle. There was no unit graphics in the city too (but there were units). After a few turns, it fixed itself. Strange.

I don't have the game yet (today hopefully), but I do recall reading that there is a limit to the number of units you can have in a city. 8 I believe. Are you sure you weren't over this limit?

This 'feature' is one of the first things I'm modding right out of existance.

ainwood
Jul 20, 2007, 03:56 AM
I don't have the game yet (today hopefully), but I do recall reading that there is a limit to the number of units you can have in a city. 8 I believe. Are you sure you weren't over this limit?

This 'feature' is one of the first things I'm modding right out of existance.

The limit is on air units only IIRC.

Watiggi
Jul 20, 2007, 04:06 AM
If you have new bugs, please make new threads for them - don't continue to grow this one. It makes organisation much easier to have separate threads for separate topics.Prehaps a sub forum? Sorry, if there's already a bug forum for BtS, but I couldn't find one. So I gave this thread a more generic title for other peoples bugs.

edit: d'oh!

ainwood
Jul 20, 2007, 04:13 AM
Prehaps a sub forum? Sorry, if there's already a bug forum for BtS, but I couldn't find one. So I gave this thread a more generic title for other peoples bugs.

:lol: I moved this thread to the bug reports subform when Thunderfall created it a few hours ago!

Watiggi
Jul 20, 2007, 04:22 AM
:lol: I just realised shortly after posting (hence the above edit)

Should I start again with a new thread (and title), following the instructions or just edit the OP in this thread (and leave the generic title) or edit the OP in this thread and ask you to change the title.

...maybe a new thread would be easier?

Gyathaar
Jul 20, 2007, 04:25 AM
There's some sort of bug with excessive load times between turns. The turn before the wait time in between the turn was something like 20 seconds, this turn it's been as high as 10 minutes until I've force quitted it. I've tried restarting from various autosaves, and always the same thing. At 1630 AD whichever save, the game has this crazy load time.
There was a known bug (since after game went gold) that caused this..

It is however fixed in the 3.02 patch I believe.. so try to patch the game and see if the problem is still there

carbonex
Jul 20, 2007, 05:33 AM
You can call that a bug...but it's actually a feature, although I don't like it either, as do few MPers. I hope we manage to get it changed back.

CS
Maybe someone will be kind enough to mod back in. The Ping.wav is still there in the Civ4 directory and the animation still appears. The only other thing missing with it is the circular tab that you could click on and be taken to the ping location.

I guess Firaxis saw this function abused in Gamespy-type multiplayer games and decided to kill it for everyone. :(

dutchking
Jul 20, 2007, 08:47 AM
Hey look in the second ss, Charlemagne has Vienna! [party] My ancestors came from there...:mischief:

Ankhman
Jul 29, 2007, 02:20 PM
I am having a problem with units that have reached level 4 - 10/17; the issue being that after combat they do not gain any experience points. This is my second game in a row that this problem has happened. I have not played Civ IV for over a year and did not buy Warlords so I'm don't know if this is a change in the basic game or not. I'd like to know whether anyone else is having this problem. :confused:

I have attached my latest save which right after my cuirassier was victorious; the unit had achieved level 4 on the previous turn. He is located just to the southwest of Zehu near a barbarian city. I'd also like to know if anyone tries this game and has the unit gain points.

ainwood
Jul 29, 2007, 02:42 PM
I am having a problem with units that have reached level 4 - 10/17; the issue being that after combat they do not gain any experience points. This is my second game in a row that this problem has happened. I have not played Civ IV for over a year and did not buy Warlords so I'm don't know if this is a change in the basic game or not. I'd like to know whether anyone else is having this problem. :confused:

I have attached my latest save which right after my cuirassier was victorious; the unit had achieved level 4 on the previous turn. He is located just to the southwest of Zehu near a barbarian city. I'd also like to know if anyone tries this game and has the unit gain points.
Without opening the save (can't at the moment), the "near a barbarian city" probably answers it: You can only reach a maximum of 10XPs from fighting barbs (5XP cap from animals).

Ankhman
Jul 30, 2007, 05:08 AM
Without opening the save (can't at the moment), the "near a barbarian city" probably answers it: You can only reach a maximum of 10XPs from fighting barbs (5XP cap from animals).

Thanks ainwood; its been so long since I played the game I had forgotten that piece of information. Once you memtioned it, especially the animal part, it came back to me. I appreciate the response.