View Full Version : Final Frontier Demo Up!!!!


SkUlLSmAsHeR
Jul 19, 2007, 10:10 AM
THE FINAL FRONTIER DEMO IS RELEASED

http://www.fileplanet.com/179032/170000/fileinfo/Civilization-4:-Beyond-the-Sword-Demo

Gyathaar
Jul 19, 2007, 10:14 AM
Looks like you can download it with free accounts too btw
(I tried with the gamespy account I made inside Civ4 :p )

Willowmound
Jul 19, 2007, 10:16 AM
I'm downloading.

Or I will be in 19 minutes when it's my turn.

I can't wait. It's that simple.

Willowmound
Jul 19, 2007, 10:17 AM
Acutally I'm not. Fileplanet doesn't seem to want my business.

I'll keep that in mind in future.

SkUlLSmAsHeR
Jul 19, 2007, 10:18 AM
lol im waitng in line right now 13 minutes left

Ralelen
Jul 19, 2007, 10:18 AM
I was just going to post this, you beat me to it. :)

icantdrawanime
Jul 19, 2007, 10:19 AM
god, I hate fileplanet so much. They do everything they can to make "Free" stuff impossible to get from their site without a paid account... I'm going to wait until someone else hosts it...

Willowmound
Jul 19, 2007, 10:21 AM
Ditto.

....

Vael
Jul 19, 2007, 10:23 AM
Ugh, I don't like waiting. :(

When someone downloads it please put it up somewhere so the rest of us can download it without having to mess with FilePlanet!

Methos
Jul 19, 2007, 10:41 AM
I'm up to 76th in line out of 122!

Snoopaloop
Jul 19, 2007, 10:46 AM
Im in the process of downloading, but its going to take over 3 hours, cause my wireless internet is starting to crap out :mad:

kgoodrid
Jul 19, 2007, 10:46 AM
Less than a minute till mine is done...yeee ha.

Kissamies
Jul 19, 2007, 10:56 AM
The planet is vile, as I always say.

SkUlLSmAsHeR
Jul 19, 2007, 10:58 AM
I got 20 minutes left, after a 20 minute wait in line, buy hey i think its worth it.

Welnic
Jul 19, 2007, 10:59 AM
god, I hate fileplanet so much. They do everything they can to make "Free" stuff impossible to get from their site without a paid account... I'm going to wait until someone else hosts it...

...ditto...

salaminizer
Jul 19, 2007, 11:08 AM
here:
http://www.worthdownloading.com/download.php?gid=2747&id=11801

Willowmound
Jul 19, 2007, 11:18 AM
Nice. This time I am downloading. But it's not coming fast!

Willowmound
Jul 19, 2007, 11:37 AM
This thing doesn't work. I give up. I'll just wait.

Plan-B
Jul 19, 2007, 12:08 PM
I have a founder's club membership at fileplanet :) no wait for me and 950 kb/s download speed :)

LordGek
Jul 19, 2007, 12:12 PM
here:
http://www.worthdownloading.com/download.php?gid=2747&id=11801

Anybody able to verify if the download at Worthplaying is legit (a working version of the demo)?

Is anybody allowed to host this demo or does FielPlanet have some exclusive right with it initially (I sure hope not as I too would rather not play their wait in a huge line game)?

Zhahz
Jul 19, 2007, 01:22 PM
It's amusing that people complain about being able to download from Fileplanet for free. You do realize that servers, bandwidth, and people to manage all that stuff cost money? It's not like they're doing community service - they're a business.

I've never had a problem using Fileplanet for free, but then, I realize it's going to take a while so I plan my downloading for when I have something else to do, like sleep.

If you want to be angry, be angry at the publishers who don't host their own files and stick us with only being able to download from places like FP. This is what irritates me, especially when it's a subscriber exclusive kind of deal.

In this case, you've got to wonder why CivFanatics and Apolyton, two huge civ communities with tons of die hard supporters and fans, don't have the download too (unless it's a matter of not wanting it due to the bandwidth hit).

ColdFever
Jul 19, 2007, 01:24 PM
GamersHell probably offers the fastest and most convenient download servers:
http://www.gamershell.com/news/40266.html

Rince
Jul 19, 2007, 01:40 PM
GamersHell probably offers the fastest and most convenient download servers:
http://www.gamershell.com/news/40266.html

I'm getting it from their NL server @ 300 kb/s, cool!

Infantry#14
Jul 19, 2007, 01:43 PM
I am downloading this, is anyone playing this demo now?

Methos
Jul 19, 2007, 01:59 PM
I am downloading this, is anyone playing this demo now?

I played about 15 turns, but had to stop so I could get ready for work. The graphics are cool, but I haven't yet figured out what everythin means or does. Your "city" is really cool! I'll play it tomorrow when I have more time. It'll be more fun when I can read up what everything does and make better decisions than just saying, "let's try this".

Arbustro
Jul 19, 2007, 02:09 PM
I'm having a CTD when contacting, or clicking The Brotherhood

just wandering if someone else has that problem or if its just faulty instalation/download

Plan-B
Jul 19, 2007, 02:45 PM
Dam, this mod is awesome!! I had 6 star systems, 1 starbase and a modest trade network before my turns were up. The red syndicate guy was my vassal, but not through war. I doubt I could wage a good war in the 100 turns available..

Really if they put the same effort into this mod as the full expansion they could create a very nice stand-alone game.

Neapolitan
Jul 19, 2007, 03:01 PM
I'm having a CTD when contacting, or clicking The Brotherhood

just wandering if someone else has that problem or if its just faulty instalation/download

I've had the same problem; The Brotherhood leaderhead is crashing the game. It's two leaderheads that are missed up for me. The other one is New Earth's Hector Alvarez (No ill effects, but shows up as a purple blob with eyes)

Hopefully it's just a problem with the demo version, but even if it's still there in the full version it should be an easy fix.

GoodGame
Jul 19, 2007, 03:32 PM
Downloading now!!!!

EDIT: It's freakin huge....717 MB

read.andrew
Jul 19, 2007, 03:51 PM
The demo is great! I got a kick out of the shock and awe technology that enables the police state that has a picture of Rumsfield as it's icon.

ghostcat_ch
Jul 19, 2007, 04:40 PM
100 turns is quite short...

but hey, you get the "feel"!

when i want to play space-4e i'll go play galciv2 though...

C.Roland
Jul 19, 2007, 07:10 PM
I've had the same problem; The Brotherhood leaderhead is crashing the game. It's two leaderheads that are missed up for me. The other one is New Earth's Hector Alvarez (No ill effects, but shows up as a purple blob with eyes)

Hopefully it's just a problem with the demo version, but even if it's still there in the full version it should be an easy fix.

Look like they didn't include the lastest versions of my leaderhead. I made the leaderhead for this scenario, so if they don't fix it, I will ;)

thecommonnate
Jul 19, 2007, 07:13 PM
That was neat. I'm not sure how, but I managed a time victory. I played as the corporation guy. Founded power. Very neat game.

Slobadog
Jul 19, 2007, 07:16 PM
While my computer is far from great, this demo seemed to run much slower than usual.

Gyprsn
Jul 19, 2007, 07:48 PM
I'm like-ing the range attack of the space fortress :)

Joebasalt13
Jul 19, 2007, 08:36 PM
Well I played the 100 turns, basically wasn't concentrating on much, seems like it will take a while to get used to, but very interesting. Mostly I just declared war, and flew my ships into things like black holes :)

The best thing about this is that is will be a great starter for a Stargate mod! with all this done, all that really needs to be done is the civs, techs and units, but the main gameplay aspects are already done!!!!!

Gyprsn
Jul 19, 2007, 08:41 PM
Will the Final Frontier scenario with BtS feature random space maps?

salaminizer
Jul 19, 2007, 08:45 PM
I think it's awesome... and for me it was just like a new game... I kept looking at the descriptions but there were so many numbers and long names so I just skipped :p later I learn the bonuses and stuff...
I played as the new earth (or whatever the name is) and about 30 turns left 2 civs declared war and the other was annoyed.. I just quit :P

btw one of the bg music was in FfH2... one of the war themes or something :lol:

Jon Shafer
Jul 19, 2007, 09:17 PM
Will the Final Frontier scenario with BtS feature random space maps?
Yes, the full version of Final Frontier has random maps, with custom options to set Feature & Star System density as well as size.

Jon

Tsukasa
Jul 19, 2007, 09:35 PM
Jon Shafer? are you the "real" Jon Shafer?
the crazy guy who made this awesome mod??

wow – it looks so great! the graphic is unbelievable!
i especially like that you can see some improvements on your planets/orbit :goodjob:

the only think i hate is that there are some "recycled" icons from the epic game in your mod :(
i hope this is only in the demo…

Snoopaloop
Jul 19, 2007, 09:40 PM
Yes, the full version of Final Frontier has random maps, with custom options to set Feature & Star System density as well as size.

Jon

That is completely awesome..I downloaded the demo, and after I played it, became nervous that it would be the same map every time in full BtS version.

I will honestly say, that (even though I played only 100 turns of it) Final Frontier is my favorite civilization scenario I have EVER played!

Thanks for all your hard work Jon!

Tsukasa
Jul 19, 2007, 09:44 PM
this mod is better than the whole Warlords expansion!
lol
BtS rocks!!1!7

SkUlLSmAsHeR
Jul 19, 2007, 09:49 PM
Final Frontier is insane, awesome mod, i havent had any crashing problems btw with leader heads, i dont know why u all are, could just be because its a demo its not necessarily complete yet.

Jon Shafer
Jul 19, 2007, 09:51 PM
Haha, thanks guys. :) I'm glad you've enjoyed it so far. It was in development for about a year and I'm pretty pleased with it. And yes, I'm the "real" Jon Shafer. ;)

the only think i hate is that there are some "recycled" icons from the epic game in your mod :(
i hope this is only in the demo…
I'm afraid all of the icons you see in the demo will be what's in the final version. It takes a while to make all of those buttons, and, well, I couldn't convince our artists to stop working on, you know, the REST of the expansion to make more. ;)

Jon

Jon Shafer
Jul 19, 2007, 09:54 PM
I've had the same problem; The Brotherhood leaderhead is crashing the game. It's two leaderheads that are missed up for me. The other one is New Earth's Hector Alvarez (No ill effects, but shows up as a purple blob with eyes)

Hopefully it's just a problem with the demo version, but even if it's still there in the full version it should be an easy fix.
What video card do you have in your computer?

Jon

Nitro_2985
Jul 19, 2007, 09:58 PM
Loving the mod Jon.

I'm honestly buying the expansion for this mod alone, I don't really care much about what else they are putting in.

Polycrates
Jul 19, 2007, 10:02 PM
Yes, the full version of Final Frontier has random maps, with custom options to set Feature & Star System density as well as size.

Jon

Hey Jon, I also want to thank you for your incredible mod - I'm still getting my head around it all but I'm having a lot of fun doing so. I love that you've made something so different work so well within Civ, and it looks incredible too! Just wondering - is there any way of telling what the stats of the various planets are before you colonise a system? At the moment I'm kinda just guessing which systems to colonise.

Jon Shafer
Jul 19, 2007, 10:05 PM
Thanks again everyone. :)

Hey Jon, I also want to thank you for your incredible mod - I'm still getting my head around it all but I'm having a lot of fun doing so. I love that you've made something so different work so well within Civ, and it looks incredible too! Just wondering - is there any way of telling what the stats of the various planets are before you colonise a system? At the moment I'm kinda just guessing which systems to colonise.
Unfortunately no. It was an interface issue I wasn't able to resolve before release (it's hard to give information about things "on the map" that aren't units, especially when they're moving). I'm hoping to add something to help with that for a future patch, but I have to figure out how first. ;)

Jon

Vael
Jul 19, 2007, 10:06 PM
I have to agree with everyone else, this mod is awesome! I was interested from the first I heard about it but it's better than I expected. Wish I could play more than 100 turns though... next week hurry up!

Tsukasa
Jul 19, 2007, 10:06 PM
I'm afraid all of the icons you see in the demo will be what's in the final version. It takes a while to make all of those buttons, and, well, I couldn't convince our artists to stop working on, you know, the REST of the expansion to make more. ;)

it's a shame ;)
but at least it is very easy to replace the icons :)
the only problem is to find proper ones ;)

thx again for this masterpiece!

Jon Shafer
Jul 19, 2007, 10:09 PM
it's a shame ;)
but at least it is very easy to replace the icons :)
the only problem is to find proper ones ;)

thx again for this masterpiece!
Yeah, if nothing else you can just go to Google and find things to replace what's in there already. We didn't have that liberty because, well, we'd rather not get sued. ;)

Jon

shiremct
Jul 19, 2007, 10:16 PM
Perhaps a mission for scout ships that pulls up a modified "city" screen usable over the system star?

Enjoyed the scenario quite a bit; I was surprised at how polished it seemed. Looking forward to the rest of BtS.

Polycrates
Jul 19, 2007, 10:20 PM
Unfortunately no. It was an interface issue I wasn't able to resolve before release (it's hard to give information about things "on the map" that aren't units, especially when they're moving). I'm hoping to add something to help with that for a future patch, but I have to figure out how first. ;)

Jon

Ah well, no matter - I'll just colonise or conquer all of them just to be on the safe side :D
What about the actual planet/system graphics? Is there a particular code to it all (like yellow star for food-rich system, blue for mineral-rich etc - or production adjustments for the blue glow/rings/moon around the planets)?

Gyprsn
Jul 19, 2007, 10:25 PM
I have to say, Final Frontier is probably the only scenario that I've been looking forward too since it was announced :P

Jon Shafer
Jul 19, 2007, 10:45 PM
Ah well, no matter - I'll just colonise or conquer all of them just to be on the safe side :D
What about the actual planet/system graphics? Is there a particular code to it all (like yellow star for food-rich system, blue for mineral-rich etc - or production adjustments for the blue glow/rings/moon around the planets)?
The color of the Stars is irrelevant. However, the colors of the planets indicate their type which determines the amount of food/production/commerce they produce. At the very least I'll probably add something to the Civilopedia in the future to list what planets give what.

Jon

Neapolitan
Jul 19, 2007, 10:46 PM
What video card do you have in your computer?

Jon

Mine came with the computer, something like an "Intel Totally Exteme Graphics to-the-Max 2000".

I understand it's a lousy card for gaming, and causes other display problems with Civ IV but I've never seen the game crash like this.

I assumed it was something like the Mehmed II problem, but this doesn't seem to effect as many people.

Kissamies
Jul 20, 2007, 02:09 AM
This mod is great. I don't usually care about mods, but I could almost buy the entire expansion just for this one. Haven't had any problems other than getting used to the Alpha Centaurish techs.

Nicopol
Jul 20, 2007, 03:16 PM
cant wait to try the full mod :D
nice work!

Nicopol
Jul 21, 2007, 04:50 PM
after modding the Final Frontier Demo (1/4 cost for techs/units/buildings) i had the best civ4 game ever! it was so much fun!

but after this it makes it even harder to wait for the full game :cry:

Putchuco
Jul 21, 2007, 05:18 PM
Hey Jon, I also want to thank you for your incredible mod - I'm still getting my head around it all but I'm having a lot of fun doing so. I love that you've made something so different work so well within Civ, and it looks incredible too! Just wondering - is there any way of telling what the stats of the various planets are before you colonise a system? At the moment I'm kinda just guessing which systems to colonise.

That's about the only thing I'm struggling with too, seems I have to constantly click from one planet to the next to determine which has what :food: :hammers: :commerce: ratio, and then click on the 'build here' to see which buildings are available/built for that planet.
I personally could live without moving planets in the system (city) screen, if that would simplify the interface.

Don't get me wrong, that's about the only point in the FF Demo that can be criticized, it really is an awesome idea and implementation, showing new heights on what can be modded, well done! :goodjob:

bazola
Jul 21, 2007, 08:11 PM
Couple questions. Will the mod be fully open for modding and customization? And will development and patches continue for FF after release?

6underground
Jul 21, 2007, 08:24 PM
Yup, at least my progress in modding FF demo has so far been successful:

http://forums.civfanatics.com/showthread.php?t=232428

White Elk
Jul 22, 2007, 07:47 AM
Very very nice Trip! I've played two full demos and will play a third directly after writing this post.

As others have said I would also like to see planetary descriptions in the civilopedia. Mouseovers on the map would be great, but civilopedia info would at least be a big help. And within the system (city) screen, mouseovers for the planets would also be helpful.

Is the tech tree etc in the demo the full game? Or is there more?

DeadFish
Jul 22, 2007, 08:00 AM
Wow - You are a celebrity, Mr Jon Shafer! Can I have your autograph please?

Jon Shafer
Jul 22, 2007, 08:18 AM
Mine came with the computer, something like an "Intel Totally Exteme Graphics to-the-Max 2000".

I understand it's a lousy card for gaming, and causes other display problems with Civ IV but I've never seen the game crash like this.

I assumed it was something like the Mehmed II problem, but this doesn't seem to effect as many people.
I'll see if I can find any more information about this. Prior to release no one had any problems. If anyone else has issues with the leaderheads please let me know.

Jon

Jon Shafer
Jul 22, 2007, 08:22 AM
Couple questions. Will the mod be fully open for modding and customization? And will development and patches continue for FF after release?
Yes, you can mod Final Frontier as much as you'd like. Some of it is pretty complex though (mainly the Python stuff).

There will be further updates to Final Frontier with any future patches. I may also release unofficial updates here at CFC if I have time.

Very very nice Trip! I've played two full demos and will play a third directly after writing this post.

As others have said I would also like to see planetary descriptions in the civilopedia. Mouseovers on the map would be great, but civilopedia info would at least be a big help. And within the system (city) screen, mouseovers for the planets would also be helpful.
Yeah, I'm going to do something about this and it will be in a future patch.

By the way... for people who have bought the retail version of the game, is the tutorial pop-up text appearing when you mouse over things in the city screen? Is the Tutorial option set to on in the Options Screen?

Is the tech tree etc in the demo the full game? Or is there more?
The tech tree in the demo is the same as the full mod. The only "difference" is that players can't get to the end in the demo.

Jon

Jon Shafer
Jul 22, 2007, 08:23 AM
Wow - You are a celebrity, Mr Jon Shafer! Can I have your autograph please?
:lol: If it'll make you happy. If anything I think it'll only reduce the value of the paper it's put on though. ;)

Jon

Methos
Jul 22, 2007, 08:27 AM
Excellent game and I'm looking forward to trying out the full version. I'm also hoping that in the city screen the planets will show their yeild without having to click on them. I find myself clicking planets like crazy to remember. How hard would it be to put a text box popup when you mouse over them?

Excellent job on this mod Jon! :clap:

DeadFish
Jul 22, 2007, 08:46 AM
FF in BTS is a full version?

dutchking
Jul 22, 2007, 09:01 AM
Did anyone else realize that the assets to BtS are included with that demo?

White Elk
Jul 22, 2007, 09:20 AM
FF in BTS is a full version?Yes.

Whohooo and hopefully I will be playing it in 2-3 days time :D

idle
Jul 22, 2007, 09:39 AM
I'm having a problem with the FF Demo.

When the game starts (after the 2K screen and the Nvidia commercial) python exceptions keep popping up.

---
Python Exception
Traceback (most recent call last):
File "<string>", line 1, in ?
Import Error: No module named Archipelago
---
Then another window pops up:
---
Python Exception
Failed to load python module Archipelago
---
These messages repeat for EVERY map type I've got (including Tectonics), and start at Archipelago again, and so on and so forth...

Anyone got a clue as to what I can do?

White Elk
Jul 22, 2007, 09:43 AM
Try the Fractal map. That is the only one listed in the ini file.

I never had the option to choose maps?
Just Civ and difficulty. Everything esle was forced.
Are you running the demo from the shortcut that was installed with the demo?

Quetz
Jul 22, 2007, 09:43 AM
I've been playing FF full, and I must say, I really can't wait to see what either Jon or other modders can do with this to work off..

uat2d
Jul 22, 2007, 09:52 AM
great mod... I CAN'T WAIT TO HAVE BTS!!! :cry: :(

now seriously, great job Firaxis and Jon Shafter !! :clap:

Shadowhal
Jul 22, 2007, 10:01 AM
first of all: seems like a great job. even though the 100 turns didn't allow for fulle exploration of all aspects the civilopedia indicates what would still be coming and that seems very promising. good job.

The color of the Stars is irrelevant. However, the colors of the planets indicate their type which determines the amount of food/production/commerce they produce. At the very least I'll probably add something to the Civilopedia in the future to list what planets give what.

Jon

that would be grand. any tweaks and updates would really help. maybe the only problematic point is the fiddling in the system. like determining which planet you want to build what on. I am not sure, is there an option to queue multiple buildings on multiple planets? and what is the order of alignment mean? why are some planets in the frist row, some in the second? don't mistake me, those are just very minor issues.

idle
Jul 22, 2007, 10:12 AM
Try the Fractal map. That is the only one listed in the ini file.

No, it happens before the main menu. In warlords it would have been the screen before the intro movie.

I never had the option to choose maps?
Just Civ and difficulty. Everything esle was forced.
Are you running the demo from the shortcut that was installed with the demo?

From the shortcut installed. And tried it both as administrator and regular user. Maybe I'll try the exe directly, but I can't see what difference it'll make...

Cheater Hater
Jul 22, 2007, 11:22 AM
The tech tree in the demo is the same as the full mod. The only "difference" is that players can't get to the end in the demo.

Jon

What do you mean? You can easily get to the end--you just need to change the game speed to quick in the map file (and be on settler of course). I've already gotten diplomatic and cultural/influence (it's only 2500 on quick, and with the beacons and all the religions/values it's very easy) victories on the base file with that being the only change, and space/astral with only minor cheats (I gave myself all the starting techs, revealed the map and got extremely lucky with the goody huts/space wreckage). I'd assume domination would be easy too--it's only about 30% of land area.

Notes:
Starbases seem to be useless--do they really need to cost money, cost a worker, and take time to build? (though I haven't used their military functions yet).
New Earth seems to be the best, at least in the demo (where you need to jump out quickly).

White Elk
Jul 22, 2007, 11:32 AM
Starbases have a two tile border which allow you to access asteroid resources early. And they bombard units and auto manufacture missiles. I see them as being forts they way that forts should have been implemented in CivIV. I think they would be useful in a variety of different situations. I agree that there costs are high though. But I have only played a couple demo games so far.

p dandy
Jul 22, 2007, 07:21 PM
What do you mean? You can easily get to the end--you just need to change the game speed to quick in the map file (and be on settler of course). I've already gotten diplomatic and cultural/influence (it's only 2500 on quick, and with the beacons and all the religions/values it's very easy) victories on the base file with that being the only change, and space/astral with only minor cheats (I gave myself all the starting techs, revealed the map and got extremely lucky with the goody huts/space wreckage). I'd assume domination would be easy too--it's only about 30% of land area.

Notes:
Starbases seem to be useless--do they really need to cost money, cost a worker, and take time to build? (though I haven't used their military functions yet).
New Earth seems to be the best, at least in the demo (where you need to jump out quickly).

I think the fact that you are playing on Quick speed is kinda making starbases look useless. I played the demo on the normal speed and my cultural borders never spread far enough to get at the resources. I have to build the starbase to get those resources into my borders.

Polycrates
Jul 22, 2007, 08:30 PM
Starbases have a two tile border which allow you to access asteroid resources early. And they bombard units and auto manufacture missiles. I see them as being forts they way that forts should have been implemented in CivIV. I think they would be useful in a variety of different situations. I agree that there costs are high though. But I have only played a couple demo games so far.

I really like how starbases are implemented. I think it's great that they're a massive investment but they give you significant control over an area of space and its resources, and act as a very effective forward base of operations. One of the most important things about them that I've found is that they let you launch squadrons at enemy planets before carriers (where friendly planets would probably be out of range) - which are extremely effective in my limited experience.

Methos
Jul 22, 2007, 08:33 PM
Removed...

LlamaCat
Jul 22, 2007, 09:42 PM
Jon this is really a wonderful mod, I posted elsewhere how this is probably the first scenario/mod for Civ that I will play on a regular basis. I'm also wondering how the city/planet management will work.... for instance will there be automate worker buttons so the planets will be assigned optimally? and will there be a stop growth button coming at some point?

also, I assume there are no specialists in this mod? what happens if you leave one of your citizens unassigned to a planet, does it produce nothing..

Methos
Jul 22, 2007, 09:46 PM
also, I assume there are no specialists in this mod? what happens if you leave one of your citizens unassigned to a planet, does it produce nothing..

I'm thinking the no specialist is just for the demo, sort of a cut-down version of the full game. Remember, they don't want to make the demo too big of a download.

I played a game where every planet produced at least +2 :food:, so I couldn't help but go over the :) limit. I tried removing a citizen hoping that would work, but it looked like the game auto-set him to the "build to" planet.

White Elk
Jul 23, 2007, 11:03 AM
I asked Jon if the tech tree etc would be the same in the full mod vs the demo or if the full mod would have more stuff. But he only addressed the tech tree and said it was the same. If the tech tree is exactly as in the demo then there are no specialists providing buildings. I think this mod is great fun and I will spend much time playing it. But I think this mods future will be all about modmods. It is a great foundation but needs much more to make it a full game with loads of replayability. From this mod many many mods should spawn. I'm hoping to make a version of my Civ3 Colonial Space Mod (which only ever existed in my mind).

Ashbery76
Jul 23, 2007, 11:18 AM
Had a great time playing this demo but where are the aliens? Is it a human only conflict>? Great stuff anyway.

Tsukasa
Jul 23, 2007, 11:20 AM
one question for modders:

you know the ALT-key + unit command? (the city will build the unit again and again)

is it possible to create an ALT-key + building command so that e.g. i can build a bank on all planats of the system ??


thx

Cheater Hater
Jul 23, 2007, 11:23 AM
I asked Jon if the tech tree etc would be the same in the full mod vs the demo or if the full mod would have more stuff. But he only addressed the tech tree and said it was the same. If the tech tree is exactly as in the demo then there are no specialists providing buildings.
However, I remember looking at Sid's tips for the techs and I distinctly remember him mentioning a couple of the techs late in the tree mentioning free Great People (a General and a Spy IIRC) I'd need to confirm this (can someone check the full version?)

LordGek
Jul 23, 2007, 01:33 PM
So, any of you modders figured out how to remove the 100 turn limit? If so, let me know! 100 turns just isn't enough.

BTW, I'd also like to try this as a OSC (One System Challenge).

Tsk tsk, Methos! Isn't that about as bad as requesting a No-CD hack here? :lol:

(one of those things we can't ask for, but I'm with you on that as the demo has succeded in being an EVIL TEASE)

Methos
Jul 23, 2007, 01:43 PM
Tsk tsk, Methos! Isn't that about as bad as requesting a No-CD hack here? :lol:

(one of those things we can't ask for, but I'm with you on that as the demo has succeded in being an EVIL TEASE)

I don't know anything about modding, so I assumed it was just something that could be easily done and was allowed to be done with the demo. If it's considered a "hack" like your suggesting, than I'm editing my post now. I don't and won't promote piracy, even if done accidental.

I apologize to everyone for my major mistake.

MarkM
Jul 23, 2007, 01:45 PM
I'm thinking the no specialist is just for the demo, sort of a cut-down version of the full game. Remember, they don't want to make the demo too big of a download.

I played a game where every planet produced at least +2 :food:, so I couldn't help but go over the :) limit. I tried removing a citizen hoping that would work, but it looked like the game auto-set him to the "build to" planet.Yeah, that kinda drove me nuts too, it seemed impossible to avoid becoming unhappy -- short of intentionally sticking pop on the worst planets (so they are happier to live in a hellhole with no food than on a planet of abundance?!?)

i played twice, on second time was able to build a battleship & take over a system, woohoo! Needed 103 turns to make a serious assualt on his capital though :(

XANA
Jul 23, 2007, 01:48 PM
It's wonderful but 100 turns goes by fast

LordGek
Jul 23, 2007, 02:07 PM
I don't know anything about modding, so I assumed it was just something that could be easily done and was allowed to be done with the demo. If it's considered a "hack" like your suggesting, than I'm editing my post now. I don't and won't promote piracy, even if done accidental.

I apologize to everyone for my major mistake.

Hey Methos,
Please know that I really appreciate what you've done to keep us all posted on BtS and definitely feel your frustration, I just wanted to keep stuff safe.

I think its one of those double standards that the general public could request on the forum, but not you as a moderator/admin like figure.

Ashbery76
Jul 23, 2007, 02:39 PM
I have heard from a few sources that the A.I is pretty weak in the mod.That would be a real shame.I hope it gets tuned up in future patches.

Shadowhal
Jul 23, 2007, 02:43 PM
jon, is it possible you read foundation? there are one or two research quotes that state the source as "encyclopedia galactica". sounds suspicious to me.

leonel
Jul 23, 2007, 03:58 PM
I liked it a lot! I hope there's an option where you can evolve from ground based civilization to a space based civilization with something like a victory in 2020 as a condition for going into space based civilization.

LordGek
Jul 23, 2007, 04:25 PM
I liked it a lot! I hope there's an option where you can evolve from ground based civilization to a space based civilization with something like a victory in 2020 as a condition for going into space based civilization.

Not really, assuming the full game is pretty much the same but with a few more Civs and maybe techs. You start in space BUT many reviewers have stated that the game replaces the "Space Race" victory in this game with the Alpha Centauri sounding option for "Transcendence" (no clue what is involved but can only assume its some huge multi system project).

Cheater Hater
Jul 23, 2007, 10:12 PM
Not really, assuming the full game is pretty much the same but with a few more Civs and maybe techs. You start in space BUT many reviewers have stated that the game replaces the "Space Race" victory in this game with the Alpha Centauri sounding option for "Transcendence" (no clue what is involved but can only assume its some huge multi system project).
Transcendence is really easy: the last tech on the tree allows you to build Astral Gate Pieces, you need five to win the Transcendence victory (they're even production-boosted by uranium). I almost had a Transcendence win on quick in the demo unboosted (a couple turns short), and I likely would have had it if I wouldn't have accidentally clicked out of Pacifism (losing a turn and the production bonus).
Also, the tech Fusion Cannon is confirm to have Sid's tips saying you get a Great Spy. Can anyone with the full version check that?

utberguy
Jul 23, 2007, 10:26 PM
Tsk tsk, Methos! Isn't that about as bad as requesting a No-CD hack here? :lol:

(one of those things we can't ask for, but I'm with you on that as the demo has succeded in being an EVIL TEASE)

EVIL TEASE indeed! after 100 turns things are just about to heat up! and then... You won a time victory!!!

White Elk
Jul 23, 2007, 11:52 PM
However, I remember looking at Sid's tips for the techs and I distinctly remember him mentioning a couple of the techs late in the tree mentioning free Great People (a General and a Spy IIRC) I'd need to confirm this (can someone check the full version?)That would be great. I've only played one hacked game thus far and just focused on exploring the war aspects. On quick speed I was able to take out a civ and begin on another. I went way overkill on my armada because I just wanted to check out the battle elements ( I likely could have split the force in two and taken the majority of civs out (playing settler level on quick speed). Didnt focus much on the other aspects once I figured out how to edit the game speed.


I agree with all who say 100 turns was a teaser. I go farther to say that the demo sorta sucked. The mod rules! And this mod is a great resource for newbie and veteran modders alike. But the demo is weak. Its good for a taste, but there can be no sense of completion. It gives you knowledge of everything (maybee) but gives you limited time and allows no saves. The taste and tease could have been preserved by providing us with abbreviated gameplay features which allows a game to be completed. But which does not include all aspects of the game. Just my 2 cents on that. With another half cent thrown in to say that I understand time is limited both for Jon and Firaxis and that expending resources on moddifying the game for the purpose of a Demo would be tough for such an ambitious expansion pack as BTS.


As a stand alone mod if the game does not have more tech tree and building aspects then the mod itself is very lineal. There isnt many gameplay options although there are some various routes to reach a couple ends. It is great fun nonetheless. But I cant help but wonder if the main motivation of this mod was to provide a foundation for future mods while still providing a game which is well worth playing. I see it as a fun and justified mini-game which is also a great resource to the modding community.


I just gotta say to Jon... This demo demonstrates the fun factor of your mod. If the full mod is the exactly the same as the demo, then I know that I will still gain many hours of enjoyment from it. It is well done and is a full game in its own right. Nothing I have said previous in this post discounts how cool this mod is! Two more days and I will be able to kick up the difficulty and play a Full game in all its glory! I cant wait... arggghhhh I prolley could have if I didnt have to read about other people enjoying the xp already lol. But I suppose its fair for other parts of the world to get a game first for a change and not have to got through what my countrymen now go through ;~)

darko82
Jul 24, 2007, 03:46 AM
This scenario is really cool!!! As someon said, it would be to expand it even more!

idle
Jul 24, 2007, 03:50 AM
I finally got it to work. Seems it was a bad idea to install the demo under the normal Civ4 directory. The game couldn't seem to find the civilization.ini file then. Reinstalled in another dir, and voila!, it runs smoothly.

Thanks for answering nonetheless White Elk.

And I agree with you that the demo kinda sucks. I'm really looking forward to getting BTS now, 'cause 100 turns was way too short :)

Good work on the mod! :goodjob:

One question: Where can I find the espionage screen?

idle

Mehmed II
Jul 24, 2007, 05:07 AM
Great mod! 100 turns is too short.
Those leaderheads are cool too and planets, solar systems, excellent craphics.

Ashbery76
Jul 25, 2007, 06:06 PM
Got the full game and am loving this mod.I would pay £15 for it standalone.Will this mod be worked on? Will we get spy ships that can sabotage,some sort of space corporations system? My only moan is the turn processing is very slow compared to standard CIV4BTS game.

Sharra
Jul 26, 2007, 07:51 PM
Hello, regarding Beyond The Sword, Final Frontier Mod, can i hurry production using credits?