View Full Version : Settlers


The Navy Seal
Jul 19, 2007, 05:20 PM
This MODCOMP adds three new settler units with special abilities, Colonist, Pioneer, and the Architect. The Colonist comes with Optics. Instead of it building a 1 population city with no buildings it starts with 2 pop and has buildings in it. The Pioneer comes with Economics and the city starts with 3 pop and several buildings. The Architect builds a 1 pop city and has tons of buildings. Enjoy! :thumbsup:

Credits:
The Navy Seal for coming up with the idea and putting it together. :bounce:
Rabbit White For the Pioneer. Thx :high5:
Zebra 9 For the Python. Thx :high5:


Download Here (http://forums.civfanatics.com/downloads.php?do=file&id=6173)

Gaius Octavius
Jul 20, 2007, 06:00 AM
Very good idea! I always thought it was a bit strange that cities founded in later eras got no buildings to start with.

The Navy Seal
Jul 20, 2007, 10:41 AM
Thanks. I'm not sure if the techs the settler units come with are accurate but if you have any input please post it.

Rabbit, White
Jul 20, 2007, 08:35 PM
Hmmm, this is a very interesting idea indeed. I'm definitely going to give it a try. I think that with the right cost, this could still be balanced but make late era expansion a bit easier.

Caesium
Jul 31, 2007, 05:11 AM
Does the AI know how to get use of this?

Aeven
Jul 31, 2007, 05:48 AM
Very nice :) As Caesium asked: does the AI use it too?

The Navy Seal
Jul 31, 2007, 09:01 AM
Yes the AI use them. :)

CCJ39
Jul 31, 2007, 12:11 PM
nice idea, can you update it for BtS too?

maybe it's also useful to combine it with the settler-religion (http://forums.civfanatics.com/showthread.php?t=145729) ;)

The Navy Seal
Aug 01, 2007, 08:53 AM
I'm planing on getting BtS tonight so I'll probably update all of my MOD COMPs soon.

Aeven
Aug 01, 2007, 09:12 AM
When it comes to BtS, pay attention that the game already features ethnically diverse units, to some extent. Extending that to this mod would be fab.