Sword_Of_Geddon
Jul 20, 2007, 09:15 AM
Lets say you want music for a future era. How do you add it in so it plays?
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View Full Version : Question: How to add music to new eras of the techtree Sword_Of_Geddon Jul 20, 2007, 09:15 AM Lets say you want music for a future era. How do you add it in so it plays? Sword_Of_Geddon Jul 20, 2007, 03:41 PM Honestly nobody knows how to do this? Sword_Of_Geddon Jul 21, 2007, 01:03 PM :( I am shocked that nobody knows anything about the musical aspect of the game. snipperrabbit!! Jul 21, 2007, 01:48 PM I know a little. I believe there is a folder for each era where you drop the mp3 files. I can't recall the path atm. It will need some XML editing obviously. snarko Jul 21, 2007, 02:01 PM Sounds like you've already added the era in CIV4EraInfos.xml. Here's an example from vanilla, this is for classical era: <EraInfoSoundtracks> <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_1</EraInfoSoundtrack> <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_2</EraInfoSoundtrack> <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_3</EraInfoSoundtrack> <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_4</EraInfoSoundtrack> </EraInfoSoundtracks> AS2D_ANCIENT_SOUNDTRACK_1 etc are defined in Audio2DScripts.xml (audio directory). Here's what the first ancient soundtrack looks like <Script2DSound> <ScriptID>AS2D_ANCIENT_SOUNDTRACK_1</ScriptID> <SoundID>SONG_ANCIENT_SOUNDTRACK_1</SoundID> <SoundType>GAME_MUSIC</SoundType> <iMinVolume>70</iMinVolume> <iMaxVolume>70</iMaxVolume> <iPitchChangeDown>0</iPitchChangeDown> <iPitchChangeUp>0</iPitchChangeUp> <iMinLeftPan>-1</iMinLeftPan> <iMaxLeftPan>-1</iMaxLeftPan> <iMinRightPan>-1</iMinRightPan> <iMaxRightPan>-1</iMaxRightPan> <bLooping>0</bLooping> <iMinTimeDelay>0</iMinTimeDelay> <iMaxTimeDelay>0</iMaxTimeDelay> <bTaperForSoundtracks>0</bTaperForSoundtracks> <iLengthOfSound>0</iLengthOfSound> <fMinDryLevel>1.0</fMinDryLevel> <fMaxDryLevel>1.0</fMaxDryLevel> <fMinWetLevel>0.0</fMinWetLevel> <fMaxWetLevel>0.0</fMaxWetLevel> </Script2DSound> Only thing I'm going to explain (because it's the only thing I understand :p) is the <SoundID> tag. This tag reference to AudioDefines.xml, which is where you actually tell it what file it should look at. Like this <SoundData> <SoundID>SONG_ANCIENT_SOUNDTRACK_1</SoundID> <Filename>Sounds/Soundtrack/Classical/AncientSoundtrack1</Filename> <LoadType>STREAMED</LoadType> <bIsCompressed>1</bIsCompressed> <bInGeneric>1</bInGeneric> </SoundData> ...and then of course you'll need the sound file where you say it'll be. mp3 and wav should work. Note: I've never actually done this so I don't know for sure if this will work or not. But what else would these things be used for? Sword_Of_Geddon Jul 21, 2007, 02:15 PM Thanks for your help the future era owns you its thanks |
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