View Full Version : Civilization V (Suggestions)


BlitzBob
Jul 21, 2007, 11:40 PM
I don't know if there's a thread but here is one.

They could have ideolgys that are founded when you are first to discover the needed tech.

Here is some:
Marxism-Tech: Communisim
Get a bonus from all owned tiles.
Workers move one turn faster.

Nationalisim-Tech: Fascisim
All units produced are veteran.

Can you think of others?

The Flame
Jul 21, 2007, 11:52 PM
Meh, I'm not smart enough to discern between pacifism and whatever else it is people argue about all the time - or something like that.

ATopic22
Jul 21, 2007, 11:56 PM
Guerrila Warfare

Tanktunker
Jul 22, 2007, 01:35 AM
I don't know if there's a thread but here is one.

They could have ideolgys that are founded when you are first to discover the needed tech.

Here is some:
Marxism-Tech: Communisim
Get a bonus from all owned tiles.
Workers move one turn faster.

Nationalisim-Tech: Fascisim
All units produced are veteran.

Can you think of others?
Ideology is just a certain mix of civics.
Communism would be Police State - Nationhood - Tribalism - State property- Theocracy + No State Religion

I think maybe getting a bonus for using a certain mix of civics, or if you have the tech for the ones you need there could be ideological presets you could choose for less revolution time than normal.

aronnax
Jul 22, 2007, 01:53 AM
Beyond the sword is just out and you are already making suggestion for civ 5? some people are never satisfied

Saim
Jul 22, 2007, 08:52 AM
Beyond the sword is just out and you are already making suggestion for civ 5? some people are never satisfied

But it's fun to make suggestions <_<

Godwynn
Jul 22, 2007, 09:54 AM
What has been lacking in the past two is an Earth map with all civilizations starting in their correct spots.

CivII
-> Play on Earth
-> Do Not Randomize Start Locations

morchuflex
Jul 22, 2007, 11:12 AM
What I really want in Civ5:

- A tactical combat module (à la Master of Magic) instead of these stupid one-on-one battles.
- Z.O.C.s, including at sea.
- No more chopping ("great! I just razed 10 forests and magically transformed the wood into stone to build the Great Pyramid"!).
- Limitations to ship and army range (Civ4 outrageously neglects logistics).
- And... the return of the Town Council (Civ2, anyone?).

Wolfwood
Jul 22, 2007, 12:05 PM
Hexagon grid... finally... after all these years...

Lone Wolf
Jul 22, 2007, 12:08 PM
What has been lacking in the past two is an Earth map with all civilizations starting in their correct spots.

Both Civ3 and Civ4 do have such maps. :confused:

The Flame
Jul 22, 2007, 12:21 PM
What has been lacking in the past two is an Earth map with all civilizations starting in their correct spots.

CivII
-> Play on Earth
-> Do Not Randomize Start Locations

You might want to check again. It's the 18-civ world map. Great map.

Godwynn
Jul 22, 2007, 01:30 PM
Both Civ3 and Civ4 do have such maps. :confused:

You might want to check again. It's the 18-civ world map. Great map.

I must have missed it. :blush: Do they have their correct starting locations? Can all leaders be chosen. I think I remember something like that but I couldn't be Churchill so it whizzed me off the same.

The Flame
Jul 22, 2007, 07:53 PM
I must have missed it. :blush: Do they have their correct starting locations? Can all leaders be chosen. I think I remember something like that but I couldn't be Churchill so it whizzed me off the same.

I only have the Vanilla version. All Civs can be chosen, but you don't have the leader choice (leaders are predetermined). They do start in their correct starting positions.

Godwynn
Jul 23, 2007, 01:08 AM
I only have the Vanilla version. All Civs can be chosen, but you don't have the leader choice (leaders are predetermined). They do start in their correct starting positions.

:mad: I think I remember that. I used to play as Bismarck and Frederick was predetermined.

QwertyKey
Jul 23, 2007, 09:02 PM
With BTS I think almost everything needed is added. I would like to see all the elements from all of these added, with a couple of things being fixxed. For one, if a city has a certin religion, you must be able to atleast have the area where the holy city's religion uncovered. As far as I know, Christians have always had an understanding of where Jeresuelum is. In the game, I might have no idea where the holy city is. Another problem is Vassal states. These need a major overhaul. I think it is obvious what the flaws are, but I will list a few anyway. If you demand a technology, they shouldn't be able to refuse it, or else there should be war. Same goes with money, or resources, etc. They should not be allowed to spy against you, and should have a few less abilities (not being able to found corporations, build wonders, etc). In return, you should have quite a hassle if you have a vassal civ, espicially if you have multipule. You should have extra maintiance costs for vassal civs that you as the master must pay. You should have to actually protect them, for instance, if another civ takes on of their cities, you should recieve a large unhappiness bonus in all cities with that's civ's ethnicity if you took over the civ, depeding on the size of the ethnic population. If the civ was a friendly vassal, you should have a moderate unhappiness occurance in all your cities. And finally, civs should be allowed to cancel vassalization. It perhaps for gameplay balance, shouldn't be able to happen immeadiatly, but as with canceling vassalization, there should be a minimum time requirement. Another couple of things, while easially editable in the XML, I still think the defult should be changed. There really should be an added percentage to all defense, and another additional percentage to defense on own territory, and another larger percent for defense on cities, and units should be produced faster. Several units take as long to build as various buildings. These should be revieved by all units. And my last major qualm with Civ4, the game speeds. Quick games do not play or feel the same as marathon games at all. The main cause of this is the movement costs. If a quick game is 4 times the speed of a marathon game, then units in a quick game should have 4x the movement allowance. I can see the problems that may arrise from that, specifically the fact that if you have a very large military, you could possibly move in and take over a whole country in a single turn, but I am sure there is a way around that, which can be figured out by some thinking and creativity.

A few things I think should also be added.

Civs comming up in the middle of the game. The revolution mod takes care of that, but an officialized version, allowing revolutions, barbarians starting civs, the colonies has been handled in BTS. I also like how the revolution mod allows for leader succession in some form, however I think Firaxis could do something more creative. Perhaps when changing the goverment civic you move to a new leader, and when you enter a new era. There should be a variety of traits for various different leaders of each leader, so when leader changes occur, there could be a major shift in strategy nessissary. This however may be hard, considering you must decide the personality of each leader, and artists make new heads and animations for each leader, it clearly leads to a much better game (I feel). I highly doubt the creators would do such a thing, but I think it's a good idea. I would also like to see things that have the name in, but no real implimention be reworked. For instance, inflation could be government controllable to an extent, and could have positive and negative effects based on how much and how certin things are happening. I would also like to see a larger role played by trade routes. Tech points should be transfered through trade routes. You could possibly gain access to a new resource through trade routes behind another civ's back, but you'd have to pay extra. Trade routes could effect ethnicity of a city, and there are a number of other possible things. I also think ethnicity of a city should have a large effect, however I don't know what. Clearly it should effect chance of revolution, but what else I don't know. And I'm sure there are other systems which I think would be great that I'm not able to think of right now.

Also, Civ4 is a major resource hog. People have found ways to speed it up, and I don't understand why Firaxis didn't do that from the begining. Now, I understand there is a limit, but what optimizing that can be done really should be done. This will allow people to be able to play into the late game with the vastly superior large and huge maps on marathon speeds without being victim to 5 minute load times between turns. If anything would really really be good for the next civ game it would be this. To allow a next generation game, to run on this generation's systems okay, and on its own generation's systems very well.

Carnage04
Jul 23, 2007, 09:34 PM
Ideology is just a certain mix of civics.
Communism would be Police State - Nationhood - Tribalism - State property- Theocracy + No State Religion

I think maybe getting a bonus for using a certain mix of civics, or if you have the tech for the ones you need there could be ideological presets you could choose for less revolution time than normal.

The thing is, you already get a "Bonus" in a way for using synergistic civics. I'm thinking of say....Mercantile, Representation, Pacifism, and Caste System to run an SE. Something like Vasselage, Theocracy, and Police State to happily churn out an experienced war machine....etc.

Gaius Octavius
Jul 24, 2007, 03:43 PM
Suggestions for Civ 5:

Quantitative Resources (http://forums.civfanatics.com/showthread.php?t=222884)

Ranged Bombardment

Inquisitors

BuFu
Jul 24, 2007, 05:31 PM
how do we know there will be a civ 5? is there an official announcement?

Reveilled
Jul 24, 2007, 05:59 PM
Ditch the Celts, and replace the English with the Britons and give them Boudicea and Queen Anne.

Oh, and go back to the old practice of putting the default leader name as that of the leader you're playing, not the name of your computer. I'm fed up changing that constantly.

And last, but not least, make Colonization 2 or SMAC 2 before making Civ 5. :p

PimpyMicPimp
Jul 24, 2007, 11:41 PM
Oh, and go back to the old practice of putting the default leader name as that of the leader you're playing, not the name of your computer. I'm fed up changing that constantly.
:p

I believe if you create a profile, then the default is the name of the profile. My games all start off with PimpyMicPimp now :)

UnnamedPlayer
Jul 25, 2007, 01:12 AM
smart AI both for computer and for human to reduce micromanagement

battle system: no random BS. just hit points. no more 1 unit at a time.

more differences among civilizations.

religion. either use it properly or not at all. they're all the same :(

BuFu
Jul 25, 2007, 03:51 AM
Ditch the Celts, and replace the English with the Britons and give them Boudicea and Queen Anne.

Oh, and go back to the old practice of putting the default leader name as that of the leader you're playing, not the name of your computer. I'm fed up changing that constantly.

And last, but not least, make Colonization 2 or SMAC 2 before making Civ 5. :p

hell yeah!!!!:nuke:

morchuflex
Jul 25, 2007, 04:18 AM
hell yeah!!!!:nuke:
Yes! I concur!

Margim
Jul 25, 2007, 06:58 AM
Civil Wars. I still don't get why they didn't put them in the last expansion.

The Flame
Jul 25, 2007, 01:28 PM
Civil Wars. I still don't get why they didn't put them in the last expansion.

I don't have the BtS exp. yet, but it sounds like you can have civil wars in a sense. Build some colonies, they split off, and you declare war on them.

hgthechinese
Jul 25, 2007, 07:56 PM
Hex grids.

http://forums.civfanatics.com/showthread.php?t=231731

Sub
Jul 25, 2007, 11:11 PM
Civil wars.

Graphics that don't piss me off, preferably something 2D so it's easier on the computer (There's really no reason for Civ to be in 3d..)

Bast
Jul 25, 2007, 11:15 PM
My suggestion is they should perfect Civ IV. Bring out patches and bring out an expansion pack exclusively made of new civilizations and new leaders.

BTS is an awesome game but so far too many bugs and they should perfect this.

Mehmed II
Jul 26, 2007, 01:43 PM
Great Settlers could be nice.

Tanktunker
Jul 26, 2007, 01:44 PM
How would that work out?

hgthechinese
Jul 26, 2007, 02:04 PM
shrugs...u settle.....got a city w/nice culture and 3 or 4 pop?

Tanktunker
Jul 26, 2007, 06:20 PM
And what specialist, per se, would give super settler points?
How would he join a city as a super specialist?
What "special" abilities would he have that would be otherwise unattainable?

The Flame
Jul 27, 2007, 01:12 AM
Great Settlers could be nice.

Let's see...

Great settler...


Ok, his special building is the settler academy, where all wanna-be settlers can study how to settle. +50% production towards building settlers.

His special ability: Settle! Allows the great settler to settle a city.

Can also lightbulb pottery.

The Statue of Liberty, the Pyramids, and the Great Lighthouse increase probability of a Great Settler being born.


Sound good?

Sneerk
Jul 27, 2007, 01:43 AM
I want Civ5 to feel more like you're controling a civilisation, and less like you're playing a game. With civ1-4 progress and expansion always being controled by some kind of points that you have to gather, its just too gamey for my taste. I know im asking alot and im not quite sure what the alternativ to the current system would be. But that is my biggest problem with civ4 and an area needs improvement until the next civilization is released.

Thorrez
Jul 27, 2007, 02:18 AM
There was a kind of super settler in AC!

When you settle on ocean you automatically get the building that prevented raise of nearby land (and this boat settler costed as much extra as the building did).

So it could be an idea it make it possible to "gear up" a settler with buidlings.

Better combat:
Stack combat with bonuses if you i.e. defend with both spearmen and archers
Suiciding/raid - You can target a certain troop in a stack with a much higher risk of losing (the details needs work :-))
Surrender
No free healing, it should cost
Siege
Mercenaries

Resource:
Resources do not automatically end up in all cities, make it possible for true resource wars.

The ability to play the game without inpact on RL! :lol:

ejafus
Jul 27, 2007, 03:33 AM
First -- I like Civ4 and love things like the addition of religions. And I LOVE the theme songs. However, when I play this game I am always feeling like something is missing. I hope that whatever happens with Civ5, that that feeling is abated.

- I'd like to be able to split my empire up into provinces/states. Not sure how this would be implemented... but could be something where you could create a number of province profiles which would have auto-assigned hotkeys corresponding to each province. You then could click on one of these cities and hit the hotkey, making that city part of the corresponding province. Things you could assign to each province 'profile' could be things like taxes, production focus (ie. culture, religion (i think it should be separate from while still linked to culture), cash, manufacturing, etc.), and any other neat things you could think of.
- I'd like to see the city population figures in the city window again (ie. 360,000). I'd actually prefer them on the main map city summary but that's not probably too much.
- I'll destroy my city whenever I darned well want, thank-you. One mis-key when taking over a city and I never have the option to abandon my city again? Bring back the option!
- I want the council from Civ2 back too, they were fun.
- I miss being able to build my castle as in Civ1.
- I want to legitimately be able to terraform squares, either through the use of a special worker (like the engineer in Civ2) or as an added function for the existing worker. The land tiles/squares in Civ4 are far too limiting
- While well done, the wonder videos lack the "I'm there" feeling that you had when viewing the vids in Civ2. I'd love to see them again.
- Way better help files that cross-link each other and perhaps can be updated through an Internet connection to a central resource operated by Firaxis or whomever for as long as the game and its expansions are sold. A Civ5 wikipedia, if you will.
- The return of highways, but as an addition to tiles (not a city improvement like civ2), with different move costs, etc. then rail.
- Some method for highways and railways to be able to cross each other but not necessarily be on the same tile.
- I can't help but feel like there aren't enough city improvements available. I have this feeling every time I play the game, but can't pinpoint the source. If you think you know what it is... please point it out.
- The UN. Either embrace it fully or make it less annoying. I'd prefer an expansion of it, just so long as I am not prompted every couple of turns to choose and then vote on a resolution: For example, if you hare voted in as head of the UN, and you don't want anything to change worldwide, you should be able to click on something that says "don't prompt me for the duration of my term" and let the AI deal with telling everybody you have no legislation to pass, that you're busy building your empire. A link in the menu or on screen somewhere should be available though in the event you should change your mind any time mid-term. I'd also like to see a graphical representation of the votes by the various governments both before and after votes. Adding other options like population control, poverty, world health, genetic conventions, war conventions beyond nuclear, etc. might also be neat. I'd recommend UN task forces but I think that could get too complicated. The ability to sway other players to vote along with them might be fun too.
- expanded diplomacy -- M002 and GalCiv2 style... or even Civ4 style, but for all players.... I am tired of being asked to agree to an open borders agreement, convert to a religion, or something similar while not being able to do so in return. I don't care if they don't say 'yes'... I should still be able to ask.
- I'd like the reporting and empire control screens to be a bit more comfortable both in the way they look and in their capability, as well as ease of use.

Soil
Jul 27, 2007, 05:02 AM
I would just like to see more realistic diplomacy.

Red lined items should be scrapped. What if I wanted to give three times the value of a technology I would like to acquire? Nope, not possible. I can't even demand it, so that I can be the 'Psychotic Dictator' that I want to roleplay as!

The AI should interact with each other more. This would help create more AI v AI wars I believe, or alliances. The AI only ever have passive attitude modifiers to one another. Never do they have direct modifers that would involve active decision making. I never see "You refused to stop trading...", "You made an arrogant demand." etc etc between AIs. It's always "Fell under sway of heathen religion", "Close Borders..." etc.

Political borders should be independant from culture. Imagine being able to negotiate demlitarized zones or perhaps have 'disputed' territories?

PimpyMicPimp
Jul 27, 2007, 09:09 AM
it shud be real tiem an hav sum lazers

The Flame
Jul 27, 2007, 02:01 PM
The main issue I have with CivIV is that it's repetitive. All games, although different, are very similar. You research the same technologies, build the same buildings, etc.

For some reason it feels like it repeats itself over and over, which can get boring. All that's needed is a way to make each Civ game feel more unique.

DAv2003
Jul 27, 2007, 03:45 PM
Civil Wars would be good. But what would be the circumstances needed for one though?

The Flame
Jul 28, 2007, 12:21 AM
Civil Wars would be good. But what would be the circumstances needed for one though?

Maybe a high unhappiness rate in a cluster of cities would cause them to branch off.

FriskyBuddha
Jul 28, 2007, 11:37 AM
Thank you!!!!

A master of magic style combat would literally make this the best game of all time

FriskyBuddha
Jul 28, 2007, 11:38 AM
Or better still, a style of combat closer to age of wonder:shadow magic

FriskyBuddha
Jul 28, 2007, 11:43 AM
I'd also like to see variation between the units made

why should every praetorian have exactly 8 strength,

why should it have a range from 7-8, with a random number allocated to its stregnth when its made. the more of a particular type you make the greater the likelihood that you will have a full strength unit

FriskyBuddha
Jul 28, 2007, 11:45 AM
I would also like late era techs to be a little more useful, beyond just the space shuttle, i feel like they are just a wrap of the game as opposed to having a specific purpose in the game. Why can't we have cool late age stuff like in call to power. Where are my undersea colonies? Where is my terraforming? why the hell do we NEVER learn to blast tunnels through mountains with dynamite? I mean there isn't any terrain on earth that we can't get through...

Lord_Azazel
Jul 28, 2007, 10:01 PM
I just wrote a thread about Dynamic Game Speed, changeable game speed while playing, to avoid huge amount of time being spent in boredom...

Here's a link: http://forums.civfanatics.com/showthread.php?t=234405