View Full Version : City names missing in random event text


Watiggi
Jul 21, 2007, 11:59 PM
City names are missing from random text, ie, "The Celtic people of have seen their homes burned! ...". (see screenshot #74, 1st one below)

In another one: "The Celtic army, in a purely greedy bid for strategic resources, have attacked the and seized control...". (see screenshot #88, 2nd one below)

And another: "Mongolian explorers have discovered valuable information buried in ruins near ." (see screenshot #125, 3rd one below)

Triggering

Triggering this will require triggering a random event. It was suggested that this is happening because the city in question isn't visable. I can confirm this in one case. The other two I didn't think to look (it was after the suggestion was made), so this could still hold true:

-Trigger a city affecting event (ie, the partisans that rise up after razing a city event) with the city in question not visible to you.

ainwood
Jul 22, 2007, 12:50 AM
Do you have a save from before any of these events?

Watiggi
Jul 22, 2007, 01:39 AM
No unfortunately. How do you get a save prior to a random event!! :lol: I guess the random seed will be the same, so it'll happen again and again.

I'll keep an eye out for it next time and save regularly in the meantime. I just figured that Firaxis would have a way of artificially triggering events for testing purposes.

ainwood
Jul 22, 2007, 02:09 AM
No unfortunately. How do you get a save prior to a random event!! :lol: I guess the random seed will be the same, so it'll happen again and again.Yes - you can post an autosave from a previous turn, so that they can verify the text problem when the event triggers.