View Full Version : Leader traits hard coded in 2.13?


Payeybla
Jul 22, 2007, 01:21 PM
So I was recreating my modifications to Warlords last night after losing them all in a reformat. Upgraded all the way to 2.13 first. Almost all of my tweaks took except for one. I can't seem to effectively change leader traits.

For instance, I tried to change Saladin from "protective" (lame trait IMO) to "aggressive." I changed this in the leaderheadinfos file. No dice. When selecting the leader during the process for starting a new game, it looked like all was well, but once the game actually started, Saladin is still protective. So I went back and scoured the trait entirely from the XML files. From the trait infos, building infos, etc. IT IS STILL IN THERE WHEN A NEW GAME STARTS.

Can this really be hard coded in the new patch now? Is there something I'm missing?

MatzeHH
Jul 22, 2007, 03:58 PM
It seems like the game is loading the files from the cache. Clear it.

Matze

Payeybla
Jul 22, 2007, 04:28 PM
Cache was cleared. Should have mentioned that in my initial post, sorry.

ainwood
Jul 22, 2007, 04:48 PM
Is it loading the info from the Civ4 assets rather than the warlords one? I would expect there to be a heirachy in which the files are loaded.

Tzu Iop
Jul 22, 2007, 04:48 PM
Sure you didn't start the game with the "Lock Modified Assets" - Option on?

Payeybla
Jul 22, 2007, 05:05 PM
Tzu Iop, you are the man. This was indeed the problem. Thank you VERY much. The modding process for this game was already frustrating enough for me without having my mods fail to work for seemingly no reason.

And thanks to the rest for your contributions as well. :goodjob: